API docs: it's => its fix
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@ -317,7 +317,7 @@
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/*!
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\fn BCursor::~BCursor()
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\brief Destroy the cursor and free it's memory.
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\brief Destroy the cursor and free its memory.
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\since BeOS R5
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*/
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@ -280,7 +280,7 @@
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was called.
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If you care whether Invoke() or InvokeNotify() was originally called,
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you can use a bool pointer and set it's value to \c true if InvokeNotify()
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you can use a bool pointer and set its value to \c true if InvokeNotify()
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was called, or \c false if Invoke() was called. This lets you fetch the
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InvokeNotify() arguments from Invoke() without breaking binary compatibility
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with older applications.
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@ -605,7 +605,7 @@
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\brief Convenience function for standard usb status requests.
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\param[in] handle The object you want to query.
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\param[out] status A variable in which the device can store it's status.
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\param[out] status A variable in which the device can store its status.
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\return \c B_OK is returned in case the request succeeded and the device
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responded positively, or an error code is returned in case it failed.
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*/
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@ -31,7 +31,7 @@
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the host controller and the devices, and how devices should transfer data,
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but it does not prescribe a standard environment that Operating Systems
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should provide to the driver interfaces. As such, every operating system has
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it's own interface for drivers, and so does Haiku.
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its own interface for drivers, and so does Haiku.
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This document will point driver developers to relevant parts of the USB
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module API and give a general impression of the workings of the USB stack.
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@ -135,7 +135,7 @@ init_driver(void)
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to provide the stack with information on which devices you support, and the
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number of support descriptors you provided. The stack is very flexible with
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what patterns it accepts, so even the most complex driver will be able to
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pass it's credentials. Have a look at the \c usb_support_descriptor struct
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pass its credentials. Have a look at the \c usb_support_descriptor struct
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and the \c usb_module_info::register_driver() call for all the details.
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The last step in initialization is to provide the stack with notification
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@ -53,7 +53,7 @@
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\brief Construct a check box in the \a frame with a \a name, \a label,
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model \a message, \a resizingMode, and creation \a flags.
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\note This constructor will resize the control to it's minimum height if needed
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\note This constructor will resize the control to its minimum height if needed
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for compatibility with BeOS R5.
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The initial value of the check box is 0 (\c B_CONTROL_OFF).
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@ -867,7 +867,7 @@
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\class BFont
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\ingroup interface
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\ingroup libbe
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\brief Represents a typeface including it's family, style and size.
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\brief Represents a typeface including its family, style and size.
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The Interface Kit provides three prebuilt BFont objects which can be used
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but not modified.
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@ -875,7 +875,7 @@
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- \c const BFont* \c be_bold_font A bold font used by titles.
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- \c const BFont* \c be_fixed_font A fixed-width font.
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A BFont object does nothing on it's own but is used in combination with
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A BFont object does nothing on its own but is used in combination with
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a view or control. Here is an example of creating a BFont object from a
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system font and assigning it to a view:
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@ -1054,7 +1054,7 @@
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- \c B_CHAR_SPACING Position each character without adjustment. Best mode
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for printing. Characters may collide or overlap at small font sizes.
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- \c B_STRING_SPACING Optimizes the position of each character within it's
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- \c B_STRING_SPACING Optimizes the position of each character within its
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space. Collisions are unlikely but characters may touch each other.
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Best mode to use when the screen needs to match what appears on the
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printed page. Adding new characters requires the entire string to
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@ -68,7 +68,7 @@
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format from a BNode attribute into the preallocated BBitmap \a result.
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The colorspace of result needs to be B_RGBA32 or at
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least B_RGB32 (though that makes less sense). The icon
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will be scaled from it's "native" size of 64x64 to the
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will be scaled from its "native" size of 64x64 to the
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size of the bitmap.
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\note The scale is derived from the bitmap width, the bitmap should have
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@ -88,7 +88,7 @@
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format from the given \a buffer into the preallocated BBitmap \a result.
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The colorspace of result needs to be B_RGBA32 or at
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least B_RGB32 (though that makes less sense). The icon
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will be scaled from it's "native" size of 64x64 to the
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will be scaled from its "native" size of 64x64 to the
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size of the bitmap.
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\note The scale is derived from the bitmap width, the bitmap should have
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@ -34,7 +34,7 @@
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view. When a BLayout is attached directly to a BView via BView::SetLayout()
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then that BView becomes the target of the layout. When a BLayout is nested
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in another BLayout (via BLayout::AddItem()) the nested BLayout inherits the
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target of the layout it's nested in, if it does not have a target already.
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target of the layout its nested in, if it does not have a target already.
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You can retrieve the target view for a layout with the TargetView() method.
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When adding a BLayoutItem to a BLayout, the item's view (as returned by
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BLayoutItem::View()) is added to the BLayout's target view.
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@ -373,7 +373,7 @@
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/*!
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\fn void BListView::ResizeToPreferred()
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\brief Resize the view to it's preferred size.
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\brief Resize the view to its preferred size.
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\see BView::ResizeToPreferred()
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@ -75,7 +75,7 @@
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BWindow::SetKeyMenuBar() method.
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When either the \key{Menu} key or \key{Command}+\key{Esc} keys are pressed
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the key menu bar opens and focuses it's first menu item, typically a BMenu.
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the key menu bar opens and focuses its first menu item, typically a BMenu.
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Once the menu bar is open the user can navigate around the attached menus
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and menu items using the arrow keys.
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@ -36,7 +36,7 @@
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by the bounds set by the divider position and \a frame rectangle.
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A variable-size menu field's menu bar is only as wide as it needs to
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be in order to fit the currently selected menu item, and it's height
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be in order to fit the currently selected menu item, and its height
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depends on the user's menu font size preference. The height of the
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frame rectangle is ignored.
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picture = view->EndPicture();
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\endcode
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Only drawing instructions performed directly on the view, not it's child
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Only drawing instructions performed directly on the view, not its child
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views are send to the BPicture object and BPicture captures only primitive
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graphics operations. The view must be attached to a window for the drawing
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instruction to be recorded. Drawing instructions are recorded even if the
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\brief Construct a radio button in the \a frame rectangle with a \a name,
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\a label, model \a message, \a resizingMode, and creation \a flags.
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\note This constructor will resize the control to it's minimum height if needed
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\note This constructor will resize the control to its minimum height if needed
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for compatibility with BeOS R5.
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The initial value of the radio button is 0 (\c B_CONTROL_OFF).
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@ -266,7 +266,7 @@
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/*!
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\var B_WILL_DRAW
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\brief Indicates that the view will do it's own drawing.
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\brief Indicates that the view will do its own drawing.
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\since BeOS R3
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*/
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@ -548,7 +548,7 @@
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To create a subclass of BView you generally override one or more of BView's
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hook methods to respond to user events such as MouseDown() or FrameMoved().
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By default a BView does nothing in it's hook methods unless otherwise stated,
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By default a BView does nothing in its hook methods unless otherwise stated,
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it's up to you to define what happens. To override the look of a BView you
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should override the Draw() or DrawAfterChildren() methods. See the section on
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Hook Methods below for more details.
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@ -589,9 +589,9 @@ if (Window()->LockLooper()) {
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focus view. The color can be queried using the keyboard_navigation_color()
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function in InterfaceDefs.h
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Each view has it's own coordinate system with the origin point (0.0, 0.0)
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Each view has its own coordinate system with the origin point (0.0, 0.0)
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located at the top left corner. You can convert a BPoint or BRect to or from
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the view's coordinate system to the coordinate system of it's parent, or
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the view's coordinate system to the coordinate system of its parent, or
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of the screen's coordinate system. See the section on Coordinate Conversion
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Methods for more details.
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@ -639,7 +639,7 @@ SetViewColor(Parent()->ViewColor());
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\param name The name of the view, can be \c NULL.
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\param flags The view flags, a mask of one or more of the following:
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- \c B_FULL_UPDATE_ON_RESIZE Redraw the entire view on resize.
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- \c B_WILL_DRAW Indicates that the view will do it's own drawing.
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- \c B_WILL_DRAW Indicates that the view will do its own drawing.
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- \c B_PULSE_NEEDED The view accepts Pulse() messages.
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- \c B_NAVIGABLE_JUMP Default for keyboard navigation.
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- \c B_FRAME_EVENTS Responds to move and resize events.
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@ -704,7 +704,7 @@ SetViewColor(Parent()->ViewColor());
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\c B_FOLLOW_LEFT_RIGHT | \c B_FOLLOW_TOP_BOTTOM.
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\param flags The view flags, a mask of one or more of the following:
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- \c B_FULL_UPDATE_ON_RESIZE Redraw the entire view on resize.
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- \c B_WILL_DRAW Indicates that the view will do it's own drawing.
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- \c B_WILL_DRAW Indicates that the view will do its own drawing.
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- \c B_PULSE_NEEDED The view accepts Pulse() messages.
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- \c B_NAVIGABLE_JUMP Default for keyboard navigation.
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- \c B_FRAME_EVENTS Responds to move and resize events.
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@ -1313,8 +1313,8 @@ SetViewColor(Parent()->ViewColor());
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\brief Returns whether or not the view is hidden from the perspective of
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\a lookingFrom.
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A view is considered hidden if it, any of it's parent views, or the window
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it is attached to has had the Hide() method called on it. This method
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A view is considered hidden if it, any of its parent views, or the window
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it's attached to has had the Hide() method called on it. This method
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allows you to determine the hidden status of a view from a different point
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on the view hierarchy.
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@ -2564,9 +2564,9 @@ SetViewColor(Parent()->ViewColor());
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DrawString()
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The \a string is drawn in the view's current font and is modified by
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the other parameters of the font such as it's direction (left-to-right or
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the other parameters of the font such as its direction (left-to-right or
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right-to-left), rotation, spacing, shear, etc. The \a string is always drawn
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left to right even if it's text direction is set to right-to-left mode.
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left to right even if its text direction is set to right-to-left mode.
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Drawing a string is fastest in \c B_OP_COPY mode and anti-aliasing can
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produce undesirable effects when a string is draw in other modes, especially
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@ -3580,7 +3580,7 @@ SetViewColor(Parent()->ViewColor());
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The view doesn't display anything to the screen while it's recording to \a
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picture. Use the DrawPicture() method to render the \a picture.
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Only drawing instructions performed directly on the view, not it's child views
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Only drawing instructions performed directly on the view, not its child views
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are send to the BPicture object and BPicture captures only primitive graphics
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operations. The view must be attached to a window for the drawing instruction
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to be recorded. Drawing instructions are recorded even if the view is hidden or
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/*!
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\var B_OUTLINE_RESIZE
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Window draws only it's outline as it's resized and doesn't draw its
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Window draws only its outline as it's resized and doesn't draw its
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contents.
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\since BeOS R3
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@ -624,7 +624,7 @@
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- \c B_AVOID_FOCUS cannot receive keyboard focus
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- \c B_WILL_ACCEPT_FIRST_CLICK The first click is processed by the
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window.
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- \c B_OUTLINE_RESIZE draws only it's outline as it's resized and
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- \c B_OUTLINE_RESIZE draws only its outline as it's resized and
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doesn't draw its contents.
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- \c B_NO_WORKSPACE_ACTIVATION Causes the current workspace to stay
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active when activated on another workspace.
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@ -696,7 +696,7 @@
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- \c B_AVOID_FOCUS cannot receive keyboard focus
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- \c B_WILL_ACCEPT_FIRST_CLICK The first click is processed by the
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window.
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- \c B_OUTLINE_RESIZE draws only it's outline as it's resized and
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- \c B_OUTLINE_RESIZE draws only its outline as it's resized and
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doesn't draw its contents.
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- \c B_NO_WORKSPACE_ACTIVATION Causes the current workspace to stay
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active when activated on another workspace.
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primary-listener accepts Json parse events and will relay them to a
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sub-listener. The sub-listener is implemented to specifically deal with one
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tier of the inbound data. The sub-listeners are structured in a stack where
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the sub-listener at the head of the stack has a pointer to it's parent. The
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the sub-listener at the head of the stack has a pointer to its parent. The
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primary-listener maintains a pointer to the current head of the stack and will
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direct events to that sub-listener.
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semaphore. You can imagine that in many cases where you protect
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of data that \em might be accessed by two or more concurrent threads, but
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the chances of it happening being very small, the benaphore benefits the
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most from it's speed.
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most from its speed.
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The other feature of BLocker that improves basic semaphore handling is that
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it allows for recursive locks. The following piece of code works with a
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@ -127,7 +127,7 @@ Flower::Water(int amount)
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\param benaphoreStyle If you pass \c true, the locker will be in benaphore
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style (which is the default option for other constructors). If you
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pass \c false, the object will completely rely on semaphores for
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it's functioning.
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its functioning.
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\see BLocker(const char* name, bool benaphoreStyle) if you also want
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to set a name.
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