haiku/headers/private/servers/app/DisplayDriverImpl.h

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C++

//------------------------------------------------------------------------------
// Copyright (c) 2001-2005, Haiku, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: DisplayDriver.h
// Authors: DarkWyrm <bpmagic@columbus.rr.com>
// Gabe Yoder <gyoder@stny.rr.com>
// Stephan Aßmus <superstippi@gmx.de>
//
// Description: Abstract class which handles all graphics output
// for the server
//
//------------------------------------------------------------------------------
#ifndef _DISPLAY_DRIVER_IMPL_H_
#define _DISPLAY_DRIVER_IMPL_H_
#include <OS.h>
#include <View.h>
#include <Rect.h>
#include <Screen.h>
#include <Region.h>
#include <ft2build.h>
#include FT_FREETYPE_H
//#include "CursorHandler.h"
#include "DisplaySupport.h"
#include "LayerData.h"
#include "PatternHandler.h"
#include "RGBColor.h"
#include "ServerBitmap.h"
#include "DisplayDriver.h"
#ifndef ROUND
#define ROUND(a) ( (long)(a+.5) )
#endif
class ServerCursor;
/*!
\brief Data structure for passing cursor information to hardware drivers.
*/
typedef struct
{
uchar *xormask, *andmask;
int32 width, height;
int32 hotx, hoty;
} cursor_data;
#ifndef HOOK_DEFINE_CURSOR
#define HOOK_DEFINE_CURSOR 0
#define HOOK_MOVE_CURSOR 1
#define HOOK_SHOW_CURSOR 2
#define HOOK_DRAW_LINE_8BIT 3
#define HOOK_DRAW_LINE_16BIT 12
#define HOOK_DRAW_LINE_32BIT 4
#define HOOK_DRAW_RECT_8BIT 5
#define HOOK_DRAW_RECT_16BIT 13
#define HOOK_DRAW_RECT_32BIT 6
#define HOOK_BLIT 7
#define HOOK_DRAW_ARRAY_8BIT 8
#define HOOK_DRAW_ARRAY_16BIT 14 // Not implemented in current R5 drivers
#define HOOK_DRAW_ARRAY_32BIT 9
#define HOOK_SYNC 10
#define HOOK_INVERT_RECT 11
#endif
class DisplayDriverImpl;
typedef void (DisplayDriverImpl::* SetPixelFuncType)(int x, int y);
typedef void (DisplayDriverImpl::* SetHorizontalLineFuncType)(int xstart, int xend, int y);
typedef void (DisplayDriverImpl::* SetVerticalLineFuncType)(int x, int ystart, int yend);
typedef void (DisplayDriverImpl::* SetRectangleFuncType)(int left, int top, int right, int bottom);
/*!
\class DisplayDriverImpl DisplayDriverImpl.h
\brief original DisplayDriver implementation.
While all virtual functions are technically optional, the default versions
do very little, so implementing them all more or less required.
*/
class DisplayDriverImpl : public DisplayDriver {
public:
DisplayDriverImpl();
virtual ~DisplayDriverImpl();
// Graphics calls implemented in DisplayDriver
virtual void CopyBits( const BRect &src,
const BRect &dest,
const DrawData *d);
virtual void CopyRegion( BRegion *src,
const BPoint &lefttop);
virtual void InvertRect( const BRect &r);
virtual void DrawBitmap( BRegion *region,
ServerBitmap *bitmap,
const BRect &source,
const BRect &dest,
const DrawData *d);
virtual void CopyRegionList( BList* list,
BList* pList,
int32 rCount,
BRegion* clipReg);
virtual void FillArc( const BRect &r,
const float &angle,
const float &span,
const DrawData *d);
virtual void FillBezier( BPoint *pts,
const DrawData *d);
virtual void FillEllipse( const BRect &r,
const DrawData *d);
virtual void FillPolygon( BPoint *ptlist,
int32 numpts,
const BRect &bounds,
const DrawData *d);
virtual void FillRect( const BRect &r,
const RGBColor &color);
virtual void FillRect( const BRect &r,
const DrawData *d);
virtual void FillRegion( BRegion &r,
const DrawData *d);
virtual void FillRoundRect( const BRect &r,
const float &xrad,
const float &yrad,
const DrawData *d);
virtual void FillShape( const BRect &bounds,
const int32 &opcount,
const int32 *oplist,
const int32 &ptcount,
const BPoint *ptlist,
const DrawData *d);
virtual void FillTriangle( BPoint *pts,
const BRect &bounds,
const DrawData *d);
virtual void StrokeArc( const BRect &r,
const float &angle,
const float &span,
const DrawData *d);
virtual void StrokeBezier( BPoint *pts,
const DrawData *d);
virtual void StrokeEllipse( const BRect &r,
const DrawData *d);
// this version used by Decorator
virtual void StrokeLine( const BPoint &start,
const BPoint &end,
const RGBColor &color);
virtual void StrokeLine( const BPoint &start,
const BPoint &end,
const DrawData *d);
// this version used by Decorator
virtual void StrokePoint( const BPoint &pt,
const RGBColor &color);
virtual void StrokePoint( const BPoint &pt,
const DrawData *d);
virtual void StrokePolygon( BPoint *ptlist,
int32 numpts,
const BRect &bounds,
const DrawData *d,
bool is_closed=true);
// this version used by Decorator
virtual void StrokeRect( const BRect &r,
const RGBColor &color);
virtual void StrokeRect( const BRect &r,
const DrawData *d);
virtual void StrokeRegion( BRegion &r,
const DrawData *d);
virtual void StrokeRoundRect(const BRect &r,
const float &xrad,
const float &yrad,
const DrawData *d);
virtual void StrokeShape( const BRect &bounds,
const int32 &opcount,
const int32 *oplist,
const int32 &ptcount,
const BPoint *ptlist,
const DrawData *d);
virtual void StrokeTriangle( BPoint *pts,
const BRect &bounds,
const DrawData *d);
// Font-related calls
// DrawData is NOT const because this call updates the pen position in the passed DrawData
virtual void DrawString(const char *string,
const int32 &length,
const BPoint &pt,
DrawData *d);
virtual void DrawString(const char *string,
const int32 &length,
const BPoint &pt,
const RGBColor &color,
escapement_delta *delta=NULL);
virtual float StringWidth(const char *string,
int32 length,
const DrawData *d);
virtual float StringHeight(const char *string,
int32 length,
const DrawData *d);
virtual void GetBoundingBoxes(const char *string,
int32 count,
font_metric_mode mode,
escapement_delta *delta,
BRect *rectarray,
const DrawData *d);
virtual void GetEscapements(const char *string,
int32 charcount,
escapement_delta *delta,
escapement_delta *escapements,
escapement_delta *offsets,
const DrawData *d);
virtual void GetEdges(const char *string,
int32 charcount,
edge_info *edgearray,
const DrawData *d);
virtual void GetHasGlyphs(const char *string,
int32 charcount,
bool *hasarray);
virtual void GetTruncatedStrings(const char **instrings,
const int32 &stringcount,
const uint32 &mode,
const float &maxwidth,
char **outstrings);
// These two will rarely be implemented by subclasses,
// but it still needs to be possible
// virtual bool Lock(bigtime_t timeout = B_INFINITE_TIMEOUT);
// virtual void Unlock();
virtual bool DumpToFile(const char *path);
virtual ServerBitmap* DumpToBitmap();
virtual void StrokeLineArray(const int32 &numlines,
const LineArrayData *data,
const DrawData *d);
virtual status_t GetDeviceInfo(accelerant_device_info *info);
virtual status_t GetModeList(display_mode **mode_list,
uint32 *count);
virtual status_t GetPixelClockLimits(display_mode *mode,
uint32 *low,
uint32 *high);
virtual status_t GetTimingConstraints(display_timing_constraints *dtc);
virtual status_t ProposeMode(display_mode *candidate,
const display_mode *low,
const display_mode *high);
virtual status_t WaitForRetrace(bigtime_t timeout = B_INFINITE_TIMEOUT);
// needed by CursorHandler
virtual void CopyBitmap(ServerBitmap *bitmap,
const BRect &source,
const BRect &dest,
const DrawData *d);
virtual void CopyToBitmap(ServerBitmap *target,
const BRect &source);
// This is for drivers which are internally double buffered
// and calling this will cause the real framebuffer to be updated
virtual void Invalidate(const BRect &r);
// temporarily virtual - until clipping code is added in DisplayDriver
// needed by Layer
virtual void ConstrainClippingRegion(BRegion *reg);
protected:
//friend class Layer;
friend class WinBorder;
//friend CursorHandler;
ServerCursor* _GetCursor();
virtual void HLinePatternThick(int32 x1, int32 x2, int32 y);
virtual void VLinePatternThick(int32 x, int32 y1, int32 y2);
virtual void SetThickPatternPixel(int x, int y);
// Blit functions specific to FreeType2 glyph copying.
// These probably could be replaced with more generic functions,
// but these are written and can be replaced later.
void BlitMono2RGB32(FT_Bitmap *src,
const BPoint &pt,
const DrawData *d);
void BlitGray2RGB32(FT_Bitmap *src,
const BPoint &pt,
const DrawData *d);
// Two functions for gaining direct access to the framebuffer
// of a child class. This removes the need for a set of
// glyph-blitting virtual functions for each driver.
virtual bool AcquireBuffer(FBBitmap *bmp);
virtual void ReleaseBuffer();
/* void FillBezier(BPoint *pts,
DisplayDriver* driver,
SetHorizontalLineFuncType setLine);
void FillRegion(BRegion &r,
DisplayDriver* driver,
SetRectangleFuncType setRect);
void StrokeArc(const BRect &r,
const float &angle,
const float &span,
DisplayDriver* driver,
SetPixelFuncType setPixel);
void StrokeBezier(BPoint *pts,
DisplayDriver* driver,
SetPixelFuncType setPixel);
void StrokeEllipse(const BRect &r,
DisplayDriver* driver,
SetPixelFuncType setPixel);
void StrokeLine(const BPoint &start,
const BPoint &end,
DisplayDriver* driver,
SetPixelFuncType setPixel);*/
// Support functions for the rest of the driver
virtual void Blit(const BRect &src,
const BRect &dest,
const DrawData *d);
virtual void FillSolidRect(const BRect &rect,
const RGBColor &color);
virtual void FillPatternRect(const BRect &rect,
const DrawData *d);
virtual void StrokeSolidLine(int32 x1, int32 y1,
int32 x2, int32 y2,
const RGBColor &color);
virtual void StrokePatternLine(int32 x1, int32 y1,
int32 x2, int32 y2,
const DrawData *d);
virtual void StrokeSolidRect(const BRect &rect,
const RGBColor &color);
// PatternHandler fDrawPattern;
// RGBColor fDrawColor;
// int fLineThickness;
// accelerant_device_info fAccDeviceInfo;
// DrawData fDrawData;
};
#endif