37b502f28b
via the graphics driver (but not yet shown on screen). I probably got the meaning of the "overlay count" wrong - I guess that you can allocate any number of overlay bitmaps, but can only see "overlay count" on screen at a time (right now, I only allow to create "overlay count" bitmaps). Stephan? git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17193 a95241bf-73f2-0310-859d-f6bbb57e9c96
42 lines
876 B
C++
42 lines
876 B
C++
/*
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* Copyright 2001-2006, Haiku.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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* DarkWyrm <bpmagic@columbus.rr.com>
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*/
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#ifndef BITMAP_MANAGER_H
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#define BITMAP_MANAGER_H
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#include <GraphicsDefs.h>
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#include <List.h>
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#include <Locker.h>
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#include <OS.h>
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#include <Rect.h>
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class ClientMemoryAllocator;
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class HWInterface;
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class ServerBitmap;
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class BitmapManager {
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public:
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BitmapManager();
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virtual ~BitmapManager();
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ServerBitmap* CreateBitmap(ClientMemoryAllocator* allocator,
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HWInterface& hwInterface, BRect bounds,
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color_space space, int32 flags, int32 bytesPerRow = -1,
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screen_id screen = B_MAIN_SCREEN_ID,
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int8* _allocationType = NULL);
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void DeleteBitmap(ServerBitmap* bitmap);
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protected:
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BList fBitmapList;
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BLocker fLock;
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};
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extern BitmapManager *gBitmapManager;
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#endif /* BITMAP_MANAGER_H */
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