haiku/src/servers/app/server/AccelerantDriver.h
DarkWyrm 10aef7cbc0 Retooled pattern passing - much neater now. :)
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@4119 a95241bf-73f2-0310-859d-f6bbb57e9c96
2003-07-28 19:13:24 +00:00

146 lines
6.3 KiB
C++

//------------------------------------------------------------------------------
// Copyright (c) 2001-2003, OpenBeOS
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: AccelerantDriver.h
// Author: Gabe Yoder <gyoder@stny.rr.com>
// Description: A display driver which works directly with the
// accelerant for the graphics card.
//
//------------------------------------------------------------------------------
#ifndef _ACCELERANTDRIVER_H_
#define _ACCELERANTDRIVER_H_
#if 0
#include <Application.h>
#include <WindowScreen.h>
#include <View.h>
#include <GraphicsCard.h>
#include <Message.h>
#include <OS.h>
#include <Locker.h>
#include <Region.h> // for clipping_rect definition
#include <Bitmap.h>
#endif
#include <Accelerant.h>
#include "DisplayDriver.h"
#include "PatternHandler.h"
#include "FontServer.h"
#if 0
class VDWindow;
class RGBColor;
class PortLink;
#endif
class ServerBitmap;
class ServerCursor;
class AccelerantDriver : public DisplayDriver
{
public:
AccelerantDriver(void);
~AccelerantDriver(void);
bool Initialize(void);
void Shutdown(void);
// Settings functions
virtual void CopyBits(BRect src, BRect dest);
virtual void DrawBitmap(ServerBitmap *bmp, BRect src, BRect dest, LayerData *d);
virtual void DrawString(const char *string, int32 length, BPoint pt, LayerData *d, escapement_delta *edelta=NULL);
virtual void FillArc(BRect r, float angle, float span, LayerData *d, const Pattern &pat);
virtual void FillBezier(BPoint *pts, LayerData *d, const Pattern &pat);
virtual void FillEllipse(BRect r, LayerData *d, const Pattern &pat);
virtual void FillPolygon(BPoint *ptlist, int32 numpts, BRect rect, LayerData *d, const Pattern &pat);
virtual void FillRect(BRect r, LayerData *d, const Pattern &pat);
virtual void FillRoundRect(BRect r, float xrad, float yrad, LayerData *d, const Pattern &pat);
// virtual void FillShape(SShape *sh, LayerData *d, const Pattern &pat);
virtual void FillTriangle(BPoint *pts, BRect r, LayerData *d, const Pattern &pat);
virtual void HideCursor(void);
virtual void MoveCursorTo(float x, float y);
virtual void InvertRect(BRect r);
virtual void ShowCursor(void);
virtual void ObscureCursor(void);
virtual void SetCursor(ServerCursor *csr);
virtual void StrokeArc(BRect r, float angle, float span, LayerData *d, const Pattern &pat);
virtual void StrokeBezier(BPoint *pts, LayerData *d, const Pattern &pat);
virtual void StrokeEllipse(BRect r, LayerData *d, const Pattern &pat);
virtual void StrokeLine(BPoint start, BPoint end, LayerData *d, const Pattern &pat);
virtual void StrokePolygon(BPoint *ptlist, int32 numpts, BRect rect, LayerData *d, const Pattern &pat, bool is_closed=true);
virtual void StrokeRect(BRect r, LayerData *d, const Pattern &pat);
virtual void StrokeRoundRect(BRect r, float xrad, float yrad, LayerData *d, const Pattern &pat);
// virtual void StrokeShape(SShape *sh, LayerData *d, const Pattern &pat);
virtual void StrokeTriangle(BPoint *pts, BRect r, LayerData *d, const Pattern &pat);
virtual void StrokeLineArray(BPoint *pts, int32 numlines, RGBColor *colors, LayerData *d);
virtual void SetMode(int32 mode);
virtual bool DumpToFile(const char *path);
float StringWidth(const char *string, int32 length, LayerData *d);
float StringHeight(const char *string, int32 length, LayerData *d);
virtual void GetBoundingBoxes(const char *string, int32 count,
font_metric_mode mode, escapement_delta *delta,
BRect *rectarray, LayerData *d);
virtual void GetEscapements(const char *string, int32 charcount,
escapement_delta *delta, escapement_delta *escapements,
escapement_delta *offsets, LayerData *d);
virtual void GetEdges(const char *string, int32 charcount,
edge_info *edgearray, LayerData *dw);
virtual void GetHasGlyphs(const char *string, int32 charcount, bool *hasarray);
virtual void GetTruncatedStrings( const char **instrings, int32 stringcount, uint32 mode, float maxwidth, char **outstrings);
protected:
void BlitBitmap(ServerBitmap *sourcebmp, BRect sourcerect, BRect destrect, drawing_mode mode=B_OP_COPY);
void ExtractToBitmap(ServerBitmap *destbmp, BRect destrect, BRect sourcerect);
void SetPixelPattern(int x, int y, uint8 *pattern, uint8 patternindex);
void HLine(int32 x1, int32 x2, int32 y, PatternHandler *pat);
void HLineThick(int32 x1, int32 x2, int32 y, int32 thick, PatternHandler *pat);
rgb_color GetBlitColor(rgb_color src, rgb_color dest, LayerData *d, bool use_high=true);
void SetPixel(int x, int y, RGBColor col);
void SetThickPixel(int x, int y, int thick, PatternHandler *pat);
int OpenGraphicsDevice(int deviceNumber);
int GetModeFromResolution(int width, int height, int space);
int GetWidthFromMode(int mode);
int GetHeightFromMode(int mode);
int GetDepthFromMode(int mode);
int GetDepthFromColorspace(int space);
ServerCursor *cursor, *under_cursor;
BRect cursorframe;
int card_fd;
image_id accelerant_image;
GetAccelerantHook accelerant_hook;
engine_token *mEngineToken;
acquire_engine AcquireEngine;
release_engine ReleaseEngine;
fill_rectangle accFillRect;
invert_rectangle accInvertRect;
set_cursor_shape accSetCursorShape;
move_cursor accMoveCursor;
show_cursor accShowCursor;
frame_buffer_config mFrameBufferConfig;
int mode_count;
display_mode *mode_list;
display_mode mDisplayMode;
display_mode R5DisplayMode; // This should go away once we stop running under r5
};
#endif