haiku/headers/os/net/NetBuffer.h
Philippe Houdoin 4c44e39a3a Initial checkin of C++ BeOS Net API include files.
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@918 a95241bf-73f2-0310-859d-f6bbb57e9c96
2002-08-28 21:25:08 +00:00

149 lines
4.8 KiB
C++

//------------------------------------------------------------------------------
// Copyright (c) 2001-2002, OpenBeOS
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//------------------------------------------------------------------------------
#ifndef _NETBUFFER_H
#define _NETBUFFER_H
#include <BeBuild.h>
#include <SupportDefs.h>
#include <Archivable.h>
#include <sys/socket.h>
/*
* BNetBuffer
*
* BNetBuffer is a dynamic buffer useful for storing data to be sent
* across the network. Data is inserted into and removed from
* the object using one of the many insert and remove member functions.
* Access to the raw stored data is possible. The BNetEndpoint class has a
* send and recv function for use with BNetBuffer. Network byte order conversion
* is done automatically for all appropriate integral types in the insert and remove
* functions for that type.
*
*/
class NLPacket;
class BNetBuffer : public BArchivable
{
public:
BNetBuffer(size_t size = 0);
virtual ~BNetBuffer();
/*
* It is important to call InitCheck() after creating an instance of this class.
*/
status_t InitCheck();
BNetBuffer(BMessage *archive);
virtual status_t Archive(BMessage *into, bool deep = true) const;
static BArchivable *Instantiate(BMessage *archive);
BNetBuffer(const BNetBuffer &);
BNetBuffer &operator=(const BNetBuffer &);
/*
* Data insertion member functions. Data is inserted at the end of the internal
* dynamic buffer. For the short, int, and long versions (and unsigned of
* each as well) byte order conversion is performed.
*
* The terminating null of all strings are inserted as
* well.
*
* Returns B_OK if successful, B_ERROR otherwise.
*/
status_t AppendInt8(int8);
status_t AppendUint8(uint8);
status_t AppendInt16(int16);
status_t AppendUint16(uint16);
status_t AppendInt32(int32);
status_t AppendUint32(uint32);
status_t AppendFloat(float);
status_t AppendDouble(double);
status_t AppendString(const char *);
status_t AppendData(const void *, size_t);
status_t AppendMessage(const BMessage &);
status_t AppendInt64(int64);
status_t AppendUint64(uint64);
/*
* Data extraction member functions. Data is extracted from the start of the
* internal dynamic buffer. For the short, int, and long versions (and
* unsigned of each as well) byte order conversion is performed.
*
* Returns B_OK if successful, B_ERROR otherwise.
*/
status_t RemoveInt8(int8 &);
status_t RemoveUint8(uint8 &);
status_t RemoveInt16(int16 &);
status_t RemoveUint16(uint16 &);
status_t RemoveInt32(int32 &);
status_t RemoveUint32(uint32 &);
status_t RemoveFloat(float &);
status_t RemoveDouble(double &);
status_t RemoveString(char *, size_t);
status_t RemoveData(void *, size_t);
status_t RemoveMessage(BMessage &);
status_t RemoveInt64(int64 &);
status_t RemoveUint64(uint64 &);
/*
* GetData() returns a pointer to the internal data buffer. This is useful
* when wanting to pass the data to a function expecting a pointer to data.
* GetSize() returns the size of the BNetPacket's data, in bytes.
* GetBytesRemaining() returns the bytes remaining in the BNetPacket available
* to be extracted via BNetPacket::Remove*().
*/
unsigned char *Data() const;
size_t Size() const;
size_t BytesRemaining() const;
inline NLPacket *GetImpl() const;
protected:
status_t m_init;
private:
virtual void _ReservedBNetBufferFBCCruft1();
virtual void _ReservedBNetBufferFBCCruft2();
virtual void _ReservedBNetBufferFBCCruft3();
virtual void _ReservedBNetBufferFBCCruft4();
virtual void _ReservedBNetBufferFBCCruft5();
virtual void _ReservedBNetBufferFBCCruft6();
int32 __ReservedBNetBufferFBCCruftData[9];
};
inline NLPacket *BNetBuffer::GetImpl() const
{
return NULL; // No Nettle backward compatibility
}
#endif // _NETBUFFER_H