haiku/headers/private/interface
Stefano Ceccherini 61ba5a32c1 Added some code to draw "empty" in empty menus. Not working for the
moment, but committing since it's too late to continue working, and at 
least the window is resized correctly...


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16142 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-01-29 22:27:46 +00:00
..
BMCPrivate.h Yesterday's commit triggered some other visual bugs: hopefully fixed them all. A disabled menufield now doesn't open its associated menu anymore. 2006-01-11 09:31:27 +00:00
ClientFontList.h added missing newline 2004-06-12 19:57:20 +00:00
clipping.h Added rect_contains() 2005-12-03 14:12:10 +00:00
ColorTools.h Added ColorTools and ColumnListView from Vision cvs repository 2004-09-16 20:42:34 +00:00
ColumnListView.h Added ColorTools and ColumnListView from Vision cvs repository 2004-09-16 20:42:34 +00:00
DirectWindowPrivate.h Moved dw_sync_data to a private header DirectWindowPrivate.h and renamed it to direct_window_sync_data. 2005-12-10 15:36:38 +00:00
FontPrivate.h More font work: 2005-11-07 11:02:39 +00:00
input_globals.h added a function signature 2004-07-29 13:33:51 +00:00
MenuPrivate.h Added a header with menu actions defines 2005-06-07 13:34:50 +00:00
MenuWindow.h Added some code to draw "empty" in empty menus. Not working for the 2006-01-29 22:27:46 +00:00
moreUTF8.h MenuField layouts the menu bar better with respect to fDivider, it aligns better with other controls. fDivider in TextControl is an integer number now, small fix and small cleanup in Menu, Window::InitData takes an optional BBitmap token to construct an offscreen window, fixed PrivateScreen IndexForColor, View prevents being located at fractional coordinates as in R5, BBitmap unlocks its offscreen window since it is never Show()n and needs manual unlocking, fixed Slider offscreen window mode and improved triange thumb drawing, ScrollView would not crash when passing a NULL target just for kicks, the private MenuBar class now implements Draw to draw itself a little differently inside the BMenuField (dark right and bottom side) - though how it currently sets the clipping region prevents the text controls to draw in Playground, needs fixing 2005-07-05 16:30:53 +00:00
PictureProtocol.h Tweaked a def to remove a conflict with Accelerant.h 2003-11-22 00:43:16 +00:00
pr_server.h
RegionSupport.h Undid a change from r12937 to fix building libbe.so 2005-06-05 01:15:26 +00:00
TextInput.h
TextViewSupportBuffer.h Added a debugger call in case the reallocation fails. 2004-11-04 08:53:46 +00:00
TPicture.h Removed PicturePlayer, it only contains code duplicated from TPicture. Some cleanups for BPicture. This commit also completes previous commit for BMenu 2006-01-17 21:39:07 +00:00
truncate_string.h huge cleanup, support for SetSizeLimits, support for truncating strings, numerous decorator bug fixes, Layer does not draw when view color is B_TRANSPARENT_COLOR, cleaner dispatching of mouse events to the WinBorder in RootLayer, commented the char map selection in the font server, as it seems glyph lookup by unicode index works much better with the default map 2005-06-03 19:50:30 +00:00
ViewAux.h Doh, two times in a row... forgot to update ViewAux.h. 2005-06-29 00:22:01 +00:00
WidthBuffer.h another build fix 2004-06-20 17:43:32 +00:00
WindowInfo.h Moved WindowInfo.h from private/app to private/interface. 2005-07-05 20:33:13 +00:00
WindowPrivate.h As it turns out, window_info::type is really the window's "feel". 2005-07-05 20:28:40 +00:00
ZombieReplicantView.h Adding some more or less complete classes from Marc Flerackers 2004-06-29 12:20:32 +00:00