7f6629a943
into account. I think the shadow bevel on the right is a spoiler though, and will change that back. But Axel can compare this way... git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28956 a95241bf-73f2-0310-859d-f6bbb57e9c96
131 lines
3.5 KiB
C++
131 lines
3.5 KiB
C++
/*
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* Copyright 2001-2008, Haiku.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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* DarkWyrm <bpmagic@columbus.rr.com>
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* Stephan Aßmus <superstippi@gmx.de>
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*/
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#ifndef DEFAULT_DECORATOR_H
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#define DEFAULT_DECORATOR_H
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#include "Decorator.h"
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#include <Region.h>
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class Desktop;
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class ServerBitmap;
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class DefaultDecorator: public Decorator {
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public:
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DefaultDecorator(DesktopSettings& settings,
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BRect frame, window_look look,
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uint32 flags);
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virtual ~DefaultDecorator();
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virtual void SetTitle(const char* string,
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BRegion* updateRegion = NULL);
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virtual void FontsChanged(DesktopSettings& settings,
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BRegion* updateRegion);
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virtual void SetLook(DesktopSettings& settings,
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window_look look,
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BRegion* updateRegion = NULL);
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virtual void SetFlags(uint32 flags,
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BRegion* updateRegion = NULL);
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virtual void MoveBy(BPoint offset);
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virtual void ResizeBy(BPoint offset, BRegion* dirty);
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virtual bool SetTabLocation(float location,
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BRegion* updateRegion = NULL);
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virtual float TabLocation() const
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{ return (float)fTabOffset; }
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virtual bool SetSettings(const BMessage& settings,
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BRegion* updateRegion = NULL);
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virtual bool GetSettings(BMessage* settings) const;
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virtual void Draw(BRect updateRect);
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virtual void Draw();
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virtual void GetSizeLimits(int32* minWidth, int32* minHeight,
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int32* maxWidth, int32* maxHeight) const;
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virtual void GetFootprint(BRegion* region);
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virtual click_type Clicked(BPoint pt, int32 buttons,
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int32 modifiers);
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protected:
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virtual void _DoLayout();
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virtual void _DrawFrame(BRect r);
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virtual void _DrawTab(BRect r);
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virtual void _DrawClose(BRect r);
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virtual void _DrawTitle(BRect r);
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virtual void _DrawZoom(BRect r);
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virtual void _SetFocus();
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virtual void _SetColors();
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private:
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void _UpdateFont(DesktopSettings& settings);
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void _DrawButtonBitmap(ServerBitmap* bitmap,
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BRect rect);
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void _DrawBlendedRect(DrawingEngine *engine,
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BRect rect, bool down, bool focus);
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void _GetButtonSizeAndOffset(const BRect& tabRect,
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float* offset, float* size,
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float* inset) const;
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void _LayoutTabItems(const BRect& tabRect);
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static ServerBitmap* _GetBitmapForButton(int32 item, bool down,
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bool focus, int32 width, int32 height,
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DefaultDecorator* object);
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rgb_color fButtonHighColor;
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rgb_color fButtonLowColor;
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rgb_color fTabColor;
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rgb_color fFocusTabColor;
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rgb_color fNonFocusTabColor;
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rgb_color fTextColor;
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rgb_color fFocusTextColor;
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rgb_color fNonFocusTextColor;
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rgb_color fTabColorLight;
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rgb_color fTabColorBevel;
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rgb_color fTabColorShadow;
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rgb_color fFrameColors[6];
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rgb_color fFocusFrameColors[2];
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rgb_color fNonFocusFrameColors[2];
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bool fButtonFocus;
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ServerBitmap * fCloseBitmaps[4];
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ServerBitmap * fZoomBitmaps[4];
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// Individual rects for handling window frame
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// rendering the proper way
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BRect fRightBorder;
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BRect fLeftBorder;
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BRect fTopBorder;
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BRect fBottomBorder;
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int32 fBorderWidth;
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uint32 fTabOffset;
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float fTabLocation;
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float fTextOffset;
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float fMinTabSize;
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float fMaxTabSize;
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BString fTruncatedTitle;
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int32 fTruncatedTitleLength;
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bigtime_t fLastClicked;
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bool fWasDoubleClick;
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};
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#endif // DEFAULT_DECORATOR_H
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