.. |
drawing
|
Renamed the FontServer class to FontManager.
|
2005-11-02 13:25:39 +00:00 |
Angle.cpp
|
Some cleanup, some removed typos, some unification, some fixes and some added todos. Most of it related to client-server communication. Apps that rely on BFont stuff should work now (StyledEdit, Fonts, Keymap, Menu, ...). Or should not hang/quit at startup at least.
|
2005-07-10 21:16:43 +00:00 |
Angle.h
|
Some cleanup, some removed typos, some unification, some fixes and some added todos. Most of it related to client-server communication. Apps that rely on BFont stuff should work now (StyledEdit, Fonts, Keymap, Menu, ...). Or should not hang/quit at startup at least.
|
2005-07-10 21:16:43 +00:00 |
app_server.rdef
|
added icons needed for BAlerts
|
2005-07-16 22:50:43 +00:00 |
AppServer.cpp
|
Renamed the FontServer class to FontManager.
|
2005-11-02 13:25:39 +00:00 |
AppServer.h
|
Got rid of sDesktop.
|
2005-10-31 19:35:46 +00:00 |
BGet++.cpp
|
offscreen bitmaps work, tested on Haiku as well, supports all colorspaces that BBitmap::ImportBits() supports. It uses a fallback for non-B_RGB(A)32 bitmaps. Added support for B_SUB_PIXEL_PRECISION view flags, though it is a bit hacky, since I had to add it to LayerData, even though it is not a true part of stack data. Added Layer::SetFlags() to enforce code path and update fLayerData. Cleaned up DisplayDriverPainter and DisplayDriver API (changed some const BRect& rect to simply BRect rect in order to be able to reuse it in the code), moved Painter.h, the test environment only draws the changed part of the frame buffer again - this causes a lot less CPU overhead, Painter special cases stroke width of 1.0 to use square caps, which is similar to R5 implementation and removes a lot of problems with non-straight line drawing, ServerWindow uses the DisplayDriver from it's WinBorder instead of the one from the Desktop (needed for offscreen windows, which have their own DisplayDriverPainter), it also checks for GetRootLayer() == NULL, because offscreen layers are not attached to a RootLayer, there was a fix for scrolling which worked at least in the test environment, it is now defunced, because Adi moved _CopyBits to Layer... I need to reenable it later, LayerData has no more fEscapementDelta, also fixed fFontAliasing (which was thought to overriding the font flags, and now works as such again), Desktop initialises the menu_info and scroll_bar_info stuff, which makes ScrollBars work actually... hope I didn't forget something.
|
2005-07-05 16:17:16 +00:00 |
BGet++.h
|
Improved AreaPool to have an initial size as well as well as a name that is
|
2005-06-24 04:01:16 +00:00 |
BitmapManager.cpp
|
Improved AreaPool to have an initial size as well as well as a name that is
|
2005-06-24 04:01:16 +00:00 |
ColorSet.cpp
|
Some cleanup, some removed typos, some unification, some fixes and some added todos. Most of it related to client-server communication. Apps that rely on BFont stuff should work now (StyledEdit, Fonts, Keymap, Menu, ...). Or should not hang/quit at startup at least.
|
2005-07-10 21:16:43 +00:00 |
CursorData.cpp
|
Moved app_server files to app/.
|
2005-03-24 14:45:52 +00:00 |
CursorData.h
|
step 3, exracted code from DisplayDriver into DisplayDriverImpl, adjusted the existing implementations to derive from the new class, got rid of some "friend" stuff along the way, essentially I made room for the new Painter based DisplayDriver implementation.
|
2005-03-25 17:29:20 +00:00 |
CursorManager.cpp
|
All cursor related changes:
|
2005-07-18 00:22:08 +00:00 |
CursorManager.h
|
All cursor related changes:
|
2005-07-18 00:22:08 +00:00 |
CursorSet.cpp
|
Removed {set|get}_syscursor according to DW. Scratch that last sentence in the last commit, with this Appearance builds again.
|
2005-07-18 00:35:18 +00:00 |
DebugInfoManager.cpp
|
added a little debugging facility for printing on-screen debugging info on Haiku. For those like me without serial debugging... also made RootLayer use the desktop background color.
|
2005-05-25 23:59:23 +00:00 |
DebugInfoManager.h
|
Just some style cleanups again. Sorry I couldn't resist, won't happen again ;-).
|
2005-07-12 17:41:22 +00:00 |
Decorator.cpp
|
a new state begins life as a copy from the previous state, fixed Scale(). Note that BoundsOrigin() (and therefor Scale()) is called _a lot_ so we should cache the value! I started to work on this, but our lack of encapsulation strikes again... Layer::fLayerData is used directly all over the place.
|
2005-06-16 12:32:42 +00:00 |
DecorManager.cpp
|
Fixed some style related functions and other oddities in FontServer.
|
2005-06-24 03:31:41 +00:00 |
DecorManager.h
|
Cleanup for decorator management code
|
2005-06-17 19:10:15 +00:00 |
DefaultDecorator.cpp
|
Renamed the FontServer class to FontManager.
|
2005-11-02 13:25:39 +00:00 |
DefaultDecorator.h
|
a new state begins life as a copy from the previous state, fixed Scale(). Note that BoundsOrigin() (and therefor Scale()) is called _a lot_ so we should cache the value! I started to work on this, but our lack of encapsulation strikes again... Layer::fLayerData is used directly all over the place.
|
2005-06-16 12:32:42 +00:00 |
Desktop.cpp
|
Got rid of sDesktop.
|
2005-10-31 19:35:46 +00:00 |
Desktop.h
|
Got rid of sDesktop.
|
2005-10-31 19:35:46 +00:00 |
DesktopSettings.cpp
|
Extracted the settings stuff from the Desktop class. If you now need to access
|
2005-07-17 16:25:48 +00:00 |
DesktopSettings.h
|
Extracted the settings stuff from the Desktop class. If you now need to access
|
2005-07-17 16:25:48 +00:00 |
DesktopSettingsPrivate.h
|
Extracted the settings stuff from the Desktop class. If you now need to access
|
2005-07-17 16:25:48 +00:00 |
FontFamily.cpp
|
The FontStyle now gives its locker a name.
|
2005-11-02 10:51:46 +00:00 |
FontManager.cpp
|
Renamed the FontServer class to FontManager.
|
2005-11-02 13:25:39 +00:00 |
Globals.h
|
Moved app_server files to app/.
|
2005-03-24 14:45:52 +00:00 |
IPoint.cpp
|
Moved app_server files to app/.
|
2005-03-24 14:45:52 +00:00 |
Jamfile
|
Renamed the FontServer class to FontManager.
|
2005-11-02 13:25:39 +00:00 |
Layer.cpp
|
Removed RootLayer::EnqueueMessage(). Added support for BWindow's EnableUpdates(), DisableUpdates(), NeedsUpdate() and SendBehind(). The last one does not work as expected, for the moment it sends the window to back, just as Activate(false) does.
|
2005-10-30 11:33:31 +00:00 |
Layer.h
|
Introduced Layer::Activated() hook function. Moved some functionality from RootLayer to WinBorder
|
2005-10-29 11:15:47 +00:00 |
LayerData.cpp
|
Renamed the FontServer class to FontManager.
|
2005-11-02 13:25:39 +00:00 |
MessageLooper.cpp
|
The Desktop class now gets its own message processing loop: moved application
|
2005-07-25 21:08:34 +00:00 |
MessageLooper.h
|
The app_server now inherits from MessageLooper as well.
|
2005-07-25 21:53:48 +00:00 |
MultiLocker.cpp
|
Added some root layer locking in ServerWindow.cpp when accessing the layer tree. Moved HWInterface management out of DisplayDriverPainter and into Desktop. Removed all the directly hardware related functions from DisplayDriver API. They just called the same HWInterface functions. Now DisplayDriver is much cleaner and ready for being attached to a yet to be written BitmapHWInterface. Clean up of the display mode stuff in Screen and the View-/AccelerantHWInterface. Frequency is now regarded on Haiku. AccelerantHWInterface::GetModeList now works before SetMode has been called. Added MultiLocker from the sample code. HWInterface uses it now in preparation to being used from multiple instances of DisplayDriver.
|
2005-06-23 23:46:17 +00:00 |
MultiLocker.h
|
Added some root layer locking in ServerWindow.cpp when accessing the layer tree. Moved HWInterface management out of DisplayDriverPainter and into Desktop. Removed all the directly hardware related functions from DisplayDriver API. They just called the same HWInterface functions. Now DisplayDriver is much cleaner and ready for being attached to a yet to be written BitmapHWInterface. Clean up of the display mode stuff in Screen and the View-/AccelerantHWInterface. Frequency is now regarded on Haiku. AccelerantHWInterface::GetModeList now works before SetMode has been called. Added MultiLocker from the sample code. HWInterface uses it now in preparation to being used from multiple instances of DisplayDriver.
|
2005-06-23 23:46:17 +00:00 |
OffscreenServerWindow.cpp
|
offscreen bitmaps work, tested on Haiku as well, supports all colorspaces that BBitmap::ImportBits() supports. It uses a fallback for non-B_RGB(A)32 bitmaps. Added support for B_SUB_PIXEL_PRECISION view flags, though it is a bit hacky, since I had to add it to LayerData, even though it is not a true part of stack data. Added Layer::SetFlags() to enforce code path and update fLayerData. Cleaned up DisplayDriverPainter and DisplayDriver API (changed some const BRect& rect to simply BRect rect in order to be able to reuse it in the code), moved Painter.h, the test environment only draws the changed part of the frame buffer again - this causes a lot less CPU overhead, Painter special cases stroke width of 1.0 to use square caps, which is similar to R5 implementation and removes a lot of problems with non-straight line drawing, ServerWindow uses the DisplayDriver from it's WinBorder instead of the one from the Desktop (needed for offscreen windows, which have their own DisplayDriverPainter), it also checks for GetRootLayer() == NULL, because offscreen layers are not attached to a RootLayer, there was a fix for scrolling which worked at least in the test environment, it is now defunced, because Adi moved _CopyBits to Layer... I need to reenable it later, LayerData has no more fEscapementDelta, also fixed fFontAliasing (which was thought to overriding the font flags, and now works as such again), Desktop initialises the menu_info and scroll_bar_info stuff, which makes ScrollBars work actually... hope I didn't forget something.
|
2005-07-05 16:17:16 +00:00 |
OffscreenServerWindow.h
|
offscreen bitmaps work, tested on Haiku as well, supports all colorspaces that BBitmap::ImportBits() supports. It uses a fallback for non-B_RGB(A)32 bitmaps. Added support for B_SUB_PIXEL_PRECISION view flags, though it is a bit hacky, since I had to add it to LayerData, even though it is not a true part of stack data. Added Layer::SetFlags() to enforce code path and update fLayerData. Cleaned up DisplayDriverPainter and DisplayDriver API (changed some const BRect& rect to simply BRect rect in order to be able to reuse it in the code), moved Painter.h, the test environment only draws the changed part of the frame buffer again - this causes a lot less CPU overhead, Painter special cases stroke width of 1.0 to use square caps, which is similar to R5 implementation and removes a lot of problems with non-straight line drawing, ServerWindow uses the DisplayDriver from it's WinBorder instead of the one from the Desktop (needed for offscreen windows, which have their own DisplayDriverPainter), it also checks for GetRootLayer() == NULL, because offscreen layers are not attached to a RootLayer, there was a fix for scrolling which worked at least in the test environment, it is now defunced, because Adi moved _CopyBits to Layer... I need to reenable it later, LayerData has no more fEscapementDelta, also fixed fFontAliasing (which was thought to overriding the font flags, and now works as such again), Desktop initialises the menu_info and scroll_bar_info stuff, which makes ScrollBars work actually... hope I didn't forget something.
|
2005-07-05 16:17:16 +00:00 |
OffscreenWinBorder.cpp
|
offscreen bitmaps work, tested on Haiku as well, supports all colorspaces that BBitmap::ImportBits() supports. It uses a fallback for non-B_RGB(A)32 bitmaps. Added support for B_SUB_PIXEL_PRECISION view flags, though it is a bit hacky, since I had to add it to LayerData, even though it is not a true part of stack data. Added Layer::SetFlags() to enforce code path and update fLayerData. Cleaned up DisplayDriverPainter and DisplayDriver API (changed some const BRect& rect to simply BRect rect in order to be able to reuse it in the code), moved Painter.h, the test environment only draws the changed part of the frame buffer again - this causes a lot less CPU overhead, Painter special cases stroke width of 1.0 to use square caps, which is similar to R5 implementation and removes a lot of problems with non-straight line drawing, ServerWindow uses the DisplayDriver from it's WinBorder instead of the one from the Desktop (needed for offscreen windows, which have their own DisplayDriverPainter), it also checks for GetRootLayer() == NULL, because offscreen layers are not attached to a RootLayer, there was a fix for scrolling which worked at least in the test environment, it is now defunced, because Adi moved _CopyBits to Layer... I need to reenable it later, LayerData has no more fEscapementDelta, also fixed fFontAliasing (which was thought to overriding the font flags, and now works as such again), Desktop initialises the menu_info and scroll_bar_info stuff, which makes ScrollBars work actually... hope I didn't forget something.
|
2005-07-05 16:17:16 +00:00 |
OffscreenWinBorder.h
|
offscreen bitmaps work, tested on Haiku as well, supports all colorspaces that BBitmap::ImportBits() supports. It uses a fallback for non-B_RGB(A)32 bitmaps. Added support for B_SUB_PIXEL_PRECISION view flags, though it is a bit hacky, since I had to add it to LayerData, even though it is not a true part of stack data. Added Layer::SetFlags() to enforce code path and update fLayerData. Cleaned up DisplayDriverPainter and DisplayDriver API (changed some const BRect& rect to simply BRect rect in order to be able to reuse it in the code), moved Painter.h, the test environment only draws the changed part of the frame buffer again - this causes a lot less CPU overhead, Painter special cases stroke width of 1.0 to use square caps, which is similar to R5 implementation and removes a lot of problems with non-straight line drawing, ServerWindow uses the DisplayDriver from it's WinBorder instead of the one from the Desktop (needed for offscreen windows, which have their own DisplayDriverPainter), it also checks for GetRootLayer() == NULL, because offscreen layers are not attached to a RootLayer, there was a fix for scrolling which worked at least in the test environment, it is now defunced, because Adi moved _CopyBits to Layer... I need to reenable it later, LayerData has no more fEscapementDelta, also fixed fFontAliasing (which was thought to overriding the font flags, and now works as such again), Desktop initialises the menu_info and scroll_bar_info stuff, which makes ScrollBars work actually... hope I didn't forget something.
|
2005-07-05 16:17:16 +00:00 |
PicturePlayer.cpp
|
offscreen bitmaps work, tested on Haiku as well, supports all colorspaces that BBitmap::ImportBits() supports. It uses a fallback for non-B_RGB(A)32 bitmaps. Added support for B_SUB_PIXEL_PRECISION view flags, though it is a bit hacky, since I had to add it to LayerData, even though it is not a true part of stack data. Added Layer::SetFlags() to enforce code path and update fLayerData. Cleaned up DisplayDriverPainter and DisplayDriver API (changed some const BRect& rect to simply BRect rect in order to be able to reuse it in the code), moved Painter.h, the test environment only draws the changed part of the frame buffer again - this causes a lot less CPU overhead, Painter special cases stroke width of 1.0 to use square caps, which is similar to R5 implementation and removes a lot of problems with non-straight line drawing, ServerWindow uses the DisplayDriver from it's WinBorder instead of the one from the Desktop (needed for offscreen windows, which have their own DisplayDriverPainter), it also checks for GetRootLayer() == NULL, because offscreen layers are not attached to a RootLayer, there was a fix for scrolling which worked at least in the test environment, it is now defunced, because Adi moved _CopyBits to Layer... I need to reenable it later, LayerData has no more fEscapementDelta, also fixed fFontAliasing (which was thought to overriding the font flags, and now works as such again), Desktop initialises the menu_info and scroll_bar_info stuff, which makes ScrollBars work actually... hope I didn't forget something.
|
2005-07-05 16:17:16 +00:00 |
PicturePlayer.h
|
Moved app_server files to app/.
|
2005-03-24 14:45:52 +00:00 |
PNGDump.cpp
|
just a little cleanup, made PNG screenshots work
|
2005-05-15 00:22:55 +00:00 |
PNGDump.h
|
Moved app_server files to app/.
|
2005-03-24 14:45:52 +00:00 |
RAMLinkMsgReader.cpp
|
Renamed BAppServerLink to AppServerLink, BPortLink to PortLink, LinkMsgReader
|
2005-06-14 21:28:56 +00:00 |
RAMLinkMsgReader.h
|
Removed unused files like PortMessage.cpp/h and Session.cpp/h.
|
2005-11-02 12:55:20 +00:00 |
RGBColor.cpp
|
Added an app server command to retrieve the color map. Made some adjustments to SystemPalette.cpp, implemented support for it in BPrivateScreen. Moved get_scs() a bit down to avoid a deadlock. Note that getting the colormap doesn't work due to port capacity limit (?)
|
2005-06-07 21:32:24 +00:00 |
RootLayer.cpp
|
Got rid of sDesktop.
|
2005-10-31 19:35:46 +00:00 |
RootLayer.h
|
Removed global gDesktop variable - there is now an sDesktop variable in AppServer.cpp, but
|
2005-10-31 11:05:52 +00:00 |
ScreenManager.cpp
|
Fixed a stupid bug in ReleaseScreen(); caused an endless loop.
|
2005-07-17 16:11:27 +00:00 |
ScreenManager.h
|
First baby step to a restructured app_server:
|
2005-07-15 12:45:23 +00:00 |
ServerApp.cpp
|
Apparently, ServerFont::StringWidth() doesn't work for fixed width fonts...
|
2005-11-02 14:55:51 +00:00 |
ServerApp.h
|
Removed global gDesktop variable - there is now an sDesktop variable in AppServer.cpp, but
|
2005-10-31 11:05:52 +00:00 |
ServerBitmap.cpp
|
fInitialized is also set in the copy constructor. BTW, the Haiku Logo is displayed now (forgot to commit this earlier). Thanks to Axel for finding out about this.
|
2005-06-14 00:38:21 +00:00 |
ServerCursor.cpp
|
cosmetical changes and some bug fixes along the way, added another constructor to take on bitmap data from somewhere else
|
2005-04-14 00:04:26 +00:00 |
ServerFont.cpp
|
Renamed the FontServer class to FontManager.
|
2005-11-02 13:25:39 +00:00 |
ServerPicture.cpp
|
Moved app_server files to app/.
|
2005-03-24 14:45:52 +00:00 |
ServerPicture.h
|
Moved app_server files to app/.
|
2005-03-24 14:45:52 +00:00 |
ServerScreen.cpp
|
All cursor related changes:
|
2005-07-18 00:22:08 +00:00 |
ServerScreen.h
|
_FindMode is now more robust and really tries everything it can to find a mode...
|
2005-07-16 22:50:17 +00:00 |
ServerWindow.cpp
|
Corrected the clipping region for BDirectWindow. The stripped down Stars demo now works.
|
2005-11-01 18:13:10 +00:00 |
ServerWindow.h
|
Thanks to latest changes, BDirectWindow now draws something. Though, looks like either the clipping region is wrong, or the app_server overwrites what the BDirectWindow app writes.
|
2005-11-01 09:53:47 +00:00 |
SubWindowList.cpp
|
ServerApp now maintains a list of all windows, ServerWindow's AS_DELETE_WINDOW
|
2005-06-23 18:48:10 +00:00 |
SubWindowList.h
|
Renamed class FMWList to SubWindowList. Cleaned up SubWindowList a bit.
|
2005-06-17 16:34:22 +00:00 |
SystemPalette.cpp
|
forgot to remove debug output
|
2005-07-16 22:49:17 +00:00 |
TokenHandler.cpp
|
Moved app_server files to app/.
|
2005-03-24 14:45:52 +00:00 |
Utils.cpp
|
Aren't these supposed to be chars?
|
2005-04-01 04:03:11 +00:00 |
Utils.h
|
Moved app_server files to app/.
|
2005-03-24 14:45:52 +00:00 |
VirtualScreen.cpp
|
Merged changes from branch build_system_redesign at revision 14573.
|
2005-10-29 16:27:43 +00:00 |
VirtualScreen.h
|
Extracted the settings stuff from the Desktop class. If you now need to access
|
2005-07-17 16:25:48 +00:00 |
WinBorder.cpp
|
Removed global gDesktop variable - there is now an sDesktop variable in AppServer.cpp, but
|
2005-10-31 11:05:52 +00:00 |
WinBorder.h
|
Removed RootLayer::EnqueueMessage(). Added support for BWindow's EnableUpdates(), DisableUpdates(), NeedsUpdate() and SendBehind(). The last one does not work as expected, for the moment it sends the window to back, just as Activate(false) does.
|
2005-10-30 11:33:31 +00:00 |
Workspace.cpp
|
Fixed a stupid bug when checking if the window order changed. Added support for BWindow::Activate(false). Added some debug support for Workspace::WMState. Simplified a bit code for sending a window to back.
|
2005-10-29 10:19:23 +00:00 |
Workspace.h
|
Fixed a stupid bug when checking if the window order changed. Added support for BWindow::Activate(false). Added some debug support for Workspace::WMState. Simplified a bit code for sending a window to back.
|
2005-10-29 10:19:23 +00:00 |
WorkspacesLayer.cpp
|
Removed global gDesktop variable - there is now an sDesktop variable in AppServer.cpp, but
|
2005-10-31 11:05:52 +00:00 |
WorkspacesLayer.h
|
inactive workspaces are drawn with darker colors
|
2005-07-21 11:43:11 +00:00 |