haiku/src/servers/app/DefaultDecorator.h
Stephan Aßmus 7f6629a943 Tweaking the look again, trying to take some of Axel's suggestions
into account. I think the shadow bevel on the right is a spoiler
though, and will change that back. But Axel can compare this way...


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28956 a95241bf-73f2-0310-859d-f6bbb57e9c96
2009-01-19 16:54:16 +00:00

131 lines
3.5 KiB
C++

/*
* Copyright 2001-2008, Haiku.
* Distributed under the terms of the MIT License.
*
* Authors:
* DarkWyrm <bpmagic@columbus.rr.com>
* Stephan Aßmus <superstippi@gmx.de>
*/
#ifndef DEFAULT_DECORATOR_H
#define DEFAULT_DECORATOR_H
#include "Decorator.h"
#include <Region.h>
class Desktop;
class ServerBitmap;
class DefaultDecorator: public Decorator {
public:
DefaultDecorator(DesktopSettings& settings,
BRect frame, window_look look,
uint32 flags);
virtual ~DefaultDecorator();
virtual void SetTitle(const char* string,
BRegion* updateRegion = NULL);
virtual void FontsChanged(DesktopSettings& settings,
BRegion* updateRegion);
virtual void SetLook(DesktopSettings& settings,
window_look look,
BRegion* updateRegion = NULL);
virtual void SetFlags(uint32 flags,
BRegion* updateRegion = NULL);
virtual void MoveBy(BPoint offset);
virtual void ResizeBy(BPoint offset, BRegion* dirty);
virtual bool SetTabLocation(float location,
BRegion* updateRegion = NULL);
virtual float TabLocation() const
{ return (float)fTabOffset; }
virtual bool SetSettings(const BMessage& settings,
BRegion* updateRegion = NULL);
virtual bool GetSettings(BMessage* settings) const;
virtual void Draw(BRect updateRect);
virtual void Draw();
virtual void GetSizeLimits(int32* minWidth, int32* minHeight,
int32* maxWidth, int32* maxHeight) const;
virtual void GetFootprint(BRegion* region);
virtual click_type Clicked(BPoint pt, int32 buttons,
int32 modifiers);
protected:
virtual void _DoLayout();
virtual void _DrawFrame(BRect r);
virtual void _DrawTab(BRect r);
virtual void _DrawClose(BRect r);
virtual void _DrawTitle(BRect r);
virtual void _DrawZoom(BRect r);
virtual void _SetFocus();
virtual void _SetColors();
private:
void _UpdateFont(DesktopSettings& settings);
void _DrawButtonBitmap(ServerBitmap* bitmap,
BRect rect);
void _DrawBlendedRect(DrawingEngine *engine,
BRect rect, bool down, bool focus);
void _GetButtonSizeAndOffset(const BRect& tabRect,
float* offset, float* size,
float* inset) const;
void _LayoutTabItems(const BRect& tabRect);
static ServerBitmap* _GetBitmapForButton(int32 item, bool down,
bool focus, int32 width, int32 height,
DefaultDecorator* object);
rgb_color fButtonHighColor;
rgb_color fButtonLowColor;
rgb_color fTabColor;
rgb_color fFocusTabColor;
rgb_color fNonFocusTabColor;
rgb_color fTextColor;
rgb_color fFocusTextColor;
rgb_color fNonFocusTextColor;
rgb_color fTabColorLight;
rgb_color fTabColorBevel;
rgb_color fTabColorShadow;
rgb_color fFrameColors[6];
rgb_color fFocusFrameColors[2];
rgb_color fNonFocusFrameColors[2];
bool fButtonFocus;
ServerBitmap * fCloseBitmaps[4];
ServerBitmap * fZoomBitmaps[4];
// Individual rects for handling window frame
// rendering the proper way
BRect fRightBorder;
BRect fLeftBorder;
BRect fTopBorder;
BRect fBottomBorder;
int32 fBorderWidth;
uint32 fTabOffset;
float fTabLocation;
float fTextOffset;
float fMinTabSize;
float fMaxTabSize;
BString fTruncatedTitle;
int32 fTruncatedTitleLength;
bigtime_t fLastClicked;
bool fWasDoubleClick;
};
#endif // DEFAULT_DECORATOR_H