af3ac4e80f
BRect to clipping_rect with simple C casts. I think this is more adequate, since clipping_rects are used for pixel indices. This change fixes some graphics problems too, it appears that cursor coords are fractional on Haiku, even with a normal mouse. In Playground, this resulted in the hit points being rendered wrongly. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16840 a95241bf-73f2-0310-859d-f6bbb57e9c96 |
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.. | ||
BMCPrivate.h | ||
ClientFontList.h | ||
clipping.h | ||
ColorConversion.h | ||
ColorTools.h | ||
ColumnListView.h | ||
DirectWindowPrivate.h | ||
FontPrivate.h | ||
input_globals.h | ||
MenuPrivate.h | ||
MenuWindow.h | ||
moreUTF8.h | ||
PictureProtocol.h | ||
pr_server.h | ||
RegionSupport.h | ||
TextInput.h | ||
TextViewSupportBuffer.h | ||
TPicture.h | ||
truncate_string.h | ||
ViewAux.h | ||
WidthBuffer.h | ||
WindowInfo.h | ||
WindowPrivate.h | ||
ZombieReplicantView.h |