//------------------------------------------------------------------------------ // Copyright (c) 2001-2002, Haiku, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // // File Name: DefaultDecorator.h // Author: DarkWyrm // Description: Fallback decorator for the app_server // //------------------------------------------------------------------------------ #ifndef _DEFAULT_DECORATOR_H_ #define _DEFAULT_DECORATOR_H_ #include "Decorator.h" #include class DefaultDecorator: public Decorator { public: DefaultDecorator(BRect frame, int32 look, int32 feel, int32 flags); virtual ~DefaultDecorator(); virtual void MoveBy(float x, float y); virtual void MoveBy(BPoint pt); virtual void ResizeBy(float x, float y); virtual void ResizeBy(BPoint pt); virtual void Draw(BRect r); virtual void Draw(); virtual void GetSizeLimits(float* minWidth, float* minHeight, float* maxWidth, float* maxHeight) const; virtual void GetFootprint(BRegion *region); virtual click_type Clicked(BPoint pt, int32 buttons, int32 modifiers); protected: virtual void _DoLayout(); virtual void _DrawFrame(BRect r); virtual void _DrawTab(BRect r); virtual void _DrawClose(BRect r); virtual void _DrawTitle(BRect r); virtual void _DrawZoom(BRect r); virtual void _SetFocus(); virtual void _SetColors(); private: void _DrawBlendedRect(BRect r, bool down); void _GetButtonSizeAndOffset(const BRect& tabRect, float* offset, float*size) const; void _LayoutTabItems(const BRect& tabRect); RGBColor fButtonHighColor; RGBColor fButtonLowColor; RGBColor fTextColor; RGBColor fTabColor; RGBColor* fFrameColors; // Individual rects for handling window frame // rendering the proper way BRect fRightBorder; BRect fLeftBorder; BRect fTopBorder; BRect fBottomBorder; int32 fBorderWidth; uint32 fTabOffset; float fTextOffset; float fMinTabWidth; float fMaxTabWidth; BString fTruncatedTitle; int32 fTruncatedTitleLength; }; #endif