haiku/headers/os/media/MediaRoster.h
Dario Casalinuovo 6d63bc5e60 launch_media_server: Use BLaunchRoster::Start
* Remove SyncToServices and the related code from BMediaRoster.
2016-05-07 22:22:55 +02:00

390 lines
14 KiB
C++

/*
* Copyright (c) 2008 Haiku, Inc. All rights reserved.
* Distributed under the terms of the the MIT licence.
*
*/
//! The BMediaRoster is the main API to the Media Kit.
#ifndef _MEDIA_ROSTER_H
#define _MEDIA_ROSTER_H
#include <MediaDefs.h>
#include <MediaNode.h>
#include <config_manager.h>
class BBufferGroup;
class BMediaAddOn;
class BMimeType;
class BParameterWeb;
class BString;
struct dormant_flavor_info;
struct entry_ref;
namespace BPrivate { namespace media {
class DefaultDeleter;
class BMediaRosterEx;
} } // BPrivate::media
class BMediaRoster : public BLooper {
public:
// Retrieving the global instance of the BMediaRoster:
static BMediaRoster* Roster(status_t* _error = NULL);
// This version will create a roster instance if there isn't
// one already. Thread safe for multiple calls to Roster().
static BMediaRoster* CurrentRoster();
// This version won't create an instance if there isn't one
// already. It is not thread safe if you call Roster() at the
// same time.
// Check if the media services are running.
static bool IsRunning();
// Getting common instances of system nodes:
status_t GetVideoInput(media_node* _node);
status_t GetAudioInput(media_node* _node);
status_t GetVideoOutput(media_node* _node);
status_t GetAudioMixer(media_node* _node);
status_t GetAudioOutput(media_node* _node);
// The output should not be used directly in common use cases.
// Use the mixer node instead.
status_t GetAudioOutput(media_node* _node,
int32* _inputId, BString* _inputName);
status_t GetTimeSource(media_node* _node);
// Setting common system nodes:
status_t SetVideoInput(const media_node& producer);
status_t SetVideoInput(
const dormant_node_info& producer);
status_t SetAudioInput(const media_node& producer);
status_t SetAudioInput(
const dormant_node_info& producer);
status_t SetVideoOutput(const media_node& consumer);
status_t SetVideoOutput(
const dormant_node_info& consumer);
status_t SetAudioOutput(
const media_node& consumer);
status_t SetAudioOutput(
const media_input& inputToOutput);
status_t SetAudioOutput(
const dormant_node_info& consumer);
// Get a media_node from a node ID -- this is how you reference your
// own nodes!
status_t GetNodeFor(media_node_id node,
media_node* clone);
status_t GetSystemTimeSource(media_node* clone);
// Typically, you'll want to use GetTimeSource() instead.
status_t ReleaseNode(const media_node& node);
// This method might free the node if there are no
// more references.
BTimeSource* MakeTimeSourceFor(const media_node& for_node);
// Release() the returned object when done!
status_t Connect(const media_source& from,
const media_destination& to,
media_format* _inOutFormat,
media_output* _output,
media_input* _input);
// Note that the media_source and media_destination found in
// _output and _input are the ones actually used. From and to
// are only "hints" that the app should not use once a real
// connection has been established.
enum connect_flags {
B_CONNECT_MUTED = 0x1
};
status_t Connect(const media_source& from,
const media_destination& to,
media_format* _inOutFormat,
media_output* _output,
media_input* _input,
uint32 flags, void* _reserved = NULL);
status_t Disconnect(media_node_id sourceNode,
const media_source& source,
media_node_id destinationNode,
const media_destination& destination);
status_t Disconnect(const media_output& output,
const media_input& input);
// NOTE: This is a Haiku extension.
status_t StartNode(const media_node& node,
bigtime_t atPerformanceTime);
status_t StopNode(const media_node& node,
bigtime_t atPerformanceTime,
bool immediate = false);
// If "immediate" is true, "atPerformanceTime" is ignored.
status_t SeekNode(const media_node& node,
bigtime_t toMediaTime,
bigtime_t atPerformanceTime = 0);
// NOTE: The node needs to be running.
status_t StartTimeSource(const media_node& node,
bigtime_t atRealTime);
status_t StopTimeSource(const media_node& node,
bigtime_t atRealTime,
bool immediate = false);
status_t SeekTimeSource(const media_node& node,
bigtime_t toPerformanceTime,
bigtime_t atRealTime);
status_t SyncToNode(const media_node& node,
bigtime_t atTime,
bigtime_t timeout = B_INFINITE_TIMEOUT);
status_t SetRunModeNode(const media_node& node,
BMediaNode::run_mode mode);
status_t PrerollNode(const media_node& node);
// NOTE: This method is synchronous.
status_t RollNode(const media_node& node,
bigtime_t startPerformance,
bigtime_t stopPerformance,
bigtime_t atMediaTime
= -B_INFINITE_TIMEOUT);
status_t SetProducerRunModeDelay(const media_node& node,
bigtime_t delay,
BMediaNode::run_mode mode
= BMediaNode::B_RECORDING);
// NOTE: Should only be used with B_RECORDING
status_t SetProducerRate(const media_node& producer,
int32 numer, int32 denom);
// NOTE: This feature is not necessarily supported by the node.
// Retrieving information about available inputs/outputs.
// Nodes will have available inputs/outputs as long as they are capable
// of accepting more connections. The node may create an additional
// output or input as the currently available is taken into usage.
status_t GetLiveNodeInfo(const media_node& node,
live_node_info* _liveInfo);
status_t GetLiveNodes(live_node_info* _liveNodes,
int32* inOutTotalCount,
const media_format* hasInput = NULL,
const media_format* hasOutput = NULL,
const char* name = NULL,
uint64 nodeKinds = 0);
// B_BUFFER_PRODUCER etc.
status_t GetFreeInputsFor(const media_node& node,
media_input* _freeInputsBuffer,
int32 bufferCapacity,
int32* _foundCount,
media_type filterType
= B_MEDIA_UNKNOWN_TYPE);
status_t GetConnectedInputsFor(const media_node& node,
media_input* _activeInputsBuffer,
int32 bufferCapacity,
int32* _foundCount);
status_t GetAllInputsFor(const media_node& node,
media_input* _inputsBuffer,
int32 bufferCapacity,
int32* _foundCount);
status_t GetFreeOutputsFor(const media_node& node,
media_output* _freeOutputsBuffer,
int32 bufferCapacity,
int32* _foundCount,
media_type filterType
= B_MEDIA_UNKNOWN_TYPE);
status_t GetConnectedOutputsFor(const media_node& node,
media_output* _activeOutputsBuffer,
int32 bufferCapacity,
int32* _foundCount);
status_t GetAllOutputsFor(const media_node& node,
media_output* _outputsBuffer,
int32 bufferCapacity,
int32* _foundCount);
// Event notification support:
status_t StartWatching(const BMessenger& target);
status_t StartWatching(const BMessenger& target,
int32 notificationType);
status_t StartWatching(const BMessenger& target,
const media_node& node,
int32 notificationType);
status_t StopWatching(const BMessenger& target);
status_t StopWatching(const BMessenger& target,
int32 notificationType);
status_t StopWatching(const BMessenger& target,
const media_node& node,
int32 notificationType);
status_t RegisterNode(BMediaNode* node);
status_t UnregisterNode(BMediaNode* node);
status_t SetTimeSourceFor(media_node_id node,
media_node_id timeSource);
// Building a control GUI for a node:
status_t GetParameterWebFor(const media_node& node,
BParameterWeb** _web);
status_t StartControlPanel(const media_node& node,
BMessenger* _messenger = NULL);
// Information about nodes which are not running, but could
// be instantiated from add-ons:
status_t GetDormantNodes(dormant_node_info* _info,
int32* _inOutCount,
const media_format* _hasInput = NULL,
const media_format* _hasOutput = NULL,
const char* name = NULL,
uint64 requireKinds = 0,
uint64 denyKinds = 0);
status_t InstantiateDormantNode(
const dormant_node_info& info,
media_node* _node,
uint32 flags);
// NOTE: Supported flags are currently B_FLAVOR_IS_GLOBAL
// or B_FLAVOR_IS_LOCAL
status_t InstantiateDormantNode(
const dormant_node_info& info,
media_node* _node);
status_t GetDormantNodeFor(const media_node& node,
dormant_node_info* _info);
status_t GetDormantFlavorInfoFor(
const dormant_node_info& info,
dormant_flavor_info* _flavor);
// Latency information:
status_t GetLatencyFor(const media_node& producer,
bigtime_t* _latency);
status_t GetInitialLatencyFor(
const media_node& producer,
bigtime_t* _latency,
uint32* _flags = NULL);
status_t GetStartLatencyFor(
const media_node& timeSource,
bigtime_t* _latency);
// Finding a suitable node to playback a file:
status_t GetFileFormatsFor(
const media_node& fileInterface,
media_file_format* _formatsBuffer,
int32* _inOutNumInfos);
status_t SetRefFor(const media_node& fileInterface,
const entry_ref& file,
bool createAndTruncate,
bigtime_t* _length);
// if create is false
status_t GetRefFor(const media_node& node,
entry_ref* _ref,
BMimeType* mimeType = NULL);
status_t SniffRefFor(const media_node& fileInterface,
const entry_ref& ref, BMimeType* _mimeType,
float* _capability);
// This is the generic "here's a file, now can someone please play it"
// interface:
status_t SniffRef(const entry_ref& ref,
uint64 requireNodeKinds,
// if you need an EntityInterface
// or BufferConsumer or something
dormant_node_info* _node,
BMimeType* _mimeType = NULL);
status_t GetDormantNodeForType(const BMimeType& type,
uint64 requireNodeKinds,
dormant_node_info* _info);
status_t GetReadFileFormatsFor(
const dormant_node_info& node,
media_file_format* _readFormatsBuffer,
int32 bufferCapacity, int32* _foundCount);
status_t GetWriteFileFormatsFor(
const dormant_node_info& node,
media_file_format* _writeFormatsBuffer,
int32 bufferCapacity, int32* _foundCount);
status_t GetFormatFor(const media_output& output,
media_format* _inOutFormat,
uint32 flags = 0);
status_t GetFormatFor(const media_input& input,
media_format* _inOutFormat,
uint32 flags = 0);
status_t GetFormatFor(const media_node& node,
media_format* _inOutFormat,
float quality = B_MEDIA_ANY_QUALITY);
ssize_t GetNodeAttributesFor(const media_node& node,
media_node_attribute* outArray,
size_t inMaxCount);
media_node_id NodeIDFor(port_id sourceOrDestinationPort);
status_t GetInstancesFor(media_addon_id addon,
int32 flavor,media_node_id* _id,
int32* _inOutCount = NULL);
// _inOutCount defaults to 1
// if unspecified (NULL).
// Returns the preferred audio buffer size
ssize_t AudioBufferSizeFor(int32 channelCount,
uint32 sampleFormat, float frameRate,
bus_type busType = B_UNKNOWN_BUS);
// Use MediaFlags to inquire about specific features of the Media Kit.
// Returns < 0 for "not present", positive size for output data size.
// 0 means that the capability is present, but no data about it.
static ssize_t MediaFlags(media_flags cap, void* buffer,
size_t maxSize);
// BLooper overrides
virtual void MessageReceived(BMessage* message);
virtual bool QuitRequested();
virtual BHandler* ResolveSpecifier(BMessage* message,
int32 index, BMessage* specifier,
int32 form, const char* property);
virtual status_t GetSupportedSuites(BMessage* data);
virtual ~BMediaRoster();
private:
// Reserving virtual function slots.
virtual status_t _Reserved_MediaRoster_0(void*);
virtual status_t _Reserved_MediaRoster_1(void*);
virtual status_t _Reserved_MediaRoster_2(void*);
virtual status_t _Reserved_MediaRoster_3(void*);
virtual status_t _Reserved_MediaRoster_4(void*);
virtual status_t _Reserved_MediaRoster_5(void*);
virtual status_t _Reserved_MediaRoster_6(void*);
virtual status_t _Reserved_MediaRoster_7(void*);
friend class BPrivate::media::DefaultDeleter;
friend class BPrivate::media::BMediaRosterEx;
// Constructor is private, since you are supposed to use
// Roster() or CurrentRoster().
BMediaRoster();
// Those methods are deprecated or considered useless
// NOTE: planned to be removed once we break the API.
status_t SetOutputBuffersFor(const media_source& output,
BBufferGroup* group,
bool willReclaim = false);
status_t SetRealtimeFlags(uint32 enabledFlags);
status_t GetRealtimeFlags(uint32* _enabledFlags);
static status_t ParseCommand(BMessage& reply);
status_t GetDefaultInfo(media_node_id forDefault,
BMessage& _config);
status_t SetRunningDefault(media_node_id forDefault,
const media_node& node);
// End of deprecated methods
private:
uint32 _reserved_media_roster_[67];
static BMediaRoster* sDefaultInstance;
};
#endif // _MEDIA_ROSTER_H