haiku/src/servers/app/VirtualScreen.cpp
Axel Dörfler 8527f8ffbe The display resolution is now saved and restored. Probably doesn't handle non-default
modes right yet.
The settings are stored in B_USER_SETTINGS_DIRECTORY/system/app_server/workspaces.
They are currently saved as a flattened BMessage - we might want to switch to the
driver_settings format, though.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16249 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-02-06 13:36:46 +00:00

218 lines
4.3 KiB
C++

/*
* Copyright 2005-2006, Haiku.
* Distributed under the terms of the MIT License.
*
* Authors:
* Axel Dörfler, axeld@pinc-software.de
*/
#include "VirtualScreen.h"
#include "HWInterface.h"
#include "Desktop.h"
#include <new>
using std::nothrow;
VirtualScreen::VirtualScreen()
:
fScreenList(4, true),
fDrawingEngine(NULL),
fHWInterface(NULL)
{
}
VirtualScreen::~VirtualScreen()
{
_Reset();
}
void
VirtualScreen::_Reset()
{
ScreenList list;
for (int32 i = 0; i < fScreenList.CountItems(); i++) {
screen_item* item = fScreenList.ItemAt(i);
list.AddItem(item->screen);
}
gScreenManager->ReleaseScreens(list);
fScreenList.MakeEmpty();
fSettings.MakeEmpty();
fFrame.Set(0, 0, 0, 0);
fDrawingEngine = NULL;
fHWInterface = NULL;
}
status_t
VirtualScreen::RestoreConfiguration(Desktop& desktop, const BMessage* settings)
{
_Reset();
// Copy current Desktop workspace settings
if (settings)
fSettings = *settings;
ScreenList list;
status_t status = gScreenManager->AcquireScreens(&desktop, NULL, 0, false, list);
if (status < B_OK) {
// TODO: we would try again here with force == true
return status;
}
for (int32 i = 0; i < list.CountItems(); i++) {
Screen* screen = list.ItemAt(i);
AddScreen(screen);
}
return B_OK;
}
status_t
VirtualScreen::StoreConfiguration(BMessage& settings)
{
for (int32 i = 0; i < fScreenList.CountItems(); i++) {
screen_item* item = fScreenList.ItemAt(i);
Screen* screen = item->screen;
if (!screen->IsDefaultMode())
continue;
BMessage screenSettings;
screenSettings.AddInt32("id", screen->ID());
//screenSettings.AddString("name", "-");
screenSettings.AddRect("frame", item->frame);
// TODO: or just store a display_mode completely?
uint16 width, height;
uint32 colorSpace;
float frequency;
screen->GetMode(width, height, colorSpace, frequency);
screenSettings.AddInt32("width", width);
screenSettings.AddInt32("height", height);
screenSettings.AddInt32("color space", colorSpace);
screenSettings.AddFloat("frequency", frequency);
settings.AddMessage("screen", &screenSettings);
}
return B_OK;
}
status_t
VirtualScreen::AddScreen(Screen* screen)
{
screen_item* item = new(nothrow) screen_item;
if (item == NULL)
return B_NO_MEMORY;
item->screen = screen;
status_t status = B_ERROR;
BMessage settings;
if (_FindConfiguration(screen, settings) == B_OK) {
// we found settings for this screen, and try to apply them now
int32 width, height, colorSpace;
float frequency;
if (settings.FindInt32("width", &width) == B_OK
&& settings.FindInt32("height", &height) == B_OK
&& settings.FindInt32("color space", &colorSpace) == B_OK
&& settings.FindFloat("frequency", &frequency) == B_OK)
status = screen->SetMode(width, height, colorSpace, frequency, true);
}
if (status < B_OK) {
// TODO: more intelligent standard mode (monitor preference, desktop default, ...)
screen->SetMode(800, 600, B_RGB32, 60.f, false);
}
// TODO: this works only for single screen configurations
fDrawingEngine = screen->GetDrawingEngine();
fHWInterface = screen->HWInterface();
fFrame = screen->Frame();
fScreenList.AddItem(item);
return B_OK;
}
status_t
VirtualScreen::RemoveScreen(Screen* screen)
{
// not implemented yet (config changes when running)
return B_ERROR;
}
/*!
Returns the smallest frame that spans over all screens
*/
BRect
VirtualScreen::Frame() const
{
return fFrame;
}
Screen*
VirtualScreen::ScreenAt(int32 index) const
{
screen_item* item = fScreenList.ItemAt(index);
if (item != NULL)
return item->screen;
return NULL;
}
BRect
VirtualScreen::ScreenFrameAt(int32 index) const
{
screen_item* item = fScreenList.ItemAt(index);
if (item != NULL)
return item->frame;
return BRect(0, 0, 0, 0);
}
int32
VirtualScreen::CountScreens() const
{
return fScreenList.CountItems();
}
status_t
VirtualScreen::_FindConfiguration(Screen* screen, BMessage& settings)
{
// TODO: we probably want to identify the resolution by connected monitor,
// and not the display driver used...
// For now, we just use the screen ID, which is almost nothing, anyway...
uint32 i = 0;
while (fSettings.FindMessage("screen", i++, &settings) == B_OK) {
int32 id;
if (settings.FindInt32("id", &id) != B_OK
|| screen->ID() != id)
continue;
// we found our match
return B_OK;
}
return B_NAME_NOT_FOUND;
}