388 lines
19 KiB
Plaintext
388 lines
19 KiB
Plaintext
/*
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* Copyright 2007 Haiku Inc. All rights reserved.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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* Niels Sascha Reedijk, niels.reedijk@gmail.com
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*/
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/*!
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\page usb_modules Writing drivers for USB devices
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The introduction of USB standardized the way many devices connected to a
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whole range of different computers and operating systems. It introduced a
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standard that was capable of getting rid of all the legacy systems, such as
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the LPT, the PS/2 and serial ports. The plug and play nature of the standard
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was revolutionary at the time of its introduction, and it changed the way
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which operating systems interacted with devices.
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With the grand standard that USB has become, Haiku has an implementation
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of it. It supports both the USB 1.1 and USB 2.0 specifications, and when
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Haiku R1 is released, it will support the three host controller standards:
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UHCI, OHCI and EHCI. The modularized design of Haiku's USB stack also paves
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the way for easy implementation of any future specifications, such as
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Wireless USB.
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\section usb_modules_scope The Scope of this Document
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This document is written for driver developers that need to interact with
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USB devices. The USB specification standardizes the communication between
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the host controller and the devices, and how devices should transfer data,
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but it does not prescribe a standard environment that Operating Systems
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should provide to the driver interfaces. As such, every operating system has
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its own interface for drivers, and so does Haiku.
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This document will point driver developers to relevant parts of the USB
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module API and give a general impression of the workings of the USB stack.
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This document will not give information on the basics of writing drivers, or
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on how to use modules. Have a look elsewhere in this documentation for that.
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This document also assumes a basic knowledge of the USB specification, and on
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how you are supposed to interact with devices. See \ref usb_modules_resources
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for tutorials on the web if you are looking for a basic introduction on
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communication with the USB protocol.
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\section usb_modules_structure Structure of the Stack
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This section will outline how Haiku's USB stack is structured, and how you
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can interact with this stack.
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The goal of the USB stack is to provide a few basic features for drivers
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interacting with USB devices. It is important that the stack maintains a
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continually updated device grid, so that the driver modules are always
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aware of the latest status. The stack should also facilitate communication
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between drivers and the devices, by abstracting the actual transferring of
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bits via the host controller hardware in the computer. The stack therefore
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should implement a intuitive interface to give driver developers access to
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all features and possibilities the USB specification offers, and at the same
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time it should abstract many of the small requirements and peculiarities of
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that specification.
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The stack internally can be divided into two parts. The first part is the
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core module. This module, called \c usb_busmanager, performs all the
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operations required by the USB specification. For example, it performs the
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necessary low-level initialization when new devices are connected, or all the
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requirements when it comes to performing transfers. The core module also
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is the module that provides the abstractions to driver developers. The other
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part of the USB stack are the individual modules that control the different
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host controllers. Haiku supports the three types in existence: UHCI, OHCI
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and EHCI. These modules perform the communication between the core module
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and the hardware. As driver developer, you won't have to interact with these
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modules: the core module provides all the abstractions you need.
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Thus, as a driver developer you are interfacing with the \c usb_busmanager
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module. On Haiku, this module implements two API's. The \c v2 API, identical
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to the API offered by BeOS R5, can be found in the \c USB2.h file. However,
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for new drivers, or for ports, the recommended API is the \c v3 API, defined
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in the USB3.h file. This API is identical to the one provided by Zeta. The
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\c v2 API should be considered to be deprecated.
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\section usb_modules_registration Initial Steps: Driver Registration
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In order to be able to start using the USB stack to communicate with your
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devices, you will need to perform some actions. This section will outline
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those actions and will point you to their appropriate locations.
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\note The code examples are based on the \c usb_hid driver written by
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Jerome Duval. Have a look at this driver for a complete working
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example.
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The following example gives an overview of the requirements to open the
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USB module, and to start your driver registration in order to receive
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connect and disconnect events.
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\code
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// Global variables and constants
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usb_module_info *gUsb;
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const char *kDriverName = "usb_hid";
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static usb_support_descriptor sSupportedDevices[1] = {
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{ USB_HID_DEVICE_CLASS, 0, 0, 0, 0 },
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};
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// Prototype for the hooks that are called when devices are added or removed
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static status_t hid_device_added(const usb_device *dev, void **cookie);
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static status_t hid_device_removed(void *cookie);
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static usb_notify_hooks sNotifyHooks = {
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hid_device_added,
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hid_device_removed
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};
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// Driver initialization, called by the kernel when the driver is loaded
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status_t
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init_driver(void)
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{
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if (get_module(B_USB_MODULE_NAME, (module_info **)&gUsb) != B_OK)
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return B_ERROR;
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gUsb->register_driver(kDriverName, sSupportedDevices,
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1, NULL);
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gUsb->install_notify(kDriverName, &sNotifyHooks);
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return B_OK;
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}
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\endcode
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Basically, this boils down to three steps. The first step is to acquire the
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usb_module_info module. This struct contains a set of function pointers that
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you use to communicate with the stack. You can retrieve it like you would
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retrieve any other module.
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As soon as you have done that you can start registering your driver in the
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stack. What you do is you pass a unique identifier to identify your driver,
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zero or more \link usb_support_descriptor support descriptors \endlink
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to provide the stack with information on which devices you support, and the
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number of support descriptors you provided. The stack is very flexible with
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what patterns it accepts, so even the most complex driver will be able to
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pass its credentials. Have a look at the \c usb_support_descriptor struct
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and the \c usb_module_info::register_driver() call for all the details.
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The last step in initialization is to provide the stack with notification
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hooks. These are functions in your driver that the stack should call as soon
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as a device is attached or removed. Please perform this call after your
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internal driver data structures are initialized, because as soon as you
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perform this call, the usb stack will start searching for already attached
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devices that match the credentials. Have a look at
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\c usb_module_info::install_notify() and the structure \c usb_notify_hooks
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for the details on the signatures of your hooks.
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\section usb_modules_changes Handling Device Changes
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The USB stack will notify you of device connects and disconnects when they
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occur. You will receive notifications as soon as you have supplied the hooks
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to the stack, using \c usb_module_info::install_notify() . This section will
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explain some of the details when it comes to handling device changes.
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When a device is added, your supplied usb_notify_hooks::device_added() hook
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will be called if its credentials matches one of your support descriptors.
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Because the stack runs through all the registered drivers, it could be that
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two or more drivers operate on the same device. The stack does not provide
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a locking mechanism to prevent two conflicting drivers to get in each others
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way. It is up to the device maker to have supplied such a mechanism.
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\note In reality, it is very likely that your device will match at least one
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other driver, because Haiku supplies the \c usb_raw driver. This driver
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provides userland access to the usb devices and therefore it has a blank
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support descriptor that matches everything. The \c usb_raw driver will
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not conflict with your device interaction though (except when there is an
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userland application that tries to meddle with your device).
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If your driver is willing to accept the supplied device, and your
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device_added() hook returns B_OK, the USB stack will ask the kernel to reload
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your published devices, so that your device is visible in userspace in the
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\c /dev tree.
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The other event that the stack reports, device disconnection, should be
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handled by your \c usb_notify_hooks::device_removed() hook. Because "plug and
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play" also means "unplug and leave", you should make sure your driver is
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capable of cleaning up in the likely event that the user removes their
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device, even during transfers. In your hook function, you have the ability to
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do clean up whatever there is to clean up, however, make sure that you cancel
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all the pending transfers. Use the usb_module_info::cancel_queued_transfers()
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call for that end. Also, don't forget to free the cookie you supplied in your
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device_added() hook.
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\section usb_modules_standard Standard USB Operations
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One of the many conveniences of the Haiku USB API is the fact that many of
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the standard operations can be performed by simple function calls. As such,
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you won't have to build many of the standard requests the USB specification
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defines by hand. This section will outline all the different conveniences and
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will point you to where to look if you do need something more advanced.
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\subsection usb_modules_standard_descriptors Configurations, Interfaces and Descriptors
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Many standard USB operations have to do with configurations, interfaces and
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descriptors. All these operations are accessible by convenience functions.
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The device descriptor is one of the first things you will be interested in if
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you want to check out a device. The device descriptor can be retrieved quite
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easily using the \c usb_module_info::get_device_descriptor() call. The
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retrieved descriptor complies to the one dictated by the USB standard.
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Also important are configurations. Since every device has at least one
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configuration, you should be able to retrieve and manipulate configurations.
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You can use \c usb_module_info::get_nth_configuration() to get them. To set
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a configuration, you should use \c usb_module_info::set_configuration(). To
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get the active configuration, use \c usb_module_info::get_configuration().
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\attention By default, Haiku's stack will set the configuration at offset
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zero, which is according to the standard, the default configuration.
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Do not rely on that if you first get the device, that the currently active
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configuration is the default configuration though. Another driver might
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have manipulated this device already.
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Every configuration has associated interfaces. To make life easier, the stack
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automatically gets the interface descriptors (and their associated
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endpoints), and stores them in the \c usb_configuration_info structure. This
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structure has a member called \link usb_configuration_info::interface
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\c interface \endlink which is of the type \c usb_interface_list. That object
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containts all the interfaces, including a pointer to the interface that is
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currently active. Each interface is described as a \c usb_interface_info,
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which is a container for the interface, its associated endpoints and any
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unparsed descriptors. In order to change the active interface, you can use
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the stack's \c usb_module_info::set_alt_interface() call.
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Endpoints, the basic units with which you can communicate, are stored as
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\c usb_endpoint_info structures. Each of these structures carries the actual
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endpoint descriptor, and the accompanying usb_pipe handle that you can use to
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actually send and receive data.
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The last point of interest are descriptors. As you have seen, Haiku caches
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all the relevant descriptors itself, however, you might want to retrieve any
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other type of descriptor that could be relevant for your device. The
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convenience function to use in such a case is the
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\c usb_module_info::get_descriptor() call. This function takes all the
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parameters needed to build the actual descriptor, and performs the request
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over the default control pipe.
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\subsection usb_modules_standard_features Features
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Another one of the building blocks of USB are features. Every device should
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provide for a number of standard features, but the USB specification also
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leaves the option to using custom device specific features. Feature requests
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can be performed on devices, interfaces and pipes (which are tied to
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endpoints).
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To set a feature, you can use the \c usb_module_info::set_feature() call. To
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clear a feature, use the \c usb_module_info::clear_feature() call. One of the
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most used feature calls is the call to clear a \c USB_FEATURE_ENDPOINT_HALT .
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\subsection usb_modules_standard_other Other Standard Calls
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To get the status of a device, an interface or an endpoint, you can use the
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\c usb_module_info::get_status() call.
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If you are using isochronous transfers, you can use the
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\c usb_module_info::set_pipe_policy() to set the properties of the
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isochronous pipe.
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\section usb_modules_transfers Data Transfers
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Transfering data is one of the basic building blocks of the USB protocol.
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This section will demonstrate how to perform transfers via the four different
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protocols the USB stack offers.
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But first it is essential to show how to perform the transfers using the
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\c usb_module_info interface. The interface provides five \c queue_*
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functions, with the asterix being one of the following: \c bulk, \c bulk_v
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(bulk transfers using a vector), \c interrupt, \c isochronous or \c request
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(over the standard control pipe). These five functions work asynchronously,
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which means that your driver is called back from a different thread when your
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transfer is finished.
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The five functions share some arguments. The first argument is always the
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pipe that is associated with the endpoint (except for control transfers,
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these only work on the device in general). All of the functions accept a data
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buffer, and the length of that buffer. All of the functions require a
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\c #usb_callback_func, a function in your driver that can be called in case a
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transfer is finished. The functions also require a cookie that is provided to
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the callback function.
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The working order is as follows: first you queue a transfer, then you handle
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the result in the callback function when it's done. The callback function
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will be called with a \a status argument, in which you can check whether or
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not the transfer actually succeeded. See this \link #usb_callback_func
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description \endlink for how your callback function should behave and what
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kind of status there might have been.
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Finally, before going into the different transfer types, a note on buffer
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ownership. The usb stack keeps the internal buffers tidy, but the buffer you
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provide to the \c queue_* functions are yours. You are responsible for
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allocating and freeing them, and you may do with them whatever you like,
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\e except between queueing your transfer and the callback. During that period
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you should consider the USB stack the owner of the buffer.
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\subsection usb_modules_transfers_control Control Requests
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Control requests are done over the device wide control pipe which is provided
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by every device. Haiku's stack has two functions that you can use to perform
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custom requests (opposed to many of the \ref usb_modules_standard
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"standard operations"). Control transfers are the only transfers that you can
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perform synchronously as well as asynchronously. The functions you can use
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are \c usb_module_info::send_request() for synchronous requests and
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\c usb_module_info::queue_request() for asynchronous requests.
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Many of the constants that you should use when performing can be found in
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the USB_spec.h file which is automatically included if you include the main
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USB header. Have a look of how to use these constants in the following
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example:
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\code
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// Send a request that is defined by the standard of this class. We retrieve
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// a report from the device on one of its interfaces.
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// This request is specified by the HID specification.
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status = usb->send_request(dev,
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USB_REQTYPE_INTERFACE_IN | USB_REQTYPE_CLASS,
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USB_REQUEST_HID_GET_REPORT, 0x0100 | report_id,
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interfaceNumber, device->total_report_size,
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device->buffer, &actual);
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\endcode
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\warning Both the \link usb_module_info::send_request() \a send_request()
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\endlink and \link usb_module_info::queue_request() \a queue_request()
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\endlink functions can be used to perform standard usb requests. Avoid
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low-level operations, because the stack needs to keep its internal
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data structures consistent. If you need to perform one of the
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\ref usb_modules_standard "standard operations", use the provided
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convenience functions.
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\subsection usb_modules_transfers_interrupt Interrupt
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Interrupt transfers apply to endpoints that receive data, or that can be
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polled in several instances of time. The intervals are determined by the
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endpoint descriptor.
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To schedule a transfer, use usb_module_info::queue_interrupt(). You only have
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to supply a buffer, the stack schedule the transfer in such a way that it
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will be performed within a certain timeframe. To create a continuous
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interrupt system, you should queue the next transfer in the callback function
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of the previous. The stack will make sure that the new transfer will be
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performed exactly after the required interval.
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\subsection usb_modules_transfers_bulk Bulk
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Bulk transfers are very similar to control transfers. They will be performed
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as soon as possible without stalling other transfers, and they transfer data.
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Bulk transfers are designed to transfer up to large amounts of data as
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efficiently as possible. Performing bulk transfers isn't difficult, you
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merely supply a buffer and the endpoint that should execute the request, and
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you're set.
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Bulk transfers come in two flavours. The first is
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usb_module_info::queue_bulk(), which takes a standard data buffer. The second
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flavour is the usb_module_info::queue_bulk_v() function, which is designed to
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operate on (an array of) POSIX vectors. These functions only differ in the
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buffer they accept, they function in exactly the same way.
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\subsection usb_modules_transfers_isochronous Isochronous
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Isochronous transfers are not implemented on Haiku yet. As soon as they are,
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this section should contain information on how to queue them.
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\section usb_modules_cleanup Cleaning Up
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This section describes how to gracefully leave the stack after your driver is
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requested to shut down.
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There are truely only two simple actions to perform. The first is to
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uninstall your notification hooks, using
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\c usb_module_info::uninstall_notify(). The second action is to 'put' the
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module.
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\code
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void
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uninit_driver(void)
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{
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usb->uninstall_notify(kDriverName);
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put_module(B_USB_MODULE_NAME);
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}
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\endcode
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\section usb_modules_resources More Resources
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This section should list more resources on the web.
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*/
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