utilizes the THREAD_FLAG_DONT_RESTART_SYSCALL (but only in SIGCONT
for now).
* resume_thread() is now using that flag to be compatible with BeOS.
* This fixes the Terminal hanging on close.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24045 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Implemented automatic syscall restarts:
- A syscall can indicate that it has been interrupted and can be
restarted by setting a respective bit in thread::flags. It can
store parameters it wants to be preserved for the restart in
thread::syscall_restart::parameters. Another thread::flags bit
indicates whether it has been restarted.
- handle_signals() clears the restart flag, if the handled signal
has a handler function installed and SA_RESTART is not set. Another
thread flag (THREAD_FLAGS_DONT_RESTART_SYSCALL) can prevent syscalls
from being restarted, even if they could be (not used yet, but we
might want to use it in resume_thread(), so that we stay
behaviorally compatible with BeOS).
- The architecture specific syscall handler restarts the syscall, if
the restart flag is set. Implemented for x86 only.
- Added some support functions in the private <syscall_restart.h> to
simplify the syscall restart code in the syscalls.
- Adjusted all syscalls that can potentially be restarted accordingly.
- _user_ioctl() sets new thread flag THREAD_FLAGS_IOCTL_SYSCALL while
calling the underlying FS's/driver's hook, so that syscall restarts
can also be supported there.
* thread_at_kernel_exit() invokes handle_signals() in a loop now, as
long as the latter indicates that the thread shall be suspended, so
that after waking up signals received in the meantime will be handled
before the thread returns to userland. Adjusted handle_signals()
accordingly -- when encountering a suspending signal we don't check
for further signals.
* Fixed sigsuspend(): Suspending the thread and rescheduling doesn't
result in the correct behavior. Instead we employ a temporary
condition variable and interruptably wait on it. The POSIX test
suite test passes, now.
* Made the switch_sem[_etc]() behavior on interruption consistent.
Depending on when the signal arrived (before the call or when already
waiting) the first semaphore would or wouldn't be released. Now we
consistently release it.
* Refactored _user_{read,write}[v]() syscalls. Use a common function for
either pair. The iovec version doesn't fail anymore, if anything could
be read/written at all. It also checks whether a complete vector
could be read/written, so that we won't skip data, if the underlying
FS/driver couldn't read/write more ATM.
* Some refactoring in the x86 syscall handler: The int 99 and sysenter
handlers use a common subroutine to avoid code duplication.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23983 a95241bf-73f2-0310-859d-f6bbb57e9c96
function has the old behavior. When false, it just calls the scheduler
without any priority adjustment or other stuff.
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This should be in line with all uses of scheduler_enqueue_in_run_queue() and
simplifies a few places where it is used.
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its parent while still holding the team spinlock. We were racing with
wait_for_child(), since after the child invoked
team_set_job_control_state(), the parent thread could continue as soon
as the team spinlock was released. The SIGCHLD could thus arrive way
later and interrupt another syscall. This could be reproduced with the
compile_bench.sh script from time to time: When interrupted while
waiting for the next subprocess, the gcc frontend would delete a still
needed temporary file.
The whole thing is actually only a problem, because we don't support
automatic syscall restarts yet.
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23139 into trunk, with roughly the following changes (for details svn
log the branch):
* The int 99 syscall handler is now fully in assembly.
* Added a sysenter/sysexit handler and use it on Pentiums that support
it (via commpage).
* Got rid of i386_handle_trap(). A bit of functionality was moved into
the assembly handler which now uses a jump table to call C functions
handling the respective interrupt.
* Some optimizations to get user debugger support code out of the
interrupt handling path.
* Introduced a thread::flags fields which allows to skip handling of
rare events (signals, user debug enabling/disabling) on the
common interrupt handling path.
* Got rid of the explicit iframe stack. The iframes can still be
retrieved by iterating through the stack frames.
* Made the commpage an architecture independent feature. It's used for
the real time data stuff (instead of creating a separate area).
* The x86 CPU modules can now provide processor optimized versions for
common functions (currently memcpy() only). They are used in the
kernel and are provided to the userland via commpage entries.
* Introduced build system feature allowing easy use of C structure
member offsets in assembly code.
Changes after merging:
* Fixed merge conflict in src/system/kernel/arch/x86/arch_debug.cpp
(caused by refactoring and introduction of "call" debugger command).
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exit status of (non-main) threads of a team. Fixes bug #1644.
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one too low in comparison with BeOS (ie. the end pointer was inclusive, now
it's exclusive).
* Moved static functions fill_thread_info(), and {send|receive}_data_etc() to
the private function section.
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* Fixed warnings with debug output turned on.
* Shuffled functions around a bit.
* Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22504 a95241bf-73f2-0310-859d-f6bbb57e9c96
vfs_select.h, respectively moved most of it into the new kernel
private header wait_for_objects.h.
* Added new experimental API functions wait_for_objects[_etc](). They
work pretty much like poll(), but also for semaphores, ports, and
threads.
* Removed the "ref" parameter from notify_select_events() and the
select_sync_pool functions as well as from fd_ops::fd_[de]select(). It
is no longer needed. The FS interface select() hook still has it,
though -- the VFS will always pass 0.
* de]select_fd() take a select_info* instead of a select_sync* + ref
pair, now. Added respective functions for semaphores, ports, and
threads.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22416 a95241bf-73f2-0310-859d-f6bbb57e9c96
the death stack and reacquiring the thread lock in which another thread
could snatch our stack that we were still going to use for the
scheduler. Now we've got a second spinlock that we can hold while
releasing a semaphore.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22403 a95241bf-73f2-0310-859d-f6bbb57e9c96
arguments into vm.h.
* This should fix the broken build from earlier - thanks Stefano for the note!
* That also allowed to clean some other includes a bit.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22331 a95241bf-73f2-0310-859d-f6bbb57e9c96
to the private VM types are including vm_types.h now.
* Removed vm_page, vm_area, vm_cache, and vm_address_space typedefs; it's
cleaner this way, and the actual types are only used in C++ files now,
anyway.
* And that caused changes in many files...
* Made commpage.h self-containing.
* Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22329 a95241bf-73f2-0310-859d-f6bbb57e9c96
is used instead of death_entry for team::dead_children.
* Added team::{stopped,continued}_children, which, analoguously to
dead_children, are used to track the state of stopped/continued
children.
* A team does have a job_control_entry, which is allocated at team
creation time. It will be inserted into the parent's
{stopped,continued}_children lists as the team's main thread is
stopped/continued and removed when waitpid() retrieves the child
state. When the team dies the entry is detached from the team and goes
into the parent's dead_children list.
* Removed the wait_for_any field from team_dead_children. It was solely
used to avoid deletion of the contained entries in certain situations.
wait_for_child() (the waitpid() backend) always deletes an entry now,
regardless of whether other threads are waiting; that's in
accordance with the waidpid() specification. wait_for_thread() removes
the entry only, if the caller is the parent of the respective team.
* Introduced team_set_job_control_state() which performes the job
control entry transitions between the respective lists and wakes up
threads waiting in wait_for_child(). It is invoked on team death and
when the team's main thread receives job control signals.
* Reorganized wait_for_child(). It handles WCONTINUED and WUNTRACED now,
too. Removed a block that interpreted the supplied ID as thread ID.
* Added missing parts in waitpid().
Job control starts to work, though it seems to have some glitches.
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variable. Due to C code including the header I had to turn it from and
aggregated member to a pointer. I'm very close to starting to convert
all remaining .c to .cpp files. :-/
* Got rid of the "waiters" field. It was only written, never read.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22084 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Removed left-over commented C implementation.
* It is now possible for a thread to wait for more than one condition
variable at a time.
* Made waiting for condition variables optionally interruptable.
* Renamed Notify() method to NotifyAll() and added a NotifyOne(), so
that it is now possible to wake up only one of the waiting threads.
Pretty much untested at the moment.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22081 a95241bf-73f2-0310-859d-f6bbb57e9c96