117b384e5e
yet. Also, BBitmap::LockBits() should probably fail when the Bits() are NULL. * The downside is that many more classes now know of each other. * Cleaned up the work divided between the BitmapManager and the Overlay class. * Fixed a memory leak in AS_CREATE_BITMAP in case the bitmap could not be added to the ServerApp's bitmap list. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21512 a95241bf-73f2-0310-859d-f6bbb57e9c96
382 lines
7.8 KiB
C++
382 lines
7.8 KiB
C++
/*
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* Copyright 2001-2007, Haiku.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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* DarkWyrm <bpmagic@columbus.rr.com>
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* Axel Dörfler, axeld@pinc-software.de
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*/
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#include "ServerBitmap.h"
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#include "ClientMemoryAllocator.h"
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#include "ColorConversion.h"
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#include "HWInterface.h"
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#include "Overlay.h"
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#include <new>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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using std::nothrow;
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/*!
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A word about memory housekeeping and why it's implemented this way:
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The reason why this looks so complicated is to optimize the most common
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path (bitmap creation from the application), and don't cause any further
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memory allocations for maintaining memory in that case.
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If a bitmap was allocated this way, both, the fAllocator and fAllocationCookie
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members are used.
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For overlays, the allocator only allocates a small piece of client memory
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for use with the overlay_client_data structure - the actual buffer will be
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placed in the graphics frame buffer and is allocated by the graphics driver.
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If the memory was allocated on the app_server heap, neither fAllocator, nor
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fAllocationCookie are used, and the buffer is just freed in that case when
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the bitmap is destructed. This method is mainly used for cursors.
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*/
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/*!
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\brief Constructor called by the BitmapManager (only).
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\param rect Size of the bitmap.
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\param space Color space of the bitmap
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\param flags Various bitmap flags to tweak the bitmap as defined in Bitmap.h
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\param bytesperline Number of bytes in each row. -1 implies the default value. Any
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value less than the the default will less than the default will be overridden, but any value
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greater than the default will result in the number of bytes specified.
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\param screen Screen assigned to the bitmap.
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*/
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ServerBitmap::ServerBitmap(BRect rect, color_space space,
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int32 flags, int32 bytesPerRow,
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screen_id screen)
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:
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fAllocator(NULL),
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fAllocationCookie(NULL),
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fOverlay(NULL),
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fBuffer(NULL),
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fReferenceCount(1),
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// WARNING: '1' is added to the width and height.
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// Same is done in FBBitmap subclass, so if you
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// modify here make sure to do the same under
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// FBBitmap::SetSize(...)
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fWidth(rect.IntegerWidth() + 1),
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fHeight(rect.IntegerHeight() + 1),
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fBytesPerRow(0),
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fSpace(space),
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fFlags(flags),
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fBitsPerPixel(0),
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fOwner(NULL)
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// fToken is initialized (if used) by the BitmapManager
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{
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_HandleSpace(space, bytesPerRow);
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}
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//! Copy constructor does not copy the buffer.
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ServerBitmap::ServerBitmap(const ServerBitmap* bitmap)
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:
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fAllocator(NULL),
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fAllocationCookie(NULL),
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fOverlay(NULL),
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fBuffer(NULL),
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fReferenceCount(1)
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{
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if (bitmap) {
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fWidth = bitmap->fWidth;
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fHeight = bitmap->fHeight;
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fBytesPerRow = bitmap->fBytesPerRow;
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fSpace = bitmap->fSpace;
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fFlags = bitmap->fFlags;
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fBitsPerPixel = bitmap->fBitsPerPixel;
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fOwner = bitmap->fOwner;
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} else {
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fWidth = 0;
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fHeight = 0;
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fBytesPerRow = 0;
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fSpace = B_NO_COLOR_SPACE;
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fFlags = 0;
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fBitsPerPixel = 0;
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fOwner = NULL;
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}
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}
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ServerBitmap::~ServerBitmap()
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{
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if (fAllocator != NULL)
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fAllocator->Free(AllocationCookie());
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else
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free(fBuffer);
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delete fOverlay;
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// deleting the overlay will also free the overlay buffer
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}
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void
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ServerBitmap::Acquire()
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{
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atomic_add(&fReferenceCount, 1);
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}
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bool
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ServerBitmap::_Release()
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{
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if (atomic_add(&fReferenceCount, -1) == 1)
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return true;
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return false;
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}
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/*!
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\brief Internal function used by subclasses
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Subclasses should call this so the buffer can automagically
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be allocated on the heap.
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*/
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void
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ServerBitmap::_AllocateBuffer(void)
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{
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uint32 length = BitsLength();
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if (length > 0) {
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delete[] fBuffer;
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fBuffer = new(nothrow) uint8[length];
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}
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}
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/*!
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\brief Internal function used to translate color space values to appropriate internal
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values.
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\param space Color space for the bitmap.
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\param bytesPerRow Number of bytes per row to be used as an override.
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*/
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void
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ServerBitmap::_HandleSpace(color_space space, int32 bytesPerRow)
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{
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// calculate the minimum bytes per row
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// set fBitsPerPixel
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int32 minBPR = 0;
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switch(space) {
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// 32-bit
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case B_RGB32:
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case B_RGBA32:
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case B_RGB32_BIG:
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case B_RGBA32_BIG:
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case B_UVL32:
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case B_UVLA32:
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case B_LAB32:
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case B_LABA32:
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case B_HSI32:
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case B_HSIA32:
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case B_HSV32:
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case B_HSVA32:
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case B_HLS32:
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case B_HLSA32:
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case B_CMY32:
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case B_CMYA32:
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case B_CMYK32:
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minBPR = fWidth * 4;
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fBitsPerPixel = 32;
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break;
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// 24-bit
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case B_RGB24_BIG:
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case B_RGB24:
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case B_LAB24:
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case B_UVL24:
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case B_HSI24:
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case B_HSV24:
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case B_HLS24:
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case B_CMY24:
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// TODO: These last two are calculated
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// (width + 3) / 4 * 12
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// in Bitmap.cpp, I don't understand why though.
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case B_YCbCr444:
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case B_YUV444:
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minBPR = fWidth * 3;
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fBitsPerPixel = 24;
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break;
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// 16-bit
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case B_YUV9:
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case B_YUV12:
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case B_RGB15:
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case B_RGBA15:
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case B_RGB16:
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case B_RGB16_BIG:
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case B_RGB15_BIG:
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case B_RGBA15_BIG:
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minBPR = fWidth * 2;
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fBitsPerPixel = 16;
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break;
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case B_YCbCr422:
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case B_YUV422:
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minBPR = (fWidth + 3) / 4 * 8;
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// TODO: huh? why not simply fWidth * 2 ?!?
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fBitsPerPixel = 16;
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break;
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// 8-bit
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case B_CMAP8:
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case B_GRAY8:
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minBPR = fWidth;
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fBitsPerPixel = 8;
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break;
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// 1-bit
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case B_GRAY1:
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minBPR = (fWidth + 7) / 8;
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fBitsPerPixel = 1;
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break;
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// TODO: ??? get a clue what these mean
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case B_YCbCr411:
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case B_YUV411:
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case B_YUV420:
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case B_YCbCr420:
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minBPR = (fWidth + 3) / 4 * 6;
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fBitsPerPixel = 0;
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break;
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case B_NO_COLOR_SPACE:
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default:
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fBitsPerPixel = 0;
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break;
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}
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if (minBPR > 0 || bytesPerRow > 0) {
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// add the padding or use the provided bytesPerRow if sufficient
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if (bytesPerRow >= minBPR) {
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fBytesPerRow = bytesPerRow;
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} else {
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fBytesPerRow = ((minBPR + 3) / 4) * 4;
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}
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}
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}
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status_t
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ServerBitmap::ImportBits(const void *bits, int32 bitsLength, int32 bytesPerRow,
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color_space colorSpace)
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{
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if (!bits || bitsLength < 0 || bytesPerRow <= 0)
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return B_BAD_VALUE;
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return BPrivate::ConvertBits(bits, fBuffer, bitsLength, BitsLength(),
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bytesPerRow, fBytesPerRow, colorSpace, fSpace, fWidth, fHeight);
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}
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status_t
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ServerBitmap::ImportBits(const void *bits, int32 bitsLength, int32 bytesPerRow,
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color_space colorSpace, BPoint from, BPoint to, int32 width, int32 height)
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{
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if (!bits || bitsLength < 0 || bytesPerRow <= 0 || width < 0 || height < 0)
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return B_BAD_VALUE;
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return BPrivate::ConvertBits(bits, fBuffer, bitsLength, BitsLength(),
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bytesPerRow, fBytesPerRow, colorSpace, fSpace, from, to, width,
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height);
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}
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area_id
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ServerBitmap::Area() const
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{
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if (fAllocator != NULL)
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return fAllocator->Area(AllocationCookie());
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return B_ERROR;
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}
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uint32
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ServerBitmap::AreaOffset() const
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{
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if (fAllocator != NULL)
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return fAllocator->AreaOffset(AllocationCookie());
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return 0;
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}
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void
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ServerBitmap::SetOverlay(::Overlay* overlay)
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{
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fOverlay = overlay;
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}
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::Overlay*
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ServerBitmap::Overlay() const
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{
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return fOverlay;
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}
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void
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ServerBitmap::SetOwner(ServerApp* owner)
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{
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fOwner = owner;
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}
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ServerApp*
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ServerBitmap::Owner() const
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{
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return fOwner;
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}
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void
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ServerBitmap::PrintToStream()
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{
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printf("Bitmap@%p: (%ld:%ld), space %ld, bpr %ld, buffer %p\n",
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this, fWidth, fHeight, (int32)fSpace, fBytesPerRow, fBuffer);
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}
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// #pragma mark -
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UtilityBitmap::UtilityBitmap(BRect rect, color_space space,
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int32 flags, int32 bytesperline,
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screen_id screen)
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: ServerBitmap(rect, space, flags, bytesperline, screen)
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{
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_AllocateBuffer();
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}
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UtilityBitmap::UtilityBitmap(const ServerBitmap* bitmap)
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: ServerBitmap(bitmap)
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{
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_AllocateBuffer();
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if (bitmap->Bits())
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memcpy(Bits(), bitmap->Bits(), bitmap->BitsLength());
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}
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UtilityBitmap::UtilityBitmap(const uint8* alreadyPaddedData,
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uint32 width, uint32 height,
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color_space format)
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: ServerBitmap(BRect(0, 0, width - 1, height - 1), format, 0)
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{
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_AllocateBuffer();
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if (Bits())
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memcpy(Bits(), alreadyPaddedData, BitsLength());
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}
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UtilityBitmap::~UtilityBitmap()
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{
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}
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