99b9d5ac8a
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13172 a95241bf-73f2-0310-859d-f6bbb57e9c96
102 lines
3.1 KiB
C++
102 lines
3.1 KiB
C++
//------------------------------------------------------------------------------
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// Copyright (c) 2001-2002, Haiku, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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// File Name: DefaultDecorator.h
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// Author: DarkWyrm <bpmagic@columbus.rr.com>
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// Description: Fallback decorator for the app_server
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//
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//------------------------------------------------------------------------------
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#ifndef _DEFAULT_DECORATOR_H_
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#define _DEFAULT_DECORATOR_H_
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#include "Decorator.h"
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#include <Region.h>
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class DefaultDecorator: public Decorator {
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public:
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DefaultDecorator(BRect frame,
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int32 look,
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int32 feel,
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int32 flags);
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virtual ~DefaultDecorator();
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virtual void MoveBy(float x, float y);
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virtual void MoveBy(BPoint pt);
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virtual void ResizeBy(float x, float y);
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virtual void ResizeBy(BPoint pt);
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virtual void Draw(BRect r);
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virtual void Draw();
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virtual void GetSizeLimits(float* minWidth, float* minHeight,
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float* maxWidth, float* maxHeight) const;
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virtual void GetFootprint(BRegion *region);
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virtual click_type Clicked(BPoint pt, int32 buttons,
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int32 modifiers);
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protected:
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virtual void _DoLayout();
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virtual void _DrawFrame(BRect r);
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virtual void _DrawTab(BRect r);
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virtual void _DrawClose(BRect r);
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virtual void _DrawTitle(BRect r);
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virtual void _DrawZoom(BRect r);
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virtual void _SetFocus();
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virtual void _SetColors();
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private:
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void _DrawBlendedRect(BRect r, bool down);
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void _GetButtonSizeAndOffset(const BRect& tabRect,
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float* offset, float*size) const;
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void _LayoutTabItems(const BRect& tabRect);
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RGBColor fButtonHighColor;
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RGBColor fButtonLowColor;
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RGBColor fTextColor;
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RGBColor fTabColor;
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RGBColor* fFrameColors;
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// Individual rects for handling window frame
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// rendering the proper way
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BRect fRightBorder;
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BRect fLeftBorder;
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BRect fTopBorder;
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BRect fBottomBorder;
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int32 fBorderWidth;
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uint32 fTabOffset;
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float fTextOffset;
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float fMinTabWidth;
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float fMaxTabWidth;
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BString fTruncatedTitle;
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int32 fTruncatedTitleLength;
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};
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#endif
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