..
drawing
* Prepared the BScreen and BPrivateScreen class to be used with multiple monitors.
2005-11-14 14:36:12 +00:00
Angle.cpp
Some cleanup, some removed typos, some unification, some fixes and some added todos. Most of it related to client-server communication. Apps that rely on BFont stuff should work now (StyledEdit, Fonts, Keymap, Menu, ...). Or should not hang/quit at startup at least.
2005-07-10 21:16:43 +00:00
Angle.h
Some cleanup, some removed typos, some unification, some fixes and some added todos. Most of it related to client-server communication. Apps that rely on BFont stuff should work now (StyledEdit, Fonts, Keymap, Menu, ...). Or should not hang/quit at startup at least.
2005-07-10 21:16:43 +00:00
app_server.rdef
added icons needed for BAlerts
2005-07-16 22:50:43 +00:00
AppServer.cpp
* The font list is now cached client-side. The app_server is only queried for
2005-11-07 16:19:40 +00:00
AppServer.h
Got rid of sDesktop.
2005-10-31 19:35:46 +00:00
BGet++.cpp
offscreen bitmaps work, tested on Haiku as well, supports all colorspaces that BBitmap::ImportBits() supports. It uses a fallback for non-B_RGB(A)32 bitmaps. Added support for B_SUB_PIXEL_PRECISION view flags, though it is a bit hacky, since I had to add it to LayerData, even though it is not a true part of stack data. Added Layer::SetFlags() to enforce code path and update fLayerData. Cleaned up DisplayDriverPainter and DisplayDriver API (changed some const BRect& rect to simply BRect rect in order to be able to reuse it in the code), moved Painter.h, the test environment only draws the changed part of the frame buffer again - this causes a lot less CPU overhead, Painter special cases stroke width of 1.0 to use square caps, which is similar to R5 implementation and removes a lot of problems with non-straight line drawing, ServerWindow uses the DisplayDriver from it's WinBorder instead of the one from the Desktop (needed for offscreen windows, which have their own DisplayDriverPainter), it also checks for GetRootLayer() == NULL, because offscreen layers are not attached to a RootLayer, there was a fix for scrolling which worked at least in the test environment, it is now defunced, because Adi moved _CopyBits to Layer... I need to reenable it later, LayerData has no more fEscapementDelta, also fixed fFontAliasing (which was thought to overriding the font flags, and now works as such again), Desktop initialises the menu_info and scroll_bar_info stuff, which makes ScrollBars work actually... hope I didn't forget something.
2005-07-05 16:17:16 +00:00
BGet++.h
Improved AreaPool to have an initial size as well as well as a name that is
2005-06-24 04:01:16 +00:00
BitmapManager.cpp
Fixes that make Haiku build with gcc 4. Mainly out of the following
2005-11-12 23:27:14 +00:00
ColorSet.cpp
Some cleanup, some removed typos, some unification, some fixes and some added todos. Most of it related to client-server communication. Apps that rely on BFont stuff should work now (StyledEdit, Fonts, Keymap, Menu, ...). Or should not hang/quit at startup at least.
2005-07-10 21:16:43 +00:00
CursorData.cpp
Moved app_server files to app/.
2005-03-24 14:45:52 +00:00
CursorData.h
step 3, exracted code from DisplayDriver into DisplayDriverImpl, adjusted the existing implementations to derive from the new class, got rid of some "friend" stuff along the way, essentially I made room for the new Painter based DisplayDriver implementation.
2005-03-25 17:29:20 +00:00
CursorManager.cpp
Assigned names to "some BLocker"s to aid debugging.
2005-11-04 16:56:15 +00:00
CursorManager.h
All cursor related changes:
2005-07-18 00:22:08 +00:00
CursorSet.cpp
Removed {set|get}_syscursor according to DW. Scratch that last sentence in the last commit, with this Appearance builds again.
2005-07-18 00:35:18 +00:00
DebugInfoManager.cpp
turn off on-screen debugging for now, the errors it reported are not that critical, and printing the debug info itself could lead to problems
2005-11-10 13:38:22 +00:00
DebugInfoManager.h
turn off on-screen debugging for now, the errors it reported are not that critical, and printing the debug info itself could lead to problems
2005-11-10 13:38:22 +00:00
Decorator.cpp
renamed DisplayDriverPainter.* to DrawingEngine.*
2005-11-04 15:54:16 +00:00
DecorManager.cpp
Assigned names to "some BLocker"s to aid debugging.
2005-11-04 16:56:15 +00:00
DecorManager.h
first step of geting rid of abstract DisplayDriver base class for less development overhead, DisplayDriverPainter is renamed to DrawingEngine
2005-11-04 15:23:54 +00:00
DefaultDecorator.cpp
renamed DisplayDriverPainter.* to DrawingEngine.*
2005-11-04 15:54:16 +00:00
DefaultDecorator.h
* the FontManager is now a looper (but doesn't do anything useful yet).
2005-11-03 17:03:36 +00:00
Desktop.cpp
Added some code for notifying client BDirectWindows that the window was moved or resized. Currently commented because of other problems. Looks like the windows bounds are not changed if a MoveBy() is called before the window is shown. Removed unneeded includes. Small changes
2005-11-08 23:26:47 +00:00
Desktop.h
first step of geting rid of abstract DisplayDriver base class for less development overhead, DisplayDriverPainter is renamed to DrawingEngine
2005-11-04 15:23:54 +00:00
DesktopSettings.cpp
The font manager now has default fonts for bold/fixed as well - these are now used
2005-11-09 19:16:25 +00:00
DesktopSettings.h
* the FontManager is now a looper (but doesn't do anything useful yet).
2005-11-03 17:03:36 +00:00
DesktopSettingsPrivate.h
The font manager now has default fonts for bold/fixed as well - these are now used
2005-11-09 19:16:25 +00:00
DrawState.cpp
we write family and style as an uint32, so we should read it as an uint32 too
2005-11-13 21:54:41 +00:00
FontFamily.cpp
* Removing fonts now works as expected.
2005-11-10 17:32:35 +00:00
FontManager.cpp
Fixes that make Haiku build with gcc 4. Mainly out of the following
2005-11-12 23:27:14 +00:00
HashTable.cpp
Fixes that make Haiku build with gcc 4. Mainly out of the following
2005-11-12 23:27:14 +00:00
IPoint.cpp
Moved app_server files to app/.
2005-03-24 14:45:52 +00:00
Jamfile
Changed the way the app_server is built:
2005-11-13 15:40:21 +00:00
Layer.cpp
no longer valid with new way of setting user clipping
2005-11-13 00:24:37 +00:00
Layer.h
* added SetUserClipping() and DrawingRegion(), which is used for
2005-11-11 00:19:32 +00:00
MessageLooper.cpp
Fixes that make Haiku build with gcc 4. Mainly out of the following
2005-11-12 23:27:14 +00:00
MessageLooper.h
The app_server now inherits from MessageLooper as well.
2005-07-25 21:53:48 +00:00
MultiLocker.cpp
Assigned names to "some BLocker"s to aid debugging.
2005-11-04 16:56:15 +00:00
MultiLocker.h
Added some root layer locking in ServerWindow.cpp when accessing the layer tree. Moved HWInterface management out of DisplayDriverPainter and into Desktop. Removed all the directly hardware related functions from DisplayDriver API. They just called the same HWInterface functions. Now DisplayDriver is much cleaner and ready for being attached to a yet to be written BitmapHWInterface. Clean up of the display mode stuff in Screen and the View-/AccelerantHWInterface. Frequency is now regarded on Haiku. AccelerantHWInterface::GetModeList now works before SetMode has been called. Added MultiLocker from the sample code. HWInterface uses it now in preparation to being used from multiple instances of DisplayDriver.
2005-06-23 23:46:17 +00:00
OffscreenServerWindow.cpp
offscreen bitmaps work, tested on Haiku as well, supports all colorspaces that BBitmap::ImportBits() supports. It uses a fallback for non-B_RGB(A)32 bitmaps. Added support for B_SUB_PIXEL_PRECISION view flags, though it is a bit hacky, since I had to add it to LayerData, even though it is not a true part of stack data. Added Layer::SetFlags() to enforce code path and update fLayerData. Cleaned up DisplayDriverPainter and DisplayDriver API (changed some const BRect& rect to simply BRect rect in order to be able to reuse it in the code), moved Painter.h, the test environment only draws the changed part of the frame buffer again - this causes a lot less CPU overhead, Painter special cases stroke width of 1.0 to use square caps, which is similar to R5 implementation and removes a lot of problems with non-straight line drawing, ServerWindow uses the DisplayDriver from it's WinBorder instead of the one from the Desktop (needed for offscreen windows, which have their own DisplayDriverPainter), it also checks for GetRootLayer() == NULL, because offscreen layers are not attached to a RootLayer, there was a fix for scrolling which worked at least in the test environment, it is now defunced, because Adi moved _CopyBits to Layer... I need to reenable it later, LayerData has no more fEscapementDelta, also fixed fFontAliasing (which was thought to overriding the font flags, and now works as such again), Desktop initialises the menu_info and scroll_bar_info stuff, which makes ScrollBars work actually... hope I didn't forget something.
2005-07-05 16:17:16 +00:00
OffscreenServerWindow.h
offscreen bitmaps work, tested on Haiku as well, supports all colorspaces that BBitmap::ImportBits() supports. It uses a fallback for non-B_RGB(A)32 bitmaps. Added support for B_SUB_PIXEL_PRECISION view flags, though it is a bit hacky, since I had to add it to LayerData, even though it is not a true part of stack data. Added Layer::SetFlags() to enforce code path and update fLayerData. Cleaned up DisplayDriverPainter and DisplayDriver API (changed some const BRect& rect to simply BRect rect in order to be able to reuse it in the code), moved Painter.h, the test environment only draws the changed part of the frame buffer again - this causes a lot less CPU overhead, Painter special cases stroke width of 1.0 to use square caps, which is similar to R5 implementation and removes a lot of problems with non-straight line drawing, ServerWindow uses the DisplayDriver from it's WinBorder instead of the one from the Desktop (needed for offscreen windows, which have their own DisplayDriverPainter), it also checks for GetRootLayer() == NULL, because offscreen layers are not attached to a RootLayer, there was a fix for scrolling which worked at least in the test environment, it is now defunced, because Adi moved _CopyBits to Layer... I need to reenable it later, LayerData has no more fEscapementDelta, also fixed fFontAliasing (which was thought to overriding the font flags, and now works as such again), Desktop initialises the menu_info and scroll_bar_info stuff, which makes ScrollBars work actually... hope I didn't forget something.
2005-07-05 16:17:16 +00:00
OffscreenWinBorder.cpp
Cleanup.
2005-11-08 17:38:07 +00:00
OffscreenWinBorder.h
offscreen bitmaps work, tested on Haiku as well, supports all colorspaces that BBitmap::ImportBits() supports. It uses a fallback for non-B_RGB(A)32 bitmaps. Added support for B_SUB_PIXEL_PRECISION view flags, though it is a bit hacky, since I had to add it to LayerData, even though it is not a true part of stack data. Added Layer::SetFlags() to enforce code path and update fLayerData. Cleaned up DisplayDriverPainter and DisplayDriver API (changed some const BRect& rect to simply BRect rect in order to be able to reuse it in the code), moved Painter.h, the test environment only draws the changed part of the frame buffer again - this causes a lot less CPU overhead, Painter special cases stroke width of 1.0 to use square caps, which is similar to R5 implementation and removes a lot of problems with non-straight line drawing, ServerWindow uses the DisplayDriver from it's WinBorder instead of the one from the Desktop (needed for offscreen windows, which have their own DisplayDriverPainter), it also checks for GetRootLayer() == NULL, because offscreen layers are not attached to a RootLayer, there was a fix for scrolling which worked at least in the test environment, it is now defunced, because Adi moved _CopyBits to Layer... I need to reenable it later, LayerData has no more fEscapementDelta, also fixed fFontAliasing (which was thought to overriding the font flags, and now works as such again), Desktop initialises the menu_info and scroll_bar_info stuff, which makes ScrollBars work actually... hope I didn't forget something.
2005-07-05 16:17:16 +00:00
PicturePlayer.cpp
renamed DisplayDriverPainter to DrawingEngine, removed tons of duplicated code, and - guess what - found some bugs while doing so... but nothing critical. This patch removes the former DisplayDriver API from libappserver.so, which I think breaks Decorator plug-ins for now
2005-11-04 18:22:22 +00:00
PicturePlayer.h
renamed DisplayDriverPainter.* to DrawingEngine.*
2005-11-04 15:54:16 +00:00
PNGDump.cpp
* added a call to png_set_strip_alpha() which could fix the alpha channel
2005-11-09 23:52:27 +00:00
PNGDump.h
* added a call to png_set_strip_alpha() which could fix the alpha channel
2005-11-09 23:52:27 +00:00
RAMLinkMsgReader.cpp
Fixes that make Haiku build with gcc 4. Mainly out of the following
2005-11-12 23:27:14 +00:00
RAMLinkMsgReader.h
Removed unused files like PortMessage.cpp/h and Session.cpp/h.
2005-11-02 12:55:20 +00:00
RGBColor.cpp
Added an app server command to retrieve the color map. Made some adjustments to SystemPalette.cpp, implemented support for it in BPrivateScreen. Moved get_scs() a bit down to avoid a deadlock. Note that getting the colormap doesn't work due to port capacity limit (?)
2005-06-07 21:32:24 +00:00
RootLayer.cpp
* (tried to) implemented RootLayer::ResizeBy() and activated AS_SET_SCREEN_MODE again;
2005-11-14 11:01:02 +00:00
RootLayer.h
Removed leftover
2005-11-08 23:55:27 +00:00
ScreenManager.cpp
Fixes that make Haiku build with gcc 4. Mainly out of the following
2005-11-12 23:27:14 +00:00
ScreenManager.h
first step of geting rid of abstract DisplayDriver base class for less development overhead, DisplayDriverPainter is renamed to DrawingEngine
2005-11-04 15:23:54 +00:00
ServerApp.cpp
* Prepared the BScreen and BPrivateScreen class to be used with multiple monitors.
2005-11-14 14:36:12 +00:00
ServerApp.h
* Forgot to update Screen.h with the last commit...
2005-11-14 12:08:21 +00:00
ServerBitmap.cpp
Fixes that make Haiku build with gcc 4. Mainly out of the following
2005-11-12 23:27:14 +00:00
ServerCursor.cpp
cosmetical changes and some bug fixes along the way, added another constructor to take on bitmap data from somewhere else
2005-04-14 00:04:26 +00:00
ServerFont.cpp
* Removing fonts now works as expected.
2005-11-10 17:32:35 +00:00
ServerPicture.cpp
Moved app_server files to app/.
2005-03-24 14:45:52 +00:00
ServerPicture.h
Moved app_server files to app/.
2005-03-24 14:45:52 +00:00
ServerScreen.cpp
renamed DisplayDriverPainter.* to DrawingEngine.*
2005-11-04 15:54:16 +00:00
ServerScreen.h
first step of geting rid of abstract DisplayDriver base class for less development overhead, DisplayDriverPainter is renamed to DrawingEngine
2005-11-04 15:23:54 +00:00
ServerWindow.cpp
* Forgot to update Screen.h with the last commit...
2005-11-14 12:08:21 +00:00
ServerWindow.h
* Forgot to update Screen.h with the last commit...
2005-11-14 12:08:21 +00:00
SubWindowList.cpp
ServerApp now maintains a list of all windows, ServerWindow's AS_DELETE_WINDOW
2005-06-23 18:48:10 +00:00
SubWindowList.h
Renamed class FMWList to SubWindowList. Cleaned up SubWindowList a bit.
2005-06-17 16:34:22 +00:00
SystemPalette.cpp
Fixes that make Haiku build with gcc 4. Mainly out of the following
2005-11-12 23:27:14 +00:00
TokenHandler.cpp
Moved app_server files to app/.
2005-03-24 14:45:52 +00:00
Utils.cpp
Introducing Message4. The changes to the related sources are ifdefed with USING_MESSAGE4 which is defined in Message4.h. To use Message4 the Message4.cpp, Message4.h, MessageUtils4.cpp, MessageUtils4.h and MessagePrivate4.h have to be linked to their counterparts without 4 suffix. Then MessageBody.cpp and MessageField.cpp have to be commented out in the app kit Jamfile and r5_message.cpp has to be added. There remain some bugs to be found. Feel free to change that.
2005-11-13 11:31:07 +00:00
Utils.h
Introducing Message4. The changes to the related sources are ifdefed with USING_MESSAGE4 which is defined in Message4.h. To use Message4 the Message4.cpp, Message4.h, MessageUtils4.cpp, MessageUtils4.h and MessagePrivate4.h have to be linked to their counterparts without 4 suffix. Then MessageBody.cpp and MessageField.cpp have to be commented out in the app kit Jamfile and r5_message.cpp has to be added. There remain some bugs to be found. Feel free to change that.
2005-11-13 11:31:07 +00:00
VirtualScreen.cpp
Fixes that make Haiku build with gcc 4. Mainly out of the following
2005-11-12 23:27:14 +00:00
VirtualScreen.h
first step of geting rid of abstract DisplayDriver base class for less development overhead, DisplayDriverPainter is renamed to DrawingEngine
2005-11-04 15:23:54 +00:00
WinBorder.cpp
GCC 4 fix. Might have changed the semantics, but I refuse to hurt
2005-11-12 17:49:05 +00:00
WinBorder.h
More cleanup.
2005-11-09 20:14:52 +00:00
Workspace.cpp
Not in mood for too much coding, I had a look through the code tonight. And guess what? Like Stefano
2005-11-10 21:52:59 +00:00
Workspace.h
Fixed a stupid bug when checking if the window order changed. Added support for BWindow::Activate(false). Added some debug support for Workspace::WMState. Simplified a bit code for sending a window to back.
2005-10-29 10:19:23 +00:00
WorkspacesLayer.cpp
Cleanup.
2005-11-08 17:38:07 +00:00
WorkspacesLayer.h
first step of geting rid of abstract DisplayDriver base class for less development overhead, DisplayDriverPainter is renamed to DrawingEngine
2005-11-04 15:23:54 +00:00