//------------------------------------------------------------------------------ // Copyright (c) 2001-2002, Haiku, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // // File Name: BitmapDriver.h // Author: DarkWyrm // // Description: Driver to draw on ServerBitmaps // //------------------------------------------------------------------------------ #ifndef _BITMAPDRIVER_H_ #define _BITMAPNDRIVER_H_ #include #include #include #include #include #include #include // for clipping_rect definition #include #include #include "DisplayDriver.h" #include "FontServer.h" #include "GraphicsBuffer.h" #include "PixelRenderer.h" class ServerCursor; class ServerBitmap; class RGBColor; class PatternHandler; /*! \class BitmapDriver BitmapDriver.h \brief Driver to draw on ServerBitmaps This driver is not technically a regular DisplayDriver subclass. BitmapDriver objects are intended for use when a BBitmap is created with the ability to accept child views. It also adds one significant function over regular DisplayDriver child classes - SetTarget. There is also no option for input server emulation, for obvious reasons. Cursor functions are redefined to do absolutely nothing Usage: Allocate and call SetTarget on the desired ServerBitmap and start calling graphics methods. All ServerBitmap memory belongs to the BitmapManager. */ class BitmapDriver : public DisplayDriver { public: BitmapDriver(void); ~BitmapDriver(void); bool Initialize(void); void Shutdown(void); void SetTarget(ServerBitmap *target); ServerBitmap *GetTarget(void) const { return fTarget; } // Settings functions // virtual void DrawBitmap(ServerBitmap *bmp, const BRect &src, const BRect &dest, const DrawData *d); virtual void SetMode(const int32 &mode); virtual void SetMode(const display_mode &mode); virtual void InvertRect(const BRect &rect); protected: virtual bool AcquireBuffer(FBBitmap *bmp); virtual void ReleaseBuffer(void); virtual void Blit(const BRect &src, const BRect &dest, const DrawData *d); virtual void FillSolidRect(const BRect &rect, const RGBColor &color); virtual void FillPatternRect(const BRect &rect, const DrawData *d); virtual void StrokeSolidLine(int32 x1, int32 y1, int32 x2, int32 y2, const RGBColor &color); virtual void StrokePatternLine(int32 x1, int32 y1, int32 x2, int32 y2, const DrawData *d); virtual void StrokeSolidRect(const BRect &rect, const RGBColor &color); virtual void CopyBitmap(ServerBitmap *bitmap, const BRect &source, const BRect &dest, const DrawData *d); virtual void CopyToBitmap(ServerBitmap *target, const BRect &source); void ExtractToBitmap(ServerBitmap *destbmp, BRect destrect, BRect sourcerect); rgb_color GetBlitColor(rgb_color src, rgb_color dest, DrawData *d, bool use_high=true); void HLinePatternThick(int32 x1, int32 x2, int32 y); void VLinePatternThick(int32 x, int32 y1, int32 y2); // void FillSolidRect(int32 left, int32 top, int32 right, int32 bottom); // void FillPatternRect(int32 left, int32 top, int32 right, int32 bottom); void SetThickPatternPixel(int x, int y); ServerBitmap *fTarget; GraphicsBuffer *fGraphicsBuffer; PixelRenderer *fPixelRenderer; }; #endif