159fdf2038
* when changing feel, the original flags are now restored. * added B_SAME_POSITION_IN_ALL_WORKSPACES to valid flags, so that they can be set by the user. * fixed masking out invalid flags (actually all but the valid flags were kept...) * everytime B_SAME_POSITION_IN_ALL_WORKSPACES can be set (either in SetFlags() or in SetFeel() the position is propagated to all window lists. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15441 a95241bf-73f2-0310-859d-f6bbb57e9c96
60 lines
1.0 KiB
C++
60 lines
1.0 KiB
C++
/*
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* Copyright (c) 2005, Haiku, Inc.
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* Distributed under the terms of the MIT license.
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*
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* Authors:
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* Axel Dörfler, axeld@pinc-software.de
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*/
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#ifndef WINDOW_LIST_H
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#define WINDOW_LIST_H
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#include <SupportDefs.h>
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#include <Point.h>
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class WindowLayer;
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class WindowList {
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public:
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WindowList(int32 index = 0);
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~WindowList();
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void SetIndex(int32 index);
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int32 Index() const { return fIndex; }
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WindowLayer* FirstWindow() { return fFirstWindow; }
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WindowLayer* LastWindow() { return fLastWindow; }
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void AddWindow(WindowLayer* window, WindowLayer* before = NULL);
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void RemoveWindow(WindowLayer* window);
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bool HasWindow(WindowLayer* window) const;
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private:
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int32 fIndex;
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WindowLayer* fFirstWindow;
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WindowLayer* fLastWindow;
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};
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enum window_lists {
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kAllWindowList = 32,
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kSubsetList,
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kWorkingList,
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kListCount
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};
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struct window_anchor {
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window_anchor();
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WindowLayer* next;
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WindowLayer* previous;
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BPoint position;
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};
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extern const BPoint kInvalidWindowPosition;
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#endif // WINDOW_LIST_H
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