117b384e5e
yet. Also, BBitmap::LockBits() should probably fail when the Bits() are NULL. * The downside is that many more classes now know of each other. * Cleaned up the work divided between the BitmapManager and the Overlay class. * Fixed a memory leak in AS_CREATE_BITMAP in case the bitmap could not be added to the ServerApp's bitmap list. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21512 a95241bf-73f2-0310-859d-f6bbb57e9c96
46 lines
955 B
C++
46 lines
955 B
C++
/*
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* Copyright 2001-2007, Haiku.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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* DarkWyrm <bpmagic@columbus.rr.com>
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*/
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#ifndef BITMAP_MANAGER_H
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#define BITMAP_MANAGER_H
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#include <GraphicsDefs.h>
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#include <List.h>
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#include <Locker.h>
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#include <OS.h>
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#include <Rect.h>
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class ClientMemoryAllocator;
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class HWInterface;
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class ServerBitmap;
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class BitmapManager {
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public:
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BitmapManager();
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virtual ~BitmapManager();
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ServerBitmap* CreateBitmap(ClientMemoryAllocator* allocator,
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HWInterface& hwInterface, BRect bounds,
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color_space space, int32 flags, int32 bytesPerRow = -1,
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screen_id screen = B_MAIN_SCREEN_ID,
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uint8* _allocationFlags = NULL);
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void DeleteBitmap(ServerBitmap* bitmap);
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void SuspendOverlays();
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void ResumeOverlays();
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protected:
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BList fBitmapList;
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BList fOverlays;
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BLocker fLock;
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};
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extern BitmapManager *gBitmapManager;
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#endif /* BITMAP_MANAGER_H */
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