haiku/headers/private/app
Axel Dörfler 8e2140fa5e Fixed a large client side memory leak for app_server memory.
* The areas allocated for BBitmaps were never deleted, even though the
  app_server deleted its part when the memory got freed.
* This resulted in a constant memory increase if the application in question
  would operate on many changing large bitmaps, like photos.
* Since the bitmaps are reference counted, we don't actually know when to delete
  the areas, so that the app_server now notifies the client whenever that is
  possible.
* This might fix #6824.
2012-04-29 20:26:14 +02:00
..
ApplicationPrivate.h Revert r39462 because it was not really binary compatible. 2010-11-17 22:19:09 +00:00
AppMisc.h Reconnect BApplication and trigger reconnect of all BWindows in an application. 2012-01-22 15:30:16 +13:00
AppServerLink.h
DesktopLink.h * Added private methods get_app_server_port() (that stores the server port, 2009-12-01 07:53:09 +00:00
DirectMessageTarget.h Made DirectMessageTarget's destructor private to avoid potential future 2008-03-06 00:36:31 +00:00
LinkReceiver.h Fixed various errors/warnings reported by cppcheck: 2010-02-08 22:50:38 +00:00
LinkSender.h * Make sure LinkSender knows team ID of receiving team; this fixes the >64k ServerLink transfers. 2010-04-11 14:26:19 +00:00
LooperList.h * Reinitialize global locks after a fork (at least those in the Application 2011-10-29 21:17:59 +00:00
MessageAdapter.h * Unified handling of different BMessage formats into MessageAdapter.cpp 2007-06-27 20:22:53 +00:00
MessagePrivate.h Style cleanup. 2010-07-08 15:04:38 +00:00
MessageUtils.h Fixed various errors/warnings reported by cppcheck: 2010-02-08 22:50:38 +00:00
MessengerPrivate.h
PortLink.h Remove unused PortLinkRef again. 2010-08-17 23:27:22 +00:00
RegistrarDefs.h * Minor cleanup, updated copyright. 2009-10-25 15:14:49 +00:00
RosterPrivate.h Catch a app_server crash in the debug server. Let the registrar restart the app_server and notify all apps. 2012-01-22 15:30:14 +13:00
Server.h
ServerLink.h * Make sure LinkSender knows team ID of receiving team; this fixes the >64k ServerLink transfers. 2010-04-11 14:26:19 +00:00
ServerMemoryAllocator.h * Header cleanup. 2011-06-24 18:22:02 +00:00
ServerProtocol.h Fixed a large client side memory leak for app_server memory. 2012-04-29 20:26:14 +02:00
ServerProtocolStructs.h * Moved the implementation of SetViewCursor from the thread of the 2009-06-20 12:11:49 +00:00
ServerReadOnlyMemory.h 80 char limit fix. 2011-11-13 15:47:27 -05:00
SimpleMallocIO.h
TokenSpace.h * Reinitialize global locks after a fork (at least those in the Application 2011-10-29 21:17:59 +00:00