f595ecf898
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@11980 a95241bf-73f2-0310-859d-f6bbb57e9c96
108 lines
4.2 KiB
C++
108 lines
4.2 KiB
C++
//------------------------------------------------------------------------------
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// Copyright (c) 2001-2002, Haiku, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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// File Name: BitmapDriver.h
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// Author: DarkWyrm <bpmagic@columbus.rr.com>
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//
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// Description: Driver to draw on ServerBitmaps
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//
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//------------------------------------------------------------------------------
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#ifndef _BITMAPDRIVER_H_
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#define _BITMAPNDRIVER_H_
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#include <Application.h>
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#include <View.h>
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#include <GraphicsCard.h>
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#include <Message.h>
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#include <OS.h>
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#include <Locker.h>
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#include <Region.h> // for clipping_rect definition
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#include <Bitmap.h>
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#include <OS.h>
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#include "DisplayDriver.h"
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#include "FontServer.h"
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#include "GraphicsBuffer.h"
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#include "PixelRenderer.h"
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class ServerCursor;
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class ServerBitmap;
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class RGBColor;
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class PatternHandler;
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/*!
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\class BitmapDriver BitmapDriver.h
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\brief Driver to draw on ServerBitmaps
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This driver is not technically a regular DisplayDriver subclass. BitmapDriver
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objects are intended for use when a BBitmap is created with the ability to
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accept child views. It also adds one significant function over regular DisplayDriver
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child classes - SetTarget. There is also no option for input server emulation, for
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obvious reasons. Cursor functions are redefined to do absolutely nothing
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Usage: Allocate and call SetTarget on the desired ServerBitmap and start calling
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graphics methods. All ServerBitmap memory belongs to the BitmapManager.
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*/
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class BitmapDriver : public DisplayDriver
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{
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public:
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BitmapDriver(void);
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~BitmapDriver(void);
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bool Initialize(void);
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void Shutdown(void);
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void SetTarget(ServerBitmap *target);
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ServerBitmap *GetTarget(void) const { return fTarget; }
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// Settings functions
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// virtual void DrawBitmap(ServerBitmap *bmp, const BRect &src, const BRect &dest, const DrawData *d);
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virtual void SetMode(const int32 &mode);
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virtual void SetMode(const display_mode &mode);
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virtual void InvertRect(const BRect &rect);
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protected:
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virtual bool AcquireBuffer(FBBitmap *bmp);
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virtual void ReleaseBuffer(void);
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virtual void Blit(const BRect &src, const BRect &dest, const DrawData *d);
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virtual void FillSolidRect(const BRect &rect, const RGBColor &color);
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virtual void FillPatternRect(const BRect &rect, const DrawData *d);
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virtual void StrokeSolidLine(int32 x1, int32 y1, int32 x2, int32 y2, const RGBColor &color);
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virtual void StrokePatternLine(int32 x1, int32 y1, int32 x2, int32 y2, const DrawData *d);
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virtual void StrokeSolidRect(const BRect &rect, const RGBColor &color);
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virtual void CopyBitmap(ServerBitmap *bitmap, const BRect &source, const BRect &dest, const DrawData *d);
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virtual void CopyToBitmap(ServerBitmap *target, const BRect &source);
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void ExtractToBitmap(ServerBitmap *destbmp, BRect destrect, BRect sourcerect);
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rgb_color GetBlitColor(rgb_color src, rgb_color dest, DrawData *d, bool use_high=true);
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void HLinePatternThick(int32 x1, int32 x2, int32 y);
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void VLinePatternThick(int32 x, int32 y1, int32 y2);
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// void FillSolidRect(int32 left, int32 top, int32 right, int32 bottom);
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// void FillPatternRect(int32 left, int32 top, int32 right, int32 bottom);
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void SetThickPatternPixel(int x, int y);
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ServerBitmap *fTarget;
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GraphicsBuffer *fGraphicsBuffer;
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PixelRenderer *fPixelRenderer;
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};
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#endif
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