axeld + bonefish:
Changed condition variables so that it is allowed to block (e.g. lock mutexes etc.) between Add() and Wait(). This fixes #2059, since the block writer used them this way and could thusly fail to wait for a condition variable, causing a temporary stack object to be used past its lifetime. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25525 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -27,9 +27,8 @@ public:
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inline ~ConditionVariableEntry();
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#endif
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bool Add(const void* object, uint32 flags = 0);
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status_t Wait(uint32 timeoutFlags = 0,
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bigtime_t timeout = 0);
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bool Add(const void* object);
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status_t Wait(uint32 flags = 0, bigtime_t timeout = 0);
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status_t Wait(const void* object, uint32 flags = 0,
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bigtime_t timeout = 0);
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@ -42,6 +41,7 @@ private:
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private:
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ConditionVariable* fVariable;
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struct thread* fThread;
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status_t fWaitStatus;
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friend class ConditionVariable;
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};
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@ -414,14 +414,16 @@ RequestOwner::Wait(bool interruptable, bigtime_t timeout)
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// add an entry to wait on
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ConditionVariableEntry entry;
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entry.Add(this, interruptable ? B_CAN_INTERRUPT : 0);
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entry.Add(this);
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locker.Unlock();
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// wait
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TRACE(("%p->RequestOwner::Wait(): waiting for condition...\n", this));
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error = entry.Wait(B_RELATIVE_TIMEOUT, timeout);
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error = entry.Wait(
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(interruptable ? B_CAN_INTERRUPT : 0) | B_RELATIVE_TIMEOUT,
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timeout);
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TRACE(("%p->RequestOwner::Wait(): condition occurred: %lx\n", this,
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error));
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@ -17,6 +17,10 @@
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#include <util/AutoLock.h>
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#define STATUS_ADDED 1
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#define STATUS_WAITING 2
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static const int kConditionVariableHashSize = 512;
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@ -90,7 +94,7 @@ dump_condition_variable(int argc, char** argv)
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bool
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ConditionVariableEntry::Add(const void* object, uint32 flags)
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ConditionVariableEntry::Add(const void* object)
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{
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ASSERT(object != NULL);
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@ -100,16 +104,12 @@ ConditionVariableEntry::Add(const void* object, uint32 flags)
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fVariable = sConditionVariableHash.Lookup(object);
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thread_prepare_to_block(fThread, flags,
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THREAD_BLOCK_TYPE_CONDITION_VARIABLE, fVariable);
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if (fVariable == NULL) {
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SpinLocker threadLocker(thread_spinlock);
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thread_unblock_locked(fThread, B_ENTRY_NOT_FOUND);
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fWaitStatus = B_ENTRY_NOT_FOUND;
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return false;
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}
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// add to the queue for the variable
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fWaitStatus = STATUS_ADDED;
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fVariable->fEntries.Add(this);
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return true;
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@ -117,7 +117,7 @@ ConditionVariableEntry::Add(const void* object, uint32 flags)
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status_t
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ConditionVariableEntry::Wait(uint32 timeoutFlags, bigtime_t timeout)
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ConditionVariableEntry::Wait(uint32 flags, bigtime_t timeout)
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{
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if (!are_interrupts_enabled()) {
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panic("wait_for_condition_variable_entry() called with interrupts "
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@ -127,15 +127,28 @@ ConditionVariableEntry::Wait(uint32 timeoutFlags, bigtime_t timeout)
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InterruptsLocker _;
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SpinLocker conditionLocker(sConditionVariablesLock);
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if (fVariable == NULL)
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return fWaitStatus;
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thread_prepare_to_block(fThread, flags,
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THREAD_BLOCK_TYPE_CONDITION_VARIABLE, fVariable);
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fWaitStatus = STATUS_WAITING;
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conditionLocker.Unlock();
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SpinLocker threadLocker(thread_spinlock);
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status_t error;
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if ((timeoutFlags & (B_RELATIVE_TIMEOUT | B_ABSOLUTE_TIMEOUT)) != 0)
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error = thread_block_with_timeout_locked(timeoutFlags, timeout);
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if ((flags & (B_RELATIVE_TIMEOUT | B_ABSOLUTE_TIMEOUT)) != 0)
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error = thread_block_with_timeout_locked(flags, timeout);
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else
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error = thread_block_locked(thread_get_current_thread());
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threadLocker.Unlock();
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SpinLocker locker(sConditionVariablesLock);
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conditionLocker.Lock();
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// remove entry from variable, if not done yet
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if (fVariable != NULL) {
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@ -151,7 +164,7 @@ status_t
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ConditionVariableEntry::Wait(const void* object, uint32 flags,
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bigtime_t timeout)
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{
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if (Add(object, flags))
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if (Add(object))
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return Wait(flags, timeout);
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return B_ENTRY_NOT_FOUND;
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}
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@ -294,7 +307,13 @@ ConditionVariable::_NotifyChecked(bool all, status_t result)
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while (ConditionVariableEntry* entry = fEntries.RemoveHead()) {
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entry->fVariable = NULL;
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thread_unblock_locked(entry->fThread, B_OK);
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if (entry->fWaitStatus <= 0)
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continue;
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if (entry->fWaitStatus == STATUS_WAITING)
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thread_unblock_locked(entry->fThread, result);
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entry->fWaitStatus = result;
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if (!all)
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break;
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@ -358,13 +358,13 @@ Inode::WriteDataToBuffer(const void *_data, size_t *_length, bool nonBlocking)
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return B_WOULD_BLOCK;
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ConditionVariableEntry entry;
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entry.Add(this, B_CAN_INTERRUPT);
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entry.Add(this);
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WriteRequest request(minToWrite);
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fWriteRequests.Add(&request);
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mutex_unlock(&fRequestLock);
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status_t status = entry.Wait();
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status_t status = entry.Wait(B_CAN_INTERRUPT);
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mutex_lock(&fRequestLock);
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fWriteRequests.Remove(&request);
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@ -1867,7 +1867,7 @@ wait_for_child(pid_t child, uint32 flags, int32 *_reason,
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ConditionVariableEntry deadWaitEntry;
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if (status == B_WOULD_BLOCK && (flags & WNOHANG) == 0)
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deadWaitEntry.Add(team->dead_children, B_CAN_INTERRUPT);
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deadWaitEntry.Add(team->dead_children);
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locker.Unlock();
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@ -1888,7 +1888,7 @@ wait_for_child(pid_t child, uint32 flags, int32 *_reason,
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return status;
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}
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status = deadWaitEntry.Wait();
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status = deadWaitEntry.Wait(B_CAN_INTERRUPT);
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if (status == B_INTERRUPTED) {
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T(WaitForChildDone(status));
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return status;
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