9bdb0522c1
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12645 a95241bf-73f2-0310-859d-f6bbb57e9c96
443 lines
11 KiB
C++
443 lines
11 KiB
C++
//------------------------------------------------------------------------------
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// Copyright (c) 2001-2002, Haiku, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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// File Name: ServerFont.cpp
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// Author: DarkWyrm <bpmagic@columbus.rr.com>
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// Description: Shadow BFont class
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//
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//------------------------------------------------------------------------------
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#include <ByteOrder.h>
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#include <Shape.h>
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#include <UTF8.h>
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#include "Angle.h"
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#include "FontServer.h"
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#include "moreUTF8.h"
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#include FT_FREETYPE_H
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#include FT_OUTLINE_H
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#include "ServerFont.h"
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/*!
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\brief Constructor
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\param style Style object to which the ServerFont belongs
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\param size Character size in points
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\param rotation Rotation in degrees
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\param shear Shear (slant) in degrees. 45 <= shear <= 135
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\param flags Style flags as defined in <Font.h>
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\param spacing String spacing flag as defined in <Font.h>
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*/
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ServerFont::ServerFont(FontStyle *style, float size, float rotation, float shear,
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uint16 flags, uint8 spacing)
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{
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fStyle=style;
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fSize=size;
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fRotation=rotation;
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fShear=shear;
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fFlags=flags;
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fSpacing=spacing;
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fDirection=B_FONT_LEFT_TO_RIGHT;
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fFace=B_REGULAR_FACE;
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fEncoding=B_UNICODE_UTF8;
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fBounds.Set(0,0,0,0);
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if(fStyle)
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fStyle->AddDependent();
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}
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// TODO: fStyle should not be NULL. There should be another FontStyle
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// constructor, that initializes without actually interfacing with
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// freetype, so that a ServerFont can be guaranteed to be "valid".
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ServerFont::ServerFont(void)
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{
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fStyle=NULL;
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fSize=0.0;
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fRotation=0.0;
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fShear=90.0;
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fFlags=0;
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fSpacing=B_STRING_SPACING;
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fDirection=B_FONT_LEFT_TO_RIGHT;
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fFace=B_REGULAR_FACE;
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fEncoding=B_UNICODE_UTF8;
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fBounds.Set(0,0,0,0);
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}
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/*!
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\brief Copy Constructor
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\param font ServerFont to copy
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*/
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ServerFont::ServerFont(const ServerFont &font)
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{
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fStyle=font.fStyle;
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fSize=font.fSize;
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fRotation=font.fRotation;
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fShear=font.fShear;
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fFlags=font.fFlags;
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fSpacing=font.fSpacing;
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fDirection=font.fDirection;
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fFace=font.fFace;
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fEncoding=font.fEncoding;
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fBounds.Set(0,0,0,0);
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if(fStyle)
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fStyle->AddDependent();
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}
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/*!
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\brief Removes itself as a dependency of its owning style.
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*/
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ServerFont::~ServerFont(void)
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{
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if(fStyle)
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fStyle->RemoveDependent();
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}
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/*!
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\brief Returns a copy of the specified font
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\param The font to copy from.
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\return A copy of the specified font
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*/
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ServerFont& ServerFont::operator=(const ServerFont& font){
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fStyle = font.fStyle;
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fSize = font.fSize;
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fRotation = font.fRotation;
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fShear = font.fShear;
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fFlags = font.fFlags;
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fSpacing = font.fSpacing;
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fDirection = B_FONT_LEFT_TO_RIGHT;
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fFace = B_REGULAR_FACE;
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fEncoding = B_UNICODE_UTF8;
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fBounds.Set(0,0,0,0);
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if(fStyle)
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fStyle->AddDependent();
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return *this;
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}
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/*!
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\brief Returns the number of strikes in the font
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\return The number of strikes in the font
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*/
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int32 ServerFont::CountTuned(void)
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{
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if(fStyle)
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fStyle->TunedCount();
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return 0;
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}
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/*!
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\brief Returns the file format of the font. Currently unimplemented.
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\return B_TRUETYPE_WINDOWS
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*/
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font_file_format ServerFont::FileFormat(void)
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{
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// TODO: implement ServerFont::FileFormat
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return B_TRUETYPE_WINDOWS;
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}
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/*!
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\brief Returns a BRect which encloses the entire font
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\return A BRect which encloses the entire font
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*/
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BRect ServerFont::BoundingBox(void)
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{
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return fBounds;
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}
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const char *ServerFont::GetStyle(void) const
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{
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return fStyle->Name();
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}
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const char *ServerFont::GetFamily(void) const
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{
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return fStyle->Family()->Name();
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}
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/*!
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\brief Obtains the height values for characters in the font in its current state
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\param fh pointer to a font_height object to receive the values for the font
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*/
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void ServerFont::Height(font_height *fh)
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{
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if(!fh)
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return;
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if(fStyle)
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*fh=fStyle->GetHeight(fSize);
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}
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// functions needed to convert a freetype vector graphics to a BShape
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inline BPoint
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VectorToPoint(FT_Vector *vector)
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{
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BPoint result;
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result.x = float(int32(vector->x)) / 2097152;
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result.y = -float(int32(vector->y)) / 2097152;
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return result;
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}
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int
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MoveToFunc(FT_Vector *to, void *user)
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{
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((BShape *)user)->MoveTo(VectorToPoint(to));
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return 0;
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}
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int
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LineToFunc(FT_Vector *to, void *user)
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{
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((BShape *)user)->LineTo(VectorToPoint(to));
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return 0;
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}
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int
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ConicToFunc(FT_Vector *control, FT_Vector *to, void *user)
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{
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BPoint controls[3];
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controls[0] = VectorToPoint(control);
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controls[1] = VectorToPoint(to);
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controls[2] = controls[1];
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((BShape *)user)->BezierTo(controls);
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return 0;
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}
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int
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CubicToFunc(FT_Vector *control1, FT_Vector *control2, FT_Vector *to, void *user)
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{
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BPoint controls[3];
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controls[0] = VectorToPoint(control1);
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controls[1] = VectorToPoint(control2);
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controls[2] = VectorToPoint(to);
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((BShape *)user)->BezierTo(controls);
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return 0;
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}
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BShape **
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ServerFont::GetGlyphShapes(const char charArray[], int32 numChars) const
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{
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if (!charArray || numChars <= 0)
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return NULL;
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FT_Outline_Funcs funcs;
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funcs.move_to = MoveToFunc;
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funcs.line_to = LineToFunc;
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funcs.conic_to = ConicToFunc;
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funcs.cubic_to = CubicToFunc;
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FT_Face face = fStyle->GetFTFace();
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if (!face)
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return NULL;
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FT_Set_Char_Size(face, 0, int32(fSize) * 64, 72, 72);
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Angle rotation(fRotation);
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Angle shear(fShear);
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// First, rotate
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FT_Matrix rmatrix;
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rmatrix.xx = (FT_Fixed)( rotation.Cosine()*0x10000);
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rmatrix.xy = (FT_Fixed)(-rotation.Sine()*0x10000);
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rmatrix.yx = (FT_Fixed)( rotation.Sine()*0x10000);
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rmatrix.yy = (FT_Fixed)( rotation.Cosine()*0x10000);
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// Next, shear
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FT_Matrix smatrix;
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smatrix.xx = (FT_Fixed)(0x10000);
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smatrix.xy = (FT_Fixed)(-shear.Cosine()*0x10000);
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smatrix.yx = (FT_Fixed)(0);
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smatrix.yy = (FT_Fixed)(0x10000);
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// Multiply togheter
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FT_Matrix_Multiply(&rmatrix, &smatrix);
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//FT_Vector pen;
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//FT_Set_Transform(face, &smatrix, &pen);
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BShape **shapes = (BShape **)malloc(sizeof(BShape *) * numChars);
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for (int i = 0; i < numChars; i++) {
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shapes[i] = new BShape();
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shapes[i]->Clear();
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FT_Load_Char(face, charArray[i], FT_LOAD_NO_BITMAP);
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FT_Outline outline = face->glyph->outline;
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FT_Outline_Decompose(&outline, &funcs, shapes[i]);
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shapes[i]->Close();
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}
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return shapes;
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}
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BPoint*
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ServerFont::GetEscapements(const char charArray[], int32 numChars,
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BPoint offsetArray[]) const
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{
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if (!charArray || numChars <= 0 || !offsetArray)
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return NULL;
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FT_Face face = fStyle->GetFTFace();
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if (!face)
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return NULL;
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FT_Set_Char_Size(face, 0, int32(fSize) * 64, 72, 72);
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Angle rotation(fRotation);
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Angle shear(fShear);
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// First, rotate
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FT_Matrix rmatrix;
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rmatrix.xx = (FT_Fixed)( rotation.Cosine()*0x10000);
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rmatrix.xy = (FT_Fixed)(-rotation.Sine()*0x10000);
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rmatrix.yx = (FT_Fixed)( rotation.Sine()*0x10000);
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rmatrix.yy = (FT_Fixed)( rotation.Cosine()*0x10000);
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// Next, shear
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FT_Matrix smatrix;
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smatrix.xx = (FT_Fixed)(0x10000);
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smatrix.xy = (FT_Fixed)(-shear.Cosine()*0x10000);
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smatrix.yx = (FT_Fixed)(0);
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smatrix.yy = (FT_Fixed)(0x10000);
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// Multiply togheter
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FT_Matrix_Multiply(&rmatrix, &smatrix);
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//FT_Vector pen;
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//FT_Set_Transform(face, &smatrix, &pen);
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// TODO: I'm not sure if this the correct interpretation
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// of the BeBook. Have actual tests been done here?
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// TODO: handle UTF8... see below!!
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BPoint *escapements = (BPoint *)malloc(sizeof(BPoint) * numChars);
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for (int i = 0; i < numChars; i++) {
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FT_Load_Char(face, charArray[i], FT_LOAD_NO_BITMAP);
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escapements[i].x = float(face->glyph->metrics.width / 64) / fSize;
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escapements[i].y = 0;
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escapements[i] += offsetArray[i];
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}
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return escapements;
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}
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bool
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ServerFont::GetEscapements(const char charArray[], int32 numChars,
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float widthArray[], escapement_delta delta) const
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{
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if (!charArray || numChars <= 0)
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return false;
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FT_Face face = fStyle->GetFTFace();
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if (!face)
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return false;
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FT_Set_Char_Size(face, 0, int32(fSize) * 64, 72, 72);
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// UTF8 handling...this can probably be smarter
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// Here is what I do in the AGGTextRenderer to handle UTF8...
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// It is probably highly inefficient, so it should be reviewed.
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int32 numBytes = UTF8CountBytes(charArray, numChars);
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int32 convertedLength = numBytes * 2;
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char* convertedBuffer = new char[convertedLength];
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int32 state = 0;
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status_t ret;
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if ((ret = convert_from_utf8(B_UNICODE_CONVERSION,
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charArray, &numBytes,
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convertedBuffer, &convertedLength,
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&state, B_SUBSTITUTE)) >= B_OK
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&& (ret = swap_data(B_INT16_TYPE, convertedBuffer, convertedLength,
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B_SWAP_BENDIAN_TO_HOST)) >= B_OK) {
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uint16* glyphIndex = (uint16*)convertedBuffer;
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// just to be sure
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numChars = convertedLength / sizeof(uint16);
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for (int i = 0; i < numChars; i++) {
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FT_Load_Char(face, glyphIndex[i], FT_LOAD_NO_BITMAP);
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// TODO: It appears that "white spaces" are not handled correctly:
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// metrics.width will be zero, which is in now way correct!
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widthArray[i] = float(face->glyph->metrics.width / 64) / fSize;
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// TODO:
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// widthArray[i] += is_white_space(glyphIndex[i]) ? delta.space : delta.nonspace;
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}
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}
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delete[] convertedBuffer;
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return ret >= B_OK;
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}
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/*!
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\brief Sets the ServerFont instance to whatever font is specified
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\param familyID ID number of the family to set
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\param styleID ID number of the style to set
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\return B_OK if successful, B_ERROR if not
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*/
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status_t ServerFont::SetFamilyAndStyle(const uint16 &familyID,const uint16 &styleID)
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{
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fontserver->Lock();
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FontStyle *sty=fontserver->GetStyle(familyID,styleID);
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fontserver->Unlock();
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if(!sty)
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return B_ERROR;
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fStyle=sty;
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return B_OK;
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}
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/*!
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\brief Sets the ServerFont instance to whatever font is specified
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\param fontID the combination of family and style ID numbers
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\return B_OK if successful, B_ERROR if not
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*/
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status_t ServerFont::SetFamilyAndStyle(const uint32 &fontID)
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{
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uint16 style = fontID & 0xFFFF;
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uint16 family = (fontID & 0xFFFF0000) >> 16;
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fontserver->Lock();
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FontStyle *sty=fontserver->GetStyle(family,style);
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fontserver->Unlock();
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if(!sty)
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return B_ERROR;
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fStyle=sty;
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return B_OK;
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}
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/*!
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\brief Gets the ID values for the ServerFont instance in one shot
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\return the combination of family and style ID numbers
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*/
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uint32 ServerFont::GetFamilyAndStyle(void) const
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{
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uint32 famsty=0;
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famsty|=FamilyID() << 16;
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famsty|=StyleID();
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return famsty;
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}
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