//------------------------------------------------------------------------------ // Copyright (c) 2001-2002, OpenBeOS // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // // File Name: ServerApp.h // Author: DarkWyrm // Description: Server-side BApplication counterpart // //------------------------------------------------------------------------------ #ifndef _SERVERAPP_H_ #define _SERVERAPP_H_ #include #include #include class AppServer; class BMessage; class PortLink; class BList; class DisplayDriver; class ServerCursor; /*! \class ServerApp ServerApp.h \brief Counterpart to BApplication within the app_server */ class ServerApp { public: ServerApp(port_id sendport, port_id rcvport, int32 handlerID, char *signature); ~ServerApp(void); bool Run(void); static int32 MonitorApp(void *data); void Lock(void); void Unlock(void); bool IsLocked(void); /*! \brief Determines whether the application is the active one \return true if active, false if not. */ bool IsActive(void) const { return _isactive; } /*! \brief Sets the ServerApp's active status \param value The new status of the ServerApp. Note that this function only changes a flag. */ void Activate(bool value) { _isactive=value; } bool PingTarget(void); void PostMessage(int32 code, size_t size=0, int8 *buffer=NULL); protected: friend class AppServer; friend class ServerWindow; void _DispatchMessage(int32 code, int8 *buffer); ServerBitmap *_FindBitmap(int32 token); port_id _sender,_receiver; BString _signature; thread_id _monitor_thread; team_id _target_id; PortLink *_applink; BList *_winlist, *_bmplist, *_piclist; DisplayDriver *_driver; ServerCursor *_appcursor; sem_id _lock; bool _cursorhidden; bool _isactive; int32 _handlertoken; // ADI: BSession *ses; }; #endif