6869c8a59a
a debugger call in _LaunchInputServer may be overkill, but at least you could conceivably cleanly restart the machine in the debugger (I think.) Because without the input_server the machine is pretty useless. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19615 a95241bf-73f2-0310-859d-f6bbb57e9c96
971 lines
22 KiB
C++
971 lines
22 KiB
C++
/*
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* Copyright 2005-2006, Haiku, Inc. All Rights Reserved.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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* Axel Dörfler, axeld@pinc-software.de
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*/
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#include "EventDispatcher.h"
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#include "BitmapManager.h"
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#include "Desktop.h"
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#include "EventStream.h"
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#include "HWInterface.h"
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#include "InputManager.h"
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#include "ServerBitmap.h"
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#include <MessagePrivate.h>
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#include <ServerProtocol.h>
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#include <TokenSpace.h>
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#include <Autolock.h>
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#include <View.h>
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#include <new>
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#include <stdio.h>
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#include <string.h>
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//#define TRACE_EVENTS
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#ifdef TRACE_EVENTS
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# define ETRACE(x) printf x
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#else
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# define ETRACE(x) ;
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#endif
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/*!
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The EventDispatcher is a per Desktop object that handles all input
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events for that desktop.
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The events are processed as needed in the Desktop class (via EventFilters),
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and then forwarded to the actual target of the event, a client window
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(or more correctly, to its EventTarget).
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You cannot set the target of an event directly - the event filters need
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to specify the targets.
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The event loop will make sure that every target and interested listener
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will get the event - it also delivers mouse moved events to the previous
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target once so that this target can then spread the B_EXITED_VIEW transit
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to the local target handler (usually a BView).
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If you look at the event_listener structure below, the differentiation
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between target and token may look odd, but it really has a reason as
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well:
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All events are sent to the preferred window handler only - the window
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may then use the token or token list to identify the specific target
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view(s). This makes it possible to send every event only once, no
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matter how many local target handlers there are.
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*/
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struct event_listener {
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int32 token;
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uint32 event_mask;
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uint32 options;
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uint32 temporary_event_mask;
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uint32 temporary_options;
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uint32 EffectiveEventMask() const { return event_mask | temporary_event_mask; }
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uint32 EffectiveOptions() const { return options | temporary_options; }
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};
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static const char* kTokenName = "_token";
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static const float kMouseMovedImportance = 0.1f;
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static const float kMouseTransitImportance = 1.0f;
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static const float kStandardImportance = 0.9f;
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static const float kListenerImportance = 0.8f;
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EventTarget::EventTarget()
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:
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fListeners(2, true)
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{
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}
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EventTarget::~EventTarget()
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{
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}
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void
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EventTarget::SetTo(const BMessenger& messenger)
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{
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fMessenger = messenger;
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}
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event_listener*
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EventTarget::FindListener(int32 token, int32* _index)
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{
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for (int32 i = fListeners.CountItems(); i-- > 0;) {
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event_listener* listener = fListeners.ItemAt(i);
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if (listener->token == token) {
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if (_index)
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*_index = i;
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return listener;
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}
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}
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return NULL;
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}
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bool
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EventTarget::_RemoveTemporaryListener(event_listener* listener, int32 index)
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{
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if (listener->event_mask == 0) {
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// this is only a temporary target
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ETRACE(("events: remove temp. listener: token %ld, eventMask = %ld, options = %ld\n",
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listener->token, listener->temporary_event_mask, listener->temporary_options));
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fListeners.RemoveItemAt(index);
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delete listener;
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return true;
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}
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if (listener->temporary_event_mask != 0) {
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ETRACE(("events: clear temp. listener: token %ld, eventMask = %ld, options = %ld\n",
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listener->token, listener->temporary_event_mask, listener->temporary_options));
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listener->temporary_event_mask = 0;
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listener->temporary_options = 0;
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}
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return false;
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}
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void
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EventTarget::RemoveTemporaryListeners()
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{
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for (int32 index = CountListeners(); index-- > 0;) {
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event_listener* listener = ListenerAt(index);
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_RemoveTemporaryListener(listener, index);
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}
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}
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bool
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EventTarget::RemoveTemporaryListener(int32 token)
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{
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int32 index;
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event_listener* listener = FindListener(token, &index);
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if (listener == NULL)
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return false;
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return _RemoveTemporaryListener(listener, index);
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}
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bool
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EventTarget::RemoveListener(int32 token)
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{
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int32 index;
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event_listener* listener = FindListener(token, &index);
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if (listener == NULL)
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return false;
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if (listener->temporary_event_mask != 0) {
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// we still need this event
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listener->event_mask = 0;
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listener->options = 0;
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return false;
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}
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fListeners.RemoveItemAt(index);
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delete listener;
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return true;
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}
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bool
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EventTarget::AddListener(int32 token, uint32 eventMask,
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uint32 options, bool temporary)
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{
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event_listener* listener = new (std::nothrow) event_listener;
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if (listener == NULL)
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return false;
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listener->token = token;
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if (temporary) {
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listener->event_mask = 0;
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listener->options = 0;
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listener->temporary_event_mask = eventMask;
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listener->temporary_options = options;
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} else {
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listener->event_mask = eventMask;
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listener->options = options;
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listener->temporary_event_mask = 0;
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listener->temporary_options = 0;
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}
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bool success = fListeners.AddItem(listener);
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if (!success)
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delete listener;
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return success;
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}
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// #pragma mark -
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void
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EventFilter::RemoveTarget(EventTarget* target)
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{
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}
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// #pragma mark -
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EventDispatcher::EventDispatcher()
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: BLocker("event dispatcher"),
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fStream(NULL),
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fThread(-1),
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fCursorThread(-1),
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fPreviousMouseTarget(NULL),
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fFocus(NULL),
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fSuspendFocus(false),
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fMouseFilter(NULL),
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fKeyboardFilter(NULL),
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fTargets(10),
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fNextLatestMouseMoved(NULL),
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fCursorLock("cursor loop lock"),
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fHWInterface(NULL),
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fDesktop(NULL)
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{
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}
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EventDispatcher::~EventDispatcher()
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{
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_Unset();
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}
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status_t
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EventDispatcher::SetTo(EventStream* stream)
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{
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ETRACE(("event dispatcher: stream = %p\n", stream));
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_Unset();
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if (stream == NULL)
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return B_OK;
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fStream = stream;
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return _Run();
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}
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status_t
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EventDispatcher::InitCheck()
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{
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if (fStream != NULL) {
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if (fThread < B_OK)
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return fThread;
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return B_OK;
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}
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return B_NO_INIT;
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}
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void
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EventDispatcher::_Unset()
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{
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if (fStream == NULL)
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return;
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fStream->SendQuit();
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status_t status;
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wait_for_thread(fThread, &status);
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wait_for_thread(fCursorThread, &status);
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fThread = fCursorThread = -1;
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gInputManager->PutStream(fStream);
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fStream = NULL;
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}
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status_t
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EventDispatcher::_Run()
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{
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fThread = spawn_thread(_event_looper, "event loop",
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B_REAL_TIME_DISPLAY_PRIORITY - 10, this);
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if (fThread < B_OK)
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return fThread;
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if (fStream->SupportsCursorThread()) {
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ETRACE(("event stream supports cursor thread!\n"));
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fCursorThread = spawn_thread(_cursor_looper, "cursor loop",
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B_REAL_TIME_DISPLAY_PRIORITY - 5, this);
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if (resume_thread(fCursorThread) != B_OK) {
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kill_thread(fCursorThread);
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fCursorThread = -1;
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}
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}
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return resume_thread(fThread);
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}
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/*!
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\brief Removes any reference to the target, but doesn't delete it.
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*/
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void
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EventDispatcher::RemoveTarget(EventTarget& target)
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{
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BAutolock _(this);
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if (fFocus == &target)
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fFocus = NULL;
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if (fPreviousMouseTarget == &target)
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fPreviousMouseTarget = NULL;
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if (fKeyboardFilter != NULL)
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fKeyboardFilter->RemoveTarget(&target);
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if (fMouseFilter != NULL)
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fMouseFilter->RemoveTarget(&target);
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fTargets.RemoveItem(&target);
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}
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/*!
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\brief Adds the specified listener or updates its event mask and options
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if already added.
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It follows the BView semantics in that specifiying an event mask of zero
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leaves the event mask untouched and just updates the options.
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*/
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bool
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EventDispatcher::_AddListener(EventTarget& target, int32 token,
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uint32 eventMask, uint32 options, bool temporary)
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{
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BAutolock _(this);
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if (temporary && fLastButtons == 0) {
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// only allow to add temporary listeners in case a buttons is pressed
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return false;
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}
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if (!fTargets.HasItem(&target))
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fTargets.AddItem(&target);
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event_listener* listener = target.FindListener(token);
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if (listener != NULL) {
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// we already have this target, update its event mask
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if (temporary) {
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if (eventMask != 0)
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listener->temporary_event_mask = eventMask;
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listener->temporary_options = options;
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} else {
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if (eventMask != 0)
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listener->event_mask = eventMask;
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listener->options = options;
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}
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return true;
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}
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if (eventMask == 0)
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return false;
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ETRACE(("events: add listener: token %ld, eventMask = %ld, options = %ld, %s\n",
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token, eventMask, options, temporary ? "temporary" : "permanent"));
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// we need a new target
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bool success = target.AddListener(token, eventMask, options, temporary);
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if (!success) {
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if (target.IsEmpty())
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fTargets.RemoveItem(&target);
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} else {
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if (options & B_SUSPEND_VIEW_FOCUS)
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fSuspendFocus = true;
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}
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return success;
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}
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void
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EventDispatcher::_RemoveTemporaryListeners()
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{
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for (int32 i = fTargets.CountItems(); i-- > 0;) {
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EventTarget* target = fTargets.ItemAt(i);
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target->RemoveTemporaryListeners();
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}
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}
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bool
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EventDispatcher::AddListener(EventTarget& target, int32 token,
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uint32 eventMask, uint32 options)
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{
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options &= B_NO_POINTER_HISTORY;
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// that's currently the only allowed option
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return _AddListener(target, token, eventMask, options, false);
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}
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bool
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EventDispatcher::AddTemporaryListener(EventTarget& target,
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int32 token, uint32 eventMask, uint32 options)
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{
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return _AddListener(target, token, eventMask, options, true);
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}
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void
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EventDispatcher::RemoveListener(EventTarget& target, int32 token)
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{
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BAutolock _(this);
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ETRACE(("events: remove listener token %ld\n", token));
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if (target.RemoveListener(token) && target.IsEmpty())
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fTargets.RemoveItem(&target);
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}
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void
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EventDispatcher::RemoveTemporaryListener(EventTarget& target, int32 token)
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{
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BAutolock _(this);
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ETRACE(("events: remove temporary listener token %ld\n", token));
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if (target.RemoveTemporaryListener(token) && target.IsEmpty())
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fTargets.RemoveItem(&target);
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}
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void
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EventDispatcher::SetMouseFilter(EventFilter* filter)
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{
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BAutolock _(this);
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if (fMouseFilter == filter)
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return;
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delete fMouseFilter;
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fMouseFilter = filter;
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}
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void
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EventDispatcher::SetKeyboardFilter(EventFilter* filter)
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{
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BAutolock _(this);
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if (fKeyboardFilter == filter)
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return;
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delete fKeyboardFilter;
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fKeyboardFilter = filter;
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}
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void
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EventDispatcher::GetMouse(BPoint& where, int32& buttons)
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{
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BAutolock _(this);
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where = fLastCursorPosition;
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buttons = fLastButtons;
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}
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void
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EventDispatcher::SendFakeMouseMoved(EventTarget& target, int32 viewToken)
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{
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BAutolock _(this);
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BMessage moved(B_MOUSE_MOVED);
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moved.AddPoint("screen_where", fLastCursorPosition);
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moved.AddInt32("buttons", fLastButtons);
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if (fDraggingMessage) {
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/* moved.AddInt32("_msg_data", );
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moved.AddInt32("_msg_base_", );
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moved.AddInt32("_msg_what_", fDragMessage->what);*/
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moved.AddMessage("be:drag_message", &fDragMessage);
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}
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if (fPreviousMouseTarget != NULL
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&& fPreviousMouseTarget != &target) {
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_AddTokens(&moved, fPreviousMouseTarget, B_POINTER_EVENTS);
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_SendMessage(fPreviousMouseTarget->Messenger(), &moved,
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kMouseTransitImportance);
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_RemoveTokens(&moved);
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}
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moved.AddInt32("_view_token", viewToken);
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// this only belongs to the new target
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_SendMessage(target.Messenger(), &moved, kMouseTransitImportance);
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fPreviousMouseTarget = ⌖
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}
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bool
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EventDispatcher::HasCursorThread()
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{
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return fCursorThread >= B_OK;
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}
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/*!
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\brief Sets the HWInterface to use when moving the mouse cursor.
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\a interface is allowed to be NULL.
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*/
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void
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EventDispatcher::SetHWInterface(HWInterface* interface)
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{
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BAutolock _(fCursorLock);
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fHWInterface = interface;
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// adopt the cursor position of the new HW interface
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if (interface != NULL)
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fLastCursorPosition = interface->CursorPosition();
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}
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void
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EventDispatcher::SetDragMessage(BMessage& message,
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ServerBitmap* bitmap, const BPoint& offsetFromCursor)
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{
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ETRACE(("EventDispatcher::SetDragMessage()\n"));
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if (fDragBitmap != bitmap) {
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if (fDragBitmap)
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gBitmapManager->DeleteBitmap(fDragBitmap);
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fDragBitmap = bitmap;
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if (fDragBitmap)
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fDragBitmap->Acquire();
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}
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fHWInterface->SetDragBitmap(bitmap, offsetFromCursor);
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fDragMessage = message;
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fDraggingMessage = true;
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fDragOffset = offsetFromCursor;
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}
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void
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EventDispatcher::SetDesktop(Desktop* desktop)
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{
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fDesktop = desktop;
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}
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|
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// #pragma mark - Message methods
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|
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/*!
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\brief Sends \a message to the provided \a messenger.
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TODO: the following feature is not yet implemented:
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If the message could not be delivered immediately, it is included
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in a waiting message queue with a fixed length - the least important
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messages are removed first when that gets full.
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Returns "false" if the target port does not exist anymore, "true"
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if it doesn't.
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*/
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bool
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EventDispatcher::_SendMessage(BMessenger& messenger, BMessage* message,
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float importance)
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{
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// TODO: add failed messages to a queue, and start dropping them by importance
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// (and use the same mechanism in ServerWindow::SendMessageToClient())
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status_t status = messenger.SendMessage(message, (BHandler*)NULL, 0);
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if (status != B_OK) {
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printf("EventDispatcher: failed to send message '%.4s' to target: %s\n",
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(char*)&message->what, strerror(status));
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}
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if (status == B_BAD_PORT_ID) {
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// the target port is gone
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return false;
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}
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return true;
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}
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bool
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EventDispatcher::_AddTokens(BMessage* message, EventTarget* target,
|
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uint32 eventMask, BMessage* nextMouseMoved, int32* _viewToken)
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|
{
|
|
_RemoveTokens(message);
|
|
|
|
int32 count = target->CountListeners();
|
|
int32 added = 0;
|
|
|
|
for (int32 i = 0; i < count; i++) {
|
|
event_listener* listener = target->ListenerAt(i);
|
|
if ((listener->EffectiveEventMask() & eventMask) == 0)
|
|
continue;
|
|
|
|
if (nextMouseMoved != NULL && message->what == B_MOUSE_MOVED
|
|
&& (listener->EffectiveOptions() & B_NO_POINTER_HISTORY) != 0
|
|
&& message != nextMouseMoved
|
|
&& _viewToken != NULL) {
|
|
if (listener->token == *_viewToken) {
|
|
// focus view doesn't want to get pointer history
|
|
*_viewToken = B_NULL_TOKEN;
|
|
}
|
|
continue;
|
|
}
|
|
|
|
ETRACE((" add token %ld\n", listener->token));
|
|
|
|
if (message->AddInt32(kTokenName, listener->token) == B_OK)
|
|
added++;
|
|
}
|
|
|
|
return added != 0;
|
|
}
|
|
|
|
|
|
void
|
|
EventDispatcher::_RemoveTokens(BMessage* message)
|
|
{
|
|
message->RemoveName(kTokenName);
|
|
}
|
|
|
|
|
|
void
|
|
EventDispatcher::_SetFeedFocus(BMessage* message)
|
|
{
|
|
if (message->ReplaceBool("_feed_focus", true) != B_OK)
|
|
message->AddBool("_feed_focus", true);
|
|
}
|
|
|
|
|
|
void
|
|
EventDispatcher::_UnsetFeedFocus(BMessage* message)
|
|
{
|
|
message->RemoveName("_feed_focus");
|
|
}
|
|
|
|
|
|
void
|
|
EventDispatcher::_DeliverDragMessage()
|
|
{
|
|
ETRACE(("EventDispatcher::_DeliverDragMessage()\n"));
|
|
|
|
if (fDraggingMessage && fPreviousMouseTarget != NULL) {
|
|
BMessage::Private(fDragMessage).SetWasDropped(true);
|
|
fDragMessage.RemoveName("_original_what");
|
|
fDragMessage.AddInt32("_original_what", fDragMessage.what);
|
|
fDragMessage.AddPoint("_drop_point_", fLastCursorPosition);
|
|
fDragMessage.AddPoint("_drop_offset_", fDragOffset);
|
|
fDragMessage.what = _MESSAGE_DROPPED_;
|
|
|
|
_SendMessage(fPreviousMouseTarget->Messenger(),
|
|
&fDragMessage, 100.0);
|
|
}
|
|
|
|
fDragMessage.MakeEmpty();
|
|
fDragMessage.what = 0;
|
|
fDraggingMessage = false;
|
|
|
|
fHWInterface->SetDragBitmap(NULL, B_ORIGIN);
|
|
if (fDragBitmap)
|
|
gBitmapManager->DeleteBitmap(fDragBitmap);
|
|
fDragBitmap = NULL;
|
|
}
|
|
|
|
|
|
// #pragma mark - Event loops
|
|
|
|
|
|
void
|
|
EventDispatcher::_EventLoop()
|
|
{
|
|
BMessage* event;
|
|
while (fStream->GetNextEvent(&event)) {
|
|
if (event == NULL) {
|
|
// may happen in out of memory situations or junk at the port
|
|
// we can't do anything about those yet
|
|
continue;
|
|
}
|
|
|
|
BAutolock _(this);
|
|
|
|
EventTarget* current = NULL;
|
|
EventTarget* previous = NULL;
|
|
bool pointerEvent = false;
|
|
bool keyboardEvent = false;
|
|
bool addedTokens = false;
|
|
|
|
switch (event->what) {
|
|
case B_MOUSE_MOVED:
|
|
{
|
|
BPoint where;
|
|
if (event->FindPoint("where", &where) == B_OK)
|
|
fLastCursorPosition = where;
|
|
|
|
if (fDraggingMessage) {
|
|
/* event->AddInt32("_msg_data", );
|
|
event->AddInt32("_msg_base_", );
|
|
event->AddInt32("_msg_what_", fDragMessage->what);*/
|
|
event->AddMessage("be:drag_message", &fDragMessage);
|
|
}
|
|
|
|
if (!HasCursorThread()) {
|
|
// there is no cursor thread, we need to move the cursor ourselves
|
|
BAutolock _(fCursorLock);
|
|
|
|
if (fHWInterface != NULL) {
|
|
fHWInterface->MoveCursorTo(fLastCursorPosition.x,
|
|
fLastCursorPosition.y);
|
|
}
|
|
}
|
|
|
|
// This is for B_NO_POINTER_HISTORY - we always want the
|
|
// latest mouse moved event in the queue only
|
|
if (fNextLatestMouseMoved == NULL)
|
|
fNextLatestMouseMoved = fStream->PeekLatestMouseMoved();
|
|
else if (fNextLatestMouseMoved != event) {
|
|
// Drop older mouse moved messages if the server is lagging too
|
|
// much (if the message is older than 100 msecs)
|
|
bigtime_t eventTime;
|
|
if (event->FindInt64("when", &eventTime) == B_OK) {
|
|
if (system_time() - eventTime > 100000)
|
|
break;
|
|
}
|
|
}
|
|
|
|
// supposed to fall through
|
|
}
|
|
case B_MOUSE_DOWN:
|
|
case B_MOUSE_UP:
|
|
{
|
|
#ifdef TRACE_EVENTS
|
|
if (event->what != B_MOUSE_MOVED)
|
|
printf("mouse up/down event, previous target = %p\n", fPreviousMouseTarget);
|
|
#endif
|
|
pointerEvent = true;
|
|
|
|
if (fMouseFilter == NULL)
|
|
break;
|
|
|
|
EventTarget* mouseTarget = fPreviousMouseTarget;
|
|
int32 viewToken = B_NULL_TOKEN;
|
|
if (fMouseFilter->Filter(event, &mouseTarget, &viewToken,
|
|
fNextLatestMouseMoved) == B_SKIP_MESSAGE) {
|
|
// this is a work-around if the wrong B_MOUSE_UP
|
|
// event is filtered out
|
|
if (event->what == B_MOUSE_UP && event->FindInt32("buttons") == 0) {
|
|
fSuspendFocus = false;
|
|
_RemoveTemporaryListeners();
|
|
}
|
|
break;
|
|
}
|
|
|
|
int32 buttons;
|
|
if (event->FindInt32("buttons", &buttons) == B_OK)
|
|
fLastButtons = buttons;
|
|
else
|
|
fLastButtons = 0;
|
|
|
|
// the "where" field will be filled in by the receiver
|
|
// (it's supposed to be expressed in local window coordinates)
|
|
event->RemoveName("where");
|
|
event->AddPoint("screen_where", fLastCursorPosition);
|
|
|
|
if (event->what == B_MOUSE_MOVED
|
|
&& fPreviousMouseTarget != NULL
|
|
&& mouseTarget != fPreviousMouseTarget) {
|
|
// target has changed, we need to notify the previous target
|
|
// that the mouse has exited its views
|
|
addedTokens = _AddTokens(event, fPreviousMouseTarget,
|
|
B_POINTER_EVENTS);
|
|
|
|
_SendMessage(fPreviousMouseTarget->Messenger(), event,
|
|
kMouseTransitImportance);
|
|
previous = fPreviousMouseTarget;
|
|
}
|
|
|
|
current = fPreviousMouseTarget = mouseTarget;
|
|
|
|
if (current != NULL) {
|
|
int32 focusView = viewToken;
|
|
addedTokens |= _AddTokens(event, current, B_POINTER_EVENTS,
|
|
fNextLatestMouseMoved, &focusView);
|
|
|
|
bool noPointerHistoryFocus = focusView != viewToken;
|
|
|
|
if (viewToken != B_NULL_TOKEN)
|
|
event->AddInt32("_view_token", viewToken);
|
|
|
|
if (addedTokens && !noPointerHistoryFocus)
|
|
_SetFeedFocus(event);
|
|
else if (noPointerHistoryFocus) {
|
|
// no tokens were added or the focus shouldn't get a mouse moved
|
|
break;
|
|
}
|
|
|
|
_SendMessage(current->Messenger(), event, event->what == B_MOUSE_MOVED
|
|
? kMouseMovedImportance : kStandardImportance);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case B_KEY_DOWN:
|
|
case B_KEY_UP:
|
|
case B_UNMAPPED_KEY_DOWN:
|
|
case B_UNMAPPED_KEY_UP:
|
|
case B_MODIFIERS_CHANGED:
|
|
case B_INPUT_METHOD_EVENT:
|
|
ETRACE(("key event, focus = %p\n", fFocus));
|
|
|
|
if (fKeyboardFilter != NULL
|
|
&& fKeyboardFilter->Filter(event, &fFocus) == B_SKIP_MESSAGE)
|
|
break;
|
|
|
|
keyboardEvent = true;
|
|
|
|
if (fFocus != NULL && _AddTokens(event, fFocus, B_KEYBOARD_EVENTS)) {
|
|
// if tokens were added, we need to explicetly suspend
|
|
// focus in the event - if not, the event is simply not
|
|
// forwarded to the target
|
|
addedTokens = true;
|
|
|
|
if (!fSuspendFocus)
|
|
_SetFeedFocus(event);
|
|
}
|
|
|
|
// supposed to fall through
|
|
|
|
default:
|
|
// TODO: the keyboard filter sets the focus - ie. no other
|
|
// focus messages that go through the event dispatcher can
|
|
// go through.
|
|
if (event->what == B_MOUSE_WHEEL_CHANGED)
|
|
current = fPreviousMouseTarget;
|
|
else
|
|
current = fFocus;
|
|
|
|
if (current != NULL && (!fSuspendFocus || addedTokens))
|
|
_SendMessage(current->Messenger(), event, kStandardImportance);
|
|
break;
|
|
}
|
|
|
|
if (keyboardEvent || pointerEvent) {
|
|
// send the event to the additional listeners
|
|
|
|
if (addedTokens) {
|
|
_RemoveTokens(event);
|
|
_UnsetFeedFocus(event);
|
|
}
|
|
if (pointerEvent) {
|
|
// this is added in the Desktop mouse processing
|
|
// but it's only intended for the focus view
|
|
event->RemoveName("_view_token");
|
|
}
|
|
|
|
for (int32 i = fTargets.CountItems(); i-- > 0;) {
|
|
EventTarget* target = fTargets.ItemAt(i);
|
|
|
|
// we already sent the event to the all focus and last focus tokens
|
|
if (current == target || previous == target)
|
|
continue;
|
|
|
|
// don't send the message if there are no tokens for this event
|
|
if (!_AddTokens(event, target,
|
|
keyboardEvent ? B_KEYBOARD_EVENTS : B_POINTER_EVENTS,
|
|
event->what == B_MOUSE_MOVED ? fNextLatestMouseMoved : NULL))
|
|
continue;
|
|
|
|
if (!_SendMessage(target->Messenger(), event, event->what == B_MOUSE_MOVED
|
|
? kMouseMovedImportance : kListenerImportance)) {
|
|
// the target doesn't seem to exist anymore, let's remove it
|
|
fTargets.RemoveItemAt(i);
|
|
}
|
|
}
|
|
|
|
if (event->what == B_MOUSE_UP && fLastButtons == 0) {
|
|
// no buttons are pressed anymore
|
|
fSuspendFocus = false;
|
|
_RemoveTemporaryListeners();
|
|
if (fDraggingMessage)
|
|
_DeliverDragMessage();
|
|
}
|
|
}
|
|
|
|
if (fNextLatestMouseMoved == event)
|
|
fNextLatestMouseMoved = NULL;
|
|
delete event;
|
|
}
|
|
|
|
// The loop quit, therefore no more events are coming from the input
|
|
// server, it must have died. Unset ourselves and notify the desktop.
|
|
fThread = -1;
|
|
// Needed to avoid problems with wait_for_thread in _Unset()
|
|
_Unset();
|
|
|
|
if (fDesktop)
|
|
fDesktop->PostMessage(AS_EVENT_STREAM_CLOSED);
|
|
}
|
|
|
|
|
|
void
|
|
EventDispatcher::_CursorLoop()
|
|
{
|
|
BPoint where;
|
|
while (fStream->GetNextCursorPosition(where)) {
|
|
BAutolock _(fCursorLock);
|
|
|
|
if (fHWInterface != NULL)
|
|
fHWInterface->MoveCursorTo(where.x, where.y);
|
|
}
|
|
|
|
fCursorThread = -1;
|
|
}
|
|
|
|
|
|
/*static*/
|
|
status_t
|
|
EventDispatcher::_event_looper(void* _dispatcher)
|
|
{
|
|
EventDispatcher* dispatcher = (EventDispatcher*)_dispatcher;
|
|
|
|
ETRACE(("Start event loop\n"));
|
|
dispatcher->_EventLoop();
|
|
return B_OK;
|
|
}
|
|
|
|
|
|
/*static*/
|
|
status_t
|
|
EventDispatcher::_cursor_looper(void* _dispatcher)
|
|
{
|
|
EventDispatcher* dispatcher = (EventDispatcher*)_dispatcher;
|
|
|
|
ETRACE(("Start cursor loop\n"));
|
|
dispatcher->_CursorLoop();
|
|
return B_OK;
|
|
}
|