23debb05d0
* Renamed _BDeviceAddOn_ to DeviceAddOn, and put it into the BPrivate namespace. * Moved the DeviceManager functionality into the AddOnManager - this also solves a locking issue, as BInputServerDevice::Control() was called in the context of the DeviceManager before. * The AddOnManager now uses the BPathMonitor to monitor the devices that BInputServerDevices ask for - this greatly simplifies the code. * Got rid of TList.h, and use ObjectList.h instead. * Added PathList class that has a list of paths with reference count, used by DeviceAddOn and the AddOnManager. * DeviceAddOn got an actual implementation that lives in InputServerDevice.cpp. * Added an experimental BInputServerDevice::AddDevices() that could be used instead of recursing over devices manually. It replaces the functionality that was found in the DeviceManager before (this was done implicitely for all monitored devices). * Greatly cleaned up and simplified the AddOnManager. * Also fixed lots of potential errors/leaks when things go wrong. * Removed the extra locker in AddOnManager - its BLooper lock is now used instead. * Replaced PRINT()/PRINTERR() macros in the AddOnManager with TRACE(), and ERROR(), both now use debug_printf(). * Hopefully this fixes the problem that I don't have keyboard under VirtualBox from time to time. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28241 a95241bf-73f2-0310-859d-f6bbb57e9c96
74 lines
1.8 KiB
C++
74 lines
1.8 KiB
C++
/*
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* Copyright 2008 Haiku, Inc. All rights reserved.
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* Distributed under the terms of the MIT License.
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*/
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#ifndef _INPUTSERVERDEVICE_H
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#define _INPUTSERVERDEVICE_H
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#include <Input.h>
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#include <SupportDefs.h>
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// Register your actual devices using this one - you can subclass
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// this to suit your needs
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struct input_device_ref {
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char* name;
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input_device_type type; // see Input.h
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void* cookie;
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};
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// BInputServerDevice::Control() codes
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enum {
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// B_KEYBOARD_DEVICE notifications
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B_KEY_MAP_CHANGED = 1,
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B_KEY_LOCKS_CHANGED,
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B_KEY_REPEAT_DELAY_CHANGED,
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B_KEY_REPEAT_RATE_CHANGED,
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// B_POINTING_DEVICE notifications
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B_MOUSE_TYPE_CHANGED,
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B_MOUSE_MAP_CHANGED,
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B_MOUSE_SPEED_CHANGED,
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B_CLICK_SPEED_CHANGED,
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B_MOUSE_ACCELERATION_CHANGED,
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};
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namespace BPrivate {
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class DeviceAddOn;
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}
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class BInputServerDevice {
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public:
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BInputServerDevice();
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virtual ~BInputServerDevice();
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virtual status_t InitCheck();
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virtual status_t SystemShuttingDown();
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virtual status_t Start(const char* device, void* cookie);
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virtual status_t Stop(const char* device, void* cookie);
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virtual status_t Control(const char* device, void* cookie, uint32 code,
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BMessage* message);
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status_t RegisterDevices(input_device_ref** devices);
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status_t UnregisterDevices(input_device_ref** devices);
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status_t EnqueueMessage(BMessage* message);
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status_t StartMonitoringDevice(const char* device);
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status_t StopMonitoringDevice(const char* device);
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status_t AddDevices(const char* path);
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private:
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virtual void _ReservedInputServerDevice1();
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virtual void _ReservedInputServerDevice2();
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virtual void _ReservedInputServerDevice3();
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virtual void _ReservedInputServerDevice4();
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BPrivate::DeviceAddOn* fOwner;
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uint32 _reserved[4];
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};
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#endif // _INPUTSERVERDEVICE_H
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