a19a660a78
instead. Also added a BRect(BPoint, BSize) constructor. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21120 a95241bf-73f2-0310-859d-f6bbb57e9c96
231 lines
3.6 KiB
C++
231 lines
3.6 KiB
C++
/*
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* Copyright 2001-2007, Haiku, Inc. All Rights Reserved.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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* Frans van Nispen
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*/
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#ifndef _RECT_H
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#define _RECT_H
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#include <SupportDefs.h>
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#include <Point.h>
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#include <Size.h>
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#include <math.h>
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class BRect {
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public:
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float left;
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float top;
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float right;
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float bottom;
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BRect();
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BRect(const BRect &r);
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BRect(float l, float t, float r, float b);
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BRect(BPoint lt, BPoint rb);
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BRect(BPoint leftTop, BSize size);
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BRect &operator=(const BRect &r);
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void Set(float l, float t, float r, float b);
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void PrintToStream() const;
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BPoint LeftTop() const;
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BPoint RightBottom() const;
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BPoint LeftBottom() const;
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BPoint RightTop() const;
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void SetLeftTop(const BPoint p);
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void SetRightBottom(const BPoint p);
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void SetLeftBottom(const BPoint p);
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void SetRightTop(const BPoint p);
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// transformation
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void InsetBy(BPoint p);
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void InsetBy(float dx, float dy);
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void OffsetBy(BPoint p);
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void OffsetBy(float dx, float dy);
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void OffsetTo(BPoint p);
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void OffsetTo(float x, float y);
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// expression transformations
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BRect& InsetBySelf(BPoint);
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BRect& InsetBySelf(float dx, float dy);
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BRect InsetByCopy(BPoint);
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BRect InsetByCopy(float dx, float dy);
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BRect& OffsetBySelf(BPoint);
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BRect& OffsetBySelf(float dx, float dy);
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BRect OffsetByCopy(BPoint);
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BRect OffsetByCopy(float dx, float dy);
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BRect& OffsetToSelf(BPoint);
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BRect& OffsetToSelf(float dx, float dy);
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BRect OffsetToCopy(BPoint);
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BRect OffsetToCopy(float dx, float dy);
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// comparison
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bool operator==(BRect r) const;
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bool operator!=(BRect r) const;
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// intersection and union
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BRect operator&(BRect r) const;
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BRect operator|(BRect r) const;
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bool IsValid() const;
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float Width() const;
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int32 IntegerWidth() const;
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float Height() const;
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int32 IntegerHeight() const;
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BSize Size() const;
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bool Intersects(BRect r) const;
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bool Contains(BPoint p) const;
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bool Contains(BRect r) const;
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};
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// inline definitions ----------------------------------------------------------
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inline BPoint
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BRect::LeftTop() const
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{
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return *(const BPoint *)&left;
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}
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inline BPoint
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BRect::RightBottom() const
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{
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return *(const BPoint *)&right;
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}
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inline BPoint
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BRect::LeftBottom() const
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{
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return BPoint(left, bottom);
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}
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inline BPoint
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BRect::RightTop() const
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{
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return BPoint(right, top);
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}
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inline
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BRect::BRect()
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{
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top = left = 0;
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bottom = right = -1;
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}
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inline
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BRect::BRect(float l, float t, float r, float b)
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{
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left = l;
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top = t;
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right = r;
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bottom = b;
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}
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inline
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BRect::BRect(const BRect &r)
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{
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left = r.left;
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top = r.top;
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right = r.right;
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bottom = r.bottom;
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}
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inline
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BRect::BRect(BPoint leftTop, BPoint rightBottom)
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{
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left = leftTop.x;
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top = leftTop.y;
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right = rightBottom.x;
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bottom = rightBottom.y;
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}
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inline
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BRect::BRect(BPoint leftTop, BSize size)
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: left(leftTop.x),
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top(leftTop.y),
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right(leftTop.x + size.width),
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bottom(leftTop.y + size.height)
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{
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}
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inline BRect &
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BRect::operator=(const BRect& from)
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{
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left = from.left;
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top = from.top;
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right = from.right;
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bottom = from.bottom;
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return *this;
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}
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inline void
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BRect::Set(float l, float t, float r, float b)
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{
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left = l;
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top = t;
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right = r;
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bottom = b;
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}
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inline bool
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BRect::IsValid() const
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{
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return left <= right && top <= bottom;
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}
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inline int32
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BRect::IntegerWidth() const
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{
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return (int32)ceil(right - left);
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}
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inline float
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BRect::Width() const
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{
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return right - left;
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}
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inline int32
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BRect::IntegerHeight() const
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{
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return (int32)ceil(bottom - top);
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}
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inline float
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BRect::Height() const
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{
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return bottom - top;
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}
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inline BSize
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BRect::Size() const
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{
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return BSize(right - left, bottom - top);
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}
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#endif // _RECT_H
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