0dd3108ca0
utilizes the THREAD_FLAG_DONT_RESTART_SYSCALL (but only in SIGCONT for now). * resume_thread() is now using that flag to be compatible with BeOS. * This fixes the Terminal hanging on close. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24045 a95241bf-73f2-0310-859d-f6bbb57e9c96
2661 lines
64 KiB
C++
2661 lines
64 KiB
C++
/*
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* Copyright 2002-2008, Axel Dörfler, axeld@pinc-software.de.
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* Distributed under the terms of the MIT License.
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*
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* Copyright 2001-2002, Travis Geiselbrecht. All rights reserved.
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* Distributed under the terms of the NewOS License.
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*/
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/*! Threading routines */
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#include <thread.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <sys/resource.h>
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#include <OS.h>
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#include <util/AutoLock.h>
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#include <util/khash.h>
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#include <boot/kernel_args.h>
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#include <condition_variable.h>
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#include <cpu.h>
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#include <int.h>
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#include <kimage.h>
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#include <kscheduler.h>
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#include <ksignal.h>
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#include <smp.h>
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#include <syscalls.h>
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#include <syscall_restart.h>
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#include <team.h>
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#include <tls.h>
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#include <user_runtime.h>
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#include <vfs.h>
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#include <vm.h>
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#include <vm_address_space.h>
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#include <wait_for_objects.h>
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//#define TRACE_THREAD
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#ifdef TRACE_THREAD
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# define TRACE(x) dprintf x
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#else
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# define TRACE(x) ;
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#endif
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#define THREAD_MAX_MESSAGE_SIZE 65536
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// used to pass messages between thread_exit and thread_exit2
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struct thread_exit_args {
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struct thread *thread;
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area_id old_kernel_stack;
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uint32 death_stack;
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sem_id death_sem;
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team_id original_team_id;
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};
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struct thread_key {
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thread_id id;
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};
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// global
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spinlock thread_spinlock = 0;
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// thread list
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static struct thread sIdleThreads[B_MAX_CPU_COUNT];
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static hash_table *sThreadHash = NULL;
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static thread_id sNextThreadID = 1;
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// some arbitrary chosen limits - should probably depend on the available
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// memory (the limit is not yet enforced)
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static int32 sMaxThreads = 4096;
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static int32 sUsedThreads = 0;
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static sem_id sSnoozeSem = -1;
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// death stacks - used temporarily as a thread cleans itself up
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struct death_stack {
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area_id area;
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addr_t address;
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bool in_use;
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};
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static struct death_stack *sDeathStacks;
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static unsigned int sNumDeathStacks;
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static unsigned int volatile sDeathStackBitmap;
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static sem_id sDeathStackSem;
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static spinlock sDeathStackLock = 0;
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// The dead queue is used as a pool from which to retrieve and reuse previously
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// allocated thread structs when creating a new thread. It should be gone once
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// the slab allocator is in.
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struct thread_queue dead_q;
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static void thread_kthread_entry(void);
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static void thread_kthread_exit(void);
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/*!
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Inserts a thread into a team.
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You must hold the team lock when you call this function.
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*/
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static void
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insert_thread_into_team(struct team *team, struct thread *thread)
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{
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thread->team_next = team->thread_list;
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team->thread_list = thread;
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team->num_threads++;
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if (team->num_threads == 1) {
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// this was the first thread
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team->main_thread = thread;
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}
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thread->team = team;
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}
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/*!
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Removes a thread from a team.
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You must hold the team lock when you call this function.
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*/
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static void
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remove_thread_from_team(struct team *team, struct thread *thread)
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{
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struct thread *temp, *last = NULL;
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for (temp = team->thread_list; temp != NULL; temp = temp->team_next) {
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if (temp == thread) {
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if (last == NULL)
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team->thread_list = temp->team_next;
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else
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last->team_next = temp->team_next;
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team->num_threads--;
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break;
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}
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last = temp;
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}
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}
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static int
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thread_struct_compare(void *_t, const void *_key)
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{
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struct thread *thread = (struct thread*)_t;
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const struct thread_key *key = (const struct thread_key*)_key;
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if (thread->id == key->id)
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return 0;
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return 1;
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}
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static uint32
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thread_struct_hash(void *_t, const void *_key, uint32 range)
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{
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struct thread *thread = (struct thread*)_t;
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const struct thread_key *key = (const struct thread_key*)_key;
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if (thread != NULL)
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return thread->id % range;
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return (uint32)key->id % range;
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}
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static void
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reset_signals(struct thread *thread)
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{
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thread->sig_pending = 0;
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thread->sig_block_mask = 0;
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memset(thread->sig_action, 0, 32 * sizeof(struct sigaction));
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thread->signal_stack_base = 0;
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thread->signal_stack_size = 0;
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thread->signal_stack_enabled = false;
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}
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/*!
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Allocates and fills in thread structure (or reuses one from the
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dead queue).
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\param threadID The ID to be assigned to the new thread. If
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\code < 0 \endcode a fresh one is allocated.
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\param thread initialize this thread struct if nonnull
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*/
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static struct thread *
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create_thread_struct(struct thread *inthread, const char *name,
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thread_id threadID, struct cpu_ent *cpu)
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{
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struct thread *thread;
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cpu_status state;
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char temp[64];
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if (inthread == NULL) {
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// try to recycle one from the dead queue first
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state = disable_interrupts();
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GRAB_THREAD_LOCK();
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thread = thread_dequeue(&dead_q);
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RELEASE_THREAD_LOCK();
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restore_interrupts(state);
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// if not, create a new one
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if (thread == NULL) {
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thread = (struct thread *)malloc(sizeof(struct thread));
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if (thread == NULL)
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return NULL;
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}
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} else {
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thread = inthread;
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}
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if (name != NULL)
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strlcpy(thread->name, name, B_OS_NAME_LENGTH);
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else
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strcpy(thread->name, "unnamed thread");
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thread->flags = 0;
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thread->id = threadID >= 0 ? threadID : allocate_thread_id();
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thread->team = NULL;
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thread->cpu = cpu;
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thread->sem.blocking = -1;
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thread->condition_variable_entry = NULL;
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thread->fault_handler = 0;
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thread->page_faults_allowed = 1;
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thread->kernel_stack_area = -1;
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thread->kernel_stack_base = 0;
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thread->user_stack_area = -1;
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thread->user_stack_base = 0;
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thread->user_local_storage = 0;
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thread->kernel_errno = 0;
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thread->team_next = NULL;
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thread->queue_next = NULL;
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thread->priority = thread->next_priority = -1;
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thread->args1 = NULL; thread->args2 = NULL;
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thread->alarm.period = 0;
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reset_signals(thread);
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thread->in_kernel = true;
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thread->was_yielded = false;
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thread->user_time = 0;
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thread->kernel_time = 0;
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thread->last_time = 0;
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thread->exit.status = 0;
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thread->exit.reason = 0;
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thread->exit.signal = 0;
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list_init(&thread->exit.waiters);
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thread->select_infos = NULL;
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sprintf(temp, "thread_%ld_retcode_sem", thread->id);
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thread->exit.sem = create_sem(0, temp);
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if (thread->exit.sem < B_OK)
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goto err1;
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sprintf(temp, "%s send", thread->name);
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thread->msg.write_sem = create_sem(1, temp);
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if (thread->msg.write_sem < B_OK)
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goto err2;
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sprintf(temp, "%s receive", thread->name);
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thread->msg.read_sem = create_sem(0, temp);
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if (thread->msg.read_sem < B_OK)
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goto err3;
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if (arch_thread_init_thread_struct(thread) < B_OK)
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goto err4;
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return thread;
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err4:
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delete_sem(thread->msg.read_sem);
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err3:
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delete_sem(thread->msg.write_sem);
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err2:
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delete_sem(thread->exit.sem);
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err1:
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// ToDo: put them in the dead queue instead?
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if (inthread == NULL)
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free(thread);
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return NULL;
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}
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static void
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delete_thread_struct(struct thread *thread)
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{
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delete_sem(thread->exit.sem);
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delete_sem(thread->msg.write_sem);
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delete_sem(thread->msg.read_sem);
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// ToDo: put them in the dead queue instead?
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free(thread);
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}
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/*! This function gets run by a new thread before anything else */
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static void
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thread_kthread_entry(void)
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{
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struct thread *thread = thread_get_current_thread();
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// simulates the thread spinlock release that would occur if the thread had been
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// rescheded from. The resched didn't happen because the thread is new.
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RELEASE_THREAD_LOCK();
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// start tracking time
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thread->last_time = system_time();
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enable_interrupts(); // this essentially simulates a return-from-interrupt
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}
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static void
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thread_kthread_exit(void)
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{
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struct thread *thread = thread_get_current_thread();
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thread->exit.reason = THREAD_RETURN_EXIT;
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thread_exit();
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}
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/*!
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Initializes the thread and jumps to its userspace entry point.
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This function is called at creation time of every user thread,
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but not for a team's main thread.
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*/
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static int
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_create_user_thread_kentry(void)
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{
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struct thread *thread = thread_get_current_thread();
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// a signal may have been delivered here
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thread_at_kernel_exit();
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// jump to the entry point in user space
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arch_thread_enter_userspace(thread, (addr_t)thread->entry,
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thread->args1, thread->args2);
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// only get here if the above call fails
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return 0;
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}
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/*! Initializes the thread and calls it kernel space entry point. */
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static int
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_create_kernel_thread_kentry(void)
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{
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struct thread *thread = thread_get_current_thread();
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int (*func)(void *args) = (int (*)(void *))thread->entry;
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// call the entry function with the appropriate args
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return func(thread->args1);
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}
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/*!
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Creates a new thread in the team with the specified team ID.
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\param threadID The ID to be assigned to the new thread. If
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\code < 0 \endcode a fresh one is allocated.
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*/
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static thread_id
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create_thread(const char *name, team_id teamID, thread_entry_func entry,
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void *args1, void *args2, int32 priority, bool kernel, thread_id threadID)
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{
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struct thread *thread, *currentThread;
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struct team *team;
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cpu_status state;
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char stack_name[B_OS_NAME_LENGTH];
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status_t status;
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bool abort = false;
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bool debugNewThread = false;
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TRACE(("create_thread(%s, id = %ld, %s)\n", name, threadID,
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kernel ? "kernel" : "user"));
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thread = create_thread_struct(NULL, name, threadID, NULL);
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if (thread == NULL)
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return B_NO_MEMORY;
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thread->priority = priority == -1 ? B_NORMAL_PRIORITY : priority;
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thread->next_priority = thread->priority;
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// ToDo: this could be dangerous in case someone calls resume_thread() on us
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thread->state = B_THREAD_SUSPENDED;
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thread->next_state = B_THREAD_SUSPENDED;
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// init debug structure
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clear_thread_debug_info(&thread->debug_info, false);
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snprintf(stack_name, B_OS_NAME_LENGTH, "%s_%ld_kstack", name, thread->id);
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thread->kernel_stack_area = create_area(stack_name,
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(void **)&thread->kernel_stack_base, B_ANY_KERNEL_ADDRESS,
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KERNEL_STACK_SIZE, B_FULL_LOCK,
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B_KERNEL_READ_AREA | B_KERNEL_WRITE_AREA | B_KERNEL_STACK_AREA);
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if (thread->kernel_stack_area < 0) {
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// we're not yet part of a team, so we can just bail out
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status = thread->kernel_stack_area;
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dprintf("create_thread: error creating kernel stack: %s!\n",
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strerror(status));
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delete_thread_struct(thread);
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return status;
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}
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thread->kernel_stack_top = thread->kernel_stack_base + KERNEL_STACK_SIZE;
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state = disable_interrupts();
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GRAB_THREAD_LOCK();
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// If the new thread belongs to the same team as the current thread,
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// it may inherit some of the thread debug flags.
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currentThread = thread_get_current_thread();
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if (currentThread && currentThread->team->id == teamID) {
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// inherit all user flags...
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int32 debugFlags = currentThread->debug_info.flags
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& B_THREAD_DEBUG_USER_FLAG_MASK;
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// ... save the syscall tracing flags, unless explicitely specified
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if (!(debugFlags & B_THREAD_DEBUG_SYSCALL_TRACE_CHILD_THREADS)) {
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debugFlags &= ~(B_THREAD_DEBUG_PRE_SYSCALL
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| B_THREAD_DEBUG_POST_SYSCALL);
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}
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thread->debug_info.flags = debugFlags;
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// stop the new thread, if desired
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debugNewThread = debugFlags & B_THREAD_DEBUG_STOP_CHILD_THREADS;
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}
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// insert into global list
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hash_insert(sThreadHash, thread);
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sUsedThreads++;
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RELEASE_THREAD_LOCK();
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GRAB_TEAM_LOCK();
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// look at the team, make sure it's not being deleted
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team = team_get_team_struct_locked(teamID);
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if (team != NULL && team->state != TEAM_STATE_DEATH) {
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// Debug the new thread, if the parent thread required that (see above),
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// or the respective global team debug flag is set. But only, if a
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// debugger is installed for the team.
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debugNewThread |= (atomic_get(&team->debug_info.flags)
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& B_TEAM_DEBUG_STOP_NEW_THREADS);
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if (debugNewThread
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&& (atomic_get(&team->debug_info.flags)
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& B_TEAM_DEBUG_DEBUGGER_INSTALLED)) {
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thread->debug_info.flags |= B_THREAD_DEBUG_STOP;
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}
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insert_thread_into_team(team, thread);
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} else
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abort = true;
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RELEASE_TEAM_LOCK();
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if (abort) {
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GRAB_THREAD_LOCK();
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hash_remove(sThreadHash, thread);
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RELEASE_THREAD_LOCK();
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}
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restore_interrupts(state);
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if (abort) {
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delete_area(thread->kernel_stack_area);
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delete_thread_struct(thread);
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return B_BAD_TEAM_ID;
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}
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thread->args1 = args1;
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thread->args2 = args2;
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thread->entry = entry;
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status = thread->id;
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if (kernel) {
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// this sets up an initial kthread stack that runs the entry
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|
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// Note: whatever function wants to set up a user stack later for this
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// thread must initialize the TLS for it
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arch_thread_init_kthread_stack(thread, &_create_kernel_thread_kentry,
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&thread_kthread_entry, &thread_kthread_exit);
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} else {
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// create user stack
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|
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// the stack will be between USER_STACK_REGION and the main thread stack area
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// (the user stack of the main thread is created in team_create_team())
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thread->user_stack_base = USER_STACK_REGION;
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thread->user_stack_size = USER_STACK_SIZE;
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|
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snprintf(stack_name, B_OS_NAME_LENGTH, "%s_%ld_stack", name, thread->id);
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thread->user_stack_area = create_area_etc(team, stack_name,
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(void **)&thread->user_stack_base, B_BASE_ADDRESS,
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thread->user_stack_size + TLS_SIZE, B_NO_LOCK,
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B_READ_AREA | B_WRITE_AREA | B_STACK_AREA);
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if (thread->user_stack_area < B_OK
|
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|| arch_thread_init_tls(thread) < B_OK) {
|
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// great, we have a fully running thread without a (usable) stack
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dprintf("create_thread: unable to create proper user stack!\n");
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status = thread->user_stack_area;
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kill_thread(thread->id);
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}
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|
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user_debug_update_new_thread_flags(thread->id);
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|
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// copy the user entry over to the args field in the thread struct
|
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// the function this will call will immediately switch the thread into
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// user space.
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arch_thread_init_kthread_stack(thread, &_create_user_thread_kentry,
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&thread_kthread_entry, &thread_kthread_exit);
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}
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|
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return status;
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}
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|
|
|
|
/*!
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Finds a free death stack for us and allocates it.
|
|
Must be called with interrupts enabled.
|
|
*/
|
|
static uint32
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|
get_death_stack(void)
|
|
{
|
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cpu_status state;
|
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uint32 bit;
|
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int32 i;
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|
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acquire_sem(sDeathStackSem);
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|
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// grab the death stack and thread locks, find a free spot and release
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|
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state = disable_interrupts();
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|
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acquire_spinlock(&sDeathStackLock);
|
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GRAB_THREAD_LOCK();
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|
|
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bit = sDeathStackBitmap;
|
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bit = (~bit) & ~((~bit) - 1);
|
|
sDeathStackBitmap |= bit;
|
|
|
|
RELEASE_THREAD_LOCK();
|
|
release_spinlock(&sDeathStackLock);
|
|
|
|
restore_interrupts(state);
|
|
|
|
// sanity checks
|
|
if (!bit)
|
|
panic("get_death_stack: couldn't find free stack!\n");
|
|
|
|
if (bit & (bit - 1))
|
|
panic("get_death_stack: impossible bitmap result!\n");
|
|
|
|
// bit to number
|
|
for (i = -1; bit; i++) {
|
|
bit >>= 1;
|
|
}
|
|
|
|
TRACE(("get_death_stack: returning %#lx\n", sDeathStacks[i].address));
|
|
|
|
return (uint32)i;
|
|
}
|
|
|
|
|
|
/*! Returns the thread's death stack to the pool.
|
|
Interrupts must be disabled and the sDeathStackLock be held.
|
|
*/
|
|
static void
|
|
put_death_stack(uint32 index)
|
|
{
|
|
TRACE(("put_death_stack...: passed %lu\n", index));
|
|
|
|
if (index >= sNumDeathStacks)
|
|
panic("put_death_stack: passed invalid stack index %ld\n", index);
|
|
|
|
if (!(sDeathStackBitmap & (1 << index)))
|
|
panic("put_death_stack: passed invalid stack index %ld\n", index);
|
|
|
|
GRAB_THREAD_LOCK();
|
|
sDeathStackBitmap &= ~(1 << index);
|
|
RELEASE_THREAD_LOCK();
|
|
|
|
release_sem_etc(sDeathStackSem, 1, B_DO_NOT_RESCHEDULE);
|
|
// we must not hold the thread lock when releasing a semaphore
|
|
}
|
|
|
|
|
|
static void
|
|
thread_exit2(void *_args)
|
|
{
|
|
struct thread_exit_args args;
|
|
|
|
// copy the arguments over, since the source is probably on the kernel
|
|
// stack we're about to delete
|
|
memcpy(&args, _args, sizeof(struct thread_exit_args));
|
|
|
|
// we can't let the interrupts disabled at this point
|
|
enable_interrupts();
|
|
|
|
TRACE(("thread_exit2, running on death stack %#lx\n", args.death_stack));
|
|
|
|
// delete the old kernel stack area
|
|
TRACE(("thread_exit2: deleting old kernel stack id %ld for thread %ld\n",
|
|
args.old_kernel_stack, args.thread->id));
|
|
|
|
delete_area(args.old_kernel_stack);
|
|
|
|
// remove this thread from all of the global lists
|
|
TRACE(("thread_exit2: removing thread %ld from global lists\n",
|
|
args.thread->id));
|
|
|
|
disable_interrupts();
|
|
GRAB_TEAM_LOCK();
|
|
|
|
remove_thread_from_team(team_get_kernel_team(), args.thread);
|
|
|
|
RELEASE_TEAM_LOCK();
|
|
enable_interrupts();
|
|
// needed for the debugger notification below
|
|
|
|
TRACE(("thread_exit2: done removing thread from lists\n"));
|
|
|
|
if (args.death_sem >= 0)
|
|
release_sem_etc(args.death_sem, 1, B_DO_NOT_RESCHEDULE);
|
|
|
|
// notify the debugger
|
|
if (args.original_team_id >= 0
|
|
&& args.original_team_id != team_get_kernel_team_id()) {
|
|
user_debug_thread_deleted(args.original_team_id, args.thread->id);
|
|
}
|
|
|
|
disable_interrupts();
|
|
|
|
// Set the next state to be gone: this will cause the thread structure
|
|
// to be returned to a ready pool upon reschedule.
|
|
// Note, we need to have disabled interrupts at this point, or else
|
|
// we could get rescheduled too early.
|
|
args.thread->next_state = THREAD_STATE_FREE_ON_RESCHED;
|
|
|
|
// return the death stack and reschedule one last time
|
|
|
|
// Note that we need to hold sDeathStackLock until we've got the thread
|
|
// lock. Otherwise someone else might grab our stack in the meantime.
|
|
acquire_spinlock(&sDeathStackLock);
|
|
put_death_stack(args.death_stack);
|
|
|
|
GRAB_THREAD_LOCK();
|
|
release_spinlock(&sDeathStackLock);
|
|
|
|
scheduler_reschedule();
|
|
// requires thread lock to be held
|
|
|
|
// never get to here
|
|
panic("thread_exit2: made it where it shouldn't have!\n");
|
|
}
|
|
|
|
|
|
/*!
|
|
Fills the thread_info structure with information from the specified
|
|
thread.
|
|
The thread lock must be held when called.
|
|
*/
|
|
static void
|
|
fill_thread_info(struct thread *thread, thread_info *info, size_t size)
|
|
{
|
|
info->thread = thread->id;
|
|
info->team = thread->team->id;
|
|
|
|
strlcpy(info->name, thread->name, B_OS_NAME_LENGTH);
|
|
|
|
if (thread->state == B_THREAD_WAITING) {
|
|
if (thread->sem.blocking == sSnoozeSem)
|
|
info->state = B_THREAD_ASLEEP;
|
|
else if (thread->sem.blocking == thread->msg.read_sem)
|
|
info->state = B_THREAD_RECEIVING;
|
|
else
|
|
info->state = B_THREAD_WAITING;
|
|
} else
|
|
info->state = (thread_state)thread->state;
|
|
|
|
info->priority = thread->priority;
|
|
info->sem = thread->sem.blocking;
|
|
info->user_time = thread->user_time;
|
|
info->kernel_time = thread->kernel_time;
|
|
info->stack_base = (void *)thread->user_stack_base;
|
|
info->stack_end = (void *)(thread->user_stack_base
|
|
+ thread->user_stack_size);
|
|
}
|
|
|
|
|
|
static status_t
|
|
send_data_etc(thread_id id, int32 code, const void *buffer,
|
|
size_t bufferSize, int32 flags)
|
|
{
|
|
struct thread *target;
|
|
sem_id cachedSem;
|
|
cpu_status state;
|
|
status_t status;
|
|
cbuf *data;
|
|
|
|
state = disable_interrupts();
|
|
GRAB_THREAD_LOCK();
|
|
target = thread_get_thread_struct_locked(id);
|
|
if (!target) {
|
|
RELEASE_THREAD_LOCK();
|
|
restore_interrupts(state);
|
|
return B_BAD_THREAD_ID;
|
|
}
|
|
cachedSem = target->msg.write_sem;
|
|
RELEASE_THREAD_LOCK();
|
|
restore_interrupts(state);
|
|
|
|
if (bufferSize > THREAD_MAX_MESSAGE_SIZE)
|
|
return B_NO_MEMORY;
|
|
|
|
status = acquire_sem_etc(cachedSem, 1, flags, 0);
|
|
if (status == B_INTERRUPTED) {
|
|
// We got interrupted by a signal
|
|
return status;
|
|
}
|
|
if (status != B_OK) {
|
|
// Any other acquisition problems may be due to thread deletion
|
|
return B_BAD_THREAD_ID;
|
|
}
|
|
|
|
if (bufferSize > 0) {
|
|
data = cbuf_get_chain(bufferSize);
|
|
if (data == NULL)
|
|
return B_NO_MEMORY;
|
|
status = cbuf_user_memcpy_to_chain(data, 0, buffer, bufferSize);
|
|
if (status < B_OK) {
|
|
cbuf_free_chain(data);
|
|
return B_NO_MEMORY;
|
|
}
|
|
} else
|
|
data = NULL;
|
|
|
|
state = disable_interrupts();
|
|
GRAB_THREAD_LOCK();
|
|
|
|
// The target thread could have been deleted at this point
|
|
target = thread_get_thread_struct_locked(id);
|
|
if (target == NULL) {
|
|
RELEASE_THREAD_LOCK();
|
|
restore_interrupts(state);
|
|
cbuf_free_chain(data);
|
|
return B_BAD_THREAD_ID;
|
|
}
|
|
|
|
// Save message informations
|
|
target->msg.sender = thread_get_current_thread()->id;
|
|
target->msg.code = code;
|
|
target->msg.size = bufferSize;
|
|
target->msg.buffer = data;
|
|
cachedSem = target->msg.read_sem;
|
|
|
|
RELEASE_THREAD_LOCK();
|
|
restore_interrupts(state);
|
|
|
|
release_sem(cachedSem);
|
|
return B_OK;
|
|
}
|
|
|
|
|
|
static int32
|
|
receive_data_etc(thread_id *_sender, void *buffer, size_t bufferSize,
|
|
int32 flags)
|
|
{
|
|
struct thread *thread = thread_get_current_thread();
|
|
status_t status;
|
|
size_t size;
|
|
int32 code;
|
|
|
|
status = acquire_sem_etc(thread->msg.read_sem, 1, flags, 0);
|
|
if (status < B_OK) {
|
|
// Actually, we're not supposed to return error codes
|
|
// but since the only reason this can fail is that we
|
|
// were killed, it's probably okay to do so (but also
|
|
// meaningless).
|
|
return status;
|
|
}
|
|
|
|
if (buffer != NULL && bufferSize != 0) {
|
|
size = min_c(bufferSize, thread->msg.size);
|
|
status = cbuf_user_memcpy_from_chain(buffer, thread->msg.buffer,
|
|
0, size);
|
|
if (status < B_OK) {
|
|
cbuf_free_chain(thread->msg.buffer);
|
|
release_sem(thread->msg.write_sem);
|
|
return status;
|
|
}
|
|
}
|
|
|
|
*_sender = thread->msg.sender;
|
|
code = thread->msg.code;
|
|
|
|
cbuf_free_chain(thread->msg.buffer);
|
|
release_sem(thread->msg.write_sem);
|
|
|
|
return code;
|
|
}
|
|
|
|
|
|
// #pragma mark - debugger calls
|
|
|
|
|
|
static int
|
|
make_thread_unreal(int argc, char **argv)
|
|
{
|
|
struct thread *thread;
|
|
struct hash_iterator i;
|
|
int32 id = -1;
|
|
|
|
if (argc > 2) {
|
|
print_debugger_command_usage(argv[0]);
|
|
return 0;
|
|
}
|
|
|
|
if (argc > 1)
|
|
id = strtoul(argv[1], NULL, 0);
|
|
|
|
hash_open(sThreadHash, &i);
|
|
|
|
while ((thread = (struct thread*)hash_next(sThreadHash, &i)) != NULL) {
|
|
if (id != -1 && thread->id != id)
|
|
continue;
|
|
|
|
if (thread->priority > B_DISPLAY_PRIORITY) {
|
|
thread->priority = thread->next_priority = B_NORMAL_PRIORITY;
|
|
kprintf("thread %ld made unreal\n", thread->id);
|
|
}
|
|
}
|
|
|
|
hash_close(sThreadHash, &i, false);
|
|
return 0;
|
|
}
|
|
|
|
|
|
static int
|
|
set_thread_prio(int argc, char **argv)
|
|
{
|
|
struct thread *thread;
|
|
struct hash_iterator i;
|
|
int32 id;
|
|
int32 prio;
|
|
|
|
if (argc > 3 || argc < 2) {
|
|
print_debugger_command_usage(argv[0]);
|
|
return 0;
|
|
}
|
|
|
|
prio = strtoul(argv[1], NULL, 0);
|
|
if (prio > B_MAX_PRIORITY)
|
|
prio = B_MAX_PRIORITY;
|
|
if (prio < B_MIN_PRIORITY)
|
|
prio = B_MIN_PRIORITY;
|
|
|
|
if (argc > 2)
|
|
id = strtoul(argv[2], NULL, 0);
|
|
else
|
|
id = thread_get_current_thread()->id;
|
|
|
|
hash_open(sThreadHash, &i);
|
|
|
|
while ((thread = (struct thread*)hash_next(sThreadHash, &i)) != NULL) {
|
|
if (thread->id != id)
|
|
continue;
|
|
thread->priority = thread->next_priority = prio;
|
|
kprintf("thread %ld set to priority %ld\n", id, prio);
|
|
break;
|
|
}
|
|
if (!thread)
|
|
kprintf("thread %ld (%#lx) not found\n", id, id);
|
|
|
|
hash_close(sThreadHash, &i, false);
|
|
return 0;
|
|
}
|
|
|
|
|
|
static int
|
|
make_thread_suspended(int argc, char **argv)
|
|
{
|
|
struct thread *thread;
|
|
struct hash_iterator i;
|
|
int32 id;
|
|
|
|
if (argc > 2) {
|
|
print_debugger_command_usage(argv[0]);
|
|
return 0;
|
|
}
|
|
|
|
if (argc == 1)
|
|
id = thread_get_current_thread()->id;
|
|
else
|
|
id = strtoul(argv[1], NULL, 0);
|
|
|
|
hash_open(sThreadHash, &i);
|
|
|
|
while ((thread = (struct thread*)hash_next(sThreadHash, &i)) != NULL) {
|
|
if (thread->id != id)
|
|
continue;
|
|
|
|
thread->next_state = B_THREAD_SUSPENDED;
|
|
kprintf("thread %ld suspended\n", id);
|
|
break;
|
|
}
|
|
if (!thread)
|
|
kprintf("thread %ld (%#lx) not found\n", id, id);
|
|
|
|
hash_close(sThreadHash, &i, false);
|
|
return 0;
|
|
}
|
|
|
|
|
|
static int
|
|
make_thread_resumed(int argc, char **argv)
|
|
{
|
|
struct thread *thread;
|
|
struct hash_iterator i;
|
|
int32 id;
|
|
|
|
if (argc != 2) {
|
|
print_debugger_command_usage(argv[0]);
|
|
return 0;
|
|
}
|
|
|
|
// force user to enter a thread id, as using
|
|
// the current thread is usually not intended
|
|
id = strtoul(argv[1], NULL, 0);
|
|
|
|
hash_open(sThreadHash, &i);
|
|
|
|
while ((thread = (struct thread*)hash_next(sThreadHash, &i)) != NULL) {
|
|
if (thread->id != id)
|
|
continue;
|
|
|
|
if (thread->state == B_THREAD_SUSPENDED) {
|
|
scheduler_enqueue_in_run_queue(thread);
|
|
kprintf("thread %ld resumed\n", thread->id);
|
|
}
|
|
break;
|
|
}
|
|
if (!thread)
|
|
kprintf("thread %ld (%#lx) not found\n", id, id);
|
|
|
|
hash_close(sThreadHash, &i, false);
|
|
return 0;
|
|
}
|
|
|
|
|
|
static int
|
|
drop_into_debugger(int argc, char **argv)
|
|
{
|
|
status_t err;
|
|
int32 id;
|
|
|
|
if (argc > 2) {
|
|
print_debugger_command_usage(argv[0]);
|
|
return 0;
|
|
}
|
|
|
|
if (argc == 1)
|
|
id = thread_get_current_thread()->id;
|
|
else
|
|
id = strtoul(argv[1], NULL, 0);
|
|
|
|
err = _user_debug_thread(id);
|
|
if (err)
|
|
kprintf("drop failed\n");
|
|
else
|
|
kprintf("thread %ld dropped into user debugger\n", id);
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
static const char *
|
|
state_to_text(struct thread *thread, int32 state)
|
|
{
|
|
switch (state) {
|
|
case B_THREAD_READY:
|
|
return "ready";
|
|
|
|
case B_THREAD_RUNNING:
|
|
return "running";
|
|
|
|
case B_THREAD_WAITING:
|
|
if (thread->sem.blocking == sSnoozeSem)
|
|
return "zzz";
|
|
if (thread->sem.blocking == thread->msg.read_sem)
|
|
return "receive";
|
|
|
|
return "waiting";
|
|
|
|
case B_THREAD_SUSPENDED:
|
|
return "suspended";
|
|
|
|
case THREAD_STATE_FREE_ON_RESCHED:
|
|
return "death";
|
|
|
|
default:
|
|
return "UNKNOWN";
|
|
}
|
|
}
|
|
|
|
|
|
static void
|
|
_dump_thread_info(struct thread *thread)
|
|
{
|
|
struct death_entry *death = NULL;
|
|
|
|
kprintf("THREAD: %p\n", thread);
|
|
kprintf("id: %ld (%#lx)\n", thread->id, thread->id);
|
|
kprintf("name: \"%s\"\n", thread->name);
|
|
kprintf("all_next: %p\nteam_next: %p\nq_next: %p\n",
|
|
thread->all_next, thread->team_next, thread->queue_next);
|
|
kprintf("priority: %ld (next %ld)\n", thread->priority, thread->next_priority);
|
|
kprintf("state: %s\n", state_to_text(thread, thread->state));
|
|
kprintf("next_state: %s\n", state_to_text(thread, thread->next_state));
|
|
kprintf("cpu: %p ", thread->cpu);
|
|
if (thread->cpu)
|
|
kprintf("(%d)\n", thread->cpu->cpu_num);
|
|
else
|
|
kprintf("\n");
|
|
kprintf("sig_pending: %#lx\n", thread->sig_pending);
|
|
kprintf("in_kernel: %d\n", thread->in_kernel);
|
|
kprintf(" sem.blocking: %ld\n", thread->sem.blocking);
|
|
kprintf(" sem.count: %ld\n", thread->sem.count);
|
|
kprintf(" sem.acquire_status: %#lx\n", thread->sem.acquire_status);
|
|
kprintf(" sem.flags: %#lx\n", thread->sem.flags);
|
|
|
|
kprintf("condition variables:");
|
|
PrivateConditionVariableEntry* entry = thread->condition_variable_entry;
|
|
while (entry != NULL) {
|
|
kprintf(" %p", entry->Variable());
|
|
entry = entry->ThreadNext();
|
|
}
|
|
kprintf("\n");
|
|
|
|
kprintf("fault_handler: %p\n", (void *)thread->fault_handler);
|
|
kprintf("args: %p %p\n", thread->args1, thread->args2);
|
|
kprintf("entry: %p\n", (void *)thread->entry);
|
|
kprintf("team: %p, \"%s\"\n", thread->team, thread->team->name);
|
|
kprintf(" exit.sem: %ld\n", thread->exit.sem);
|
|
kprintf(" exit.status: %#lx (%s)\n", thread->exit.status, strerror(thread->exit.status));
|
|
kprintf(" exit.reason: %#x\n", thread->exit.reason);
|
|
kprintf(" exit.signal: %#x\n", thread->exit.signal);
|
|
kprintf(" exit.waiters:\n");
|
|
while ((death = (struct death_entry*)list_get_next_item(
|
|
&thread->exit.waiters, death)) != NULL) {
|
|
kprintf("\t%p (group %ld, thread %ld)\n", death, death->group_id, death->thread);
|
|
}
|
|
|
|
kprintf("kernel_stack_area: %ld\n", thread->kernel_stack_area);
|
|
kprintf("kernel_stack_base: %p\n", (void *)thread->kernel_stack_base);
|
|
kprintf("user_stack_area: %ld\n", thread->user_stack_area);
|
|
kprintf("user_stack_base: %p\n", (void *)thread->user_stack_base);
|
|
kprintf("user_local_storage: %p\n", (void *)thread->user_local_storage);
|
|
kprintf("kernel_errno: %#x (%s)\n", thread->kernel_errno,
|
|
strerror(thread->kernel_errno));
|
|
kprintf("kernel_time: %Ld\n", thread->kernel_time);
|
|
kprintf("user_time: %Ld\n", thread->user_time);
|
|
kprintf("flags: 0x%lx\n", thread->flags);
|
|
kprintf("architecture dependant section:\n");
|
|
arch_thread_dump_info(&thread->arch_info);
|
|
}
|
|
|
|
|
|
static int
|
|
dump_thread_info(int argc, char **argv)
|
|
{
|
|
const char *name = NULL;
|
|
struct thread *thread;
|
|
int32 id = -1;
|
|
struct hash_iterator i;
|
|
bool found = false;
|
|
|
|
if (argc > 2) {
|
|
print_debugger_command_usage(argv[0]);
|
|
return 0;
|
|
}
|
|
|
|
if (argc == 1) {
|
|
_dump_thread_info(thread_get_current_thread());
|
|
return 0;
|
|
} else {
|
|
name = argv[1];
|
|
id = strtoul(argv[1], NULL, 0);
|
|
|
|
if (IS_KERNEL_ADDRESS(id)) {
|
|
// semi-hack
|
|
_dump_thread_info((struct thread *)id);
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
// walk through the thread list, trying to match name or id
|
|
hash_open(sThreadHash, &i);
|
|
while ((thread = (struct thread*)hash_next(sThreadHash, &i)) != NULL) {
|
|
if ((name != NULL && !strcmp(name, thread->name)) || thread->id == id) {
|
|
_dump_thread_info(thread);
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
hash_close(sThreadHash, &i, false);
|
|
|
|
if (!found)
|
|
kprintf("thread \"%s\" (%ld) doesn't exist!\n", argv[1], id);
|
|
return 0;
|
|
}
|
|
|
|
|
|
static int
|
|
dump_thread_list(int argc, char **argv)
|
|
{
|
|
struct thread *thread;
|
|
struct hash_iterator i;
|
|
bool realTimeOnly = false;
|
|
int32 requiredState = 0;
|
|
team_id team = -1;
|
|
sem_id sem = -1;
|
|
|
|
if (!strcmp(argv[0], "realtime"))
|
|
realTimeOnly = true;
|
|
else if (!strcmp(argv[0], "ready"))
|
|
requiredState = B_THREAD_READY;
|
|
else if (!strcmp(argv[0], "running"))
|
|
requiredState = B_THREAD_RUNNING;
|
|
else if (!strcmp(argv[0], "waiting")) {
|
|
requiredState = B_THREAD_WAITING;
|
|
|
|
if (argc > 1) {
|
|
sem = strtoul(argv[1], NULL, 0);
|
|
if (sem == 0)
|
|
kprintf("ignoring invalid semaphore argument.\n");
|
|
}
|
|
} else if (argc > 1) {
|
|
team = strtoul(argv[1], NULL, 0);
|
|
if (team == 0)
|
|
kprintf("ignoring invalid team argument.\n");
|
|
}
|
|
|
|
kprintf("thread id state sem/cv cpu pri stack team "
|
|
"name\n");
|
|
|
|
hash_open(sThreadHash, &i);
|
|
while ((thread = (struct thread*)hash_next(sThreadHash, &i)) != NULL) {
|
|
// filter out threads not matching the search criteria
|
|
if ((requiredState && thread->state != requiredState)
|
|
|| (sem > 0 && thread->sem.blocking != sem)
|
|
|| (team > 0 && thread->team->id != team)
|
|
|| (realTimeOnly && thread->priority < B_REAL_TIME_DISPLAY_PRIORITY))
|
|
continue;
|
|
|
|
kprintf("%p %6ld %-9s", thread, thread->id, state_to_text(thread,
|
|
thread->state));
|
|
|
|
// does it block on a semaphore or a condition variable?
|
|
if (thread->state == B_THREAD_WAITING) {
|
|
if (thread->condition_variable_entry)
|
|
kprintf("%p ", thread->condition_variable_entry->Variable());
|
|
else
|
|
kprintf("%10ld ", thread->sem.blocking);
|
|
} else
|
|
kprintf(" - ");
|
|
|
|
// on which CPU does it run?
|
|
if (thread->cpu)
|
|
kprintf("%2d", thread->cpu->cpu_num);
|
|
else
|
|
kprintf(" -");
|
|
|
|
kprintf("%4ld %p%5ld %s\n", thread->priority,
|
|
(void *)thread->kernel_stack_base, thread->team->id,
|
|
thread->name != NULL ? thread->name : "<NULL>");
|
|
}
|
|
hash_close(sThreadHash, &i, false);
|
|
return 0;
|
|
}
|
|
|
|
|
|
// #pragma mark - private kernel API
|
|
|
|
|
|
void
|
|
thread_exit(void)
|
|
{
|
|
cpu_status state;
|
|
struct thread *thread = thread_get_current_thread();
|
|
struct process_group *freeGroup = NULL;
|
|
struct team *team = thread->team;
|
|
thread_id parentID = -1;
|
|
bool deleteTeam = false;
|
|
sem_id cachedDeathSem = -1;
|
|
status_t status;
|
|
struct thread_debug_info debugInfo;
|
|
team_id teamID = team->id;
|
|
|
|
TRACE(("thread %ld exiting %s w/return code %#lx\n", thread->id,
|
|
thread->exit.reason == THREAD_RETURN_INTERRUPTED
|
|
? "due to signal" : "normally", thread->exit.status));
|
|
|
|
if (!are_interrupts_enabled())
|
|
panic("thread_exit() called with interrupts disabled!\n");
|
|
|
|
// boost our priority to get this over with
|
|
thread->priority = thread->next_priority = B_URGENT_DISPLAY_PRIORITY;
|
|
|
|
// Cancel previously installed alarm timer, if any
|
|
cancel_timer(&thread->alarm);
|
|
|
|
// delete the user stack area first, we won't need it anymore
|
|
if (team->address_space != NULL && thread->user_stack_area >= 0) {
|
|
area_id area = thread->user_stack_area;
|
|
thread->user_stack_area = -1;
|
|
delete_area_etc(team, area);
|
|
}
|
|
|
|
struct job_control_entry *death = NULL;
|
|
struct death_entry* threadDeathEntry = NULL;
|
|
|
|
if (team != team_get_kernel_team()) {
|
|
if (team->main_thread == thread) {
|
|
// this was the main thread in this team, so we will delete that as well
|
|
deleteTeam = true;
|
|
} else
|
|
threadDeathEntry = (death_entry*)malloc(sizeof(death_entry));
|
|
|
|
// remove this thread from the current team and add it to the kernel
|
|
// put the thread into the kernel team until it dies
|
|
state = disable_interrupts();
|
|
GRAB_TEAM_LOCK();
|
|
GRAB_THREAD_LOCK();
|
|
// removing the thread and putting its death entry to the parent
|
|
// team needs to be an atomic operation
|
|
|
|
// remember how long this thread lasted
|
|
team->dead_threads_kernel_time += thread->kernel_time;
|
|
team->dead_threads_user_time += thread->user_time;
|
|
|
|
remove_thread_from_team(team, thread);
|
|
insert_thread_into_team(team_get_kernel_team(), thread);
|
|
|
|
cachedDeathSem = team->death_sem;
|
|
|
|
if (deleteTeam) {
|
|
struct team *parent = team->parent;
|
|
|
|
// remember who our parent was so we can send a signal
|
|
parentID = parent->id;
|
|
|
|
// Set the team job control state to "dead" and detach the job
|
|
// control entry from our team struct.
|
|
team_set_job_control_state(team, JOB_CONTROL_STATE_DEAD, 0, true);
|
|
death = team->job_control_entry;
|
|
team->job_control_entry = NULL;
|
|
|
|
if (death != NULL) {
|
|
death->team = NULL;
|
|
death->group_id = team->group_id;
|
|
death->thread = thread->id;
|
|
death->status = thread->exit.status;
|
|
death->reason = thread->exit.reason;
|
|
death->signal = thread->exit.signal;
|
|
|
|
// team_set_job_control_state() already moved our entry
|
|
// into the parent's list. We just check the soft limit of
|
|
// death entries.
|
|
if (parent->dead_children->count > MAX_DEAD_CHILDREN) {
|
|
death = parent->dead_children->entries.RemoveHead();
|
|
parent->dead_children->count--;
|
|
} else
|
|
death = NULL;
|
|
|
|
RELEASE_THREAD_LOCK();
|
|
} else
|
|
RELEASE_THREAD_LOCK();
|
|
|
|
team_remove_team(team, &freeGroup);
|
|
|
|
send_signal_etc(parentID, SIGCHLD,
|
|
SIGNAL_FLAG_TEAMS_LOCKED | B_DO_NOT_RESCHEDULE);
|
|
} else {
|
|
// The thread is not the main thread. We store a thread death
|
|
// entry for it, unless someone is already waiting it.
|
|
if (threadDeathEntry != NULL
|
|
&& list_is_empty(&thread->exit.waiters)) {
|
|
threadDeathEntry->thread = thread->id;
|
|
threadDeathEntry->status = thread->exit.status;
|
|
threadDeathEntry->reason = thread->exit.reason;
|
|
threadDeathEntry->signal = thread->exit.signal;
|
|
|
|
// add entry -- remove and old one, if we hit the limit
|
|
list_add_item(&team->dead_threads, threadDeathEntry);
|
|
team->dead_threads_count++;
|
|
threadDeathEntry = NULL;
|
|
|
|
if (team->dead_threads_count > MAX_DEAD_THREADS) {
|
|
threadDeathEntry = (death_entry*)list_remove_head_item(
|
|
&team->dead_threads);
|
|
team->dead_threads_count--;
|
|
}
|
|
}
|
|
|
|
RELEASE_THREAD_LOCK();
|
|
}
|
|
|
|
RELEASE_TEAM_LOCK();
|
|
|
|
// swap address spaces, to make sure we're running on the kernel's pgdir
|
|
vm_swap_address_space(vm_kernel_address_space());
|
|
restore_interrupts(state);
|
|
|
|
TRACE(("thread_exit: thread %ld now a kernel thread!\n", thread->id));
|
|
}
|
|
|
|
if (threadDeathEntry != NULL)
|
|
free(threadDeathEntry);
|
|
|
|
// delete the team if we're its main thread
|
|
if (deleteTeam) {
|
|
// TODO: Deleting the process group is actually a problem. According to
|
|
// the POSIX standard the process should become a zombie and live on
|
|
// until it is reaped. Hence the process group would continue to exist
|
|
// for that time as well. That is moving processes to it (setpgid())
|
|
// should work. This can actually happen e.g. when executing something
|
|
// like "echo foobar | wc" in the shell. The built-in "echo" could
|
|
// exit() even before setpgid() has been invoked for the "wc" child.
|
|
// Cf. bug #1799.
|
|
team_delete_process_group(freeGroup);
|
|
team_delete_team(team);
|
|
|
|
// we need to delete any death entry that made it to here
|
|
if (death != NULL)
|
|
delete death;
|
|
|
|
cachedDeathSem = -1;
|
|
}
|
|
|
|
state = disable_interrupts();
|
|
GRAB_THREAD_LOCK();
|
|
|
|
// remove thread from hash, so it's no longer accessible
|
|
hash_remove(sThreadHash, thread);
|
|
sUsedThreads--;
|
|
|
|
// Stop debugging for this thread
|
|
debugInfo = thread->debug_info;
|
|
clear_thread_debug_info(&thread->debug_info, true);
|
|
|
|
// Remove the select infos. We notify them a little later.
|
|
select_info* selectInfos = thread->select_infos;
|
|
thread->select_infos = NULL;
|
|
|
|
RELEASE_THREAD_LOCK();
|
|
restore_interrupts(state);
|
|
|
|
destroy_thread_debug_info(&debugInfo);
|
|
|
|
// notify select infos
|
|
select_info* info = selectInfos;
|
|
while (info != NULL) {
|
|
select_sync* sync = info->sync;
|
|
|
|
notify_select_events(info, B_EVENT_INVALID);
|
|
info = info->next;
|
|
put_select_sync(sync);
|
|
}
|
|
|
|
// shutdown the thread messaging
|
|
|
|
status = acquire_sem_etc(thread->msg.write_sem, 1, B_RELATIVE_TIMEOUT, 0);
|
|
if (status == B_WOULD_BLOCK) {
|
|
// there is data waiting for us, so let us eat it
|
|
thread_id sender;
|
|
|
|
delete_sem(thread->msg.write_sem);
|
|
// first, let's remove all possibly waiting writers
|
|
receive_data_etc(&sender, NULL, 0, B_RELATIVE_TIMEOUT);
|
|
} else {
|
|
// we probably own the semaphore here, and we're the last to do so
|
|
delete_sem(thread->msg.write_sem);
|
|
}
|
|
// now we can safely remove the msg.read_sem
|
|
delete_sem(thread->msg.read_sem);
|
|
|
|
// fill all death entries and delete the sem that others will use to wait on us
|
|
{
|
|
sem_id cachedExitSem = thread->exit.sem;
|
|
cpu_status state;
|
|
|
|
state = disable_interrupts();
|
|
GRAB_THREAD_LOCK();
|
|
|
|
// make sure no one will grab this semaphore again
|
|
thread->exit.sem = -1;
|
|
|
|
// fill all death entries
|
|
death_entry* entry = NULL;
|
|
while ((entry = (struct death_entry*)list_get_next_item(
|
|
&thread->exit.waiters, entry)) != NULL) {
|
|
entry->status = thread->exit.status;
|
|
entry->reason = thread->exit.reason;
|
|
entry->signal = thread->exit.signal;
|
|
}
|
|
|
|
RELEASE_THREAD_LOCK();
|
|
restore_interrupts(state);
|
|
|
|
delete_sem(cachedExitSem);
|
|
}
|
|
|
|
{
|
|
struct thread_exit_args args;
|
|
|
|
args.thread = thread;
|
|
args.old_kernel_stack = thread->kernel_stack_area;
|
|
args.death_stack = get_death_stack();
|
|
args.death_sem = cachedDeathSem;
|
|
args.original_team_id = teamID;
|
|
|
|
|
|
disable_interrupts();
|
|
|
|
// set the new kernel stack officially to the death stack, it won't be
|
|
// switched until the next function is called. This must be done now
|
|
// before a context switch, or we'll stay on the old stack
|
|
thread->kernel_stack_area = sDeathStacks[args.death_stack].area;
|
|
thread->kernel_stack_base = sDeathStacks[args.death_stack].address;
|
|
|
|
// we will continue in thread_exit2(), on the new stack
|
|
arch_thread_switch_kstack_and_call(thread, thread->kernel_stack_base
|
|
+ KERNEL_STACK_SIZE, thread_exit2, &args);
|
|
}
|
|
|
|
panic("never can get here\n");
|
|
}
|
|
|
|
|
|
struct thread *
|
|
thread_get_thread_struct(thread_id id)
|
|
{
|
|
struct thread *thread;
|
|
cpu_status state;
|
|
|
|
state = disable_interrupts();
|
|
GRAB_THREAD_LOCK();
|
|
|
|
thread = thread_get_thread_struct_locked(id);
|
|
|
|
RELEASE_THREAD_LOCK();
|
|
restore_interrupts(state);
|
|
|
|
return thread;
|
|
}
|
|
|
|
|
|
struct thread *
|
|
thread_get_thread_struct_locked(thread_id id)
|
|
{
|
|
struct thread_key key;
|
|
|
|
key.id = id;
|
|
|
|
return (struct thread*)hash_lookup(sThreadHash, &key);
|
|
}
|
|
|
|
|
|
/*!
|
|
Called in the interrupt handler code when a thread enters
|
|
the kernel for any reason.
|
|
Only tracks time for now.
|
|
Interrupts are disabled.
|
|
*/
|
|
void
|
|
thread_at_kernel_entry(bigtime_t now)
|
|
{
|
|
struct thread *thread = thread_get_current_thread();
|
|
|
|
TRACE(("thread_at_kernel_entry: entry thread %ld\n", thread->id));
|
|
|
|
// track user time
|
|
thread->user_time += now - thread->last_time;
|
|
thread->last_time = now;
|
|
|
|
thread->in_kernel = true;
|
|
}
|
|
|
|
|
|
/*!
|
|
Called whenever a thread exits kernel space to user space.
|
|
Tracks time, handles signals, ...
|
|
*/
|
|
void
|
|
thread_at_kernel_exit(void)
|
|
{
|
|
struct thread *thread = thread_get_current_thread();
|
|
|
|
TRACE(("thread_at_kernel_exit: exit thread %ld\n", thread->id));
|
|
|
|
while (handle_signals(thread)) {
|
|
InterruptsSpinLocker _(thread_spinlock);
|
|
scheduler_reschedule();
|
|
}
|
|
|
|
cpu_status state = disable_interrupts();
|
|
|
|
thread->in_kernel = false;
|
|
|
|
// track kernel time
|
|
bigtime_t now = system_time();
|
|
thread->kernel_time += now - thread->last_time;
|
|
thread->last_time = now;
|
|
|
|
restore_interrupts(state);
|
|
}
|
|
|
|
|
|
/*! The quick version of thread_kernel_exit(), in case no signals are pending
|
|
and no debugging shall be done.
|
|
Interrupts are disabled in this case.
|
|
*/
|
|
void
|
|
thread_at_kernel_exit_no_signals(void)
|
|
{
|
|
struct thread *thread = thread_get_current_thread();
|
|
|
|
TRACE(("thread_at_kernel_exit_no_signals: exit thread %ld\n", thread->id));
|
|
|
|
thread->in_kernel = false;
|
|
|
|
// track kernel time
|
|
bigtime_t now = system_time();
|
|
thread->kernel_time += now - thread->last_time;
|
|
thread->last_time = now;
|
|
}
|
|
|
|
|
|
void
|
|
thread_reset_for_exec(void)
|
|
{
|
|
struct thread *thread = thread_get_current_thread();
|
|
|
|
cancel_timer(&thread->alarm);
|
|
reset_signals(thread);
|
|
}
|
|
|
|
|
|
/*! Insert a thread to the tail of a queue */
|
|
void
|
|
thread_enqueue(struct thread *thread, struct thread_queue *queue)
|
|
{
|
|
thread->queue_next = NULL;
|
|
if (queue->head == NULL) {
|
|
queue->head = thread;
|
|
queue->tail = thread;
|
|
} else {
|
|
queue->tail->queue_next = thread;
|
|
queue->tail = thread;
|
|
}
|
|
}
|
|
|
|
|
|
struct thread *
|
|
thread_lookat_queue(struct thread_queue *queue)
|
|
{
|
|
return queue->head;
|
|
}
|
|
|
|
|
|
struct thread *
|
|
thread_dequeue(struct thread_queue *queue)
|
|
{
|
|
struct thread *thread = queue->head;
|
|
|
|
if (thread != NULL) {
|
|
queue->head = thread->queue_next;
|
|
if (queue->tail == thread)
|
|
queue->tail = NULL;
|
|
}
|
|
return thread;
|
|
}
|
|
|
|
|
|
struct thread *
|
|
thread_dequeue_id(struct thread_queue *q, thread_id id)
|
|
{
|
|
struct thread *thread;
|
|
struct thread *last = NULL;
|
|
|
|
thread = q->head;
|
|
while (thread != NULL) {
|
|
if (thread->id == id) {
|
|
if (last == NULL)
|
|
q->head = thread->queue_next;
|
|
else
|
|
last->queue_next = thread->queue_next;
|
|
|
|
if (q->tail == thread)
|
|
q->tail = last;
|
|
break;
|
|
}
|
|
last = thread;
|
|
thread = thread->queue_next;
|
|
}
|
|
return thread;
|
|
}
|
|
|
|
|
|
thread_id
|
|
allocate_thread_id(void)
|
|
{
|
|
return atomic_add(&sNextThreadID, 1);
|
|
}
|
|
|
|
|
|
thread_id
|
|
peek_next_thread_id(void)
|
|
{
|
|
return atomic_get(&sNextThreadID);
|
|
}
|
|
|
|
|
|
/*! Yield the CPU to other threads.
|
|
If \a force is \c true, the thread will almost guaranteedly be unscheduled.
|
|
If \c false, it will continue to run, if there's no other thread in ready
|
|
state, and if it has a higher priority than the other ready threads, it
|
|
still has a good chance to continue.
|
|
*/
|
|
void
|
|
thread_yield(bool force)
|
|
{
|
|
if (force) {
|
|
// snooze for roughly 3 thread quantums
|
|
snooze_etc(9000, B_SYSTEM_TIMEBASE, B_RELATIVE_TIMEOUT | B_CAN_INTERRUPT);
|
|
#if 0
|
|
cpu_status state;
|
|
|
|
struct thread *thread = thread_get_current_thread();
|
|
if (thread == NULL)
|
|
return;
|
|
|
|
state = disable_interrupts();
|
|
GRAB_THREAD_LOCK();
|
|
|
|
// mark the thread as yielded, so it will not be scheduled next
|
|
//thread->was_yielded = true;
|
|
thread->next_priority = B_LOWEST_ACTIVE_PRIORITY;
|
|
scheduler_reschedule();
|
|
|
|
RELEASE_THREAD_LOCK();
|
|
restore_interrupts(state);
|
|
#endif
|
|
} else {
|
|
struct thread *thread = thread_get_current_thread();
|
|
if (thread == NULL)
|
|
return;
|
|
|
|
// Don't force the thread off the CPU, just reschedule.
|
|
InterruptsSpinLocker _(thread_spinlock);
|
|
scheduler_reschedule();
|
|
}
|
|
}
|
|
|
|
|
|
/*!
|
|
Kernel private thread creation function.
|
|
|
|
\param threadID The ID to be assigned to the new thread. If
|
|
\code < 0 \endcode a fresh one is allocated.
|
|
*/
|
|
thread_id
|
|
spawn_kernel_thread_etc(thread_func function, const char *name, int32 priority,
|
|
void *arg, team_id team, thread_id threadID)
|
|
{
|
|
return create_thread(name, team, (thread_entry_func)function, arg, NULL,
|
|
priority, true, threadID);
|
|
}
|
|
|
|
|
|
status_t
|
|
wait_for_thread_etc(thread_id id, uint32 flags, bigtime_t timeout,
|
|
status_t *_returnCode)
|
|
{
|
|
sem_id exitSem = B_BAD_THREAD_ID;
|
|
struct death_entry death;
|
|
job_control_entry* freeDeath = NULL;
|
|
struct thread *thread;
|
|
cpu_status state;
|
|
status_t status = B_OK;
|
|
|
|
if (id < B_OK)
|
|
return B_BAD_THREAD_ID;
|
|
|
|
// we need to resume the thread we're waiting for first
|
|
|
|
state = disable_interrupts();
|
|
GRAB_THREAD_LOCK();
|
|
|
|
thread = thread_get_thread_struct_locked(id);
|
|
if (thread != NULL) {
|
|
// remember the semaphore we have to wait on and place our death entry
|
|
exitSem = thread->exit.sem;
|
|
list_add_link_to_head(&thread->exit.waiters, &death);
|
|
}
|
|
|
|
death_entry* threadDeathEntry = NULL;
|
|
|
|
RELEASE_THREAD_LOCK();
|
|
|
|
if (thread == NULL) {
|
|
// we couldn't find this thread - maybe it's already gone, and we'll
|
|
// find its death entry in our team
|
|
GRAB_TEAM_LOCK();
|
|
|
|
struct team* team = thread_get_current_thread()->team;
|
|
|
|
// check the child death entries first (i.e. main threads of child
|
|
// teams)
|
|
bool deleteEntry;
|
|
freeDeath = team_get_death_entry(team, id, &deleteEntry);
|
|
if (freeDeath != NULL) {
|
|
death.status = freeDeath->status;
|
|
if (!deleteEntry)
|
|
freeDeath = NULL;
|
|
} else {
|
|
// check the thread death entries of the team (non-main threads)
|
|
while ((threadDeathEntry = (death_entry*)list_get_next_item(
|
|
&team->dead_threads, threadDeathEntry)) != NULL) {
|
|
if (threadDeathEntry->thread == id) {
|
|
list_remove_item(&team->dead_threads, threadDeathEntry);
|
|
team->dead_threads_count--;
|
|
death.status = threadDeathEntry->status;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (threadDeathEntry == NULL)
|
|
status = B_BAD_THREAD_ID;
|
|
}
|
|
|
|
RELEASE_TEAM_LOCK();
|
|
}
|
|
|
|
restore_interrupts(state);
|
|
|
|
if (thread == NULL && status == B_OK) {
|
|
// we found the thread's death entry in our team
|
|
if (_returnCode)
|
|
*_returnCode = death.status;
|
|
|
|
delete freeDeath;
|
|
free(threadDeathEntry);
|
|
return B_OK;
|
|
}
|
|
|
|
// we need to wait for the death of the thread
|
|
|
|
if (exitSem < B_OK)
|
|
return B_BAD_THREAD_ID;
|
|
|
|
resume_thread(id);
|
|
// make sure we don't wait forever on a suspended thread
|
|
|
|
status = acquire_sem_etc(exitSem, 1, flags, timeout);
|
|
|
|
if (status == B_OK) {
|
|
// this should never happen as the thread deletes the semaphore on exit
|
|
panic("could acquire exit_sem for thread %ld\n", id);
|
|
} else if (status == B_BAD_SEM_ID) {
|
|
// this is the way the thread normally exits
|
|
status = B_OK;
|
|
|
|
if (_returnCode)
|
|
*_returnCode = death.status;
|
|
} else {
|
|
// We were probably interrupted; we need to remove our death entry now.
|
|
state = disable_interrupts();
|
|
GRAB_THREAD_LOCK();
|
|
|
|
thread = thread_get_thread_struct_locked(id);
|
|
if (thread != NULL)
|
|
list_remove_link(&death);
|
|
|
|
RELEASE_THREAD_LOCK();
|
|
restore_interrupts(state);
|
|
|
|
// If the thread is already gone, we need to wait for its exit semaphore
|
|
// to make sure our death entry stays valid - it won't take long
|
|
if (thread == NULL)
|
|
acquire_sem(exitSem);
|
|
}
|
|
|
|
return status;
|
|
}
|
|
|
|
|
|
status_t
|
|
select_thread(int32 id, struct select_info* info, bool kernel)
|
|
{
|
|
InterruptsSpinLocker locker(thread_spinlock);
|
|
|
|
// get thread
|
|
struct thread* thread = thread_get_thread_struct_locked(id);
|
|
if (thread == NULL)
|
|
return B_BAD_THREAD_ID;
|
|
|
|
// We support only B_EVENT_INVALID at the moment.
|
|
info->selected_events &= B_EVENT_INVALID;
|
|
|
|
// add info to list
|
|
if (info->selected_events != 0) {
|
|
info->next = thread->select_infos;
|
|
thread->select_infos = info;
|
|
|
|
// we need a sync reference
|
|
atomic_add(&info->sync->ref_count, 1);
|
|
}
|
|
|
|
return B_OK;
|
|
}
|
|
|
|
|
|
status_t
|
|
deselect_thread(int32 id, struct select_info* info, bool kernel)
|
|
{
|
|
InterruptsSpinLocker locker(thread_spinlock);
|
|
|
|
// get thread
|
|
struct thread* thread = thread_get_thread_struct_locked(id);
|
|
if (thread == NULL)
|
|
return B_BAD_THREAD_ID;
|
|
|
|
// remove info from list
|
|
select_info** infoLocation = &thread->select_infos;
|
|
while (*infoLocation != NULL && *infoLocation != info)
|
|
infoLocation = &(*infoLocation)->next;
|
|
|
|
if (*infoLocation != info)
|
|
return B_OK;
|
|
|
|
*infoLocation = info->next;
|
|
|
|
locker.Unlock();
|
|
|
|
// surrender sync reference
|
|
put_select_sync(info->sync);
|
|
|
|
return B_OK;
|
|
}
|
|
|
|
|
|
int32
|
|
thread_max_threads(void)
|
|
{
|
|
return sMaxThreads;
|
|
}
|
|
|
|
|
|
int32
|
|
thread_used_threads(void)
|
|
{
|
|
return sUsedThreads;
|
|
}
|
|
|
|
|
|
status_t
|
|
thread_init(kernel_args *args)
|
|
{
|
|
uint32 i;
|
|
|
|
TRACE(("thread_init: entry\n"));
|
|
|
|
// create the thread hash table
|
|
sThreadHash = hash_init(15, offsetof(struct thread, all_next),
|
|
&thread_struct_compare, &thread_struct_hash);
|
|
|
|
// zero out the dead thread structure q
|
|
memset(&dead_q, 0, sizeof(dead_q));
|
|
|
|
// allocate snooze sem
|
|
sSnoozeSem = create_sem(0, "snooze sem");
|
|
if (sSnoozeSem < 0) {
|
|
panic("error creating snooze sem\n");
|
|
return sSnoozeSem;
|
|
}
|
|
|
|
if (arch_thread_init(args) < B_OK)
|
|
panic("arch_thread_init() failed!\n");
|
|
|
|
// skip all thread IDs including B_SYSTEM_TEAM, which is reserved
|
|
sNextThreadID = B_SYSTEM_TEAM + 1;
|
|
|
|
// create an idle thread for each cpu
|
|
|
|
for (i = 0; i < args->num_cpus; i++) {
|
|
struct thread *thread;
|
|
area_info info;
|
|
char name[64];
|
|
|
|
sprintf(name, "idle thread %lu", i + 1);
|
|
thread = create_thread_struct(&sIdleThreads[i], name,
|
|
i == 0 ? team_get_kernel_team_id() : -1, &gCPU[i]);
|
|
if (thread == NULL) {
|
|
panic("error creating idle thread struct\n");
|
|
return B_NO_MEMORY;
|
|
}
|
|
|
|
thread->team = team_get_kernel_team();
|
|
thread->priority = thread->next_priority = B_IDLE_PRIORITY;
|
|
thread->state = B_THREAD_RUNNING;
|
|
thread->next_state = B_THREAD_READY;
|
|
sprintf(name, "idle thread %lu kstack", i + 1);
|
|
thread->kernel_stack_area = find_area(name);
|
|
thread->entry = NULL;
|
|
|
|
if (get_area_info(thread->kernel_stack_area, &info) != B_OK)
|
|
panic("error finding idle kstack area\n");
|
|
|
|
thread->kernel_stack_base = (addr_t)info.address;
|
|
|
|
hash_insert(sThreadHash, thread);
|
|
insert_thread_into_team(thread->team, thread);
|
|
}
|
|
sUsedThreads = args->num_cpus;
|
|
|
|
// create a set of death stacks
|
|
|
|
sNumDeathStacks = smp_get_num_cpus();
|
|
if (sNumDeathStacks > 8 * sizeof(sDeathStackBitmap)) {
|
|
// clamp values for really beefy machines
|
|
sNumDeathStacks = 8 * sizeof(sDeathStackBitmap);
|
|
}
|
|
sDeathStackBitmap = 0;
|
|
sDeathStacks = (struct death_stack *)malloc(sNumDeathStacks
|
|
* sizeof(struct death_stack));
|
|
if (sDeathStacks == NULL) {
|
|
panic("error creating death stacks\n");
|
|
return B_NO_MEMORY;
|
|
}
|
|
{
|
|
char temp[64];
|
|
|
|
for (i = 0; i < sNumDeathStacks; i++) {
|
|
sprintf(temp, "death stack %lu", i);
|
|
sDeathStacks[i].area = create_area(temp,
|
|
(void **)&sDeathStacks[i].address, B_ANY_KERNEL_ADDRESS,
|
|
KERNEL_STACK_SIZE, B_FULL_LOCK,
|
|
B_KERNEL_READ_AREA | B_KERNEL_WRITE_AREA | B_KERNEL_STACK_AREA);
|
|
if (sDeathStacks[i].area < 0) {
|
|
panic("error creating death stacks\n");
|
|
return sDeathStacks[i].area;
|
|
}
|
|
sDeathStacks[i].in_use = false;
|
|
}
|
|
}
|
|
sDeathStackSem = create_sem(sNumDeathStacks, "death stack availability");
|
|
|
|
// set up some debugger commands
|
|
add_debugger_command_etc("threads", &dump_thread_list, "List all threads",
|
|
"[ <team> ]\n"
|
|
"Prints a list of all existing threads, or, if a team ID is given,\n"
|
|
"all threads of the specified team.\n"
|
|
" <team> - The ID of the team whose threads shall be listed.\n", 0);
|
|
add_debugger_command_etc("ready", &dump_thread_list,
|
|
"List all ready threads",
|
|
"\n"
|
|
"Prints a list of all threads in ready state.\n", 0);
|
|
add_debugger_command_etc("running", &dump_thread_list,
|
|
"List all running threads",
|
|
"\n"
|
|
"Prints a list of all threads in running state.\n", 0);
|
|
add_debugger_command_etc("waiting", &dump_thread_list,
|
|
"List all waiting threads (optionally for a specific semaphore)",
|
|
"[ <sem> ]\n"
|
|
"Prints a list of all threads in waiting state. If a semaphore is\n"
|
|
"specified, only the threads waiting on that semaphore are listed.\n"
|
|
" <sem> - ID of the semaphore.\n", 0);
|
|
add_debugger_command_etc("realtime", &dump_thread_list,
|
|
"List all realtime threads",
|
|
"\n"
|
|
"Prints a list of all threads with realtime priority.\n", 0);
|
|
add_debugger_command_etc("thread", &dump_thread_info,
|
|
"Dump info about a particular thread",
|
|
"[ <id> | <address> | <name> ]\n"
|
|
"Prints information about the specified thread. If no argument is\n"
|
|
"given the current thread is selected.\n"
|
|
" <id> - The ID of the thread.\n"
|
|
" <address> - The address of the thread structure.\n"
|
|
" <name> - The thread's name.\n", 0);
|
|
add_debugger_command_etc("unreal", &make_thread_unreal,
|
|
"Set realtime priority threads to normal priority",
|
|
"[ <id> ]\n"
|
|
"Sets the priority of all realtime threads or, if given, the one\n"
|
|
"with the specified ID to \"normal\" priority.\n"
|
|
" <id> - The ID of the thread.\n", 0);
|
|
add_debugger_command_etc("suspend", &make_thread_suspended,
|
|
"Suspend a thread",
|
|
"[ <id> ]\n"
|
|
"Suspends the thread with the given ID. If no ID argument is given\n"
|
|
"the current thread is selected.\n"
|
|
" <id> - The ID of the thread.\n", 0);
|
|
add_debugger_command_etc("resume", &make_thread_resumed, "Resume a thread",
|
|
"<id>\n"
|
|
"Resumes the specified thread, if it is currently suspended.\n"
|
|
" <id> - The ID of the thread.\n", 0);
|
|
add_debugger_command_etc("drop", &drop_into_debugger,
|
|
"Drop a thread into the userland debugger",
|
|
"<id>\n"
|
|
"Drops the specified (userland) thread into the userland debugger\n"
|
|
"after leaving the kernel debugger.\n"
|
|
" <id> - The ID of the thread.\n", 0);
|
|
add_debugger_command_etc("priority", &set_thread_prio,
|
|
"Set a thread's priority",
|
|
"<priority> [ <id> ]\n"
|
|
"Sets the priority of the thread with the specified ID to the given\n"
|
|
"priority. If no thread ID is given, the current thread is selected.\n"
|
|
" <priority> - The thread's new priority (0 - 120)\n"
|
|
" <id> - The ID of the thread.\n", 0);
|
|
|
|
return B_OK;
|
|
}
|
|
|
|
|
|
status_t
|
|
thread_preboot_init_percpu(struct kernel_args *args, int32 cpuNum)
|
|
{
|
|
// set up the cpu pointer in the not yet initialized per-cpu idle thread
|
|
// so that get_current_cpu and friends will work, which is crucial for
|
|
// a lot of low level routines
|
|
sIdleThreads[cpuNum].cpu = &gCPU[cpuNum];
|
|
arch_thread_set_current_thread(&sIdleThreads[cpuNum]);
|
|
return B_OK;
|
|
}
|
|
|
|
// #pragma mark - public kernel API
|
|
|
|
|
|
void
|
|
exit_thread(status_t returnValue)
|
|
{
|
|
struct thread *thread = thread_get_current_thread();
|
|
|
|
thread->exit.status = returnValue;
|
|
thread->exit.reason = THREAD_RETURN_EXIT;
|
|
|
|
// if called from a kernel thread, we don't deliver the signal,
|
|
// we just exit directly to keep the user space behaviour of
|
|
// this function
|
|
if (thread->team != team_get_kernel_team())
|
|
send_signal_etc(thread->id, SIGKILLTHR, B_DO_NOT_RESCHEDULE);
|
|
else
|
|
thread_exit();
|
|
}
|
|
|
|
|
|
status_t
|
|
kill_thread(thread_id id)
|
|
{
|
|
if (id <= 0)
|
|
return B_BAD_VALUE;
|
|
|
|
return send_signal(id, SIGKILLTHR);
|
|
}
|
|
|
|
|
|
status_t
|
|
send_data(thread_id thread, int32 code, const void *buffer, size_t bufferSize)
|
|
{
|
|
return send_data_etc(thread, code, buffer, bufferSize, 0);
|
|
}
|
|
|
|
|
|
int32
|
|
receive_data(thread_id *sender, void *buffer, size_t bufferSize)
|
|
{
|
|
return receive_data_etc(sender, buffer, bufferSize, 0);
|
|
}
|
|
|
|
|
|
bool
|
|
has_data(thread_id thread)
|
|
{
|
|
int32 count;
|
|
|
|
if (get_sem_count(thread_get_current_thread()->msg.read_sem,
|
|
&count) != B_OK)
|
|
return false;
|
|
|
|
return count == 0 ? false : true;
|
|
}
|
|
|
|
|
|
status_t
|
|
_get_thread_info(thread_id id, thread_info *info, size_t size)
|
|
{
|
|
status_t status = B_OK;
|
|
struct thread *thread;
|
|
cpu_status state;
|
|
|
|
if (info == NULL || size != sizeof(thread_info) || id < B_OK)
|
|
return B_BAD_VALUE;
|
|
|
|
state = disable_interrupts();
|
|
GRAB_THREAD_LOCK();
|
|
|
|
thread = thread_get_thread_struct_locked(id);
|
|
if (thread == NULL) {
|
|
status = B_BAD_VALUE;
|
|
goto err;
|
|
}
|
|
|
|
fill_thread_info(thread, info, size);
|
|
|
|
err:
|
|
RELEASE_THREAD_LOCK();
|
|
restore_interrupts(state);
|
|
|
|
return status;
|
|
}
|
|
|
|
|
|
status_t
|
|
_get_next_thread_info(team_id team, int32 *_cookie, thread_info *info,
|
|
size_t size)
|
|
{
|
|
status_t status = B_BAD_VALUE;
|
|
struct thread *thread = NULL;
|
|
cpu_status state;
|
|
int slot;
|
|
thread_id lastThreadID;
|
|
|
|
if (info == NULL || size != sizeof(thread_info) || team < B_OK)
|
|
return B_BAD_VALUE;
|
|
|
|
if (team == B_CURRENT_TEAM)
|
|
team = team_get_current_team_id();
|
|
else if (!team_is_valid(team))
|
|
return B_BAD_VALUE;
|
|
|
|
slot = *_cookie;
|
|
|
|
state = disable_interrupts();
|
|
GRAB_THREAD_LOCK();
|
|
|
|
lastThreadID = peek_next_thread_id();
|
|
if (slot >= lastThreadID)
|
|
goto err;
|
|
|
|
while (slot < lastThreadID
|
|
&& (!(thread = thread_get_thread_struct_locked(slot))
|
|
|| thread->team->id != team))
|
|
slot++;
|
|
|
|
if (thread != NULL && thread->team->id == team) {
|
|
fill_thread_info(thread, info, size);
|
|
|
|
*_cookie = slot + 1;
|
|
status = B_OK;
|
|
}
|
|
|
|
err:
|
|
RELEASE_THREAD_LOCK();
|
|
restore_interrupts(state);
|
|
|
|
return status;
|
|
}
|
|
|
|
|
|
thread_id
|
|
find_thread(const char *name)
|
|
{
|
|
struct hash_iterator iterator;
|
|
struct thread *thread;
|
|
cpu_status state;
|
|
|
|
if (name == NULL)
|
|
return thread_get_current_thread_id();
|
|
|
|
state = disable_interrupts();
|
|
GRAB_THREAD_LOCK();
|
|
|
|
// ToDo: this might not be in the same order as find_thread() in BeOS
|
|
// which could be theoretically problematic.
|
|
// ToDo: scanning the whole list with the thread lock held isn't exactly
|
|
// cheap either - although this function is probably used very rarely.
|
|
|
|
hash_open(sThreadHash, &iterator);
|
|
while ((thread = (struct thread*)hash_next(sThreadHash, &iterator))
|
|
!= NULL) {
|
|
// Search through hash
|
|
if (thread->name != NULL && !strcmp(thread->name, name)) {
|
|
thread_id id = thread->id;
|
|
|
|
RELEASE_THREAD_LOCK();
|
|
restore_interrupts(state);
|
|
return id;
|
|
}
|
|
}
|
|
|
|
RELEASE_THREAD_LOCK();
|
|
restore_interrupts(state);
|
|
|
|
return B_NAME_NOT_FOUND;
|
|
}
|
|
|
|
|
|
status_t
|
|
rename_thread(thread_id id, const char *name)
|
|
{
|
|
struct thread *thread = thread_get_current_thread();
|
|
status_t status = B_BAD_THREAD_ID;
|
|
cpu_status state;
|
|
|
|
if (name == NULL)
|
|
return B_BAD_VALUE;
|
|
|
|
state = disable_interrupts();
|
|
GRAB_THREAD_LOCK();
|
|
|
|
if (thread->id != id)
|
|
thread = thread_get_thread_struct_locked(id);
|
|
|
|
if (thread != NULL) {
|
|
if (thread->team == thread_get_current_thread()->team) {
|
|
strlcpy(thread->name, name, B_OS_NAME_LENGTH);
|
|
status = B_OK;
|
|
} else
|
|
status = B_NOT_ALLOWED;
|
|
}
|
|
|
|
RELEASE_THREAD_LOCK();
|
|
restore_interrupts(state);
|
|
|
|
return status;
|
|
}
|
|
|
|
|
|
status_t
|
|
set_thread_priority(thread_id id, int32 priority)
|
|
{
|
|
struct thread *thread;
|
|
int32 oldPriority;
|
|
|
|
// make sure the passed in priority is within bounds
|
|
if (priority > B_MAX_PRIORITY)
|
|
priority = B_MAX_PRIORITY;
|
|
if (priority < B_MIN_PRIORITY)
|
|
priority = B_MIN_PRIORITY;
|
|
|
|
thread = thread_get_current_thread();
|
|
if (thread->id == id) {
|
|
// it's ourself, so we know we aren't in the run queue, and we can manipulate
|
|
// our structure directly
|
|
oldPriority = thread->priority;
|
|
// note that this might not return the correct value if we are preempted
|
|
// here, and another thread changes our priority before the next line is
|
|
// executed
|
|
thread->priority = thread->next_priority = priority;
|
|
} else {
|
|
cpu_status state = disable_interrupts();
|
|
GRAB_THREAD_LOCK();
|
|
|
|
thread = thread_get_thread_struct_locked(id);
|
|
if (thread) {
|
|
oldPriority = thread->priority;
|
|
thread->next_priority = priority;
|
|
if (thread->state == B_THREAD_READY && thread->priority != priority) {
|
|
// if the thread is in the run queue, we reinsert it at a new position
|
|
scheduler_remove_from_run_queue(thread);
|
|
thread->priority = priority;
|
|
scheduler_enqueue_in_run_queue(thread);
|
|
} else
|
|
thread->priority = priority;
|
|
} else
|
|
oldPriority = B_BAD_THREAD_ID;
|
|
|
|
RELEASE_THREAD_LOCK();
|
|
restore_interrupts(state);
|
|
}
|
|
|
|
return oldPriority;
|
|
}
|
|
|
|
|
|
status_t
|
|
snooze_etc(bigtime_t timeout, int timebase, uint32 flags)
|
|
{
|
|
status_t status;
|
|
|
|
if (timebase != B_SYSTEM_TIMEBASE)
|
|
return B_BAD_VALUE;
|
|
|
|
status = acquire_sem_etc(sSnoozeSem, 1, flags, timeout);
|
|
if (status == B_TIMED_OUT || status == B_WOULD_BLOCK)
|
|
return B_OK;
|
|
|
|
return status;
|
|
}
|
|
|
|
|
|
/*! snooze() for internal kernel use only; doesn't interrupt on signals. */
|
|
status_t
|
|
snooze(bigtime_t timeout)
|
|
{
|
|
return snooze_etc(timeout, B_SYSTEM_TIMEBASE, B_RELATIVE_TIMEOUT);
|
|
}
|
|
|
|
|
|
/*!
|
|
snooze_until() for internal kernel use only; doesn't interrupt on
|
|
signals.
|
|
*/
|
|
status_t
|
|
snooze_until(bigtime_t timeout, int timebase)
|
|
{
|
|
return snooze_etc(timeout, timebase, B_ABSOLUTE_TIMEOUT);
|
|
}
|
|
|
|
|
|
status_t
|
|
wait_for_thread(thread_id thread, status_t *_returnCode)
|
|
{
|
|
return wait_for_thread_etc(thread, 0, 0, _returnCode);
|
|
}
|
|
|
|
|
|
status_t
|
|
suspend_thread(thread_id id)
|
|
{
|
|
if (id <= 0)
|
|
return B_BAD_VALUE;
|
|
|
|
return send_signal(id, SIGSTOP);
|
|
}
|
|
|
|
|
|
status_t
|
|
resume_thread(thread_id id)
|
|
{
|
|
if (id <= 0)
|
|
return B_BAD_VALUE;
|
|
|
|
return send_signal_etc(id, SIGCONT, SIGNAL_FLAG_DONT_RESTART_SYSCALL);
|
|
// This retains compatibility to BeOS which documents the
|
|
// combination of suspend_thread() and resume_thread() to
|
|
// interrupt threads waiting on semaphores.
|
|
}
|
|
|
|
|
|
thread_id
|
|
spawn_kernel_thread(thread_func function, const char *name, int32 priority,
|
|
void *arg)
|
|
{
|
|
return create_thread(name, team_get_kernel_team()->id,
|
|
(thread_entry_func)function, arg, NULL, priority, true, -1);
|
|
}
|
|
|
|
|
|
/* TODO: split this; have kernel version set kerrno */
|
|
int
|
|
getrlimit(int resource, struct rlimit * rlp)
|
|
{
|
|
if (!rlp)
|
|
return B_BAD_ADDRESS;
|
|
|
|
switch (resource) {
|
|
case RLIMIT_NOFILE:
|
|
case RLIMIT_NOVMON:
|
|
return vfs_getrlimit(resource, rlp);
|
|
|
|
default:
|
|
return EINVAL;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
/* TODO: split this; have kernel version set kerrno */
|
|
int
|
|
setrlimit(int resource, const struct rlimit * rlp)
|
|
{
|
|
if (!rlp)
|
|
return B_BAD_ADDRESS;
|
|
|
|
switch (resource) {
|
|
case RLIMIT_NOFILE:
|
|
case RLIMIT_NOVMON:
|
|
return vfs_setrlimit(resource, rlp);
|
|
|
|
default:
|
|
return EINVAL;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
// #pragma mark - syscalls
|
|
|
|
|
|
void
|
|
_user_exit_thread(status_t returnValue)
|
|
{
|
|
exit_thread(returnValue);
|
|
}
|
|
|
|
|
|
status_t
|
|
_user_kill_thread(thread_id thread)
|
|
{
|
|
return kill_thread(thread);
|
|
}
|
|
|
|
|
|
status_t
|
|
_user_resume_thread(thread_id thread)
|
|
{
|
|
return resume_thread(thread);
|
|
}
|
|
|
|
|
|
status_t
|
|
_user_suspend_thread(thread_id thread)
|
|
{
|
|
return suspend_thread(thread);
|
|
}
|
|
|
|
|
|
status_t
|
|
_user_rename_thread(thread_id thread, const char *userName)
|
|
{
|
|
char name[B_OS_NAME_LENGTH];
|
|
|
|
if (!IS_USER_ADDRESS(userName)
|
|
|| userName == NULL
|
|
|| user_strlcpy(name, userName, B_OS_NAME_LENGTH) < B_OK)
|
|
return B_BAD_ADDRESS;
|
|
|
|
return rename_thread(thread, name);
|
|
}
|
|
|
|
|
|
int32
|
|
_user_set_thread_priority(thread_id thread, int32 newPriority)
|
|
{
|
|
return set_thread_priority(thread, newPriority);
|
|
}
|
|
|
|
|
|
thread_id
|
|
_user_spawn_thread(int32 (*entry)(thread_func, void *), const char *userName,
|
|
int32 priority, void *data1, void *data2)
|
|
{
|
|
char name[B_OS_NAME_LENGTH];
|
|
thread_id threadID;
|
|
|
|
if (!IS_USER_ADDRESS(entry) || entry == NULL
|
|
|| (userName != NULL && (!IS_USER_ADDRESS(userName)
|
|
|| user_strlcpy(name, userName, B_OS_NAME_LENGTH) < B_OK)))
|
|
return B_BAD_ADDRESS;
|
|
|
|
threadID = create_thread(userName != NULL ? name : "user thread",
|
|
thread_get_current_thread()->team->id, entry,
|
|
data1, data2, priority, false, -1);
|
|
|
|
user_debug_thread_created(threadID);
|
|
|
|
return threadID;
|
|
}
|
|
|
|
|
|
status_t
|
|
_user_snooze_etc(bigtime_t timeout, int timebase, uint32 flags)
|
|
{
|
|
// NOTE: We only know the system timebase at the moment.
|
|
syscall_restart_handle_timeout_pre(flags, timeout);
|
|
|
|
status_t error = snooze_etc(timeout, timebase, flags | B_CAN_INTERRUPT);
|
|
|
|
return syscall_restart_handle_timeout_post(error, timeout);
|
|
}
|
|
|
|
|
|
void
|
|
_user_thread_yield(void)
|
|
{
|
|
thread_yield(true);
|
|
}
|
|
|
|
|
|
status_t
|
|
_user_get_thread_info(thread_id id, thread_info *userInfo)
|
|
{
|
|
thread_info info;
|
|
status_t status;
|
|
|
|
if (!IS_USER_ADDRESS(userInfo))
|
|
return B_BAD_ADDRESS;
|
|
|
|
status = _get_thread_info(id, &info, sizeof(thread_info));
|
|
|
|
if (status >= B_OK
|
|
&& user_memcpy(userInfo, &info, sizeof(thread_info)) < B_OK)
|
|
return B_BAD_ADDRESS;
|
|
|
|
return status;
|
|
}
|
|
|
|
|
|
status_t
|
|
_user_get_next_thread_info(team_id team, int32 *userCookie,
|
|
thread_info *userInfo)
|
|
{
|
|
status_t status;
|
|
thread_info info;
|
|
int32 cookie;
|
|
|
|
if (!IS_USER_ADDRESS(userCookie) || !IS_USER_ADDRESS(userInfo)
|
|
|| user_memcpy(&cookie, userCookie, sizeof(int32)) < B_OK)
|
|
return B_BAD_ADDRESS;
|
|
|
|
status = _get_next_thread_info(team, &cookie, &info, sizeof(thread_info));
|
|
if (status < B_OK)
|
|
return status;
|
|
|
|
if (user_memcpy(userCookie, &cookie, sizeof(int32)) < B_OK
|
|
|| user_memcpy(userInfo, &info, sizeof(thread_info)) < B_OK)
|
|
return B_BAD_ADDRESS;
|
|
|
|
return status;
|
|
}
|
|
|
|
|
|
thread_id
|
|
_user_find_thread(const char *userName)
|
|
{
|
|
char name[B_OS_NAME_LENGTH];
|
|
|
|
if (userName == NULL)
|
|
return find_thread(NULL);
|
|
|
|
if (!IS_USER_ADDRESS(userName)
|
|
|| user_strlcpy(name, userName, sizeof(name)) < B_OK)
|
|
return B_BAD_ADDRESS;
|
|
|
|
return find_thread(name);
|
|
}
|
|
|
|
|
|
status_t
|
|
_user_wait_for_thread(thread_id id, status_t *userReturnCode)
|
|
{
|
|
status_t returnCode;
|
|
status_t status;
|
|
|
|
if (userReturnCode != NULL && !IS_USER_ADDRESS(userReturnCode))
|
|
return B_BAD_ADDRESS;
|
|
|
|
status = wait_for_thread_etc(id, B_CAN_INTERRUPT, 0, &returnCode);
|
|
|
|
if (status == B_OK && userReturnCode != NULL
|
|
&& user_memcpy(userReturnCode, &returnCode, sizeof(status_t)) < B_OK) {
|
|
return B_BAD_ADDRESS;
|
|
}
|
|
|
|
return syscall_restart_handle_post(status);
|
|
}
|
|
|
|
|
|
bool
|
|
_user_has_data(thread_id thread)
|
|
{
|
|
return has_data(thread);
|
|
}
|
|
|
|
|
|
status_t
|
|
_user_send_data(thread_id thread, int32 code, const void *buffer,
|
|
size_t bufferSize)
|
|
{
|
|
if (!IS_USER_ADDRESS(buffer))
|
|
return B_BAD_ADDRESS;
|
|
|
|
return send_data_etc(thread, code, buffer, bufferSize,
|
|
B_KILL_CAN_INTERRUPT);
|
|
// supports userland buffers
|
|
}
|
|
|
|
|
|
status_t
|
|
_user_receive_data(thread_id *_userSender, void *buffer, size_t bufferSize)
|
|
{
|
|
thread_id sender;
|
|
status_t code;
|
|
|
|
if (!IS_USER_ADDRESS(_userSender)
|
|
|| !IS_USER_ADDRESS(buffer))
|
|
return B_BAD_ADDRESS;
|
|
|
|
code = receive_data_etc(&sender, buffer, bufferSize, B_KILL_CAN_INTERRUPT);
|
|
// supports userland buffers
|
|
|
|
if (user_memcpy(_userSender, &sender, sizeof(thread_id)) < B_OK)
|
|
return B_BAD_ADDRESS;
|
|
|
|
return code;
|
|
}
|
|
|
|
|
|
// ToDo: the following two functions don't belong here
|
|
|
|
|
|
int
|
|
_user_getrlimit(int resource, struct rlimit *urlp)
|
|
{
|
|
struct rlimit rl;
|
|
int ret;
|
|
|
|
if (urlp == NULL)
|
|
return EINVAL;
|
|
|
|
if (!IS_USER_ADDRESS(urlp))
|
|
return B_BAD_ADDRESS;
|
|
|
|
ret = getrlimit(resource, &rl);
|
|
|
|
if (ret == 0) {
|
|
ret = user_memcpy(urlp, &rl, sizeof(struct rlimit));
|
|
if (ret < 0)
|
|
return ret;
|
|
|
|
return 0;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
|
|
int
|
|
_user_setrlimit(int resource, const struct rlimit *userResourceLimit)
|
|
{
|
|
struct rlimit resourceLimit;
|
|
|
|
if (userResourceLimit == NULL)
|
|
return EINVAL;
|
|
|
|
if (!IS_USER_ADDRESS(userResourceLimit)
|
|
|| user_memcpy(&resourceLimit, userResourceLimit,
|
|
sizeof(struct rlimit)) < B_OK)
|
|
return B_BAD_ADDRESS;
|
|
|
|
return setrlimit(resource, &resourceLimit);
|
|
}
|
|
|