953d895e02
(now WorkspacesView), OffscreenWindowLayer. * Renamed ServerScreen.cpp/h to Screen.cpp/h (the class was already called Screen). git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24303 a95241bf-73f2-0310-859d-f6bbb57e9c96
47 lines
1.1 KiB
C++
47 lines
1.1 KiB
C++
/*
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* Copyright 2005-2008, Haiku, Inc. All rights reserved.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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* Stephan Aßmus <superstippi@gmx.de>
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*/
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#include "OffscreenWindow.h"
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#include "ServerBitmap.h"
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#include "OffscreenServerWindow.h"
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OffscreenServerWindow::OffscreenServerWindow(const char *title, ServerApp *app,
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port_id clientPort, port_id looperPort, int32 handlerID,
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ServerBitmap* bitmap)
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: ServerWindow(title, app, clientPort, looperPort, handlerID),
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fBitmap(bitmap)
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{
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}
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OffscreenServerWindow::~OffscreenServerWindow()
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{
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}
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void
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OffscreenServerWindow::SendMessageToClient(const BMessage* msg, int32 target,
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bool usePreferred) const
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{
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// We're a special kind of window. The client BWindow thread is not running,
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// so we cannot post messages to the client. In order to not mess arround
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// with all the other code, we simply make this function virtual and
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// don't do anything in this implementation.
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}
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Window*
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OffscreenServerWindow::MakeWindow(BRect frame, const char* name,
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window_look look, window_feel feel, uint32 flags, uint32 workspace)
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{
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return new OffscreenWindow(fBitmap, name, this);
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}
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