haiku/headers/private/servers/app/BitmapManager.h
DarkWyrm d1e924c11e File updates
Moved BitmapManager and TokenHandler to libappserver


git-svn-id: file:///srv/svn/repos/haiku/trunk/current@4073 a95241bf-73f2-0310-859d-f6bbb57e9c96
2003-07-25 15:44:59 +00:00

65 lines
2.3 KiB
C++

//------------------------------------------------------------------------------
// Copyright (c) 2001-2002, OpenBeOS
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: BitmapManager.h
// Author: DarkWyrm <bpmagic@columbus.rr.com>
// Description: Handler for allocating and freeing area memory for BBitmaps
// on the server side. Utilizes the BGET pool allocator.
//------------------------------------------------------------------------------
#ifndef BITMAP_MANAGER_H_
#define BITMAP_MANAGER_H_
#include <GraphicsDefs.h>
#include <List.h>
#include <Rect.h>
#include <OS.h>
#include "TokenHandler.h"
class ServerBitmap;
/*!
\class BitmapManager BitmapManager.h
\brief Handler for BBitmap allocation
Whenever a ServerBitmap associated with a client-side BBitmap needs to be
created or destroyed, the BitmapManager needs to handle it. It takes care of
all memory management related to them.
*/
class BitmapManager
{
public:
BitmapManager(void);
~BitmapManager(void);
ServerBitmap *CreateBitmap(BRect bounds, color_space space, int32 flags,
int32 bytes_per_row=-1, screen_id screen=B_MAIN_SCREEN_ID);
void DeleteBitmap(ServerBitmap *bitmap);
protected:
BList *bmplist;
area_id bmparea;
int8 *buffer;
TokenHandler tokenizer;
sem_id lock;
};
extern BitmapManager *bitmapmanager;
#endif