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Michael Lotz 3fa048c0a6 When starting the other CPUs from the bootloader we did not wait for any
confirmation after sending off the startup IPIs. We simply moved on and setup
the temporary stack address for the next CPU to be started. With this it was
possible that the trampoline code did not manage to load the address before
we overwrote it. So for configurations with more than two CPUs it was possible
that two CPUs were setup to the same kernel stack which could have caused all
sorts of things - most likely a tripple fault and a reboot. On real hardware
this seems very unlikely but it was easily reproducible with QEMU and -smp >2.
We now use the shared trampoline stack to implement a notification mechanism.
The trampoline code will clear the stack location variable once it has loaded
everything it needs from the trampoline stack. On the other side
smp_boot_other_cpus() will wait for this variable to be cleared after it sent
the startup IPIs so that it knows when it can safely move on and overwrite the
area to boot the next CPU.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23800 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-01-31 22:15:52 +00:00
3rdparty Fix frenchism. 2008-01-26 23:27:00 +00:00
build Rene requested that I point the Vision package to another archive. This 2008-01-31 16:31:57 +00:00
data * added icon for DriveSetup. According to my girlfriend, it's a shoe box 2008-01-20 20:34:06 +00:00
docs Fix the description for StartWatching() after a hint from Axel. There are two different behaviours for both overloaded variants. (which is bad, IMO) 2008-01-12 16:57:50 +00:00
headers * Overlay on the G33 does not work anymore in the secondary ring buffer; 2008-01-31 18:28:48 +00:00
src When starting the other CPUs from the bootloader we did not wait for any 2008-01-31 22:15:52 +00:00
configure Add --include-3rdparty option to enable jam targets from 3rdparty/. It is suggested that 3rd party applications use the <3rdparty> grist to avoid shadowing Haiku stuff. (or what about <3rdparty!vendor> ?) 2008-01-25 14:48:51 +00:00
Jamfile Hook in 3rdparty/ to the main build. 2008-01-11 18:14:51 +00:00
Jamrules Added support for "optional packages". Those can be defined in 2007-09-05 18:36:17 +00:00
makehaikufloppy removed weird charachters at the end of the file 2006-12-12 13:03:06 +00:00
ReadMe Removed mentioning of non-BeOS platforms in the "Configuring on BeOS" 2007-03-08 19:28:06 +00:00
ReadMe.cross-compile * added two autoheader and gawk to the list of dependencies 2007-05-30 16:55:47 +00:00

Building on BeOS
================

For building on BeOS you need the development tools from:

  http://haiku-os.org/downloads

Please always use the most recent versions. They are required to build Haiku.


Building on a non-BeOS platform
===============================

Please read the file 'ReadMe.cross-compile' before continuing. It describes
how to build the cross-compilation tools and configure the build system for
building Haiku. After following the instructions you can directly continue
with the section Building.


Configuring on BeOS
===================

Open a Terminal and change to your Haiku trunk folder. To configure the build
you can run configure like this:

  ./configure --target=TARGET

Where "TARGET" is the target platform that the compiled code should run on:
  * haiku (default)
  * r5
  * bone
  * dano (also for Zeta)

The configure script generates a file named "BuildConfig" in the "build"
directory. As long as configure is not modified (!), there is no need to call
it again. That is for re-building you only need to invoke jam (see below).
If you don't update the source tree very frequently, you may want to execute
'configure' after each update just to be on the safe side.


Building
========

Haiku can be built in either of two ways, as disk image file (e.g. for use
with emulators) or as installation in a directory.

Image File
----------

  jam -q haiku-image

This generates an image file named 'haiku.image' in your output directory
under 'generated/'.

VMware Image File
-----------------

  jam -q haiku-vmware-image

This generates an image file named 'haiku.vmdk' in your output
directory under 'generated/'.

Directory Installation
----------------------

  HAIKU_INSTALL_DIR=/Haiku jam -q install-haiku

Installs all Haiku components into the volume mounted at "/Haiku" and
automatically marks it as bootable. To create a partition in the first place
use DriveSetup and initialize it to BFS.

Note that installing Haiku in a directory only works as expected under BeOS,
but it is not yet supported under Linux and other non-BeOS platforms.

Building Components
-------------------

If you don't want to build the complete Haiku, but only a certain
app/driver/etc. you can specify it as argument to jam, e.g.:

  jam Pulse

Alternatively, you can 'cd' to the directory of the component you want to
build and run 'jam' from there.

You can also force rebuilding of a component by using the "-a" parameter:

  jam -a Pulse


Running
=======

Generally there are two ways of running Haiku. On real hardware using a
partition and on emulated hardware using an emulator like Bochs or QEmu.

On Real Hardware
----------------

If you have installed Haiku to its own partition you can include this
partition in your bootmanager and try to boot Haiku like any other OS you
have installed. To include a new partition in the BeOS bootmanager run this
in a Terminal:

  bootman

On Emulated Hardware
--------------------

For emulated hardware you should build disk image (see above). How to setup
this image depends on your emulater. A tutorial for Bochs on BeOS is below.
If you use QEmu, you can usually just provide the path to the image as
command line argument to the "qemu" executable.

Bochs
-----

Version 2.2 of Bochs for BeOS (BeBochs) can be downloaded from BeBits:

  http://www.bebits.com/app/3324

The package installs to: /boot/apps/BeBochs2.2

You have to set up a configuration for Bochs. You should edit the ".bochsrc" to
include the following:

ata0-master: type=disk, path="/path/to/haiku.image", cylinders=122, heads=16, spt=63
boot: disk

Now you can start Bochs:

  $ cd /boot/apps/BeBochs2.2
  $ ./bochs

Answer with RETURN and with some patience you will see Haiku booting.
If booting into the graphical evironment fails you can try to hit "space" at the
very beginning of the boot process. The Haiku bootloader should then come up and
you can select some safe mode options.


Docbook documentation
=====================

Our documentation can be found in 'src/documentation/'. You can build it by
running 'jam' in that folder. The results will be stored in the 'generated/'
folder.