haiku/headers/private/servers/app/ServerFont.h

113 lines
4.3 KiB
C++

//------------------------------------------------------------------------------
// Copyright (c) 2001-2002, Haiku, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: ServerFont.h
// Author: DarkWyrm <bpmagic@columbus.rr.com>
// Description: Shadow BFont class
//
//------------------------------------------------------------------------------
#ifndef SERVERFONT_H_
#define SERVERFONT_H_
#include <Rect.h>
#include <Font.h>
#include "FontFamily.h"
class ServerFont
{
public:
ServerFont(void);
ServerFont(FontStyle *style, float size=12.0, float frotation=0.0, float fshear=90.0,
uint16 flags=0, uint8 spacing=B_CHAR_SPACING);
ServerFont(const ServerFont &font);
~ServerFont(void);
// TODO: make more advanced...
status_t InitCheck() const
{ return fStyle ? B_OK : B_NO_INIT; }
font_direction Direction(void) const { return fDirection; }
uint32 Encoding(void) const { return fEncoding; }
edge_info Edges(void) const { return fEdges; }
uint32 Flags(void) const { return fFlags; }
uint32 Spacing(void) const { return fSpacing; }
float Shear(void) const { return fshear; }
float Rotation(void) const { return frotation; }
float Size(void) const { return fSize; }
uint16 Face(void) const { return fFace; }
uint32 CountGlyphs(void) { return fStyle->GlyphCount(); }
int32 CountTuned(void);
font_file_format FileFormat(void);
status_t SetFamilyAndStyle(const uint16 &familyID,const uint16 &styleID);
status_t SetFamilyAndStyle(const uint32 &fontID);
void SetDirection(const font_direction &dir) { fDirection=dir; }
void SetEdges(const edge_info &info) { fEdges=info; }
void SetEncoding(uint32 encoding) { fEncoding=encoding; }
void SetFlags(const uint32 &value) { fFlags=value; }
void SetSpacing(const uint32 &value) { fSpacing=value; }
void SetShear(const float &value) { fshear=value; }
void SetSize(const float &value) { fSize=value; }
void SetRotation(const float &value) { frotation=value; }
void SetFace(const uint32 &value) { fFace=value; }
bool IsFixedWidth(void) const { return fStyle->IsFixedWidth(); }
bool IsScalable(void) const { return fStyle->IsScalable(); }
bool HasKerning(void) const { return fStyle->HasKerning(); }
bool HasTuned(void) const { return fStyle->HasTuned(); }
int32 TunedCount(void) const { return fStyle->TunedCount(); }
uint16 GlyphCount(void) const { return fStyle->GlyphCount(); }
uint16 CharMapCount(void) const { return fStyle->CharMapCount(); }
BShape **GetGlyphShapes(const char charArray[], int32 numChars) const;
BPoint *GetEscapements(const char charArray[], int32 numChars,
BPoint offsetArray[]) const;
FT_Face GetFTFace() const { return fStyle->GetFTFace(); };
const char *GetStyle(void) const;
const char *GetFamily(void) const;
const char *GetPath(void) const { return fStyle->GetPath(); }
uint16 StyleID(void) const { return fStyle->GetID(); }
uint16 FamilyID(void) const { return fStyle->Family()->GetID(); }
uint32 GetFamilyAndStyle(void) const;
BRect BoundingBox(void);
void Height(font_height *fh);
ServerFont &operator=(const ServerFont& font);
protected:
friend class FontStyle;
FontStyle *fStyle;
edge_info fEdges;
float fSize, frotation, fshear;
BRect fBounds;
uint32 fFlags;
uint32 fSpacing;
uint16 fFace;
font_direction fDirection;
uint32 fEncoding;
};
#endif