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Andreas Färber b7e825d6e7 boot_net: Add TCP support
Modelled after UDP, add limited TCP support to the boot net stack. The socket
works by queuing received packets as well as sent packets that have not yet
been ACK'ed. Some known issues are documented, especially there's only limited
congestion control. I.e., we send immediately and in unlimited quantity, thus
its use should be restricted to local networks, and due to a fixed window size
there is potential for our socket being overrun with data packets before they
are read. Some corner cases like wrapping sequence numbers may cause a timeout.

The TCP implementation is based on Andrew S. Tanenbaum's "Computer Networks",
4th ed., as well as lecture notes from Prof. W. Effelsberg, the relevant RFCs
and Wikipedia. The pseudo-random number Galois LFSR used for the sequence
number was suggested by Endre Varga.

Since the code is unlikely to get much smaller, better merge it now so that
subsequent changes get easier to review. No platform actively uses TCP sockets
yet, and the receiving code has been reviewed for endianness issues and should
terminate okay after verifying the checksum if no sockets are open.
Based on a version tested with custom code (#5240) as well as with iSCSI.
Compile-tested boot_loader_openfirmware, pxehaiku-loader with gcc4 and
haiku_loader with gcc2. Closes ticket #5240.

Changes from #5240 proposed patch:
* Various bug fixes related to queuing, some memory leaks fixed.
* Never bump the sequence number when dequeuing a packet. It's done afterwards.
* Don't bump the sequence number again when resending the queue or ACK'ing.
* Aggressively ACK while waiting for packets.
* Don't queue sent ACK-only packets.
* More trace output, esp. for queue inspection.
* Adapted use of TCP header flags to r38434.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@38472 a95241bf-73f2-0310-859d-f6bbb57e9c96
2010-08-31 01:00:06 +00:00
3rdparty Only include themes conditionnally, in case one symlinks from the osdrawer svn working copy. 2010-08-12 23:26:48 +00:00
build Update Web+ to r545 to fix compatibility with recent Locale Kit ABI changes. 2010-08-31 00:07:28 +00:00
data Some more catalogs. 2010-08-30 11:34:29 +00:00
docs Add documentation for the BTimeZone class. 2010-08-16 07:23:42 +00:00
headers boot_net: Add TCP support 2010-08-31 01:00:06 +00:00
src boot_net: Add TCP support 2010-08-31 01:00:06 +00:00
configure Last part of #3298: 2010-08-30 16:17:36 +00:00
Jamfile * Actually include ICU 4.4 in the image we build 2010-07-14 10:34:06 +00:00
Jamrules * broke out locale-related jam rules into their own file, LocaleRules 2010-07-23 19:56:24 +00:00
makehaikufloppy Updated makehaikufloppy script, based on a patch by Rob Judd. I have no idea 2009-04-15 19:26:03 +00:00
ReadMe * restoring original state 2009-10-22 08:30:06 +00:00
ReadMe.cross-compile Added yasm and cdrtools to list of dependencies. 2009-07-11 10:17:06 +00:00

Building on BeOS
================

For building on BeOS you need the development tools from:

  http://haiku-os.org/downloads

Please always use the most recent versions. They are required to build Haiku.


Building on a non-BeOS platform
===============================

Please read the file 'ReadMe.cross-compile' before continuing. It describes
how to build the cross-compilation tools and configure the build system for
building Haiku. After following the instructions you can directly continue
with the section Building.


Configuring on BeOS
===================

Open a Terminal and change to your Haiku trunk folder. To configure the build
you can run configure like this:

  ./configure --target=TARGET

Where "TARGET" is the target platform that the compiled code should run on:
  * haiku (default)
  * r5
  * bone
  * dano (also for Zeta)

The configure script generates a file named "BuildConfig" in the
"generated/build" directory. As long as configure is not modified (!), there
is no need to call it again. That is for re-building you only need to invoke
jam (see below). If you don't update the source tree very frequently, you may
want to execute 'configure' after each update just to be on the safe side.


Building
========

Haiku can be built in either of two ways, as disk image file (e.g. for use
with emulators) or as installation in a directory.

Image File
----------

  jam -q haiku-image

This generates an image file named 'haiku.image' in your output directory
under 'generated/'.

VMware Image File
-----------------

  jam -q haiku-vmware-image

This generates an image file named 'haiku.vmdk' in your output
directory under 'generated/'.

Directory Installation
----------------------

  HAIKU_INSTALL_DIR=/Haiku jam -q install-haiku

Installs all Haiku components into the volume mounted at "/Haiku" and
automatically marks it as bootable. To create a partition in the first place
use DriveSetup and initialize it to BFS.

Note that installing Haiku in a directory only works as expected under BeOS,
but it is not yet supported under Linux and other non-BeOS platforms.

Bootable CD-ROM Image
---------------------

This _requires_ having the mkisofs tool installed.
On Debian GNU/Linux for example you can install it with:
  apt-get install mkisofs
On BeOS you can get it from http://bebits.com/app/3964 along with cdrecord.

This creates a bootable 'haiku-cd.iso' in your 'generated/' folder:

  jam -q haiku-cd

Under Unix/Linux, and BeOS you can use cdrecord to create a CD with:

  cdrecord dev=x,y,z -v -eject -dao -data generated/haiku-cd.iso

Here x,y,z is the device number as found with cdrecord -scanbus, it can also
be a device path on Linux.

Building Components
-------------------

If you don't want to build the complete Haiku, but only a certain
app/driver/etc. you can specify it as argument to jam, e.g.:

  jam Pulse

Alternatively, you can 'cd' to the directory of the component you want to
build and run 'jam' from there.

You can also force rebuilding of a component by using the "-a" parameter:

  jam -a Pulse


Running
=======

Generally there are two ways of running Haiku. On real hardware using a
partition and on emulated hardware using an emulator like Bochs or QEmu.

On Real Hardware
----------------

If you have installed Haiku to its own partition you can include this
partition in your bootmanager and try to boot Haiku like any other OS you
have installed. To include a new partition in the BeOS bootmanager run this
in a Terminal:

  bootman

On Emulated Hardware
--------------------

For emulated hardware you should build disk image (see above). How to setup
this image depends on your emulater. A tutorial for Bochs on BeOS is below.
If you use QEmu, you can usually just provide the path to the image as
command line argument to the "qemu" executable.

Bochs
-----

Version 2.2 of Bochs for BeOS (BeBochs) can be downloaded from BeBits:

  http://www.bebits.com/app/3324

The package installs to: /boot/apps/BeBochs2.2

You have to set up a configuration for Bochs. You should edit the ".bochsrc" to
include the following:

ata0-master: type=disk, path="/path/to/haiku.image", cylinders=122, heads=16, spt=63
boot: disk

Now you can start Bochs:

  $ cd /boot/apps/BeBochs2.2
  $ ./bochs

Answer with RETURN and with some patience you will see Haiku booting.
If booting into the graphical evironment fails you can try to hit "space" at the
very beginning of the boot process. The Haiku bootloader should then come up and
you can select some safe mode options.


Docbook documentation
=====================

Our documentation can be found in 'src/documentation/'. You can build it by
running 'jam' in that folder. The results will be stored in the 'generated/'
folder.