fbe0c27a94
Changed condition variables so that it is allowed to block (e.g. lock mutexes etc.) between Add() and Wait(). This fixes #2059, since the block writer used them this way and could thusly fail to wait for a condition variable, causing a temporary stack object to be used past its lifetime. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25525 a95241bf-73f2-0310-859d-f6bbb57e9c96
3421 lines
80 KiB
C++
3421 lines
80 KiB
C++
/*
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* Copyright 2008, Ingo Weinhold, ingo_weinhold@gmx.de.
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* Copyright 2002-2008, Axel Dörfler, axeld@pinc-software.de.
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* Distributed under the terms of the MIT License.
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*
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* Copyright 2001-2002, Travis Geiselbrecht. All rights reserved.
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* Distributed under the terms of the NewOS License.
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*/
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/*! Team functions */
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <sys/wait.h>
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#include <OS.h>
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#include <AutoDeleter.h>
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#include <FindDirectory.h>
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#include <boot_device.h>
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#include <elf.h>
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#include <file_cache.h>
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#include <fs/KPath.h>
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#include <heap.h>
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#include <int.h>
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#include <kernel.h>
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#include <kimage.h>
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#include <kscheduler.h>
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#include <ksignal.h>
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#include <port.h>
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#include <posix/realtime_sem.h>
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#include <sem.h>
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#include <syscall_process_info.h>
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#include <syscall_restart.h>
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#include <syscalls.h>
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#include <team.h>
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#include <tls.h>
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#include <tracing.h>
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#include <user_runtime.h>
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#include <user_thread.h>
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#include <usergroup.h>
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#include <vfs.h>
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#include <vm.h>
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#include <vm_address_space.h>
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#include <util/AutoLock.h>
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#include <util/khash.h>
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//#define TRACE_TEAM
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#ifdef TRACE_TEAM
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# define TRACE(x) dprintf x
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#else
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# define TRACE(x) ;
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#endif
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struct team_key {
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team_id id;
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};
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struct team_arg {
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uint32 arg_count;
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char **args;
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uint32 env_count;
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char **env;
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port_id error_port;
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uint32 error_token;
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};
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struct fork_arg {
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area_id user_stack_area;
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addr_t user_stack_base;
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size_t user_stack_size;
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addr_t user_local_storage;
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sigset_t sig_block_mask;
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struct user_thread* user_thread;
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struct arch_fork_arg arch_info;
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};
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static hash_table *sTeamHash = NULL;
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static hash_table *sGroupHash = NULL;
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static struct team *sKernelTeam = NULL;
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// some arbitrary chosen limits - should probably depend on the available
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// memory (the limit is not yet enforced)
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static int32 sMaxTeams = 2048;
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static int32 sUsedTeams = 1;
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spinlock team_spinlock = 0;
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// #pragma mark - Tracing
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#if TEAM_TRACING
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namespace TeamTracing {
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class TeamForked : public AbstractTraceEntry {
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public:
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TeamForked(thread_id forkedThread)
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:
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fForkedThread(forkedThread)
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{
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Initialized();
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}
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virtual void AddDump(TraceOutput& out)
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{
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out.Print("team forked, new thread %ld", fForkedThread);
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}
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private:
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thread_id fForkedThread;
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};
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class ExecTeam : public AbstractTraceEntry {
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public:
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ExecTeam(const char* path, int32 argCount, const char* const* args,
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int32 envCount, const char* const* env)
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:
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fArgCount(argCount),
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fArgs(NULL)
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{
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fPath = alloc_tracing_buffer_strcpy(path, B_PATH_NAME_LENGTH,
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false);
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// determine the buffer size we need for the args
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size_t argBufferSize = 0;
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for (int32 i = 0; i < argCount; i++)
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argBufferSize += strlen(args[i]) + 1;
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// allocate a buffer
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fArgs = (char*)alloc_tracing_buffer(argBufferSize);
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if (fArgs) {
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char* buffer = fArgs;
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for (int32 i = 0; i < argCount; i++) {
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size_t argSize = strlen(args[i]) + 1;
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memcpy(buffer, args[i], argSize);
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buffer += argSize;
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}
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}
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// ignore env for the time being
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(void)envCount;
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(void)env;
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Initialized();
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}
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virtual void AddDump(TraceOutput& out)
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{
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out.Print("team exec, \"%p\", args:", fPath);
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char* args = fArgs;
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for (int32 i = 0; !out.IsFull() && i < fArgCount; i++) {
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out.Print(" \"%s\"", args);
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args += strlen(args) + 1;
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}
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}
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private:
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char* fPath;
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int32 fArgCount;
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char* fArgs;
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};
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static const char*
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job_control_state_name(job_control_state state)
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{
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switch (state) {
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case JOB_CONTROL_STATE_NONE:
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return "none";
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case JOB_CONTROL_STATE_STOPPED:
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return "stopped";
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case JOB_CONTROL_STATE_CONTINUED:
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return "continued";
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case JOB_CONTROL_STATE_DEAD:
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return "dead";
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default:
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return "invalid";
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}
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}
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class SetJobControlState : public AbstractTraceEntry {
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public:
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SetJobControlState(team_id team, job_control_state newState, int signal)
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:
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fTeam(team),
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fNewState(newState),
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fSignal(signal)
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{
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Initialized();
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}
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virtual void AddDump(TraceOutput& out)
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{
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out.Print("team set job control state, team %ld, "
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"new state: %s, signal: %d",
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fTeam, job_control_state_name(fNewState), fSignal);
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}
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private:
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team_id fTeam;
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job_control_state fNewState;
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int fSignal;
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};
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class WaitForChild : public AbstractTraceEntry {
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public:
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WaitForChild(pid_t child, uint32 flags)
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:
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fChild(child),
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fFlags(flags)
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{
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Initialized();
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}
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virtual void AddDump(TraceOutput& out)
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{
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out.Print("team wait for child, child: %ld, "
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"flags: 0x%lx", fChild, fFlags);
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}
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private:
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pid_t fChild;
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uint32 fFlags;
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};
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class WaitForChildDone : public AbstractTraceEntry {
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public:
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WaitForChildDone(const job_control_entry& entry)
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:
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fState(entry.state),
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fTeam(entry.thread),
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fStatus(entry.status),
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fReason(entry.reason),
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fSignal(entry.signal)
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{
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Initialized();
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}
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WaitForChildDone(status_t error)
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:
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fTeam(error)
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{
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Initialized();
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}
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virtual void AddDump(TraceOutput& out)
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{
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if (fTeam >= 0) {
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out.Print("team wait for child done, team: %ld, "
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"state: %s, status: 0x%lx, reason: 0x%x, signal: %d\n",
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fTeam, job_control_state_name(fState), fStatus, fReason,
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fSignal);
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} else {
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out.Print("team wait for child failed, error: "
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"0x%lx, ", fTeam);
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}
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}
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private:
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job_control_state fState;
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team_id fTeam;
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status_t fStatus;
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uint16 fReason;
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uint16 fSignal;
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};
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} // namespace TeamTracing
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# define T(x) new(std::nothrow) TeamTracing::x;
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#else
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# define T(x) ;
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#endif
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// #pragma mark - Private functions
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static void
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_dump_team_info(struct team *team)
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{
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kprintf("TEAM: %p\n", team);
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kprintf("id: %ld (%#lx)\n", team->id, team->id);
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kprintf("name: '%s'\n", team->name);
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kprintf("args: '%s'\n", team->args);
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kprintf("next: %p\n", team->next);
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kprintf("parent: %p", team->parent);
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if (team->parent != NULL) {
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kprintf(" (id = %ld)\n", team->parent->id);
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} else
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kprintf("\n");
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kprintf("children: %p\n", team->children);
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kprintf("num_threads: %d\n", team->num_threads);
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kprintf("state: %d\n", team->state);
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kprintf("flags: 0x%lx\n", team->flags);
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kprintf("io_context: %p\n", team->io_context);
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if (team->address_space)
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kprintf("address_space: %p\n", team->address_space);
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kprintf("main_thread: %p\n", team->main_thread);
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kprintf("thread_list: %p\n", team->thread_list);
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kprintf("group_id: %ld\n", team->group_id);
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kprintf("session_id: %ld\n", team->session_id);
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}
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static int
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dump_team_info(int argc, char **argv)
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{
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struct hash_iterator iterator;
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struct team *team;
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team_id id = -1;
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bool found = false;
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if (argc < 2) {
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struct thread* thread = thread_get_current_thread();
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if (thread != NULL && thread->team != NULL)
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_dump_team_info(thread->team);
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else
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kprintf("No current team!\n");
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return 0;
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}
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id = strtoul(argv[1], NULL, 0);
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if (IS_KERNEL_ADDRESS(id)) {
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// semi-hack
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_dump_team_info((struct team *)id);
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return 0;
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}
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// walk through the thread list, trying to match name or id
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hash_open(sTeamHash, &iterator);
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while ((team = (struct team*)hash_next(sTeamHash, &iterator)) != NULL) {
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if ((team->name && strcmp(argv[1], team->name) == 0) || team->id == id) {
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_dump_team_info(team);
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found = true;
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break;
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}
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}
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hash_close(sTeamHash, &iterator, false);
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if (!found)
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kprintf("team \"%s\" (%ld) doesn't exist!\n", argv[1], id);
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return 0;
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}
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static int
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dump_teams(int argc, char **argv)
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{
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struct hash_iterator iterator;
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struct team *team;
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kprintf("team id parent name\n");
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hash_open(sTeamHash, &iterator);
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while ((team = (struct team*)hash_next(sTeamHash, &iterator)) != NULL) {
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kprintf("%p%7ld %p %s\n", team, team->id, team->parent, team->name);
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}
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hash_close(sTeamHash, &iterator, false);
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return 0;
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}
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/*! Frees an array of strings in kernel space.
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\param strings strings array
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\param count number of strings in array
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*/
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static void
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free_strings_array(char **strings, int32 count)
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{
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int32 i;
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if (strings == NULL)
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return;
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for (i = 0; i < count; i++)
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free(strings[i]);
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free(strings);
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}
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/*! Copy an array of strings in kernel space
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\param strings strings array to be copied
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\param count number of strings in array
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\param kstrings pointer to the kernel copy
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\return \c B_OK on success, or an appropriate error code on
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failure.
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*/
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static status_t
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kernel_copy_strings_array(char * const *in, int32 count, char ***_strings)
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{
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status_t status;
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char **strings;
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int32 i = 0;
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strings = (char **)malloc((count + 1) * sizeof(char *));
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if (strings == NULL)
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return B_NO_MEMORY;
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for (; i < count; i++) {
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strings[i] = strdup(in[i]);
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if (strings[i] == NULL) {
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status = B_NO_MEMORY;
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goto error;
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}
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}
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strings[count] = NULL;
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*_strings = strings;
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return B_OK;
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error:
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free_strings_array(strings, i);
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return status;
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}
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|
|
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/*! Copy an array of strings from user space to kernel space
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\param strings userspace strings array
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\param count number of strings in array
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\param kstrings pointer to the kernel copy
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\return \c B_OK on success, or an appropriate error code on
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failure.
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*/
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static status_t
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user_copy_strings_array(char * const *userStrings, int32 count, char ***_strings)
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{
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char *buffer;
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char **strings;
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status_t err;
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int32 i = 0;
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if (!IS_USER_ADDRESS(userStrings))
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return B_BAD_ADDRESS;
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// buffer for safely accessing the user string
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// TODO: maybe have a user_strdup() instead?
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buffer = (char *)malloc(4 * B_PAGE_SIZE);
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if (buffer == NULL)
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return B_NO_MEMORY;
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strings = (char **)malloc((count + 1) * sizeof(char *));
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if (strings == NULL) {
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err = B_NO_MEMORY;
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goto error;
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}
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if ((err = user_memcpy(strings, userStrings, count * sizeof(char *))) < B_OK)
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goto error;
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// scan all strings and copy to kernel space
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for (; i < count; i++) {
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err = user_strlcpy(buffer, strings[i], 4 * B_PAGE_SIZE);
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if (err < B_OK)
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goto error;
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strings[i] = strdup(buffer);
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if (strings[i] == NULL) {
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err = B_NO_MEMORY;
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goto error;
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}
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}
|
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|
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strings[count] = NULL;
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*_strings = strings;
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free(buffer);
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|
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return B_OK;
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error:
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free_strings_array(strings, i);
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free(buffer);
|
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|
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TRACE(("user_copy_strings_array failed %ld\n", err));
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return err;
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}
|
|
|
|
|
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static status_t
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copy_strings_array(char * const *strings, int32 count, char ***_strings,
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bool kernel)
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{
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if (kernel)
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return kernel_copy_strings_array(strings, count, _strings);
|
|
|
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return user_copy_strings_array(strings, count, _strings);
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}
|
|
|
|
|
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static int
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team_struct_compare(void *_p, const void *_key)
|
|
{
|
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struct team *p = (struct team*)_p;
|
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const struct team_key *key = (const struct team_key*)_key;
|
|
|
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if (p->id == key->id)
|
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return 0;
|
|
|
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return 1;
|
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}
|
|
|
|
|
|
static uint32
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team_struct_hash(void *_p, const void *_key, uint32 range)
|
|
{
|
|
struct team *p = (struct team*)_p;
|
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const struct team_key *key = (const struct team_key*)_key;
|
|
|
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if (p != NULL)
|
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return p->id % range;
|
|
|
|
return (uint32)key->id % range;
|
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}
|
|
|
|
|
|
static int
|
|
process_group_compare(void *_group, const void *_key)
|
|
{
|
|
struct process_group *group = (struct process_group*)_group;
|
|
const struct team_key *key = (const struct team_key*)_key;
|
|
|
|
if (group->id == key->id)
|
|
return 0;
|
|
|
|
return 1;
|
|
}
|
|
|
|
|
|
static uint32
|
|
process_group_hash(void *_group, const void *_key, uint32 range)
|
|
{
|
|
struct process_group *group = (struct process_group*)_group;
|
|
const struct team_key *key = (const struct team_key*)_key;
|
|
|
|
if (group != NULL)
|
|
return group->id % range;
|
|
|
|
return (uint32)key->id % range;
|
|
}
|
|
|
|
|
|
static void
|
|
insert_team_into_parent(struct team *parent, struct team *team)
|
|
{
|
|
ASSERT(parent != NULL);
|
|
|
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team->siblings_next = parent->children;
|
|
parent->children = team;
|
|
team->parent = parent;
|
|
}
|
|
|
|
|
|
/*! Note: must have team lock held */
|
|
static void
|
|
remove_team_from_parent(struct team *parent, struct team *team)
|
|
{
|
|
struct team *child, *last = NULL;
|
|
|
|
for (child = parent->children; child != NULL; child = child->siblings_next) {
|
|
if (child == team) {
|
|
if (last == NULL)
|
|
parent->children = child->siblings_next;
|
|
else
|
|
last->siblings_next = child->siblings_next;
|
|
|
|
team->parent = NULL;
|
|
break;
|
|
}
|
|
last = child;
|
|
}
|
|
}
|
|
|
|
|
|
/*! Reparent each of our children
|
|
Note: must have team lock held
|
|
*/
|
|
static void
|
|
reparent_children(struct team *team)
|
|
{
|
|
struct team *child;
|
|
|
|
while ((child = team->children) != NULL) {
|
|
// remove the child from the current proc and add to the parent
|
|
remove_team_from_parent(team, child);
|
|
insert_team_into_parent(sKernelTeam, child);
|
|
}
|
|
|
|
// move job control entries too
|
|
sKernelTeam->stopped_children->entries.MoveFrom(
|
|
&team->stopped_children->entries);
|
|
sKernelTeam->continued_children->entries.MoveFrom(
|
|
&team->continued_children->entries);
|
|
|
|
// Note, we don't move the dead children entries. Those will be deleted
|
|
// when the team structure is deleted.
|
|
}
|
|
|
|
|
|
static bool
|
|
is_session_leader(struct team *team)
|
|
{
|
|
return team->session_id == team->id;
|
|
}
|
|
|
|
|
|
static bool
|
|
is_process_group_leader(struct team *team)
|
|
{
|
|
return team->group_id == team->id;
|
|
}
|
|
|
|
|
|
static void
|
|
deferred_delete_process_group(struct process_group *group)
|
|
{
|
|
if (group == NULL)
|
|
return;
|
|
|
|
// remove_group_from_session() keeps this pointer around
|
|
// only if the session can be freed as well
|
|
if (group->session) {
|
|
TRACE(("deferred_delete_process_group(): frees session %ld\n",
|
|
group->session->id));
|
|
deferred_free(group->session);
|
|
}
|
|
|
|
deferred_free(group);
|
|
}
|
|
|
|
|
|
/*! Removes a group from a session, and puts the session object
|
|
back into the session cache, if it's not used anymore.
|
|
You must hold the team lock when calling this function.
|
|
*/
|
|
static void
|
|
remove_group_from_session(struct process_group *group)
|
|
{
|
|
struct process_session *session = group->session;
|
|
|
|
// the group must be in any session to let this function have any effect
|
|
if (session == NULL)
|
|
return;
|
|
|
|
hash_remove(sGroupHash, group);
|
|
|
|
// we cannot free the resource here, so we're keeping the group link
|
|
// around - this way it'll be freed by free_process_group()
|
|
if (--session->group_count > 0)
|
|
group->session = NULL;
|
|
}
|
|
|
|
|
|
/*! Team lock must be held.
|
|
*/
|
|
static void
|
|
acquire_process_group_ref(pid_t groupID)
|
|
{
|
|
process_group* group = team_get_process_group_locked(NULL, groupID);
|
|
if (group == NULL) {
|
|
panic("acquire_process_group_ref(): unknown group ID: %ld", groupID);
|
|
return;
|
|
}
|
|
|
|
group->refs++;
|
|
}
|
|
|
|
|
|
/*! Team lock must be held.
|
|
*/
|
|
static void
|
|
release_process_group_ref(pid_t groupID)
|
|
{
|
|
process_group* group = team_get_process_group_locked(NULL, groupID);
|
|
if (group == NULL) {
|
|
panic("release_process_group_ref(): unknown group ID: %ld", groupID);
|
|
return;
|
|
}
|
|
|
|
if (group->refs <= 0) {
|
|
panic("release_process_group_ref(%ld): ref count already 0", groupID);
|
|
return;
|
|
}
|
|
|
|
if (--group->refs > 0)
|
|
return;
|
|
|
|
// group is no longer used
|
|
|
|
remove_group_from_session(group);
|
|
deferred_delete_process_group(group);
|
|
}
|
|
|
|
|
|
/*! You must hold the team lock when calling this function. */
|
|
static void
|
|
insert_group_into_session(struct process_session *session, struct process_group *group)
|
|
{
|
|
if (group == NULL)
|
|
return;
|
|
|
|
group->session = session;
|
|
hash_insert(sGroupHash, group);
|
|
session->group_count++;
|
|
}
|
|
|
|
|
|
/*! You must hold the team lock when calling this function. */
|
|
static void
|
|
insert_team_into_group(struct process_group *group, struct team *team)
|
|
{
|
|
team->group = group;
|
|
team->group_id = group->id;
|
|
team->session_id = group->session->id;
|
|
|
|
team->group_next = group->teams;
|
|
group->teams = team;
|
|
acquire_process_group_ref(group->id);
|
|
}
|
|
|
|
|
|
/*! Removes the team from the group.
|
|
|
|
\param team the team that'll be removed from it's group
|
|
*/
|
|
static void
|
|
remove_team_from_group(struct team *team)
|
|
{
|
|
struct process_group *group = team->group;
|
|
struct team *current, *last = NULL;
|
|
|
|
// the team must be in any team to let this function have any effect
|
|
if (group == NULL)
|
|
return;
|
|
|
|
for (current = group->teams; current != NULL; current = current->group_next) {
|
|
if (current == team) {
|
|
if (last == NULL)
|
|
group->teams = current->group_next;
|
|
else
|
|
last->group_next = current->group_next;
|
|
|
|
team->group = NULL;
|
|
break;
|
|
}
|
|
last = current;
|
|
}
|
|
|
|
team->group = NULL;
|
|
team->group_next = NULL;
|
|
|
|
release_process_group_ref(group->id);
|
|
}
|
|
|
|
|
|
static struct process_group *
|
|
create_process_group(pid_t id)
|
|
{
|
|
struct process_group *group = (struct process_group *)malloc(sizeof(struct process_group));
|
|
if (group == NULL)
|
|
return NULL;
|
|
|
|
group->id = id;
|
|
group->refs = 0;
|
|
group->session = NULL;
|
|
group->teams = NULL;
|
|
group->orphaned = true;
|
|
return group;
|
|
}
|
|
|
|
|
|
static struct process_session *
|
|
create_process_session(pid_t id)
|
|
{
|
|
struct process_session *session
|
|
= (struct process_session *)malloc(sizeof(struct process_session));
|
|
if (session == NULL)
|
|
return NULL;
|
|
|
|
session->id = id;
|
|
session->group_count = 0;
|
|
session->controlling_tty = -1;
|
|
session->foreground_group = -1;
|
|
|
|
return session;
|
|
}
|
|
|
|
|
|
static void
|
|
set_team_name(struct team* team, const char* name)
|
|
{
|
|
if (const char* lastSlash = strrchr(name, '/'))
|
|
name = lastSlash + 1;
|
|
|
|
strlcpy(team->name, name, B_OS_NAME_LENGTH);
|
|
}
|
|
|
|
|
|
static struct team *
|
|
create_team_struct(const char *name, bool kernel)
|
|
{
|
|
struct team *team = (struct team *)malloc(sizeof(struct team));
|
|
if (team == NULL)
|
|
return NULL;
|
|
MemoryDeleter teamDeleter(team);
|
|
|
|
team->next = team->siblings_next = team->children = team->parent = NULL;
|
|
team->id = allocate_thread_id();
|
|
set_team_name(team, name);
|
|
team->args[0] = '\0';
|
|
team->num_threads = 0;
|
|
team->io_context = NULL;
|
|
team->address_space = NULL;
|
|
team->realtime_sem_context = NULL;
|
|
team->thread_list = NULL;
|
|
team->main_thread = NULL;
|
|
team->loading_info = NULL;
|
|
team->state = TEAM_STATE_BIRTH;
|
|
team->flags = 0;
|
|
team->death_sem = -1;
|
|
team->user_data_area = -1;
|
|
team->user_data = 0;
|
|
team->used_user_data = 0;
|
|
team->user_data_size = 0;
|
|
team->free_user_threads = NULL;
|
|
|
|
team->supplementary_groups = NULL;
|
|
team->supplementary_group_count = 0;
|
|
|
|
team->dead_threads_kernel_time = 0;
|
|
team->dead_threads_user_time = 0;
|
|
|
|
// dead threads
|
|
list_init(&team->dead_threads);
|
|
team->dead_threads_count = 0;
|
|
|
|
// dead children
|
|
team->dead_children = new(nothrow) team_dead_children;
|
|
if (team->dead_children == NULL)
|
|
return NULL;
|
|
ObjectDeleter<team_dead_children> deadChildrenDeleter(team->dead_children);
|
|
|
|
team->dead_children->count = 0;
|
|
team->dead_children->kernel_time = 0;
|
|
team->dead_children->user_time = 0;
|
|
|
|
// stopped children
|
|
team->stopped_children = new(nothrow) team_job_control_children;
|
|
if (team->stopped_children == NULL)
|
|
return NULL;
|
|
ObjectDeleter<team_job_control_children> stoppedChildrenDeleter(
|
|
team->stopped_children);
|
|
|
|
// continued children
|
|
team->continued_children = new(nothrow) team_job_control_children;
|
|
if (team->continued_children == NULL)
|
|
return NULL;
|
|
ObjectDeleter<team_job_control_children> continuedChildrenDeleter(
|
|
team->continued_children);
|
|
|
|
// job control entry
|
|
team->job_control_entry = new(nothrow) job_control_entry;
|
|
if (team->job_control_entry == NULL)
|
|
return NULL;
|
|
ObjectDeleter<job_control_entry> jobControlEntryDeleter(
|
|
team->job_control_entry);
|
|
team->job_control_entry->state = JOB_CONTROL_STATE_NONE;
|
|
team->job_control_entry->thread = team->id;
|
|
team->job_control_entry->team = team;
|
|
|
|
list_init(&team->image_list);
|
|
list_init(&team->watcher_list);
|
|
|
|
clear_team_debug_info(&team->debug_info, true);
|
|
|
|
if (arch_team_init_team_struct(team, kernel) < 0)
|
|
return NULL;
|
|
|
|
// publish dead/stopped/continued children condition vars
|
|
team->dead_children->condition_variable.Publish(team->dead_children,
|
|
"team children");
|
|
|
|
// keep all allocated structures
|
|
jobControlEntryDeleter.Detach();
|
|
continuedChildrenDeleter.Detach();
|
|
stoppedChildrenDeleter.Detach();
|
|
deadChildrenDeleter.Detach();
|
|
teamDeleter.Detach();
|
|
|
|
return team;
|
|
}
|
|
|
|
|
|
static void
|
|
delete_team_struct(struct team *team)
|
|
{
|
|
team->dead_children->condition_variable.Unpublish();
|
|
|
|
while (death_entry* threadDeathEntry = (death_entry*)list_remove_head_item(
|
|
&team->dead_threads)) {
|
|
free(threadDeathEntry);
|
|
}
|
|
|
|
while (job_control_entry* entry = team->dead_children->entries.RemoveHead())
|
|
delete entry;
|
|
|
|
while (free_user_thread* entry = team->free_user_threads) {
|
|
team->free_user_threads = entry->next;
|
|
free(entry);
|
|
}
|
|
|
|
malloc_referenced_release(team->supplementary_groups);
|
|
|
|
delete team->job_control_entry;
|
|
// usually already NULL and transferred to the parent
|
|
delete team->continued_children;
|
|
delete team->stopped_children;
|
|
delete team->dead_children;
|
|
free(team);
|
|
}
|
|
|
|
|
|
static uint32
|
|
get_arguments_data_size(char **args, int32 argc)
|
|
{
|
|
uint32 size = 0;
|
|
int32 count;
|
|
|
|
for (count = 0; count < argc; count++)
|
|
size += strlen(args[count]) + 1;
|
|
|
|
return size + (argc + 1) * sizeof(char *) + sizeof(struct user_space_program_args);
|
|
}
|
|
|
|
|
|
static status_t
|
|
create_team_user_data(struct team* team)
|
|
{
|
|
void* address = (void*)KERNEL_USER_DATA_BASE;
|
|
size_t size = 4 * B_PAGE_SIZE;
|
|
team->user_data_area = create_area_etc(team, "user area", &address,
|
|
B_BASE_ADDRESS, size, B_FULL_LOCK, B_READ_AREA | B_WRITE_AREA);
|
|
if (team->user_data_area < 0)
|
|
return team->user_data_area;
|
|
|
|
team->user_data = (addr_t)address;
|
|
team->used_user_data = 0;
|
|
team->user_data_size = size;
|
|
team->free_user_threads = NULL;
|
|
|
|
return B_OK;
|
|
}
|
|
|
|
|
|
static void
|
|
delete_team_user_data(struct team* team)
|
|
{
|
|
if (team->user_data_area >= 0) {
|
|
delete_area_etc(team, team->user_data_area);
|
|
team->user_data = 0;
|
|
team->used_user_data = 0;
|
|
team->user_data_size = 0;
|
|
team->user_data_area = -1;
|
|
while (free_user_thread* entry = team->free_user_threads) {
|
|
team->free_user_threads = entry->next;
|
|
free(entry);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
static void
|
|
free_team_arg(struct team_arg *teamArg)
|
|
{
|
|
free_strings_array(teamArg->args, teamArg->arg_count);
|
|
free_strings_array(teamArg->env, teamArg->env_count);
|
|
|
|
free(teamArg);
|
|
}
|
|
|
|
|
|
static status_t
|
|
create_team_arg(struct team_arg **_teamArg, int32 argCount, char * const *args,
|
|
int32 envCount, char * const *env, port_id port, uint32 token, bool kernel)
|
|
{
|
|
status_t status;
|
|
char **argsCopy;
|
|
char **envCopy;
|
|
|
|
struct team_arg *teamArg = (struct team_arg *)malloc(sizeof(struct team_arg));
|
|
if (teamArg == NULL)
|
|
return B_NO_MEMORY;
|
|
|
|
// copy the args over
|
|
|
|
status = copy_strings_array(args, argCount, &argsCopy, kernel);
|
|
if (status != B_OK)
|
|
return status;
|
|
|
|
status = copy_strings_array(env, envCount, &envCopy, kernel);
|
|
if (status != B_OK) {
|
|
free_strings_array(argsCopy, argCount);
|
|
return status;
|
|
}
|
|
|
|
teamArg->arg_count = argCount;
|
|
teamArg->args = argsCopy;
|
|
teamArg->env_count = envCount;
|
|
teamArg->env = envCopy;
|
|
teamArg->error_port = port;
|
|
teamArg->error_token = token;
|
|
|
|
*_teamArg = teamArg;
|
|
return B_OK;
|
|
}
|
|
|
|
|
|
static int32
|
|
team_create_thread_start(void *args)
|
|
{
|
|
status_t err;
|
|
struct thread *t;
|
|
struct team *team;
|
|
struct team_arg *teamArgs = (struct team_arg*)args;
|
|
const char *path;
|
|
addr_t entry;
|
|
char ustack_name[128];
|
|
uint32 sizeLeft;
|
|
char **userArgs;
|
|
char **userEnv;
|
|
char *userDest;
|
|
struct user_space_program_args *programArgs;
|
|
uint32 argCount, envCount, i;
|
|
|
|
t = thread_get_current_thread();
|
|
team = t->team;
|
|
cache_node_launched(teamArgs->arg_count, teamArgs->args);
|
|
|
|
TRACE(("team_create_thread_start: entry thread %ld\n", t->id));
|
|
|
|
// get a user thread for the main thread
|
|
t->user_thread = team_allocate_user_thread(team);
|
|
|
|
// create an initial primary stack area
|
|
|
|
// Main stack area layout is currently as follows (starting from 0):
|
|
//
|
|
// size | usage
|
|
// -----------------------------+--------------------------------
|
|
// USER_MAIN_THREAD_STACK_SIZE | actual stack
|
|
// TLS_SIZE | TLS data
|
|
// ENV_SIZE | environment variables
|
|
// arguments size | arguments passed to the team
|
|
|
|
// ToDo: ENV_SIZE is a) limited, and b) not used after libroot copied it to the heap
|
|
// ToDo: we could reserve the whole USER_STACK_REGION upfront...
|
|
|
|
sizeLeft = PAGE_ALIGN(USER_MAIN_THREAD_STACK_SIZE + TLS_SIZE + ENV_SIZE +
|
|
get_arguments_data_size(teamArgs->args, teamArgs->arg_count));
|
|
t->user_stack_base = USER_STACK_REGION + USER_STACK_REGION_SIZE - sizeLeft;
|
|
t->user_stack_size = USER_MAIN_THREAD_STACK_SIZE;
|
|
// the exact location at the end of the user stack area
|
|
|
|
sprintf(ustack_name, "%s_main_stack", team->name);
|
|
t->user_stack_area = create_area_etc(team, ustack_name, (void **)&t->user_stack_base,
|
|
B_EXACT_ADDRESS, sizeLeft, B_NO_LOCK, B_READ_AREA | B_WRITE_AREA | B_STACK_AREA);
|
|
if (t->user_stack_area < 0) {
|
|
dprintf("team_create_thread_start: could not create default user stack region\n");
|
|
|
|
free_team_arg(teamArgs);
|
|
return t->user_stack_area;
|
|
}
|
|
|
|
// now that the TLS area is allocated, initialize TLS
|
|
arch_thread_init_tls(t);
|
|
|
|
argCount = teamArgs->arg_count;
|
|
envCount = teamArgs->env_count;
|
|
|
|
programArgs = (struct user_space_program_args *)(t->user_stack_base
|
|
+ t->user_stack_size + TLS_SIZE + ENV_SIZE);
|
|
userArgs = (char **)(programArgs + 1);
|
|
userDest = (char *)(userArgs + argCount + 1);
|
|
|
|
TRACE(("addr: stack base = 0x%lx, userArgs = %p, userDest = %p, sizeLeft = %lu\n",
|
|
t->user_stack_base, userArgs, userDest, sizeLeft));
|
|
|
|
sizeLeft = t->user_stack_base + sizeLeft - (addr_t)userDest;
|
|
|
|
for (i = 0; i < argCount; i++) {
|
|
ssize_t length = user_strlcpy(userDest, teamArgs->args[i], sizeLeft);
|
|
if (length < B_OK) {
|
|
argCount = 0;
|
|
break;
|
|
}
|
|
|
|
userArgs[i] = userDest;
|
|
userDest += ++length;
|
|
sizeLeft -= length;
|
|
}
|
|
userArgs[argCount] = NULL;
|
|
|
|
userEnv = (char **)(t->user_stack_base + t->user_stack_size + TLS_SIZE);
|
|
sizeLeft = ENV_SIZE;
|
|
userDest = (char *)userEnv + ENV_SIZE - 1;
|
|
// the environment variables are copied from back to front
|
|
|
|
TRACE(("team_create_thread_start: envc: %ld, env: %p\n",
|
|
teamArgs->env_count, (void *)teamArgs->env));
|
|
|
|
for (i = 0; i < envCount; i++) {
|
|
ssize_t length = strlen(teamArgs->env[i]) + 1;
|
|
userDest -= length;
|
|
if (userDest < (char *)&userEnv[envCount]) {
|
|
envCount = i;
|
|
break;
|
|
}
|
|
|
|
userEnv[i] = userDest;
|
|
|
|
if (user_memcpy(userDest, teamArgs->env[i], length) < B_OK) {
|
|
envCount = 0;
|
|
break;
|
|
}
|
|
|
|
sizeLeft -= length;
|
|
}
|
|
userEnv[envCount] = NULL;
|
|
|
|
path = teamArgs->args[0];
|
|
if (user_memcpy(programArgs->program_path, path,
|
|
sizeof(programArgs->program_path)) < B_OK
|
|
|| user_memcpy(&programArgs->arg_count, &argCount, sizeof(int32)) < B_OK
|
|
|| user_memcpy(&programArgs->args, &userArgs, sizeof(char **)) < B_OK
|
|
|| user_memcpy(&programArgs->env_count, &envCount, sizeof(int32)) < B_OK
|
|
|| user_memcpy(&programArgs->env, &userEnv, sizeof(char **)) < B_OK
|
|
|| user_memcpy(&programArgs->error_port, &teamArgs->error_port,
|
|
sizeof(port_id)) < B_OK
|
|
|| user_memcpy(&programArgs->error_token, &teamArgs->error_token,
|
|
sizeof(uint32)) < B_OK) {
|
|
// the team deletion process will clean this mess
|
|
return B_BAD_ADDRESS;
|
|
}
|
|
|
|
TRACE(("team_create_thread_start: loading elf binary '%s'\n", path));
|
|
|
|
// add args to info member
|
|
team->args[0] = 0;
|
|
strlcpy(team->args, path, sizeof(team->args));
|
|
for (i = 1; i < argCount; i++) {
|
|
strlcat(team->args, " ", sizeof(team->args));
|
|
strlcat(team->args, teamArgs->args[i], sizeof(team->args));
|
|
}
|
|
|
|
free_team_arg(teamArgs);
|
|
// the arguments are already on the user stack, we no longer need
|
|
// them in this form
|
|
|
|
// find runtime_loader path
|
|
KPath runtimeLoaderPath;
|
|
err = find_directory(B_BEOS_SYSTEM_DIRECTORY, gBootDevice, false,
|
|
runtimeLoaderPath.LockBuffer(), runtimeLoaderPath.BufferSize());
|
|
if (err < B_OK) {
|
|
TRACE(("team_create_thread_start: find_directory() failed: %s\n",
|
|
strerror(err)));
|
|
return err;
|
|
}
|
|
runtimeLoaderPath.UnlockBuffer();
|
|
err = runtimeLoaderPath.Append("runtime_loader");
|
|
|
|
if (err == B_OK)
|
|
err = elf_load_user_image(runtimeLoaderPath.Path(), team, 0, &entry);
|
|
if (err < B_OK) {
|
|
// Luckily, we don't have to clean up the mess we created - that's
|
|
// done for us by the normal team deletion process
|
|
TRACE(("team_create_thread_start: elf_load_user_image() failed: "
|
|
"%s\n", strerror(err)));
|
|
return err;
|
|
}
|
|
|
|
TRACE(("team_create_thread_start: loaded elf. entry = %#lx\n", entry));
|
|
|
|
team->state = TEAM_STATE_NORMAL;
|
|
|
|
// jump to the entry point in user space
|
|
return arch_thread_enter_userspace(t, entry, programArgs, NULL);
|
|
// only returns in case of error
|
|
}
|
|
|
|
|
|
/*! The BeOS kernel exports a function with this name, but most probably with
|
|
different parameters; we should not make it public.
|
|
*/
|
|
static thread_id
|
|
load_image_etc(int32 argCount, char * const *args, int32 envCount,
|
|
char * const *env, int32 priority, uint32 flags,
|
|
port_id errorPort, uint32 errorToken, bool kernel)
|
|
{
|
|
struct team *team, *parent;
|
|
const char *threadName;
|
|
thread_id thread;
|
|
status_t status;
|
|
cpu_status state;
|
|
struct team_arg *teamArgs;
|
|
struct team_loading_info loadingInfo;
|
|
|
|
if (args == NULL || argCount == 0)
|
|
return B_BAD_VALUE;
|
|
|
|
TRACE(("load_image_etc: name '%s', args = %p, argCount = %ld\n",
|
|
args[0], args, argCount));
|
|
|
|
team = create_team_struct(args[0], false);
|
|
if (team == NULL)
|
|
return B_NO_MEMORY;
|
|
|
|
parent = thread_get_current_thread()->team;
|
|
|
|
if (flags & B_WAIT_TILL_LOADED) {
|
|
loadingInfo.thread = thread_get_current_thread();
|
|
loadingInfo.result = B_ERROR;
|
|
loadingInfo.done = false;
|
|
team->loading_info = &loadingInfo;
|
|
}
|
|
|
|
// Inherit the parent's user/group, but also check the executable's
|
|
// set-user/group-id permission
|
|
inherit_parent_user_and_group(team, parent);
|
|
update_set_id_user_and_group(team, args[0]);
|
|
|
|
state = disable_interrupts();
|
|
GRAB_TEAM_LOCK();
|
|
|
|
hash_insert(sTeamHash, team);
|
|
insert_team_into_parent(parent, team);
|
|
insert_team_into_group(parent->group, team);
|
|
sUsedTeams++;
|
|
|
|
RELEASE_TEAM_LOCK();
|
|
restore_interrupts(state);
|
|
|
|
status = create_team_arg(&teamArgs, argCount, args, envCount, env,
|
|
errorPort, errorToken, kernel);
|
|
if (status != B_OK)
|
|
goto err1;
|
|
|
|
// create a new io_context for this team
|
|
team->io_context = vfs_new_io_context(parent->io_context);
|
|
if (!team->io_context) {
|
|
status = B_NO_MEMORY;
|
|
goto err2;
|
|
}
|
|
|
|
// remove any fds that have the CLOEXEC flag set (emulating BeOS behaviour)
|
|
vfs_exec_io_context(team->io_context);
|
|
|
|
// create an address space for this team
|
|
status = vm_create_address_space(team->id, USER_BASE, USER_SIZE, false,
|
|
&team->address_space);
|
|
if (status < B_OK)
|
|
goto err3;
|
|
|
|
// cut the path from the main thread name
|
|
threadName = strrchr(args[0], '/');
|
|
if (threadName != NULL)
|
|
threadName++;
|
|
else
|
|
threadName = args[0];
|
|
|
|
// create the user data area
|
|
status = create_team_user_data(team);
|
|
if (status != B_OK)
|
|
goto err4;
|
|
|
|
// Create a kernel thread, but under the context of the new team
|
|
// The new thread will take over ownership of teamArgs
|
|
thread = spawn_kernel_thread_etc(team_create_thread_start, threadName,
|
|
B_NORMAL_PRIORITY, teamArgs, team->id, team->id);
|
|
if (thread < 0) {
|
|
status = thread;
|
|
goto err5;
|
|
}
|
|
|
|
// wait for the loader of the new team to finish its work
|
|
if (flags & B_WAIT_TILL_LOADED) {
|
|
struct thread *mainThread;
|
|
|
|
state = disable_interrupts();
|
|
GRAB_THREAD_LOCK();
|
|
|
|
mainThread = thread_get_thread_struct_locked(thread);
|
|
if (mainThread) {
|
|
// resume the team's main thread
|
|
if (mainThread->state == B_THREAD_SUSPENDED)
|
|
scheduler_enqueue_in_run_queue(mainThread);
|
|
|
|
// Now suspend ourselves until loading is finished.
|
|
// We will be woken either by the thread, when it finished or
|
|
// aborted loading, or when the team is going to die (e.g. is
|
|
// killed). In either case the one setting `loadingInfo.done' is
|
|
// responsible for removing the info from the team structure.
|
|
while (!loadingInfo.done) {
|
|
thread_get_current_thread()->next_state = B_THREAD_SUSPENDED;
|
|
scheduler_reschedule();
|
|
}
|
|
} else {
|
|
// Impressive! Someone managed to kill the thread in this short
|
|
// time.
|
|
}
|
|
|
|
RELEASE_THREAD_LOCK();
|
|
restore_interrupts(state);
|
|
|
|
if (loadingInfo.result < B_OK)
|
|
return loadingInfo.result;
|
|
}
|
|
|
|
// notify the debugger
|
|
user_debug_team_created(team->id);
|
|
|
|
return thread;
|
|
|
|
err5:
|
|
delete_team_user_data(team);
|
|
err4:
|
|
vm_put_address_space(team->address_space);
|
|
err3:
|
|
vfs_free_io_context(team->io_context);
|
|
err2:
|
|
free_team_arg(teamArgs);
|
|
err1:
|
|
// remove the team structure from the team hash table and delete the team structure
|
|
state = disable_interrupts();
|
|
GRAB_TEAM_LOCK();
|
|
|
|
remove_team_from_group(team);
|
|
remove_team_from_parent(parent, team);
|
|
hash_remove(sTeamHash, team);
|
|
|
|
RELEASE_TEAM_LOCK();
|
|
restore_interrupts(state);
|
|
|
|
delete_team_struct(team);
|
|
|
|
return status;
|
|
}
|
|
|
|
|
|
/*! Almost shuts down the current team and loads a new image into it.
|
|
If successful, this function does not return and will takeover ownership of
|
|
the arguments provided.
|
|
This function may only be called from user space.
|
|
*/
|
|
static status_t
|
|
exec_team(const char *path, int32 argCount, char * const *args,
|
|
int32 envCount, char * const *env)
|
|
{
|
|
struct team *team = thread_get_current_thread()->team;
|
|
struct team_arg *teamArgs;
|
|
const char *threadName;
|
|
status_t status = B_OK;
|
|
cpu_status state;
|
|
struct thread *thread;
|
|
thread_id nubThreadID = -1;
|
|
|
|
TRACE(("exec_team(path = \"%s\", argc = %ld, envCount = %ld): team %ld\n",
|
|
args[0], argCount, envCount, team->id));
|
|
|
|
// switching the kernel at run time is probably not a good idea :)
|
|
if (team == team_get_kernel_team())
|
|
return B_NOT_ALLOWED;
|
|
|
|
// we currently need to be single threaded here
|
|
// ToDo: maybe we should just kill all other threads and
|
|
// make the current thread the team's main thread?
|
|
if (team->main_thread != thread_get_current_thread())
|
|
return B_NOT_ALLOWED;
|
|
|
|
// The debug nub thread, a pure kernel thread, is allowed to survive.
|
|
// We iterate through the thread list to make sure that there's no other
|
|
// thread.
|
|
state = disable_interrupts();
|
|
GRAB_TEAM_LOCK();
|
|
GRAB_TEAM_DEBUG_INFO_LOCK(team->debug_info);
|
|
|
|
if (team->debug_info.flags & B_TEAM_DEBUG_DEBUGGER_INSTALLED)
|
|
nubThreadID = team->debug_info.nub_thread;
|
|
|
|
RELEASE_TEAM_DEBUG_INFO_LOCK(team->debug_info);
|
|
|
|
for (thread = team->thread_list; thread; thread = thread->team_next) {
|
|
if (thread != team->main_thread && thread->id != nubThreadID) {
|
|
status = B_NOT_ALLOWED;
|
|
break;
|
|
}
|
|
}
|
|
|
|
RELEASE_TEAM_LOCK();
|
|
restore_interrupts(state);
|
|
|
|
if (status != B_OK)
|
|
return status;
|
|
|
|
status = create_team_arg(&teamArgs, argCount, args, envCount, env,
|
|
-1, 0, false);
|
|
if (status != B_OK)
|
|
return status;
|
|
|
|
T(ExecTeam(path, teamArgs->arg_count, teamArgs->args, envCount, env));
|
|
// trace here, so we don't have to deal with the user addresses
|
|
|
|
// replace args[0] with the path argument, just to be on the safe side
|
|
free(teamArgs->args[0]);
|
|
teamArgs->args[0] = strdup(path);
|
|
|
|
// ToDo: remove team resources if there are any left
|
|
// thread_atkernel_exit() might not be called at all
|
|
|
|
thread_reset_for_exec();
|
|
|
|
user_debug_prepare_for_exec();
|
|
|
|
delete_team_user_data(team);
|
|
vm_delete_areas(team->address_space);
|
|
delete_owned_ports(team->id);
|
|
sem_delete_owned_sems(team->id);
|
|
remove_images(team);
|
|
vfs_exec_io_context(team->io_context);
|
|
delete_realtime_sem_context(team->realtime_sem_context);
|
|
team->realtime_sem_context = NULL;
|
|
|
|
status = create_team_user_data(team);
|
|
if (status != B_OK) {
|
|
// creating the user data failed -- we're toast
|
|
// TODO: We should better keep the old user area in the first place.
|
|
exit_thread(status);
|
|
return status;
|
|
}
|
|
|
|
user_debug_finish_after_exec();
|
|
|
|
// rename the team
|
|
|
|
set_team_name(team, path);
|
|
|
|
// cut the path from the team name and rename the main thread, too
|
|
threadName = strrchr(path, '/');
|
|
if (threadName != NULL)
|
|
threadName++;
|
|
else
|
|
threadName = path;
|
|
rename_thread(thread_get_current_thread_id(), threadName);
|
|
|
|
atomic_or(&team->flags, TEAM_FLAG_EXEC_DONE);
|
|
|
|
// Update user/group according to the executable's set-user/group-id
|
|
// permission.
|
|
update_set_id_user_and_group(team, path);
|
|
|
|
status = team_create_thread_start(teamArgs);
|
|
// this one usually doesn't return...
|
|
|
|
// sorry, we have to kill us, there is no way out anymore
|
|
// (without any areas left and all that)
|
|
exit_thread(status);
|
|
|
|
// we return a status here since the signal that is sent by the
|
|
// call above is not immediately handled
|
|
return B_ERROR;
|
|
}
|
|
|
|
|
|
/*! This is the first function to be called from the newly created
|
|
main child thread.
|
|
It will fill in everything what's left to do from fork_arg, and
|
|
return from the parent's fork() syscall to the child.
|
|
*/
|
|
static int32
|
|
fork_team_thread_start(void *_args)
|
|
{
|
|
struct thread *thread = thread_get_current_thread();
|
|
struct fork_arg *forkArgs = (struct fork_arg *)_args;
|
|
|
|
struct arch_fork_arg archArgs = forkArgs->arch_info;
|
|
// we need a local copy of the arch dependent part
|
|
|
|
thread->user_stack_area = forkArgs->user_stack_area;
|
|
thread->user_stack_base = forkArgs->user_stack_base;
|
|
thread->user_stack_size = forkArgs->user_stack_size;
|
|
thread->user_local_storage = forkArgs->user_local_storage;
|
|
thread->sig_block_mask = forkArgs->sig_block_mask;
|
|
thread->user_thread = forkArgs->user_thread;
|
|
|
|
arch_thread_init_tls(thread);
|
|
|
|
free(forkArgs);
|
|
|
|
// set frame of the parent thread to this one, too
|
|
|
|
arch_restore_fork_frame(&archArgs);
|
|
// This one won't return here
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
static thread_id
|
|
fork_team(void)
|
|
{
|
|
struct thread *parentThread = thread_get_current_thread();
|
|
struct team *parentTeam = parentThread->team, *team;
|
|
struct fork_arg *forkArgs;
|
|
struct area_info info;
|
|
thread_id threadID;
|
|
cpu_status state;
|
|
status_t status;
|
|
int32 cookie;
|
|
|
|
TRACE(("fork_team(): team %ld\n", parentTeam->id));
|
|
|
|
if (parentTeam == team_get_kernel_team())
|
|
return B_NOT_ALLOWED;
|
|
|
|
// create a new team
|
|
// ToDo: this is very similar to team_create_team() - maybe we can do something about it :)
|
|
|
|
team = create_team_struct(parentTeam->name, false);
|
|
if (team == NULL)
|
|
return B_NO_MEMORY;
|
|
|
|
strlcpy(team->args, parentTeam->args, sizeof(team->args));
|
|
|
|
// Inherit the parent's user/group.
|
|
inherit_parent_user_and_group(team, parentTeam);
|
|
|
|
state = disable_interrupts();
|
|
GRAB_TEAM_LOCK();
|
|
|
|
hash_insert(sTeamHash, team);
|
|
insert_team_into_parent(parentTeam, team);
|
|
insert_team_into_group(parentTeam->group, team);
|
|
sUsedTeams++;
|
|
|
|
RELEASE_TEAM_LOCK();
|
|
restore_interrupts(state);
|
|
|
|
forkArgs = (struct fork_arg *)malloc(sizeof(struct fork_arg));
|
|
if (forkArgs == NULL) {
|
|
status = B_NO_MEMORY;
|
|
goto err1;
|
|
}
|
|
|
|
// create a new io_context for this team
|
|
team->io_context = vfs_new_io_context(parentTeam->io_context);
|
|
if (!team->io_context) {
|
|
status = B_NO_MEMORY;
|
|
goto err2;
|
|
}
|
|
|
|
// duplicate the realtime sem context
|
|
if (parentTeam->realtime_sem_context) {
|
|
team->realtime_sem_context = clone_realtime_sem_context(
|
|
parentTeam->realtime_sem_context);
|
|
if (team->realtime_sem_context == NULL) {
|
|
status = B_NO_MEMORY;
|
|
goto err25;
|
|
}
|
|
}
|
|
|
|
// create an address space for this team
|
|
status = vm_create_address_space(team->id, USER_BASE, USER_SIZE, false,
|
|
&team->address_space);
|
|
if (status < B_OK)
|
|
goto err3;
|
|
|
|
// copy all areas of the team
|
|
// ToDo: should be able to handle stack areas differently (ie. don't have them copy-on-write)
|
|
// ToDo: all stacks of other threads than the current one could be left out
|
|
|
|
forkArgs->user_thread = NULL;
|
|
|
|
cookie = 0;
|
|
while (get_next_area_info(B_CURRENT_TEAM, &cookie, &info) == B_OK) {
|
|
void *address;
|
|
area_id area = vm_copy_area(team->address_space->id, info.name,
|
|
&address, B_CLONE_ADDRESS, info.protection, info.area);
|
|
if (area < B_OK) {
|
|
status = area;
|
|
break;
|
|
}
|
|
|
|
if (info.area == parentThread->user_stack_area) {
|
|
forkArgs->user_stack_area = area;
|
|
} else if (info.area == parentTeam->user_data_area) {
|
|
team->user_data = (addr_t)address;
|
|
team->used_user_data = 0;
|
|
team->user_data_size = info.size;
|
|
team->user_data_area = area;
|
|
team->free_user_threads = NULL;
|
|
forkArgs->user_thread = team_allocate_user_thread(team);
|
|
}
|
|
}
|
|
|
|
if (status < B_OK)
|
|
goto err4;
|
|
|
|
if (forkArgs->user_thread == NULL) {
|
|
#if KDEBUG
|
|
panic("user data area not found, parent area is %ld",
|
|
parentTeam->user_data_area);
|
|
#endif
|
|
status = B_ERROR;
|
|
goto err4;
|
|
}
|
|
|
|
forkArgs->user_stack_base = parentThread->user_stack_base;
|
|
forkArgs->user_stack_size = parentThread->user_stack_size;
|
|
forkArgs->user_local_storage = parentThread->user_local_storage;
|
|
forkArgs->sig_block_mask = parentThread->sig_block_mask;
|
|
arch_store_fork_frame(&forkArgs->arch_info);
|
|
|
|
// ToDo: copy image list
|
|
|
|
// create a kernel thread under the context of the new team
|
|
threadID = spawn_kernel_thread_etc(fork_team_thread_start,
|
|
parentThread->name, parentThread->priority, forkArgs,
|
|
team->id, team->id);
|
|
if (threadID < 0) {
|
|
status = threadID;
|
|
goto err4;
|
|
}
|
|
|
|
// notify the debugger
|
|
user_debug_team_created(team->id);
|
|
|
|
T(TeamForked(threadID));
|
|
|
|
resume_thread(threadID);
|
|
return threadID;
|
|
|
|
err4:
|
|
vm_delete_address_space(team->address_space);
|
|
err3:
|
|
delete_realtime_sem_context(team->realtime_sem_context);
|
|
err25:
|
|
vfs_free_io_context(team->io_context);
|
|
err2:
|
|
free(forkArgs);
|
|
err1:
|
|
// remove the team structure from the team hash table and delete the team structure
|
|
state = disable_interrupts();
|
|
GRAB_TEAM_LOCK();
|
|
|
|
remove_team_from_group(team);
|
|
remove_team_from_parent(parentTeam, team);
|
|
hash_remove(sTeamHash, team);
|
|
|
|
RELEASE_TEAM_LOCK();
|
|
restore_interrupts(state);
|
|
|
|
delete_team_struct(team);
|
|
|
|
return status;
|
|
}
|
|
|
|
|
|
/*! Returns if the specified \a team has any children belonging to the
|
|
specified \a group.
|
|
Must be called with the team lock held.
|
|
*/
|
|
static bool
|
|
has_children_in_group(struct team *parent, pid_t groupID)
|
|
{
|
|
struct team *team;
|
|
|
|
struct process_group *group = team_get_process_group_locked(
|
|
parent->group->session, groupID);
|
|
if (group == NULL)
|
|
return false;
|
|
|
|
for (team = group->teams; team; team = team->group_next) {
|
|
if (team->parent == parent)
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
static job_control_entry*
|
|
get_job_control_entry(team_job_control_children* children, pid_t id)
|
|
{
|
|
for (JobControlEntryList::Iterator it = children->entries.GetIterator();
|
|
job_control_entry* entry = it.Next();) {
|
|
|
|
if (id > 0) {
|
|
if (entry->thread == id)
|
|
return entry;
|
|
} else if (id == -1) {
|
|
return entry;
|
|
} else {
|
|
pid_t processGroup
|
|
= (entry->team ? entry->team->group_id : entry->group_id);
|
|
if (processGroup == -id)
|
|
return entry;
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
|
|
static job_control_entry*
|
|
get_job_control_entry(struct team* team, pid_t id, uint32 flags)
|
|
{
|
|
job_control_entry* entry = get_job_control_entry(team->dead_children, id);
|
|
|
|
if (entry == NULL && (flags & WCONTINUED) != 0)
|
|
entry = get_job_control_entry(team->continued_children, id);
|
|
|
|
if (entry == NULL && (flags & WUNTRACED) != 0)
|
|
entry = get_job_control_entry(team->stopped_children, id);
|
|
|
|
return entry;
|
|
}
|
|
|
|
|
|
job_control_entry::job_control_entry()
|
|
:
|
|
has_group_ref(false)
|
|
{
|
|
}
|
|
|
|
|
|
job_control_entry::~job_control_entry()
|
|
{
|
|
if (has_group_ref) {
|
|
InterruptsSpinLocker locker(team_spinlock);
|
|
release_process_group_ref(group_id);
|
|
}
|
|
}
|
|
|
|
|
|
/*! Team and thread lock must be held.
|
|
*/
|
|
void
|
|
job_control_entry::InitDeadState()
|
|
{
|
|
if (team != NULL) {
|
|
struct thread* thread = team->main_thread;
|
|
group_id = team->group_id;
|
|
this->thread = thread->id;
|
|
status = thread->exit.status;
|
|
reason = thread->exit.reason;
|
|
signal = thread->exit.signal;
|
|
team = NULL;
|
|
acquire_process_group_ref(group_id);
|
|
has_group_ref = true;
|
|
}
|
|
}
|
|
|
|
|
|
job_control_entry&
|
|
job_control_entry::operator=(const job_control_entry& other)
|
|
{
|
|
state = other.state;
|
|
thread = other.thread;
|
|
has_group_ref = false;
|
|
team = other.team;
|
|
group_id = other.group_id;
|
|
status = other.status;
|
|
reason = other.reason;
|
|
signal = other.signal;
|
|
|
|
return *this;
|
|
}
|
|
|
|
|
|
/*! This is the kernel backend for waitpid(). It is a bit more powerful when it
|
|
comes to the reason why a thread has died than waitpid() can be.
|
|
*/
|
|
static thread_id
|
|
wait_for_child(pid_t child, uint32 flags, int32 *_reason,
|
|
status_t *_returnCode)
|
|
{
|
|
struct thread* thread = thread_get_current_thread();
|
|
struct team* team = thread->team;
|
|
struct job_control_entry foundEntry;
|
|
struct job_control_entry* freeDeathEntry = NULL;
|
|
status_t status = B_OK;
|
|
|
|
TRACE(("wait_for_child(child = %ld, flags = %ld)\n", child, flags));
|
|
|
|
T(WaitForChild(child, flags));
|
|
|
|
if (child == 0) {
|
|
// wait for all children in the process group of the calling team
|
|
child = -team->group_id;
|
|
}
|
|
|
|
bool ignoreFoundEntries = false;
|
|
bool ignoreFoundEntriesChecked = false;
|
|
|
|
while (true) {
|
|
InterruptsSpinLocker locker(team_spinlock);
|
|
|
|
// check whether any condition holds
|
|
job_control_entry* entry = get_job_control_entry(team, child, flags);
|
|
|
|
// If we don't have an entry yet, check whether there are any children
|
|
// complying to the process group specification at all.
|
|
if (entry == NULL) {
|
|
// No success yet -- check whether there are any children we could
|
|
// wait for.
|
|
bool childrenExist = false;
|
|
if (child == -1) {
|
|
childrenExist = team->children != NULL;
|
|
} else if (child < -1) {
|
|
childrenExist = has_children_in_group(team, -child);
|
|
} else {
|
|
if (struct team* childTeam = team_get_team_struct_locked(child))
|
|
childrenExist = childTeam->parent == team;
|
|
}
|
|
|
|
if (!childrenExist) {
|
|
// there is no child we could wait for
|
|
status = ECHILD;
|
|
} else {
|
|
// the children we're waiting for are still running
|
|
status = B_WOULD_BLOCK;
|
|
}
|
|
} else {
|
|
// got something
|
|
foundEntry = *entry;
|
|
if (entry->state == JOB_CONTROL_STATE_DEAD) {
|
|
// The child is dead. Reap its death entry.
|
|
freeDeathEntry = entry;
|
|
team->dead_children->entries.Remove(entry);
|
|
team->dead_children->count--;
|
|
} else {
|
|
// The child is well. Reset its job control state.
|
|
team_set_job_control_state(entry->team,
|
|
JOB_CONTROL_STATE_NONE, 0, false);
|
|
}
|
|
}
|
|
|
|
// If we haven't got anything yet, prepare for waiting for the
|
|
// condition variable.
|
|
ConditionVariableEntry deadWaitEntry;
|
|
|
|
if (status == B_WOULD_BLOCK && (flags & WNOHANG) == 0)
|
|
deadWaitEntry.Add(team->dead_children);
|
|
|
|
locker.Unlock();
|
|
|
|
// we got our entry and can return to our caller
|
|
if (status == B_OK) {
|
|
if (ignoreFoundEntries) {
|
|
// ... unless we shall ignore found entries
|
|
delete freeDeathEntry;
|
|
freeDeathEntry = NULL;
|
|
continue;
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
if (status != B_WOULD_BLOCK || (flags & WNOHANG) != 0) {
|
|
T(WaitForChildDone(status));
|
|
return status;
|
|
}
|
|
|
|
status = deadWaitEntry.Wait(B_CAN_INTERRUPT);
|
|
if (status == B_INTERRUPTED) {
|
|
T(WaitForChildDone(status));
|
|
return status;
|
|
}
|
|
|
|
// If SA_NOCLDWAIT is set or SIGCHLD is ignored, we shall wait until
|
|
// all our children are dead and fail with ECHILD. We check the
|
|
// condition at this point.
|
|
if (!ignoreFoundEntriesChecked) {
|
|
struct sigaction& handler = thread->sig_action[SIGCHLD - 1];
|
|
if ((handler.sa_flags & SA_NOCLDWAIT) != 0
|
|
|| handler.sa_handler == SIG_IGN) {
|
|
ignoreFoundEntries = true;
|
|
}
|
|
|
|
ignoreFoundEntriesChecked = true;
|
|
}
|
|
}
|
|
|
|
delete freeDeathEntry;
|
|
|
|
// when we got here, we have a valid death entry, and
|
|
// already got unregistered from the team or group
|
|
int reason = 0;
|
|
switch (foundEntry.state) {
|
|
case JOB_CONTROL_STATE_DEAD:
|
|
reason = foundEntry.reason;
|
|
break;
|
|
case JOB_CONTROL_STATE_STOPPED:
|
|
reason = THREAD_STOPPED;
|
|
break;
|
|
case JOB_CONTROL_STATE_CONTINUED:
|
|
reason = THREAD_CONTINUED;
|
|
break;
|
|
case JOB_CONTROL_STATE_NONE:
|
|
// can't happen
|
|
break;
|
|
}
|
|
|
|
*_returnCode = foundEntry.status;
|
|
*_reason = (foundEntry.signal << 16) | reason;
|
|
|
|
// If SIGCHLD is blocked, we shall clear pending SIGCHLDs, if no other child
|
|
// status is available.
|
|
if (is_signal_blocked(SIGCHLD)) {
|
|
InterruptsSpinLocker locker(team_spinlock);
|
|
|
|
if (get_job_control_entry(team, child, flags) == NULL)
|
|
atomic_and(&thread->sig_pending, ~SIGNAL_TO_MASK(SIGCHLD));
|
|
}
|
|
|
|
T(WaitForChildDone(foundEntry));
|
|
|
|
return foundEntry.thread;
|
|
}
|
|
|
|
|
|
/*! Fills the team_info structure with information from the specified
|
|
team.
|
|
The team lock must be held when called.
|
|
*/
|
|
static status_t
|
|
fill_team_info(struct team *team, team_info *info, size_t size)
|
|
{
|
|
if (size != sizeof(team_info))
|
|
return B_BAD_VALUE;
|
|
|
|
// ToDo: Set more informations for team_info
|
|
memset(info, 0, size);
|
|
|
|
info->team = team->id;
|
|
info->thread_count = team->num_threads;
|
|
info->image_count = count_images(team);
|
|
//info->area_count =
|
|
info->debugger_nub_thread = team->debug_info.nub_thread;
|
|
info->debugger_nub_port = team->debug_info.nub_port;
|
|
//info->uid =
|
|
//info->gid =
|
|
|
|
strlcpy(info->args, team->args, sizeof(info->args));
|
|
info->argc = 1;
|
|
|
|
return B_OK;
|
|
}
|
|
|
|
|
|
/*! Updates the \c orphaned field of a process_group and returns its new value.
|
|
Interrupts must be disabled and team lock be held.
|
|
*/
|
|
static bool
|
|
update_orphaned_process_group(process_group* group, pid_t dyingProcess)
|
|
{
|
|
// Orphaned Process Group: "A process group in which the parent of every
|
|
// member is either itself a member of the group or is not a member of the
|
|
// group's session." (Open Group Base Specs Issue 6)
|
|
|
|
// once orphaned, things won't change (exception: cf. setpgid())
|
|
if (group->orphaned)
|
|
return true;
|
|
|
|
struct team* team = group->teams;
|
|
while (team != NULL) {
|
|
struct team* parent = team->parent;
|
|
if (team->id != dyingProcess && parent != NULL
|
|
&& parent->id != dyingProcess
|
|
&& parent->group_id != group->id
|
|
&& parent->session_id == group->session->id) {
|
|
return false;
|
|
}
|
|
|
|
team = team->group_next;
|
|
}
|
|
|
|
group->orphaned = true;
|
|
return true;
|
|
}
|
|
|
|
|
|
/*! Returns whether the process group contains stopped processes.
|
|
Interrupts must be disabled and team lock be held.
|
|
*/
|
|
static bool
|
|
process_group_has_stopped_processes(process_group* group)
|
|
{
|
|
SpinLocker _(thread_spinlock);
|
|
|
|
struct team* team = group->teams;
|
|
while (team != NULL) {
|
|
if (team->main_thread->state == B_THREAD_SUSPENDED)
|
|
return true;
|
|
|
|
team = team->group_next;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
// #pragma mark - Private kernel API
|
|
|
|
|
|
status_t
|
|
team_init(kernel_args *args)
|
|
{
|
|
struct process_session *session;
|
|
struct process_group *group;
|
|
|
|
// create the team hash table
|
|
sTeamHash = hash_init(16, offsetof(struct team, next),
|
|
&team_struct_compare, &team_struct_hash);
|
|
|
|
sGroupHash = hash_init(16, offsetof(struct process_group, next),
|
|
&process_group_compare, &process_group_hash);
|
|
|
|
// create initial session and process groups
|
|
|
|
session = create_process_session(1);
|
|
if (session == NULL)
|
|
panic("Could not create initial session.\n");
|
|
|
|
group = create_process_group(1);
|
|
if (group == NULL)
|
|
panic("Could not create initial process group.\n");
|
|
|
|
insert_group_into_session(session, group);
|
|
|
|
// create the kernel team
|
|
sKernelTeam = create_team_struct("kernel_team", true);
|
|
if (sKernelTeam == NULL)
|
|
panic("could not create kernel team!\n");
|
|
strcpy(sKernelTeam->args, sKernelTeam->name);
|
|
sKernelTeam->state = TEAM_STATE_NORMAL;
|
|
|
|
sKernelTeam->saved_set_uid = 0;
|
|
sKernelTeam->real_uid = 0;
|
|
sKernelTeam->effective_uid = 0;
|
|
sKernelTeam->saved_set_gid = 0;
|
|
sKernelTeam->real_gid = 0;
|
|
sKernelTeam->effective_gid = 0;
|
|
sKernelTeam->supplementary_groups = NULL;
|
|
sKernelTeam->supplementary_group_count = 0;
|
|
|
|
insert_team_into_group(group, sKernelTeam);
|
|
|
|
sKernelTeam->io_context = vfs_new_io_context(NULL);
|
|
if (sKernelTeam->io_context == NULL)
|
|
panic("could not create io_context for kernel team!\n");
|
|
|
|
// stick it in the team hash
|
|
hash_insert(sTeamHash, sKernelTeam);
|
|
|
|
add_debugger_command_etc("team", &dump_team_info,
|
|
"Dump info about a particular team",
|
|
"[ <id> | <address> | <name> ]\n"
|
|
"Prints information about the specified team. If no argument is given\n"
|
|
"the current team is selected.\n"
|
|
" <id> - The ID of the team.\n"
|
|
" <address> - The address of the team structure.\n"
|
|
" <name> - The team's name.\n", 0);
|
|
add_debugger_command_etc("teams", &dump_teams, "List all teams",
|
|
"\n"
|
|
"Prints a list of all existing teams.\n", 0);
|
|
return 0;
|
|
}
|
|
|
|
|
|
int32
|
|
team_max_teams(void)
|
|
{
|
|
return sMaxTeams;
|
|
}
|
|
|
|
|
|
int32
|
|
team_used_teams(void)
|
|
{
|
|
return sUsedTeams;
|
|
}
|
|
|
|
|
|
/*! Fills the provided death entry if it's in the team.
|
|
You need to have the team lock held when calling this function.
|
|
*/
|
|
job_control_entry*
|
|
team_get_death_entry(struct team *team, thread_id child, bool* _deleteEntry)
|
|
{
|
|
if (child <= 0)
|
|
return NULL;
|
|
|
|
job_control_entry* entry = get_job_control_entry(team->dead_children,
|
|
child);
|
|
if (entry) {
|
|
// remove the entry only, if the caller is the parent of the found team
|
|
if (team_get_current_team_id() == entry->thread) {
|
|
team->dead_children->entries.Remove(entry);
|
|
team->dead_children->count--;
|
|
*_deleteEntry = true;
|
|
} else {
|
|
*_deleteEntry = false;
|
|
}
|
|
}
|
|
|
|
return entry;
|
|
}
|
|
|
|
|
|
/*! Quick check to see if we have a valid team ID. */
|
|
bool
|
|
team_is_valid(team_id id)
|
|
{
|
|
struct team *team;
|
|
cpu_status state;
|
|
|
|
if (id <= 0)
|
|
return false;
|
|
|
|
state = disable_interrupts();
|
|
GRAB_TEAM_LOCK();
|
|
|
|
team = team_get_team_struct_locked(id);
|
|
|
|
RELEASE_TEAM_LOCK();
|
|
restore_interrupts(state);
|
|
|
|
return team != NULL;
|
|
}
|
|
|
|
|
|
struct team *
|
|
team_get_team_struct_locked(team_id id)
|
|
{
|
|
struct team_key key;
|
|
key.id = id;
|
|
|
|
return (struct team*)hash_lookup(sTeamHash, &key);
|
|
}
|
|
|
|
|
|
/*! This searches the session of the team for the specified group ID.
|
|
You must hold the team lock when you call this function.
|
|
*/
|
|
struct process_group *
|
|
team_get_process_group_locked(struct process_session *session, pid_t id)
|
|
{
|
|
struct process_group *group;
|
|
struct team_key key;
|
|
key.id = id;
|
|
|
|
group = (struct process_group *)hash_lookup(sGroupHash, &key);
|
|
if (group != NULL && (session == NULL || session == group->session))
|
|
return group;
|
|
|
|
return NULL;
|
|
}
|
|
|
|
|
|
void
|
|
team_delete_process_group(struct process_group *group)
|
|
{
|
|
if (group == NULL)
|
|
return;
|
|
|
|
TRACE(("team_delete_process_group(id = %ld)\n", group->id));
|
|
|
|
// remove_group_from_session() keeps this pointer around
|
|
// only if the session can be freed as well
|
|
if (group->session) {
|
|
TRACE(("team_delete_process_group(): frees session %ld\n", group->session->id));
|
|
free(group->session);
|
|
}
|
|
|
|
free(group);
|
|
}
|
|
|
|
|
|
void
|
|
team_set_controlling_tty(int32 ttyIndex)
|
|
{
|
|
struct team* team = thread_get_current_thread()->team;
|
|
|
|
InterruptsSpinLocker _(team_spinlock);
|
|
|
|
team->group->session->controlling_tty = ttyIndex;
|
|
team->group->session->foreground_group = -1;
|
|
}
|
|
|
|
|
|
int32
|
|
team_get_controlling_tty()
|
|
{
|
|
struct team* team = thread_get_current_thread()->team;
|
|
|
|
InterruptsSpinLocker _(team_spinlock);
|
|
|
|
return team->group->session->controlling_tty;
|
|
}
|
|
|
|
|
|
status_t
|
|
team_set_foreground_process_group(int32 ttyIndex, pid_t processGroupID)
|
|
{
|
|
struct thread* thread = thread_get_current_thread();
|
|
struct team* team = thread->team;
|
|
|
|
InterruptsSpinLocker locker(team_spinlock);
|
|
|
|
process_session* session = team->group->session;
|
|
|
|
// must be the controlling tty of the calling process
|
|
if (session->controlling_tty != ttyIndex)
|
|
return ENOTTY;
|
|
|
|
// check process group -- must belong to our session
|
|
process_group* group = team_get_process_group_locked(session,
|
|
processGroupID);
|
|
if (group == NULL)
|
|
return B_BAD_VALUE;
|
|
|
|
// If we are a background group, we can't do that unharmed, only if we
|
|
// ignore or block SIGTTOU. Otherwise the group gets a SIGTTOU.
|
|
if (session->foreground_group != -1
|
|
&& session->foreground_group != team->group_id
|
|
&& thread->sig_action[SIGTTOU - 1].sa_handler != SIG_IGN
|
|
&& !is_signal_blocked(SIGTTOU)) {
|
|
pid_t groupID = team->group->id;
|
|
locker.Unlock();
|
|
send_signal(-groupID, SIGTTOU);
|
|
return B_INTERRUPTED;
|
|
}
|
|
|
|
team->group->session->foreground_group = processGroupID;
|
|
|
|
return B_OK;
|
|
}
|
|
|
|
|
|
/*! Removes the specified team from the global team hash, and from its parent.
|
|
It also moves all of its children up to the parent.
|
|
You must hold the team lock when you call this function.
|
|
*/
|
|
void
|
|
team_remove_team(struct team *team)
|
|
{
|
|
struct team *parent = team->parent;
|
|
|
|
// remember how long this team lasted
|
|
parent->dead_children->kernel_time += team->dead_threads_kernel_time
|
|
+ team->dead_children->kernel_time;
|
|
parent->dead_children->user_time += team->dead_threads_user_time
|
|
+ team->dead_children->user_time;
|
|
|
|
// Also grab the thread spinlock while removing the team from the hash.
|
|
// This makes the following sequence safe: grab teams lock, lookup team,
|
|
// grab threads lock, unlock teams lock,
|
|
// mutex_lock_threads_lock(<team related lock>), as used in the VFS code to
|
|
// lock another team's IO context.
|
|
GRAB_THREAD_LOCK();
|
|
hash_remove(sTeamHash, team);
|
|
RELEASE_THREAD_LOCK();
|
|
sUsedTeams--;
|
|
|
|
team->state = TEAM_STATE_DEATH;
|
|
|
|
// If we're a controlling process (i.e. a session leader with controlling
|
|
// terminal), there's a bit of signalling we have to do.
|
|
if (team->session_id == team->id
|
|
&& team->group->session->controlling_tty >= 0) {
|
|
process_session* session = team->group->session;
|
|
|
|
session->controlling_tty = -1;
|
|
|
|
// send SIGHUP to the foreground
|
|
if (session->foreground_group >= 0) {
|
|
send_signal_etc(-session->foreground_group, SIGHUP,
|
|
SIGNAL_FLAG_TEAMS_LOCKED);
|
|
}
|
|
|
|
// send SIGHUP + SIGCONT to all newly-orphaned process groups with
|
|
// stopped processes
|
|
struct team* child = team->children;
|
|
while (child != NULL) {
|
|
process_group* childGroup = child->group;
|
|
if (!childGroup->orphaned
|
|
&& update_orphaned_process_group(childGroup, team->id)
|
|
&& process_group_has_stopped_processes(childGroup)) {
|
|
send_signal_etc(-childGroup->id, SIGHUP,
|
|
SIGNAL_FLAG_TEAMS_LOCKED);
|
|
send_signal_etc(-childGroup->id, SIGCONT,
|
|
SIGNAL_FLAG_TEAMS_LOCKED);
|
|
}
|
|
|
|
child = child->siblings_next;
|
|
}
|
|
} else {
|
|
// update "orphaned" flags of all children's process groups
|
|
struct team* child = team->children;
|
|
while (child != NULL) {
|
|
process_group* childGroup = child->group;
|
|
if (!childGroup->orphaned)
|
|
update_orphaned_process_group(childGroup, team->id);
|
|
|
|
child = child->siblings_next;
|
|
}
|
|
|
|
// update "orphaned" flag of this team's process group
|
|
update_orphaned_process_group(team->group, team->id);
|
|
}
|
|
|
|
// reparent each of the team's children
|
|
reparent_children(team);
|
|
|
|
// remove us from our process group
|
|
remove_team_from_group(team);
|
|
|
|
// remove us from our parent
|
|
remove_team_from_parent(parent, team);
|
|
}
|
|
|
|
|
|
void
|
|
team_delete_team(struct team *team)
|
|
{
|
|
team_id teamID = team->id;
|
|
port_id debuggerPort = -1;
|
|
cpu_status state;
|
|
|
|
if (team->num_threads > 0) {
|
|
// there are other threads still in this team,
|
|
// cycle through and signal kill on each of the threads
|
|
// ToDo: this can be optimized. There's got to be a better solution.
|
|
struct thread *temp_thread;
|
|
char death_sem_name[B_OS_NAME_LENGTH];
|
|
sem_id deathSem;
|
|
int32 threadCount;
|
|
|
|
sprintf(death_sem_name, "team %ld death sem", teamID);
|
|
deathSem = create_sem(0, death_sem_name);
|
|
if (deathSem < 0)
|
|
panic("team_delete_team: cannot init death sem for team %ld\n", teamID);
|
|
|
|
state = disable_interrupts();
|
|
GRAB_TEAM_LOCK();
|
|
|
|
team->death_sem = deathSem;
|
|
threadCount = team->num_threads;
|
|
|
|
// If the team was being debugged, that will stop with the termination
|
|
// of the nub thread. The team structure has already been removed from
|
|
// the team hash table at this point, so noone can install a debugger
|
|
// anymore. We fetch the debugger's port to send it a message at the
|
|
// bitter end.
|
|
GRAB_TEAM_DEBUG_INFO_LOCK(team->debug_info);
|
|
|
|
if (team->debug_info.flags & B_TEAM_DEBUG_DEBUGGER_INSTALLED)
|
|
debuggerPort = team->debug_info.debugger_port;
|
|
|
|
RELEASE_TEAM_DEBUG_INFO_LOCK(team->debug_info);
|
|
|
|
// we can safely walk the list because of the lock. no new threads can be created
|
|
// because of the TEAM_STATE_DEATH flag on the team
|
|
temp_thread = team->thread_list;
|
|
while (temp_thread) {
|
|
struct thread *next = temp_thread->team_next;
|
|
|
|
send_signal_etc(temp_thread->id, SIGKILLTHR, B_DO_NOT_RESCHEDULE);
|
|
temp_thread = next;
|
|
}
|
|
|
|
RELEASE_TEAM_LOCK();
|
|
restore_interrupts(state);
|
|
|
|
// wait until all threads in team are dead.
|
|
acquire_sem_etc(team->death_sem, threadCount, 0, 0);
|
|
delete_sem(team->death_sem);
|
|
}
|
|
|
|
// If someone is waiting for this team to be loaded, but it dies
|
|
// unexpectedly before being done, we need to notify the waiting
|
|
// thread now.
|
|
|
|
state = disable_interrupts();
|
|
GRAB_TEAM_LOCK();
|
|
|
|
if (team->loading_info) {
|
|
// there's indeed someone waiting
|
|
struct team_loading_info *loadingInfo = team->loading_info;
|
|
team->loading_info = NULL;
|
|
|
|
loadingInfo->result = B_ERROR;
|
|
loadingInfo->done = true;
|
|
|
|
GRAB_THREAD_LOCK();
|
|
|
|
// wake up the waiting thread
|
|
if (loadingInfo->thread->state == B_THREAD_SUSPENDED)
|
|
scheduler_enqueue_in_run_queue(loadingInfo->thread);
|
|
|
|
RELEASE_THREAD_LOCK();
|
|
}
|
|
|
|
RELEASE_TEAM_LOCK();
|
|
restore_interrupts(state);
|
|
|
|
// notify team watchers
|
|
|
|
{
|
|
// we're not reachable from anyone anymore at this point, so we
|
|
// can safely access the list without any locking
|
|
struct team_watcher *watcher;
|
|
while ((watcher = (struct team_watcher*)list_remove_head_item(
|
|
&team->watcher_list)) != NULL) {
|
|
watcher->hook(teamID, watcher->data);
|
|
free(watcher);
|
|
}
|
|
}
|
|
|
|
// free team resources
|
|
|
|
vfs_free_io_context(team->io_context);
|
|
delete_realtime_sem_context(team->realtime_sem_context);
|
|
delete_owned_ports(teamID);
|
|
sem_delete_owned_sems(teamID);
|
|
remove_images(team);
|
|
vm_delete_address_space(team->address_space);
|
|
|
|
delete_team_struct(team);
|
|
|
|
// notify the debugger, that the team is gone
|
|
user_debug_team_deleted(teamID, debuggerPort);
|
|
}
|
|
|
|
|
|
struct team *
|
|
team_get_kernel_team(void)
|
|
{
|
|
return sKernelTeam;
|
|
}
|
|
|
|
|
|
team_id
|
|
team_get_kernel_team_id(void)
|
|
{
|
|
if (!sKernelTeam)
|
|
return 0;
|
|
|
|
return sKernelTeam->id;
|
|
}
|
|
|
|
|
|
team_id
|
|
team_get_current_team_id(void)
|
|
{
|
|
return thread_get_current_thread()->team->id;
|
|
}
|
|
|
|
|
|
status_t
|
|
team_get_address_space(team_id id, vm_address_space **_addressSpace)
|
|
{
|
|
cpu_status state;
|
|
struct team *team;
|
|
status_t status;
|
|
|
|
// ToDo: we need to do something about B_SYSTEM_TEAM vs. its real ID (1)
|
|
if (id == 1) {
|
|
// we're the kernel team, so we don't have to go through all
|
|
// the hassle (locking and hash lookup)
|
|
*_addressSpace = vm_get_kernel_address_space();
|
|
return B_OK;
|
|
}
|
|
|
|
state = disable_interrupts();
|
|
GRAB_TEAM_LOCK();
|
|
|
|
team = team_get_team_struct_locked(id);
|
|
if (team != NULL) {
|
|
atomic_add(&team->address_space->ref_count, 1);
|
|
*_addressSpace = team->address_space;
|
|
status = B_OK;
|
|
} else
|
|
status = B_BAD_VALUE;
|
|
|
|
RELEASE_TEAM_LOCK();
|
|
restore_interrupts(state);
|
|
|
|
return status;
|
|
}
|
|
|
|
|
|
/*! Sets the team's job control state.
|
|
Interrupts must be disabled and the team lock be held.
|
|
\a threadsLocked indicates whether the thread lock is being held, too.
|
|
*/
|
|
void
|
|
team_set_job_control_state(struct team* team, job_control_state newState,
|
|
int signal, bool threadsLocked)
|
|
{
|
|
if (team == NULL || team->job_control_entry == NULL)
|
|
return;
|
|
|
|
// don't touch anything, if the state stays the same or the team is already
|
|
// dead
|
|
job_control_entry* entry = team->job_control_entry;
|
|
if (entry->state == newState || entry->state == JOB_CONTROL_STATE_DEAD)
|
|
return;
|
|
|
|
T(SetJobControlState(team->id, newState, signal));
|
|
|
|
// remove from the old list
|
|
switch (entry->state) {
|
|
case JOB_CONTROL_STATE_NONE:
|
|
// entry is in no list ATM
|
|
break;
|
|
case JOB_CONTROL_STATE_DEAD:
|
|
// can't get here
|
|
break;
|
|
case JOB_CONTROL_STATE_STOPPED:
|
|
team->parent->stopped_children->entries.Remove(entry);
|
|
break;
|
|
case JOB_CONTROL_STATE_CONTINUED:
|
|
team->parent->continued_children->entries.Remove(entry);
|
|
break;
|
|
}
|
|
|
|
entry->state = newState;
|
|
entry->signal = signal;
|
|
|
|
// add to new list
|
|
team_job_control_children* childList = NULL;
|
|
switch (entry->state) {
|
|
case JOB_CONTROL_STATE_NONE:
|
|
// entry doesn't get into any list
|
|
break;
|
|
case JOB_CONTROL_STATE_DEAD:
|
|
childList = team->parent->dead_children;
|
|
team->parent->dead_children->count++;
|
|
break;
|
|
case JOB_CONTROL_STATE_STOPPED:
|
|
childList = team->parent->stopped_children;
|
|
break;
|
|
case JOB_CONTROL_STATE_CONTINUED:
|
|
childList = team->parent->continued_children;
|
|
break;
|
|
}
|
|
|
|
if (childList != NULL) {
|
|
childList->entries.Add(entry);
|
|
team->parent->dead_children->condition_variable.NotifyAll(
|
|
threadsLocked);
|
|
}
|
|
}
|
|
|
|
|
|
/*! Adds a hook to the team that is called as soon as this
|
|
team goes away.
|
|
This call might get public in the future.
|
|
*/
|
|
status_t
|
|
start_watching_team(team_id teamID, void (*hook)(team_id, void *), void *data)
|
|
{
|
|
struct team_watcher *watcher;
|
|
struct team *team;
|
|
cpu_status state;
|
|
|
|
if (hook == NULL || teamID < B_OK)
|
|
return B_BAD_VALUE;
|
|
|
|
watcher = (struct team_watcher*)malloc(sizeof(struct team_watcher));
|
|
if (watcher == NULL)
|
|
return B_NO_MEMORY;
|
|
|
|
watcher->hook = hook;
|
|
watcher->data = data;
|
|
|
|
// find team and add watcher
|
|
|
|
state = disable_interrupts();
|
|
GRAB_TEAM_LOCK();
|
|
|
|
team = team_get_team_struct_locked(teamID);
|
|
if (team != NULL)
|
|
list_add_item(&team->watcher_list, watcher);
|
|
|
|
RELEASE_TEAM_LOCK();
|
|
restore_interrupts(state);
|
|
|
|
if (team == NULL) {
|
|
free(watcher);
|
|
return B_BAD_TEAM_ID;
|
|
}
|
|
|
|
return B_OK;
|
|
}
|
|
|
|
|
|
status_t
|
|
stop_watching_team(team_id teamID, void (*hook)(team_id, void *), void *data)
|
|
{
|
|
struct team_watcher *watcher = NULL;
|
|
struct team *team;
|
|
cpu_status state;
|
|
|
|
if (hook == NULL || teamID < B_OK)
|
|
return B_BAD_VALUE;
|
|
|
|
// find team and remove watcher (if present)
|
|
|
|
state = disable_interrupts();
|
|
GRAB_TEAM_LOCK();
|
|
|
|
team = team_get_team_struct_locked(teamID);
|
|
if (team != NULL) {
|
|
// search for watcher
|
|
while ((watcher = (struct team_watcher*)list_get_next_item(
|
|
&team->watcher_list, watcher)) != NULL) {
|
|
if (watcher->hook == hook && watcher->data == data) {
|
|
// got it!
|
|
list_remove_item(&team->watcher_list, watcher);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
RELEASE_TEAM_LOCK();
|
|
restore_interrupts(state);
|
|
|
|
if (watcher == NULL)
|
|
return B_ENTRY_NOT_FOUND;
|
|
|
|
free(watcher);
|
|
return B_OK;
|
|
}
|
|
|
|
|
|
/*! The team lock must be held or the team must still be single threaded.
|
|
*/
|
|
struct user_thread*
|
|
team_allocate_user_thread(struct team* team)
|
|
{
|
|
if (team->user_data == 0)
|
|
return NULL;
|
|
|
|
user_thread* thread = NULL;
|
|
|
|
// take an entry from the free list, if any
|
|
if (struct free_user_thread* entry = team->free_user_threads) {
|
|
thread = entry->thread;
|
|
team->free_user_threads = entry->next;
|
|
deferred_free(entry);
|
|
return thread;
|
|
} else {
|
|
// enough space left?
|
|
size_t needed = _ALIGN(sizeof(user_thread));
|
|
if (team->user_data_size - team->used_user_data < needed)
|
|
return NULL;
|
|
// TODO: This imposes a per team thread limit! We should resize the
|
|
// area, if necessary. That's problematic at this point, though, since
|
|
// we've got the team lock.
|
|
|
|
thread = (user_thread*)(team->user_data + team->used_user_data);
|
|
team->used_user_data += needed;
|
|
}
|
|
|
|
thread->defer_signals = 0;
|
|
thread->pending_signals = 0;
|
|
thread->wait_status = B_OK;
|
|
|
|
return thread;
|
|
}
|
|
|
|
|
|
/*! The team lock must not be held. \a thread must be the current thread.
|
|
*/
|
|
void
|
|
team_free_user_thread(struct thread* thread)
|
|
{
|
|
user_thread* userThread = thread->user_thread;
|
|
if (userThread == NULL)
|
|
return;
|
|
|
|
// create a free list entry
|
|
free_user_thread* entry
|
|
= (free_user_thread*)malloc(sizeof(free_user_thread));
|
|
if (entry == NULL) {
|
|
// we have to leak the user thread :-/
|
|
return;
|
|
}
|
|
|
|
InterruptsSpinLocker _(team_spinlock);
|
|
|
|
entry->thread = userThread;
|
|
entry->next = thread->team->free_user_threads;
|
|
thread->team->free_user_threads = entry;
|
|
}
|
|
|
|
|
|
// #pragma mark - Public kernel API
|
|
|
|
|
|
thread_id
|
|
load_image(int32 argCount, const char **args, const char **env)
|
|
{
|
|
int32 envCount = 0;
|
|
|
|
// count env variables
|
|
while (env && env[envCount] != NULL)
|
|
envCount++;
|
|
|
|
return load_image_etc(argCount, (char * const *)args, envCount,
|
|
(char * const *)env, B_NORMAL_PRIORITY, B_WAIT_TILL_LOADED,
|
|
-1, 0, true);
|
|
}
|
|
|
|
|
|
status_t
|
|
wait_for_team(team_id id, status_t *_returnCode)
|
|
{
|
|
struct team *team;
|
|
thread_id thread;
|
|
cpu_status state;
|
|
|
|
// find main thread and wait for that
|
|
|
|
state = disable_interrupts();
|
|
GRAB_TEAM_LOCK();
|
|
|
|
team = team_get_team_struct_locked(id);
|
|
if (team != NULL && team->main_thread != NULL)
|
|
thread = team->main_thread->id;
|
|
else
|
|
thread = B_BAD_THREAD_ID;
|
|
|
|
RELEASE_TEAM_LOCK();
|
|
restore_interrupts(state);
|
|
|
|
if (thread < 0)
|
|
return thread;
|
|
|
|
return wait_for_thread(thread, _returnCode);
|
|
}
|
|
|
|
|
|
status_t
|
|
kill_team(team_id id)
|
|
{
|
|
status_t status = B_OK;
|
|
thread_id threadID = -1;
|
|
struct team *team;
|
|
cpu_status state;
|
|
|
|
state = disable_interrupts();
|
|
GRAB_TEAM_LOCK();
|
|
|
|
team = team_get_team_struct_locked(id);
|
|
if (team != NULL) {
|
|
if (team != sKernelTeam) {
|
|
threadID = team->id;
|
|
// the team ID is the same as the ID of its main thread
|
|
} else
|
|
status = B_NOT_ALLOWED;
|
|
} else
|
|
status = B_BAD_THREAD_ID;
|
|
|
|
RELEASE_TEAM_LOCK();
|
|
restore_interrupts(state);
|
|
|
|
if (status < B_OK)
|
|
return status;
|
|
|
|
// just kill the main thread in the team. The cleanup code there will
|
|
// take care of the team
|
|
return kill_thread(threadID);
|
|
}
|
|
|
|
|
|
status_t
|
|
_get_team_info(team_id id, team_info *info, size_t size)
|
|
{
|
|
cpu_status state;
|
|
status_t status = B_OK;
|
|
struct team *team;
|
|
|
|
state = disable_interrupts();
|
|
GRAB_TEAM_LOCK();
|
|
|
|
if (id == B_CURRENT_TEAM)
|
|
team = thread_get_current_thread()->team;
|
|
else
|
|
team = team_get_team_struct_locked(id);
|
|
|
|
if (team == NULL) {
|
|
status = B_BAD_TEAM_ID;
|
|
goto err;
|
|
}
|
|
|
|
status = fill_team_info(team, info, size);
|
|
|
|
err:
|
|
RELEASE_TEAM_LOCK();
|
|
restore_interrupts(state);
|
|
|
|
return status;
|
|
}
|
|
|
|
|
|
status_t
|
|
_get_next_team_info(int32 *cookie, team_info *info, size_t size)
|
|
{
|
|
status_t status = B_BAD_TEAM_ID;
|
|
struct team *team = NULL;
|
|
int32 slot = *cookie;
|
|
team_id lastTeamID;
|
|
cpu_status state;
|
|
|
|
if (slot < 1)
|
|
slot = 1;
|
|
|
|
state = disable_interrupts();
|
|
GRAB_TEAM_LOCK();
|
|
|
|
lastTeamID = peek_next_thread_id();
|
|
if (slot >= lastTeamID)
|
|
goto err;
|
|
|
|
// get next valid team
|
|
while (slot < lastTeamID && !(team = team_get_team_struct_locked(slot)))
|
|
slot++;
|
|
|
|
if (team) {
|
|
status = fill_team_info(team, info, size);
|
|
*cookie = ++slot;
|
|
}
|
|
|
|
err:
|
|
RELEASE_TEAM_LOCK();
|
|
restore_interrupts(state);
|
|
|
|
return status;
|
|
}
|
|
|
|
|
|
status_t
|
|
_get_team_usage_info(team_id id, int32 who, team_usage_info *info, size_t size)
|
|
{
|
|
bigtime_t kernelTime = 0, userTime = 0;
|
|
status_t status = B_OK;
|
|
struct team *team;
|
|
cpu_status state;
|
|
|
|
if (size != sizeof(team_usage_info)
|
|
|| (who != B_TEAM_USAGE_SELF && who != B_TEAM_USAGE_CHILDREN))
|
|
return B_BAD_VALUE;
|
|
|
|
state = disable_interrupts();
|
|
GRAB_TEAM_LOCK();
|
|
|
|
if (id == B_CURRENT_TEAM)
|
|
team = thread_get_current_thread()->team;
|
|
else
|
|
team = team_get_team_struct_locked(id);
|
|
|
|
if (team == NULL) {
|
|
status = B_BAD_TEAM_ID;
|
|
goto out;
|
|
}
|
|
|
|
switch (who) {
|
|
case B_TEAM_USAGE_SELF:
|
|
{
|
|
struct thread *thread = team->thread_list;
|
|
|
|
for (; thread != NULL; thread = thread->team_next) {
|
|
kernelTime += thread->kernel_time;
|
|
userTime += thread->user_time;
|
|
}
|
|
|
|
kernelTime += team->dead_threads_kernel_time;
|
|
userTime += team->dead_threads_user_time;
|
|
break;
|
|
}
|
|
|
|
case B_TEAM_USAGE_CHILDREN:
|
|
{
|
|
struct team *child = team->children;
|
|
for (; child != NULL; child = child->siblings_next) {
|
|
struct thread *thread = team->thread_list;
|
|
|
|
for (; thread != NULL; thread = thread->team_next) {
|
|
kernelTime += thread->kernel_time;
|
|
userTime += thread->user_time;
|
|
}
|
|
|
|
kernelTime += child->dead_threads_kernel_time;
|
|
userTime += child->dead_threads_user_time;
|
|
}
|
|
|
|
kernelTime += team->dead_children->kernel_time;
|
|
userTime += team->dead_children->user_time;
|
|
break;
|
|
}
|
|
}
|
|
|
|
out:
|
|
RELEASE_TEAM_LOCK();
|
|
restore_interrupts(state);
|
|
|
|
if (status == B_OK) {
|
|
info->kernel_time = kernelTime;
|
|
info->user_time = userTime;
|
|
}
|
|
|
|
return status;
|
|
}
|
|
|
|
|
|
pid_t
|
|
getpid(void)
|
|
{
|
|
return thread_get_current_thread()->team->id;
|
|
}
|
|
|
|
|
|
pid_t
|
|
getppid(void)
|
|
{
|
|
struct team *team = thread_get_current_thread()->team;
|
|
cpu_status state;
|
|
pid_t parent;
|
|
|
|
state = disable_interrupts();
|
|
GRAB_TEAM_LOCK();
|
|
|
|
parent = team->parent->id;
|
|
|
|
RELEASE_TEAM_LOCK();
|
|
restore_interrupts(state);
|
|
|
|
return parent;
|
|
}
|
|
|
|
|
|
pid_t
|
|
getpgid(pid_t process)
|
|
{
|
|
struct thread *thread;
|
|
pid_t result = -1;
|
|
cpu_status state;
|
|
|
|
if (process == 0)
|
|
process = thread_get_current_thread()->team->id;
|
|
|
|
state = disable_interrupts();
|
|
GRAB_THREAD_LOCK();
|
|
|
|
thread = thread_get_thread_struct_locked(process);
|
|
if (thread != NULL)
|
|
result = thread->team->group_id;
|
|
|
|
RELEASE_THREAD_LOCK();
|
|
restore_interrupts(state);
|
|
|
|
return thread != NULL ? result : B_BAD_VALUE;
|
|
}
|
|
|
|
|
|
pid_t
|
|
getsid(pid_t process)
|
|
{
|
|
struct thread *thread;
|
|
pid_t result = -1;
|
|
cpu_status state;
|
|
|
|
if (process == 0)
|
|
process = thread_get_current_thread()->team->id;
|
|
|
|
state = disable_interrupts();
|
|
GRAB_THREAD_LOCK();
|
|
|
|
thread = thread_get_thread_struct_locked(process);
|
|
if (thread != NULL)
|
|
result = thread->team->session_id;
|
|
|
|
RELEASE_THREAD_LOCK();
|
|
restore_interrupts(state);
|
|
|
|
return thread != NULL ? result : B_BAD_VALUE;
|
|
}
|
|
|
|
|
|
// #pragma mark - User syscalls
|
|
|
|
|
|
status_t
|
|
_user_exec(const char *userPath, int32 argCount, char * const *userArgs,
|
|
int32 envCount, char * const *userEnvironment)
|
|
{
|
|
char path[B_PATH_NAME_LENGTH];
|
|
|
|
if (argCount < 1)
|
|
return B_BAD_VALUE;
|
|
|
|
if (!IS_USER_ADDRESS(userPath) || !IS_USER_ADDRESS(userArgs)
|
|
|| !IS_USER_ADDRESS(userEnvironment)
|
|
|| user_strlcpy(path, userPath, sizeof(path)) < B_OK)
|
|
return B_BAD_ADDRESS;
|
|
|
|
return exec_team(path, argCount, userArgs, envCount, userEnvironment);
|
|
// this one only returns in case of error
|
|
}
|
|
|
|
|
|
thread_id
|
|
_user_fork(void)
|
|
{
|
|
return fork_team();
|
|
}
|
|
|
|
|
|
thread_id
|
|
_user_wait_for_child(thread_id child, uint32 flags, int32 *_userReason, status_t *_userReturnCode)
|
|
{
|
|
status_t returnCode;
|
|
int32 reason;
|
|
thread_id deadChild;
|
|
|
|
if ((_userReason != NULL && !IS_USER_ADDRESS(_userReason))
|
|
|| (_userReturnCode != NULL && !IS_USER_ADDRESS(_userReturnCode)))
|
|
return B_BAD_ADDRESS;
|
|
|
|
deadChild = wait_for_child(child, flags, &reason, &returnCode);
|
|
|
|
if (deadChild >= B_OK) {
|
|
// copy result data on successful completion
|
|
if ((_userReason != NULL
|
|
&& user_memcpy(_userReason, &reason, sizeof(int32)) < B_OK)
|
|
|| (_userReturnCode != NULL
|
|
&& user_memcpy(_userReturnCode, &returnCode, sizeof(status_t))
|
|
< B_OK)) {
|
|
return B_BAD_ADDRESS;
|
|
}
|
|
|
|
return deadChild;
|
|
}
|
|
|
|
return syscall_restart_handle_post(deadChild);
|
|
}
|
|
|
|
|
|
pid_t
|
|
_user_process_info(pid_t process, int32 which)
|
|
{
|
|
// we only allow to return the parent of the current process
|
|
if (which == PARENT_ID
|
|
&& process != 0 && process != thread_get_current_thread()->team->id)
|
|
return B_BAD_VALUE;
|
|
|
|
switch (which) {
|
|
case SESSION_ID:
|
|
return getsid(process);
|
|
case GROUP_ID:
|
|
return getpgid(process);
|
|
case PARENT_ID:
|
|
return getppid();
|
|
}
|
|
|
|
return B_BAD_VALUE;
|
|
}
|
|
|
|
|
|
pid_t
|
|
_user_setpgid(pid_t processID, pid_t groupID)
|
|
{
|
|
struct thread *thread = thread_get_current_thread();
|
|
struct team *currentTeam = thread->team;
|
|
struct team *team;
|
|
|
|
if (groupID < 0)
|
|
return B_BAD_VALUE;
|
|
|
|
if (processID == 0)
|
|
processID = currentTeam->id;
|
|
|
|
// if the group ID is not specified, use the target process' ID
|
|
if (groupID == 0)
|
|
groupID = processID;
|
|
|
|
if (processID == currentTeam->id) {
|
|
// we set our own group
|
|
|
|
// we must not change our process group ID if we're a session leader
|
|
if (is_session_leader(currentTeam))
|
|
return B_NOT_ALLOWED;
|
|
} else {
|
|
// another team is the target of the call -- check it out
|
|
InterruptsSpinLocker _(team_spinlock);
|
|
|
|
team = team_get_team_struct_locked(processID);
|
|
if (team == NULL)
|
|
return ESRCH;
|
|
|
|
// The team must be a child of the calling team and in the same session.
|
|
// (If that's the case it isn't a session leader either.)
|
|
if (team->parent != currentTeam
|
|
|| team->session_id != currentTeam->session_id) {
|
|
return B_NOT_ALLOWED;
|
|
}
|
|
|
|
if (team->group_id == groupID)
|
|
return groupID;
|
|
|
|
// The call is also supposed to fail on a child, when the child already
|
|
// has executed exec*() [EACCES].
|
|
if ((team->flags & TEAM_FLAG_EXEC_DONE) != 0)
|
|
return EACCES;
|
|
}
|
|
|
|
struct process_group *group = NULL;
|
|
if (groupID == processID) {
|
|
// A new process group might be needed.
|
|
group = create_process_group(groupID);
|
|
if (group == NULL)
|
|
return B_NO_MEMORY;
|
|
|
|
// Assume orphaned. We consider the situation of the team's parent
|
|
// below.
|
|
group->orphaned = true;
|
|
}
|
|
|
|
status_t status = B_OK;
|
|
struct process_group *freeGroup = NULL;
|
|
|
|
InterruptsSpinLocker locker(team_spinlock);
|
|
|
|
team = team_get_team_struct_locked(processID);
|
|
if (team != NULL) {
|
|
// check the conditions again -- they might have changed in the meantime
|
|
if (is_session_leader(team)
|
|
|| team->session_id != currentTeam->session_id) {
|
|
status = B_NOT_ALLOWED;
|
|
} else if (team != currentTeam
|
|
&& (team->flags & TEAM_FLAG_EXEC_DONE) != 0) {
|
|
status = EACCES;
|
|
} else if (team->group_id == groupID) {
|
|
// the team is already in the desired process group
|
|
freeGroup = group;
|
|
} else {
|
|
// Check if a process group with the requested ID already exists.
|
|
struct process_group *targetGroup
|
|
= team_get_process_group_locked(team->group->session, groupID);
|
|
if (targetGroup != NULL) {
|
|
// In case of processID == groupID we have to free the
|
|
// allocated group.
|
|
freeGroup = group;
|
|
} else if (processID == groupID) {
|
|
// We created a new process group, let us insert it into the
|
|
// team's session.
|
|
insert_group_into_session(team->group->session, group);
|
|
targetGroup = group;
|
|
}
|
|
|
|
if (targetGroup != NULL) {
|
|
// we got a group, let's move the team there
|
|
process_group* oldGroup = team->group;
|
|
|
|
remove_team_from_group(team);
|
|
insert_team_into_group(targetGroup, team);
|
|
|
|
// Update the "orphaned" flag of all potentially affected
|
|
// groups.
|
|
|
|
// the team's old group
|
|
if (oldGroup->teams != NULL) {
|
|
oldGroup->orphaned = false;
|
|
update_orphaned_process_group(oldGroup, -1);
|
|
}
|
|
|
|
// the team's new group
|
|
struct team* parent = team->parent;
|
|
targetGroup->orphaned &= parent == NULL
|
|
|| parent->group == targetGroup
|
|
|| team->parent->session_id != team->session_id;
|
|
|
|
// children's groups
|
|
struct team* child = team->children;
|
|
while (child != NULL) {
|
|
child->group->orphaned = false;
|
|
update_orphaned_process_group(child->group, -1);
|
|
|
|
child = child->siblings_next;
|
|
}
|
|
} else
|
|
status = B_NOT_ALLOWED;
|
|
}
|
|
} else
|
|
status = B_NOT_ALLOWED;
|
|
|
|
// Changing the process group might have changed the situation for a parent
|
|
// waiting in wait_for_child(). Hence we notify it.
|
|
if (status == B_OK)
|
|
team->parent->dead_children->condition_variable.NotifyAll(false);
|
|
|
|
locker.Unlock();
|
|
|
|
if (status != B_OK) {
|
|
// in case of error, the group hasn't been added into the hash
|
|
team_delete_process_group(group);
|
|
}
|
|
|
|
team_delete_process_group(freeGroup);
|
|
|
|
return status == B_OK ? groupID : status;
|
|
}
|
|
|
|
|
|
pid_t
|
|
_user_setsid(void)
|
|
{
|
|
struct team *team = thread_get_current_thread()->team;
|
|
struct process_session *session;
|
|
struct process_group *group;
|
|
cpu_status state;
|
|
bool failed = false;
|
|
|
|
// the team must not already be a process group leader
|
|
if (is_process_group_leader(team))
|
|
return B_NOT_ALLOWED;
|
|
|
|
group = create_process_group(team->id);
|
|
if (group == NULL)
|
|
return B_NO_MEMORY;
|
|
|
|
session = create_process_session(group->id);
|
|
if (session == NULL) {
|
|
team_delete_process_group(group);
|
|
return B_NO_MEMORY;
|
|
}
|
|
|
|
state = disable_interrupts();
|
|
GRAB_TEAM_LOCK();
|
|
|
|
// this may have changed since the check above
|
|
if (!is_process_group_leader(team)) {
|
|
remove_team_from_group(team);
|
|
|
|
insert_group_into_session(session, group);
|
|
insert_team_into_group(group, team);
|
|
} else
|
|
failed = true;
|
|
|
|
RELEASE_TEAM_LOCK();
|
|
restore_interrupts(state);
|
|
|
|
if (failed) {
|
|
team_delete_process_group(group);
|
|
free(session);
|
|
return B_NOT_ALLOWED;
|
|
}
|
|
|
|
return team->group_id;
|
|
}
|
|
|
|
|
|
status_t
|
|
_user_wait_for_team(team_id id, status_t *_userReturnCode)
|
|
{
|
|
status_t returnCode;
|
|
status_t status;
|
|
|
|
if (_userReturnCode != NULL && !IS_USER_ADDRESS(_userReturnCode))
|
|
return B_BAD_ADDRESS;
|
|
|
|
status = wait_for_team(id, &returnCode);
|
|
if (status >= B_OK && _userReturnCode != NULL) {
|
|
if (user_memcpy(_userReturnCode, &returnCode, sizeof(returnCode)) < B_OK)
|
|
return B_BAD_ADDRESS;
|
|
return B_OK;
|
|
}
|
|
|
|
return syscall_restart_handle_post(status);
|
|
}
|
|
|
|
|
|
team_id
|
|
_user_load_image(int32 argCount, const char **userArgs, int32 envCount,
|
|
const char **userEnv, int32 priority, uint32 flags, port_id errorPort,
|
|
uint32 errorToken)
|
|
{
|
|
TRACE(("_user_load_image_etc: argc = %ld\n", argCount));
|
|
|
|
if (argCount < 1 || userArgs == NULL || userEnv == NULL)
|
|
return B_BAD_VALUE;
|
|
|
|
if (!IS_USER_ADDRESS(userArgs) || !IS_USER_ADDRESS(userEnv))
|
|
return B_BAD_ADDRESS;
|
|
|
|
return load_image_etc(argCount, (char * const *)userArgs,
|
|
envCount, (char * const *)userEnv, priority, flags, errorPort,
|
|
errorToken, false);
|
|
}
|
|
|
|
|
|
void
|
|
_user_exit_team(status_t returnValue)
|
|
{
|
|
struct thread *thread = thread_get_current_thread();
|
|
|
|
thread->exit.status = returnValue;
|
|
thread->exit.reason = THREAD_RETURN_EXIT;
|
|
|
|
send_signal(thread->id, SIGKILL);
|
|
}
|
|
|
|
|
|
status_t
|
|
_user_kill_team(team_id team)
|
|
{
|
|
return kill_team(team);
|
|
}
|
|
|
|
|
|
status_t
|
|
_user_get_team_info(team_id id, team_info *userInfo)
|
|
{
|
|
status_t status;
|
|
team_info info;
|
|
|
|
if (!IS_USER_ADDRESS(userInfo))
|
|
return B_BAD_ADDRESS;
|
|
|
|
status = _get_team_info(id, &info, sizeof(team_info));
|
|
if (status == B_OK) {
|
|
if (user_memcpy(userInfo, &info, sizeof(team_info)) < B_OK)
|
|
return B_BAD_ADDRESS;
|
|
}
|
|
|
|
return status;
|
|
}
|
|
|
|
|
|
status_t
|
|
_user_get_next_team_info(int32 *userCookie, team_info *userInfo)
|
|
{
|
|
status_t status;
|
|
team_info info;
|
|
int32 cookie;
|
|
|
|
if (!IS_USER_ADDRESS(userCookie)
|
|
|| !IS_USER_ADDRESS(userInfo)
|
|
|| user_memcpy(&cookie, userCookie, sizeof(int32)) < B_OK)
|
|
return B_BAD_ADDRESS;
|
|
|
|
status = _get_next_team_info(&cookie, &info, sizeof(team_info));
|
|
if (status != B_OK)
|
|
return status;
|
|
|
|
if (user_memcpy(userCookie, &cookie, sizeof(int32)) < B_OK
|
|
|| user_memcpy(userInfo, &info, sizeof(team_info)) < B_OK)
|
|
return B_BAD_ADDRESS;
|
|
|
|
return status;
|
|
}
|
|
|
|
|
|
team_id
|
|
_user_get_current_team(void)
|
|
{
|
|
return team_get_current_team_id();
|
|
}
|
|
|
|
|
|
status_t
|
|
_user_get_team_usage_info(team_id team, int32 who, team_usage_info *userInfo, size_t size)
|
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{
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team_usage_info info;
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status_t status;
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if (!IS_USER_ADDRESS(userInfo))
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return B_BAD_ADDRESS;
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status = _get_team_usage_info(team, who, &info, size);
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if (status != B_OK)
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return status;
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if (user_memcpy(userInfo, &info, size) < B_OK)
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return B_BAD_ADDRESS;
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return status;
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}
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