7641924e66
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@4432 a95241bf-73f2-0310-859d-f6bbb57e9c96
97 lines
2.8 KiB
C++
97 lines
2.8 KiB
C++
//------------------------------------------------------------------------------
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// Copyright (c) 2001-2002, OpenBeOS
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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// File Name: ServerApp.h
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// Author: DarkWyrm <bpmagic@columbus.rr.com>
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// Description: Server-side BApplication counterpart
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//
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//------------------------------------------------------------------------------
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#ifndef _SERVERAPP_H_
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#define _SERVERAPP_H_
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#include <OS.h>
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#include <String.h>
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#include <Session.h>
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class AppServer;
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class BMessage;
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class PortLink;
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class BList;
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class DisplayDriver;
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class ServerCursor;
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/*!
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\class ServerApp ServerApp.h
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\brief Counterpart to BApplication within the app_server
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*/
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class ServerApp
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{
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public:
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ServerApp(port_id sendport, port_id rcvport, int32 handlerID, char *signature);
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~ServerApp(void);
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bool Run(void);
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static int32 MonitorApp(void *data);
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void Lock(void);
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void Unlock(void);
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bool IsLocked(void);
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/*!
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\brief Determines whether the application is the active one
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\return true if active, false if not.
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*/
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bool IsActive(void) const { return _isactive; }
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/*!
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\brief Sets the ServerApp's active status
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\param value The new status of the ServerApp.
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Note that this function only changes a flag.
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*/
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void Activate(bool value) { _isactive=value; }
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bool PingTarget(void);
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void PostMessage(int32 code, size_t size=0, int8 *buffer=NULL);
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protected:
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friend class AppServer;
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friend class ServerWindow;
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void _DispatchMessage(int32 code, int8 *buffer);
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ServerBitmap *_FindBitmap(int32 token);
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port_id _sender,_receiver;
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BString _signature;
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thread_id _monitor_thread;
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team_id _target_id;
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PortLink *_applink;
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BList *_winlist, *_bmplist, *_piclist;
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DisplayDriver *_driver;
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ServerCursor *_appcursor;
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sem_id _lock;
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bool _cursorhidden;
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bool _isactive;
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int32 _handlertoken;
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// ADI:
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BSession *ses;
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};
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#endif
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