haiku/headers/private/app
Stephan Aßmus 244796701b app_server: store and restore fill rule...
...when sending the whole view state over the link.
Also inherit the fill rule when pushing states (DrawState
copy constructor). A somewhat sloppy oversight, I must add.
2014-03-17 22:55:47 +01:00
..
AppMisc.h Reconnect BApplication and trigger reconnect of all BWindows in an application. 2012-01-22 15:30:16 +13:00
AppServerLink.h * Added BString version of LinkReceiver::ReadString(). 2005-11-07 16:14:05 +00:00
ApplicationPrivate.h Revert r39462 because it was not really binary compatible. 2010-11-17 22:19:09 +00:00
DesktopLink.h * Added private methods get_app_server_port() (that stores the server port, 2009-12-01 07:53:09 +00:00
DirectMessageTarget.h Made DirectMessageTarget's destructor private to avoid potential future 2008-03-06 00:36:31 +00:00
KeyStoreDefs.h Add generic unlock key setting and removal. 2013-03-05 11:04:57 -05:00
LinkReceiver.h Fixed various errors/warnings reported by cppcheck: 2010-02-08 22:50:38 +00:00
LinkSender.h * Make sure LinkSender knows team ID of receiving team; this fixes the >64k ServerLink transfers. 2010-04-11 14:26:19 +00:00
LooperList.h Declare BLooperListIterator in the right place. 2014-01-10 22:31:37 +01:00
MessageAdapter.h * Unified handling of different BMessage formats into MessageAdapter.cpp 2007-06-27 20:22:53 +00:00
MessagePrivate.h Style cleanup. 2010-07-08 15:04:38 +00:00
MessageUtils.h Fixed various errors/warnings reported by cppcheck: 2010-02-08 22:50:38 +00:00
MessengerPrivate.h * reverted Adi's premature changes to BWindow and restored _DetermineTarget() and 2005-11-20 16:24:23 +00:00
PortLink.h Remove unused PortLinkRef again. 2010-08-17 23:27:22 +00:00
RegistrarDefs.h Add userdel 2013-09-18 16:33:17 +02:00
RosterPrivate.h Catch a app_server crash in the debug server. Let the registrar restart the app_server and notify all apps. 2012-01-22 15:30:14 +13:00
Server.h BServer now remembers whether the GUI context has already been initialized, so that InitGUIContext() can be invoked twice without harm. 2005-07-03 16:55:27 +00:00
ServerLink.h * Make sure LinkSender knows team ID of receiving team; this fixes the >64k ServerLink transfers. 2010-04-11 14:26:19 +00:00
ServerMemoryAllocator.h * Header cleanup. 2011-06-24 18:22:02 +00:00
ServerProtocol.h app_server & interface kit: support fill rules. 2014-03-11 17:27:42 +01:00
ServerProtocolStructs.h app_server: store and restore fill rule... 2014-03-17 22:55:47 +01:00
ServerReadOnlyMemory.h Rename B_COLOR_WHICH_COUNT to kColorWhichCount 2013-04-16 03:44:42 -04:00
SimpleMallocIO.h More optimization for Message2. It now uses a more lightweight BSimpleMallocIO instead of the full blown BMallocIO. This wastes less memory and reduces unnecessary overhead when unflattening. 2005-07-31 11:48:38 +00:00
TokenSpace.h * Reinitialize global locks after a fork (at least those in the Application 2011-10-29 21:17:59 +00:00