be05d56c7e
have different token spaces depending on the scope of its objects. * removed TokenHandler - we're now using BTokenSpace instead. * removed unused IPoint.cpp - if we ever need it again, it can still easily be resurrected from the dead. * some cleanup. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14925 a95241bf-73f2-0310-859d-f6bbb57e9c96
127 lines
3.1 KiB
C++
127 lines
3.1 KiB
C++
/*
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* Copyright 2001-2005, Haiku.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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* DarkWyrm <bpmagic@columbus.rr.com>
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*/
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/** Handler for allocating and freeing area memory for BBitmaps
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* on the server side. Utilizes the BGET pool allocator.
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*
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* Whenever a ServerBitmap associated with a client-side BBitmap needs to be
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* created or destroyed, the BitmapManager needs to handle it. It takes care of
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* all memory management related to them.
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*/
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#include <new>
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#include <stdio.h>
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#include <string.h>
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#include <Autolock.h>
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#include "BitmapManager.h"
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#include "ServerBitmap.h"
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#include "ServerTokenSpace.h"
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using std::nothrow;
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//! The bitmap allocator for the server. Memory is allocated/freed by the AppServer class
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BitmapManager *gBitmapManager = NULL;
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//! Number of bytes to allocate to each area used for bitmap storage
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#define BITMAP_AREA_SIZE B_PAGE_SIZE * 2
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//! Sets up stuff to be ready to allocate space for bitmaps
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BitmapManager::BitmapManager()
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:
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fBitmapList(1024),
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fBuffer(NULL),
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fLock("BitmapManager Lock"),
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fMemPool("bitmap pool", BITMAP_AREA_SIZE)
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{
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}
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//! Deallocates everything associated with the manager
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BitmapManager::~BitmapManager()
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{
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int32 count = fBitmapList.CountItems();
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for (int32 i = 0; i < count; i++) {
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if (ServerBitmap* bitmap = (ServerBitmap*)fBitmapList.ItemAt(i)) {
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fMemPool.ReleaseBuffer(bitmap->fBuffer);
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delete bitmap;
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}
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}
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}
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/*!
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\brief Allocates a new ServerBitmap.
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\param bounds Size of the bitmap
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\param space Color space of the bitmap
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\param flags Bitmap flags as defined in Bitmap.h
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\param bytesPerRow Number of bytes per row.
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\param screen Screen id of the screen associated with it. Unused.
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\return A new ServerBitmap or NULL if unable to allocate one.
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*/
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ServerBitmap*
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BitmapManager::CreateBitmap(BRect bounds, color_space space, int32 flags,
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int32 bytesPerRow, screen_id screen)
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{
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BAutolock locker(fLock);
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if (!locker.IsLocked())
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return NULL;
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ServerBitmap* bitmap = new(nothrow) ServerBitmap(bounds, space, flags, bytesPerRow);
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if (bitmap == NULL)
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return NULL;
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// Server version of this code will also need to handle such things as
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// bitmaps which accept child views by checking the flags.
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uint8* buffer = (uint8*)fMemPool.GetBuffer(bitmap->BitsLength());
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if (buffer && fBitmapList.AddItem(bitmap)) {
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bitmap->fArea = area_for(buffer);
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bitmap->fBuffer = buffer;
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bitmap->fToken = gTokenSpace.NewToken(kBitmapToken, bitmap);
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bitmap->fInitialized = true;
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// calculate area offset
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area_info info;
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get_area_info(bitmap->fArea, &info);
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bitmap->fOffset = buffer - (uint8*)info.address;
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} else {
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// Allocation failed for buffer or bitmap list
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fMemPool.ReleaseBuffer(buffer);
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delete bitmap;
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bitmap = NULL;
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}
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return bitmap;
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}
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/*!
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\brief Deletes a ServerBitmap.
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\param bitmap The bitmap to delete
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*/
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void
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BitmapManager::DeleteBitmap(ServerBitmap *bitmap)
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{
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BAutolock locker(fLock);
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if (!locker.IsLocked())
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return;
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if (fBitmapList.RemoveItem(bitmap)) {
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// Server code will require a check to ensure bitmap doesn't have its own area
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fMemPool.ReleaseBuffer(bitmap->fBuffer);
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delete bitmap;
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}
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}
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