diff --git a/programs/develop/libraries/TinyGL/asm_fork/examples/text_1.png b/programs/develop/libraries/TinyGL/asm_fork/examples/text_1.png new file mode 100644 index 000000000..72e1256d6 Binary files /dev/null and b/programs/develop/libraries/TinyGL/asm_fork/examples/text_1.png differ diff --git a/programs/develop/libraries/TinyGL/asm_fork/examples/textures0.asm b/programs/develop/libraries/TinyGL/asm_fork/examples/textures0.asm new file mode 100644 index 000000000..c939c2af0 --- /dev/null +++ b/programs/develop/libraries/TinyGL/asm_fork/examples/textures0.asm @@ -0,0 +1,624 @@ +use32 + org 0x0 + db 'MENUET01' + dd 1,start,i_end + dd mem,stacktop + dd 0,cur_dir_path + +include '../../../../../proc32.inc' +include '../../../../../macros.inc' +include '../../../../../KOSfuncs.inc' +include '../../../../../develop/libraries/box_lib/load_lib.mac' +include '../../../../../dll.inc' +include '../opengl_const.inc' +include '../../../../../develop/info3ds/info_fun_float.inc' + +@use_library_mem mem.Alloc,mem.Free,mem.ReAlloc,dll.Load + +struct FileInfoBlock + Function dd ? + Position dd ? + Flags dd ? + Count dd ? + Buffer dd ? + db ? + FileName dd ? +ends + +image_data dd 0 ;указатель на временную память, нужен для преобразования изображения +image_data_toolbar dd 0 +IMAGE_FILE1_SIZE equ 128*144*3+54 ;размер файла с изображением +IMAGE_TOOLBAR_ICON_SIZE equ 256*3 +IMAGE_TOOLBAR_SIZE equ IMAGE_TOOLBAR_ICON_SIZE*3+54 + +macro load_image_file path,buf,size { ;макрос для загрузки изображений + ;path - может быть переменной или строковым параметром + if path eqtype '' ;проверяем задан ли строкой параметр path + jmp @f + local .path_str + .path_str db path ;формируем локальную переменную + db 0 + @@: + ;32 - стандартный адрес по которому должен быть буфер с системным путем + copy_path .path_str,[32],file_name,0 + else + copy_path path,[32],file_name,0 ;формируем полный путь к файлу изображения, подразумеваем что он в одной папке с программой + end if + stdcall mem.Alloc, dword size ;выделяем память для изображения + mov [buf],eax + mov [run_file_70.Function], SSF_READ_FILE + mov [run_file_70.Position], 0 + mov [run_file_70.Flags], 0 + mov [run_file_70.Count], dword size + mov [run_file_70.Buffer], eax + mov byte[run_file_70+20], 0 + mov [run_file_70.FileName], file_name + mcall SF_FILE,run_file_70 ;загружаем файл изображения + cmp ebx,0xffffffff + je @f + ;определяем вид изображения и переводим его во временный буфер image_data + stdcall dword[img_decode], dword[buf],ebx,0 + mov dword[image_data],eax + ;преобразуем изображение к формату rgb + stdcall dword[img_to_rgb2], dword[image_data],dword[buf] + ;удаляем временный буфер image_data + stdcall dword[img_destroy], dword[image_data] + @@: +} + +offs_zbuf_pbuf equ 24 ;const. from 'zbuffer.inc' + +align 4 +start: +load_libraries l_libs_start,l_libs_end + ;проверка на сколько удачно загузились библиотеки + mov ebp,lib_0 + .test_lib_open: + cmp dword [ebp+ll_struc_size-4],0 + jz @f + mcall SF_TERMINATE_PROCESS + @@: + add ebp,ll_struc_size + cmp ebp,l_libs_end + jl .test_lib_open + + mcall SF_STYLE_SETTINGS,SSF_GET_COLORS,sc,sizeof.sys_colors_new + mcall SF_SET_EVENTS_MASK,0x27 + + stdcall [kosglMakeCurrent], 5,30,[buf_ogl.w],[buf_ogl.h],ctx1 + stdcall [glEnable], GL_DEPTH_TEST + stdcall [glEnable], GL_NORMALIZE ;делам нормали одинаковой величины во избежание артефактов + stdcall [gluNewQuadric] + mov [qObj],eax + stdcall [gluQuadricTexture], eax,GL_TRUE + + stdcall [glClearColor], 0.25,0.25,0.25,0.0 + stdcall [glShadeModel], GL_SMOOTH + + mov eax,dword[ctx1] ;eax -> TinyGLContext.GLContext + mov eax,[eax] ;eax -> ZBuffer + mov eax,[eax+offs_zbuf_pbuf] ;eax -> ZBuffer.pbuf + mov dword[buf_ogl],eax + + load_image_file 'font8x9.bmp', image_data_toolbar,IMAGE_FILE1_SIZE + stdcall [buf2d_create_f_img], buf_1,[image_data_toolbar] ;создаем буфер + stdcall mem.Free,[image_data_toolbar] ;освобождаем память + stdcall [buf2d_conv_24_to_8], buf_1,1 ;делаем буфер прозрачности 8 бит + stdcall [buf2d_convert_text_matrix], buf_1 + + load_image_file 'toolb_1.png', image_data_toolbar,IMAGE_TOOLBAR_SIZE + + load_image_file 'text_1.png', texture, (256*256*3+54) ;открытие файла текстуры + + ;* Setup texturing * + stdcall [glTexEnvi], GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL + stdcall [glHint], GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST + + ;* generate texture object IDs * + stdcall [glGenTextures], 1, TexObj + stdcall [glBindTexture], GL_TEXTURE_2D, [TexObj] + stdcall [glTexImage2D], GL_TEXTURE_2D, 0, 3, 256, 256, 0, GL_RGB, GL_UNSIGNED_BYTE, [texture] + + stdcall [glTexParameteri], GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST + stdcall [glTexParameteri], GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST + stdcall [glTexParameteri], GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT + stdcall [glTexParameteri], GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT + stdcall [glBindTexture], GL_TEXTURE_2D, [TexObj] + stdcall [glEnable], GL_TEXTURE_2D + + call draw_3d + +align 4 +red_win: + call draw_window + +align 4 +still: + mcall SF_WAIT_EVENT + cmp al,1 + jz red_win + cmp al,2 + jz key + cmp al,3 + jz button + jmp still + +align 4 +draw_window: + pushad + mcall SF_REDRAW,SSF_BEGIN_DRAW + mcall SF_CREATE_WINDOW,(50 shl 16)+420,(30 shl 16)+410,0x33ffffff,,caption + + mov esi,[sc.work_button] + mcall SF_DEFINE_BUTTON,(5 shl 16)+20,(5 shl 16)+20,3 ;сферы + mcall ,(30 shl 16)+20,,4 ;куб + + mcall SF_PUT_IMAGE,[image_data_toolbar],(16 shl 16)+16,(7 shl 16)+7 ;сферы + add ebx,2*IMAGE_TOOLBAR_ICON_SIZE + mcall ,,,(32 shl 16)+7 ;куб + + stdcall [kosglSwapBuffers] + mcall SF_REDRAW,SSF_END_DRAW + popad + ret + +align 4 +key: + mcall SF_GET_KEY + + cmp ah,27 ;Esc + je button.exit + + cmp ah,61 ;+ + jne @f + finit + fld dword[scale] + fadd dword[delt_sc] + fst dword[scale] + mov word[NumberSymbolsAD],3 + fstp qword[Data_Double] + call DoubleFloat_to_String + mov byte[txt_scale.v],0 + stdcall str_cat, txt_scale.v,Data_String + call draw_3d + stdcall [kosglSwapBuffers] + @@: + cmp ah,45 ;- + jne @f + finit + fld dword[scale] + fsub dword[delt_sc] + fst dword[scale] + mov word[NumberSymbolsAD],3 + fstp qword[Data_Double] + call DoubleFloat_to_String + mov byte[txt_scale.v],0 + stdcall str_cat, txt_scale.v,Data_String + call draw_3d + stdcall [kosglSwapBuffers] + @@: + cmp ah,178 ;Up + jne @f + finit + fld dword[angle_y] + fadd dword[delt_size] + fst dword[angle_y] + mov word[NumberSymbolsAD],2 + fstp qword[Data_Double] + call DoubleFloat_to_String + mov byte[txt_angle_y.v],0 + stdcall str_cat, txt_angle_y.v,Data_String + call draw_3d + stdcall [kosglSwapBuffers] + @@: + cmp ah,177 ;Down + jne @f + finit + fld dword[angle_y] + fsub dword[delt_size] + fst dword[angle_y] + mov word[NumberSymbolsAD],2 + fstp qword[Data_Double] + call DoubleFloat_to_String + mov byte[txt_angle_y.v],0 + stdcall str_cat, txt_angle_y.v,Data_String + call draw_3d + stdcall [kosglSwapBuffers] + @@: + cmp ah,176 ;Left + jne @f + finit + fld dword[angle_z] + fadd dword[delt_size] + fst dword[angle_z] + mov word[NumberSymbolsAD],2 + fstp qword[Data_Double] + call DoubleFloat_to_String + mov byte[txt_angle_z.v],0 + stdcall str_cat, txt_angle_z.v,Data_String + call draw_3d + stdcall [kosglSwapBuffers] + @@: + cmp ah,179 ;Right + jne @f + finit + fld dword[angle_z] + fsub dword[delt_size] + fst dword[angle_z] + mov word[NumberSymbolsAD],2 + fstp qword[Data_Double] + call DoubleFloat_to_String + mov byte[txt_angle_z.v],0 + stdcall str_cat, txt_angle_z.v,Data_String + call draw_3d + stdcall [kosglSwapBuffers] + @@: + + jmp still + +align 4 +button: + mcall SF_GET_BUTTON + cmp ah,3 + jne @f + call but_dr_0 + jmp still + @@: + cmp ah,4 + jne @f + call but_dr_1 + jmp still + @@: + cmp ah,1 + jne still +.exit: + stdcall [gluDeleteQuadric], [qObj] + stdcall mem.Free,[image_data_toolbar] + mcall SF_TERMINATE_PROCESS + +align 4 +but_dr_0: + mov dword[dr_figure],0 + call draw_3d + stdcall [kosglSwapBuffers] + ret + +align 4 +but_dr_1: + mov dword[dr_figure],1 + call draw_3d + stdcall [kosglSwapBuffers] + ret + +align 4 +caption db 'Test textures, [Esc] - exit, [<-],[->],[Up],[Down] - rotate',0 +align 4 +ctx1 db 28 dup (0) ;TinyGLContext or KOSGLContext +;sizeof.TinyGLContext = 28 + +align 4 +draw_3d: +stdcall [glClear], GL_COLOR_BUFFER_BIT + GL_DEPTH_BUFFER_BIT ;очистим буфер цвета и глубины + +stdcall [glPushMatrix] + call SetLight + + stdcall [glTranslatef], 0.0,0.0,0.5 + stdcall [glScalef], [scale], [scale], [scale] + stdcall [glRotatef], [angle_z],0.0,0.0,1.0 + stdcall [glRotatef], [angle_y],0.0,1.0,0.0 + +cmp dword[dr_figure],0 +jne @f + ; рисование сфер + stdcall [glColor3f], 1.0, 1.0, 0.0 + stdcall [gluSphere], [qObj], 1.0, 32,32 + + stdcall [glColor3f], 1.0, 0.0, 0.0 + stdcall [glTranslatef], -1.6,0.0,0.0 + stdcall [gluSphere], [qObj], 0.55, 16,16 + + stdcall [glColor3f], 0.0, 0.0, 1.0 + stdcall [glTranslatef], 3.2,0.0,0.0 + stdcall [gluSphere], [qObj], 0.55, 16,16 +@@: +cmp dword[dr_figure],1 +jne @f + ; рисование граней куба + stdcall [glBegin],GL_QUADS + +; Передняя грань + stdcall [glTexCoord2f], 0.0f, 0.0f + stdcall [glVertex3f], -1.0f, -1.0f, 1.0f ; Низ лево + stdcall [glTexCoord2f], 1.0f, 0.0f + stdcall [glVertex3f], 1.0f, -1.0f, 1.0f ; Низ право + stdcall [glTexCoord2f], 1.0f, 1.0f + stdcall [glVertex3f], 1.0f, 1.0f, 1.0f ; Верх право + stdcall [glTexCoord2f], 0.0f, 1.0f + stdcall [glVertex3f], -1.0f, 1.0f, 1.0f ; Верх лево + +; Задняя грань + stdcall [glTexCoord2f], 1.0f, 0.0f + stdcall [glVertex3f], -1.0f, -1.0f, -1.0f ; Низ право + stdcall [glTexCoord2f], 1.0f, 1.0f + stdcall [glVertex3f], -1.0f, 1.0f, -1.0f ; Верх право + stdcall [glTexCoord2f], 0.0f, 1.0f + stdcall [glVertex3f], 1.0f, 1.0f, -1.0f ; Верх лево + stdcall [glTexCoord2f], 0.0f, 0.0f + stdcall [glVertex3f], 1.0f, -1.0f, -1.0f ; Низ лево + +; Верхняя грань + stdcall [glTexCoord2f], 0.0f, 1.0f + stdcall [glVertex3f], -1.0f, 1.0f, -1.0f ; Верх лево + stdcall [glTexCoord2f], 0.0f, 0.0f + stdcall [glVertex3f], -1.0f, 1.0f, 1.0f ; Низ лево + stdcall [glTexCoord2f], 1.0f, 0.0f + stdcall [glVertex3f], 1.0f, 1.0f, 1.0f ; Низ право + stdcall [glTexCoord2f], 1.0f, 1.0f + stdcall [glVertex3f], 1.0f, 1.0f, -1.0f ; Верх право + +; Нижняя грань + stdcall [glTexCoord2f], 1.0f, 1.0f + stdcall [glVertex3f], -1.0f, -1.0f, -1.0f ; Верх право + stdcall [glTexCoord2f], 0.0f, 1.0f + stdcall [glVertex3f], 1.0f, -1.0f, -1.0f ; Верх лево + stdcall [glTexCoord2f], 0.0f, 0.0f + stdcall [glVertex3f], 1.0f, -1.0f, 1.0f ; Низ лево + stdcall [glTexCoord2f], 1.0f, 0.0f + stdcall [glVertex3f], -1.0f, -1.0f, 1.0f ; Низ право + +; Правая грань + stdcall [glTexCoord2f], 1.0f, 0.0f + stdcall [glVertex3f], 1.0f, -1.0f, -1.0f ; Низ право + stdcall [glTexCoord2f], 1.0f, 1.0f + stdcall [glVertex3f], 1.0f, 1.0f, -1.0f ; Верх право + stdcall [glTexCoord2f], 0.0f, 1.0f + stdcall [glVertex3f], 1.0f, 1.0f, 1.0f ; Верх лево + stdcall [glTexCoord2f], 0.0f, 0.0f + stdcall [glVertex3f], 1.0f, -1.0f, 1.0f ; Низ лево + +; Левая грань + stdcall [glTexCoord2f], 0.0f, 0.0f + stdcall [glVertex3f], -1.0f, -1.0f, -1.0f ; Низ лево + stdcall [glTexCoord2f], 1.0f, 0.0f + stdcall [glVertex3f], -1.0f, -1.0f, 1.0f ; Низ право + stdcall [glTexCoord2f], 1.0f, 1.0f + stdcall [glVertex3f], -1.0f, 1.0f, 1.0f ; Верх право + stdcall [glTexCoord2f], 0.0f, 1.0f + stdcall [glVertex3f], -1.0f, 1.0f, -1.0f ; Верх лево + + stdcall [glEnd] +@@: +stdcall [glPopMatrix] + + stdcall [buf2d_draw_text], buf_ogl, buf_1,txt_scale,5,5,0xffff00 + stdcall [buf2d_draw_text], buf_ogl, buf_1,txt_angle_z,5,15,0xffff00 + stdcall [buf2d_draw_text], buf_ogl, buf_1,txt_angle_y,5,25,0xffff00 + ret + +align 4 +SetLight: + stdcall [glLightfv], GL_LIGHT0, GL_POSITION, light_position + stdcall [glLightfv], GL_LIGHT0, GL_SPOT_DIRECTION, light_dir + + stdcall [glLightfv], GL_LIGHT0, GL_DIFFUSE, white_light + stdcall [glLightfv], GL_LIGHT0, GL_SPECULAR, white_light + + stdcall [glEnable], GL_COLOR_MATERIAL + stdcall [glColorMaterial], GL_FRONT, GL_AMBIENT_AND_DIFFUSE + stdcall [glMaterialfv], GL_FRONT, GL_SPECULAR, mat_specular + ;stdcall [glMaterialf], GL_FRONT, GL_SHININESS, [mat_shininess] + stdcall [glLightModelfv], GL_LIGHT_MODEL_AMBIENT, lmodel_ambient + + stdcall [glEnable],GL_LIGHTING + stdcall [glEnable],GL_LIGHT0 +ret + +dr_figure dd 0 +qObj dd 0 +TexObj dd 0 ;массив указателей на текстуры (в данном случае 1 шт.) +texture dd 0 ;указатель на память с текстурой + +scale dd 0.4 +delt_sc dd 0.05 +angle_z dd 0.0 +angle_y dd 0.0 +delt_size dd 3.0 + +light_position dd 3.0, 2.0, -10.0, 1.0 ; Расположение источника [0][1][2] + ;[3] = (0.0 - бесконечно удаленный источник, 1.0 - источник света на определенном расстоянии) +light_dir dd 0.0,0.0,0.0 ;направление лампы +mat_specular dd 0.1, 0.1, 0.1, 1.0 ; Цвет блика +;mat_shininess dd 3.0 ; Размер блика (обратная пропорция) +white_light dd 0.8, 0.8, 0.8, 1.0 ; Цвет и интенсивность освещения, генерируемого источником +lmodel_ambient dd 0.2, 0.2, 0.2, 1.0 ; Параметры фонового освещения + +;-------------------------------------------------- +align 4 +import_lib_tinygl: + +macro E_LIB n +{ + n dd sz_#n +} +include '../export.inc' + dd 0,0 +macro E_LIB n +{ + sz_#n db `n,0 +} +include '../export.inc' + +align 4 +import_buf2d: + dd sz_init0 + buf2d_create dd sz_buf2d_create + buf2d_create_f_img dd sz_buf2d_create_f_img + buf2d_clear dd sz_buf2d_clear + buf2d_draw dd sz_buf2d_draw + buf2d_delete dd sz_buf2d_delete + buf2d_resize dd sz_buf2d_resize + buf2d_line dd sz_buf2d_line + buf2d_rect_by_size dd sz_buf2d_rect_by_size + buf2d_filled_rect_by_size dd sz_buf2d_filled_rect_by_size + buf2d_circle dd sz_buf2d_circle + buf2d_img_hdiv2 dd sz_buf2d_img_hdiv2 + buf2d_img_wdiv2 dd sz_buf2d_img_wdiv2 + buf2d_conv_24_to_8 dd sz_buf2d_conv_24_to_8 + buf2d_conv_24_to_32 dd sz_buf2d_conv_24_to_32 + buf2d_bit_blt dd sz_buf2d_bit_blt + buf2d_bit_blt_transp dd sz_buf2d_bit_blt_transp + buf2d_bit_blt_alpha dd sz_buf2d_bit_blt_alpha + buf2d_curve_bezier dd sz_buf2d_curve_bezier + buf2d_convert_text_matrix dd sz_buf2d_convert_text_matrix + buf2d_draw_text dd sz_buf2d_draw_text + buf2d_crop_color dd sz_buf2d_crop_color + buf2d_offset_h dd sz_buf2d_offset_h + buf2d_flood_fill dd sz_buf2d_flood_fill + buf2d_set_pixel dd sz_buf2d_set_pixel + dd 0,0 + sz_init0 db 'lib_init',0 + sz_buf2d_create db 'buf2d_create',0 + sz_buf2d_create_f_img db 'buf2d_create_f_img',0 + sz_buf2d_clear db 'buf2d_clear',0 + sz_buf2d_draw db 'buf2d_draw',0 + sz_buf2d_delete db 'buf2d_delete',0 + sz_buf2d_resize db 'buf2d_resize',0 + sz_buf2d_line db 'buf2d_line',0 + sz_buf2d_rect_by_size db 'buf2d_rect_by_size',0 + sz_buf2d_filled_rect_by_size db 'buf2d_filled_rect_by_size',0 + sz_buf2d_circle db 'buf2d_circle',0 + sz_buf2d_img_hdiv2 db 'buf2d_img_hdiv2',0 + sz_buf2d_img_wdiv2 db 'buf2d_img_wdiv2',0 + sz_buf2d_conv_24_to_8 db 'buf2d_conv_24_to_8',0 + sz_buf2d_conv_24_to_32 db 'buf2d_conv_24_to_32',0 + sz_buf2d_bit_blt db 'buf2d_bit_blt',0 + sz_buf2d_bit_blt_transp db 'buf2d_bit_blt_transp',0 + sz_buf2d_bit_blt_alpha db 'buf2d_bit_blt_alpha',0 + sz_buf2d_curve_bezier db 'buf2d_curve_bezier',0 + sz_buf2d_convert_text_matrix db 'buf2d_convert_text_matrix',0 + sz_buf2d_draw_text db 'buf2d_draw_text',0 + sz_buf2d_crop_color db 'buf2d_crop_color',0 + sz_buf2d_offset_h db 'buf2d_offset_h',0 + sz_buf2d_flood_fill db 'buf2d_flood_fill',0 + sz_buf2d_set_pixel db 'buf2d_set_pixel',0 + +align 4 +import_libimg: + dd alib_init1 + img_is_img dd aimg_is_img + img_info dd aimg_info + img_from_file dd aimg_from_file + img_to_file dd aimg_to_file + img_from_rgb dd aimg_from_rgb + img_to_rgb dd aimg_to_rgb + img_to_rgb2 dd aimg_to_rgb2 + img_decode dd aimg_decode + img_encode dd aimg_encode + img_create dd aimg_create + img_destroy dd aimg_destroy + img_destroy_layer dd aimg_destroy_layer + img_count dd aimg_count + img_lock_bits dd aimg_lock_bits + img_unlock_bits dd aimg_unlock_bits + img_flip dd aimg_flip + img_flip_layer dd aimg_flip_layer + img_rotate dd aimg_rotate + img_rotate_layer dd aimg_rotate_layer + img_draw dd aimg_draw + + dd 0,0 + alib_init1 db 'lib_init',0 + aimg_is_img db 'img_is_img',0 ;определяет по данным, может ли библиотека сделать из них изображение + aimg_info db 'img_info',0 + aimg_from_file db 'img_from_file',0 + aimg_to_file db 'img_to_file',0 + aimg_from_rgb db 'img_from_rgb',0 + aimg_to_rgb db 'img_to_rgb',0 ;преобразование изображения в данные RGB + aimg_to_rgb2 db 'img_to_rgb2',0 + aimg_decode db 'img_decode',0 ;автоматически определяет формат графических данных + aimg_encode db 'img_encode',0 + aimg_create db 'img_create',0 + aimg_destroy db 'img_destroy',0 + aimg_destroy_layer db 'img_destroy_layer',0 + aimg_count db 'img_count',0 + aimg_lock_bits db 'img_lock_bits',0 + aimg_unlock_bits db 'img_unlock_bits',0 + aimg_flip db 'img_flip',0 + aimg_flip_layer db 'img_flip_layer',0 + aimg_rotate db 'img_rotate',0 + aimg_rotate_layer db 'img_rotate_layer',0 + aimg_draw db 'img_draw',0 + +;-------------------------------------------------- +system_dir_0 db '/sys/lib/' +lib_name_0 db 'tinygl.obj',0 +system_dir_1 db '/sys/lib/' +lib_name_1 db 'buf2d.obj',0 +system_dir_2 db '/sys/lib/' +lib_name_2 db 'libimg.obj',0 +err_msg_found_lib_0 db 'Sorry I cannot load library ',39,'tinygl.obj',39,0 +err_msg_found_lib_1 db 'Sorry I cannot load library ',39,'buf2d.obj',39,0 +err_msg_found_lib_2 db 'Sorry I cannot load library ',39,'libimg.obj',39,0 +head_f_i: +head_f_l db 'System error',0 +err_msg_import_0 db 'Error on load import library ',39,'tinygl.obj',39,0 +err_msg_import_1 db 'Error on load import library ',39,'buf2d.obj',39,0 +err_msg_import_2 db 'Error on load import library ',39,'libimg.obj',39,0 +;-------------------------------------------------- + +txt_scale: +db 'Scale: ' +.v: +db 0 +rb 10 + +txt_angle_z: +db 'Rotate z: ' +.v: +db 0 +rb 10 + +txt_angle_y: +db 'Rotate y: ' +.v: +db 0 +rb 10 + +align 4 +buf_ogl: + dd 0 ;указатель на буфер изображения + dw 10,10 ;+4 left,top +.w: dd 400 +.h: dd 350 + dd 0,24 ;+16 color,bit in pixel + +align 4 +buf_1: + dd 0 ;указатель на буфер изображения + dw 25,25 ;+4 left,top + dd 128,144 ;+8 w,h + dd 0,24 ;+16 color,bit in pixel + +align 4 +l_libs_start: + lib_0 l_libs lib_name_0, cur_dir_path, library_path, system_dir_0,\ + err_msg_found_lib_0, head_f_l, import_lib_tinygl,err_msg_import_0,head_f_i + lib_1 l_libs lib_name_1, cur_dir_path, library_path, system_dir_1,\ + err_msg_found_lib_1, head_f_l, import_buf2d, err_msg_import_1,head_f_i + lib_2 l_libs lib_name_2, cur_dir_path, file_name, system_dir_2,\ + err_msg_found_lib_2, head_f_l, import_libimg, err_msg_import_2, head_f_i +l_libs_end: + +align 4 +i_end: + run_file_70 FileInfoBlock + sc system_colors + rb sizeof.sys_colors_new-sizeof.system_colors +align 16 + rb 4096 +stacktop: + cur_dir_path rb 4096 + library_path rb 4096 + file_name rb 4096 +mem: diff --git a/programs/develop/libraries/TinyGL/asm_fork/ztriangle.asm b/programs/develop/libraries/TinyGL/asm_fork/ztriangle.asm index 99e2f2105..2c78459dc 100644 --- a/programs/develop/libraries/TinyGL/asm_fork/ztriangle.asm +++ b/programs/develop/libraries/TinyGL/asm_fork/ztriangle.asm @@ -1,9 +1,3 @@ -; -; Макрос DRAW_LINE имеет параметр code, от которого зависит -; будет ли включен код или объявлены переменные. -; В версии на C++ параметра code нет, потому что там переменные -; можно ставить в любом месте функции, в asm версии такое не проходит. -; INTERP_Z equ 1 @@ -236,29 +230,20 @@ end if DRAW_LINE_M equ 1 -macro DRAW_LINE code +macro DRAW_LINE { if TGL_FEATURE_RENDER_BITS eq 24 -if code eq 0 - s dd ? ;uint - t dd ? ;uint - dsdx dd ? ;int - dtdx dd ? ;int - fz dd ? ;float - zinv dd ? ;float -end if -if code eq 1 mov eax,[x2] sar eax,16 - sub eax,[x1] + mov edi,[x1] + sub eax,edi mov [n],eax ;n = (x2 >> 16) - x1 fld1 fild dword[z1] - fst dword[fz] ;fz = (float)z1 + fst dword[f_z] ;fz = (float)z1 ;fld1 fdivp fstp dword[zinv] ;zinv = 1.0 / fz - mov edi,[x1] imul edi,PSZB add edi,[pp1] ;pp = (pp1 + x1 * PSZB) mov eax,[x1] @@ -292,9 +277,9 @@ align 4 fmul dword[zinv] fistp dword[dtdx] ;dtdx = (int)( (dtzdx - tt*fdzdx)*zinv ) fld1 - fld dword[fz] + fld dword[f_z] fadd dword[fndzdx] - fst dword[fz] ;fz += fndzdx + fst dword[f_z] ;fz += fndzdx ;fld1 fdivp fstp dword[zinv] ;zinv = 1.0 / fz @@ -344,7 +329,6 @@ align 4 jmp .cycle_3 .cycle_3_end: end if -end if } align 4 @@ -355,6 +339,8 @@ locals fndzdx dd ? ;float ndszdx dd ? ;float ndtzdx dd ? ;float + zinv dd ? ;float + f_z dd ? ;float - переменная отвечающая за геометрию текстуры include 'ztriangle.inc' end if @@ -377,7 +363,6 @@ macro DRAW_INIT macro PUT_PIXEL _a { local .end_0 -; int s,t; mov eax,[z] shr eax,ZB_POINT_Z_FRAC_BITS mov [zz],eax diff --git a/programs/develop/libraries/TinyGL/asm_fork/ztriangle.inc b/programs/develop/libraries/TinyGL/asm_fork/ztriangle.inc index 672e3dd95..5cb0995ae 100644 --- a/programs/develop/libraries/TinyGL/asm_fork/ztriangle.inc +++ b/programs/develop/libraries/TinyGL/asm_fork/ztriangle.inc @@ -28,7 +28,7 @@ fdx2 dd ? ;float fdy1 dd ? ;float fdy2 dd ? ;float - fz dd ? ;float + fz dd ? ;float - переменная отвечающая за геометрию фигуры d1 dd ? ;float d2 dd ? ;float pz1 dd ? ;unsigned short* @@ -56,6 +56,8 @@ z dd ? ;uint zz dd ? ;uint + n dd ? ;int - длинна горизонтальной линии в пикселях + if INTERP_Z eq 1 z1 dd ? ;int dzdx dd ? ;int @@ -79,15 +81,16 @@ if INTERP_RGB eq 1 dbdy dd ? dbdl_min dd ? dbdl_max dd ? + or1 dd ? ;uint + og1 dd ? ;uint + ob1 dd ? ;uint end if if INTERP_ST eq 1 s1 dd ? ;int - dsdx dd ? ;int dsdy dd ? ;int dsdl_min dd ? ;int dsdl_max dd ? ;int t1 dd ? ;int - dtdx dd ? ;int dtdy dd ? ;int dtdl_min dd ? ;int dtdl_max dd ? ;int @@ -106,21 +109,12 @@ if INTERP_STZ eq 1 s_z dd ? ;float t_z dd ? ;float end if - n dd ? ;int - длинна горизонтальной линии в пикселях -if INTERP_RGB eq 1 - or1 dd ? ;uint - og1 dd ? ;uint - ob1 dd ? ;uint -end if -if INTERP_ST eq 1 +if (INTERP_ST eq 1) | (DRAW_LINE_M eq 1) s dd ? ;uint t dd ? ;uint + dsdx dd ? ;int + dtdx dd ? ;int end if - -if DRAW_LINE_M eq 1 - DRAW_LINE 0 ;переменные делаются в макросе -end if - endl pushad @@ -687,7 +681,7 @@ end if jle .end_w_lin dec dword[nb_lines] if DRAW_LINE_M eq 1 - DRAW_LINE 1 + DRAW_LINE else ; generic draw line mov eax,[x2] @@ -878,7 +872,6 @@ if INTERP_STZ eq 1 fstp dword[tz1] end if .end_er: - ; right edge mov eax,[dx2dy2] add [x2],eax