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Ingo Weinhold 7ab39de989 * Removed unused SMP_MSG_RESCHEDULE ICI message.
* Introduced flag "invoke_scheduler" in the per CPU structure. It is
  evaluated in hardware_interrupt() (x86 only ATM).
* Introduced SMP_MSG_RESCHEDULE_IF_IDLE message, which enters the
  scheduler when the CPU currently runs an idle thread.
* Don't do dprintf() "CPU x halted!" when handling a SMP_MSG_CPU_HALT
  ICI message. It uses nested spinlocks and could thus potentially
  deadlock itself (acquire_spinlock() processes ICI messages, so it
  could already hold one of the locks). This is a pretty likely scenario
  on machines with more than two CPUs, but is also possible when the
  panic()ing thread holds the threads spinlock. Probably fixes #2572.
* Reworked the way the kernel debugger is entered and added a "cpu"
  command that allows switching the CPU once in KDL. It is thus possible
  to get a stack trace of the thread not on the panic()ing CPU.
* When a thread is added to the run queue, we do now check, if another
  CPU is idle and ask it to reschedule, if it is. Before this change, the
  CPU was continuing to idle until the quantum of the idle thread
  expired. Speeds up the libbe.so build about 8% on my machine (haven't
  tested the full Haiku image build yet).
* When spinlock debugging is enabled (DEBUG_SPINLOCKS) we also record
  the spinlock acquirer on non-smp machines. Added "spinlock" debugger
  command to get the info.
* Added debugger commands "ici" and "ici_message", printing info on
  pending ICI message respectively on a given one.
* Process not only a single ICI message in acquire_spinlock() and other
  places, but all pending ones.
* Also process ICI messages when waiting for a free one -- avoids a
  potential deadlock.
* Mask out non-existing CPUs in send_multicast_ici(). panic() instead of
  just returning when there's no target CPU left.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28223 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-10-17 18:14:08 +00:00
3rdparty Add some documentation for Themes. 2008-10-07 18:03:09 +00:00
build Patch by Humdinger: 2008-10-17 09:53:43 +00:00
data Update example description to the current state of affairs. Please revert to old description whenever we enable ACPI by default again. 2008-10-17 01:01:11 +00:00
docs Patch by Humdinger: 2008-10-17 09:53:43 +00:00
headers * Removed unused SMP_MSG_RESCHEDULE ICI message. 2008-10-17 18:14:08 +00:00
src * Removed unused SMP_MSG_RESCHEDULE ICI message. 2008-10-17 18:14:08 +00:00
configure julun+mauricek: 2008-07-23 21:38:49 +00:00
Jamfile * Added JAMFILE to the config variables. 2008-03-30 15:34:30 +00:00
Jamrules Added a new fancy build system feature called "build profiles". 2008-04-02 20:29:43 +00:00
makehaikufloppy removed weird charachters at the end of the file 2006-12-12 13:03:06 +00:00
ReadMe Note on mkisofs requirement to avoid newbies asking why it fails. 2008-03-06 01:33:46 +00:00
ReadMe.cross-compile * added two autoheader and gawk to the list of dependencies 2007-05-30 16:55:47 +00:00

Building on BeOS
================

For building on BeOS you need the development tools from:

  http://haiku-os.org/downloads

Please always use the most recent versions. They are required to build Haiku.


Building on a non-BeOS platform
===============================

Please read the file 'ReadMe.cross-compile' before continuing. It describes
how to build the cross-compilation tools and configure the build system for
building Haiku. After following the instructions you can directly continue
with the section Building.


Configuring on BeOS
===================

Open a Terminal and change to your Haiku trunk folder. To configure the build
you can run configure like this:

  ./configure --target=TARGET

Where "TARGET" is the target platform that the compiled code should run on:
  * haiku (default)
  * r5
  * bone
  * dano (also for Zeta)

The configure script generates a file named "BuildConfig" in the "build"
directory. As long as configure is not modified (!), there is no need to call
it again. That is for re-building you only need to invoke jam (see below).
If you don't update the source tree very frequently, you may want to execute
'configure' after each update just to be on the safe side.


Building
========

Haiku can be built in either of two ways, as disk image file (e.g. for use
with emulators) or as installation in a directory.

Image File
----------

  jam -q haiku-image

This generates an image file named 'haiku.image' in your output directory
under 'generated/'.

VMware Image File
-----------------

  jam -q haiku-vmware-image

This generates an image file named 'haiku.vmdk' in your output
directory under 'generated/'.

Directory Installation
----------------------

  HAIKU_INSTALL_DIR=/Haiku jam -q install-haiku

Installs all Haiku components into the volume mounted at "/Haiku" and
automatically marks it as bootable. To create a partition in the first place
use DriveSetup and initialize it to BFS.

Note that installing Haiku in a directory only works as expected under BeOS,
but it is not yet supported under Linux and other non-BeOS platforms.

Bootable CD-ROM Image
---------------------

* UNSUPPORTED yet *

This _requires_ having the mkisofs tool installed.
On Debian GNU/Linux for example you can install it with:
  apt-get install mkisofs
On BeOS you can get it from http://bebits.com/app/3964 along with cdrecord.

Creating a bootable CD requires burning 2 tracks on a single CD.
The first track is an El-Torito bootable ISO file-system containing a boot 
floppy image, and is created with:

  jam -q haiku-boot-cd

This generates an image file named 'haiku-boot-cd.iso' in your output directory
under 'generated/'.
The second track is the raw BFS image 'haiku.image' in 'generated/' created 
with:

  jam -q haiku-image

Under Unix/Linux, and BeOS you can use cdrecord to create a CD with:

  cdrecord dev=x,y,z -v -eject -dao -data generated/haiku-boot-cd.iso generated/haiku.image

Here x,y,z is the device number as found with cdrecord -scanbus, it can also 
be a device path on Linux.

Windows users will find '3rdparty/nero/haiku-cd.cue' useful.

Since the CD has two tracks it is not easy to test it from an emulator.
Instead it is simpler to use the 'haiku.image' as CD image and the floppy
image 'haiku-boot-floppy.image' to boot from it.

For Qemu:

qemu -cdrom generated/haiku.image -fda generated/haiku-boot-floppy.image -boot a

Building Components
-------------------

If you don't want to build the complete Haiku, but only a certain
app/driver/etc. you can specify it as argument to jam, e.g.:

  jam Pulse

Alternatively, you can 'cd' to the directory of the component you want to
build and run 'jam' from there.

You can also force rebuilding of a component by using the "-a" parameter:

  jam -a Pulse


Running
=======

Generally there are two ways of running Haiku. On real hardware using a
partition and on emulated hardware using an emulator like Bochs or QEmu.

On Real Hardware
----------------

If you have installed Haiku to its own partition you can include this
partition in your bootmanager and try to boot Haiku like any other OS you
have installed. To include a new partition in the BeOS bootmanager run this
in a Terminal:

  bootman

On Emulated Hardware
--------------------

For emulated hardware you should build disk image (see above). How to setup
this image depends on your emulater. A tutorial for Bochs on BeOS is below.
If you use QEmu, you can usually just provide the path to the image as
command line argument to the "qemu" executable.

Bochs
-----

Version 2.2 of Bochs for BeOS (BeBochs) can be downloaded from BeBits:

  http://www.bebits.com/app/3324

The package installs to: /boot/apps/BeBochs2.2

You have to set up a configuration for Bochs. You should edit the ".bochsrc" to
include the following:

ata0-master: type=disk, path="/path/to/haiku.image", cylinders=122, heads=16, spt=63
boot: disk

Now you can start Bochs:

  $ cd /boot/apps/BeBochs2.2
  $ ./bochs

Answer with RETURN and with some patience you will see Haiku booting.
If booting into the graphical evironment fails you can try to hit "space" at the
very beginning of the boot process. The Haiku bootloader should then come up and
you can select some safe mode options.


Docbook documentation
=====================

Our documentation can be found in 'src/documentation/'. You can build it by
running 'jam' in that folder. The results will be stored in the 'generated/'
folder.