d1e924c11e
Moved BitmapManager and TokenHandler to libappserver git-svn-id: file:///srv/svn/repos/haiku/trunk/current@4073 a95241bf-73f2-0310-859d-f6bbb57e9c96
65 lines
2.3 KiB
C++
65 lines
2.3 KiB
C++
//------------------------------------------------------------------------------
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// Copyright (c) 2001-2002, OpenBeOS
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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// File Name: BitmapManager.h
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// Author: DarkWyrm <bpmagic@columbus.rr.com>
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// Description: Handler for allocating and freeing area memory for BBitmaps
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// on the server side. Utilizes the BGET pool allocator.
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//------------------------------------------------------------------------------
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#ifndef BITMAP_MANAGER_H_
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#define BITMAP_MANAGER_H_
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#include <GraphicsDefs.h>
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#include <List.h>
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#include <Rect.h>
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#include <OS.h>
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#include "TokenHandler.h"
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class ServerBitmap;
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/*!
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\class BitmapManager BitmapManager.h
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\brief Handler for BBitmap allocation
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Whenever a ServerBitmap associated with a client-side BBitmap needs to be
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created or destroyed, the BitmapManager needs to handle it. It takes care of
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all memory management related to them.
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*/
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class BitmapManager
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{
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public:
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BitmapManager(void);
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~BitmapManager(void);
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ServerBitmap *CreateBitmap(BRect bounds, color_space space, int32 flags,
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int32 bytes_per_row=-1, screen_id screen=B_MAIN_SCREEN_ID);
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void DeleteBitmap(ServerBitmap *bitmap);
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protected:
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BList *bmplist;
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area_id bmparea;
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int8 *buffer;
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TokenHandler tokenizer;
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sem_id lock;
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};
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extern BitmapManager *bitmapmanager;
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#endif
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