6ac7032dc6
If you have never seen this before you are in for a bit of a shock. Update the Doxyfile to 1.7.3 (the version that gets auto-generated). Update the book.dox front page with some nice introductory text. Add new documentation for the following classes: BCheckBox BClipboard BColorControl BControl BEntryList BView (preliminary) Remove redundant documentation from src/kits/storage/EntryList.cpp Minor documentation update for the following classes: BAlert BApplication BArchivable BBox BButton BCatalog BFindDirectory BHandler BUnarchiver BString git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@43096 a95241bf-73f2-0310-859d-f6bbb57e9c96
552 lines
13 KiB
Plaintext
552 lines
13 KiB
Plaintext
/*
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* Copyright 2011, Haiku, Inc. All Rights Reserved.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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* John Scipione, jscipione@gmail.com
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*
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* Corresponds to:
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* /trunk/headers/os/app/Application.h rev 42794
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* /trunk/src/kits/app/Application.cpp rev 42794
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*/
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/*!
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\file Application.h
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\brief Provides the BApplication class.
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*/
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/*!
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\class BApplication
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\ingroup app
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\ingroup libbe
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\brief A container object for an application.
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A BApplication establishes a connection between the application and the
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Application Server.
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The most common task performed by a BApplication object is to handle
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messages sent to it. The BApplication object also is used
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to get information about your application such as the number of windows
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it has, its signature, executable location, and launch flags.
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The BApplication object is automatically assigned to the global \c be_app
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variable. The \c be_app variable allows you to refer to your BApplication
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object from anywhere in the code.
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To use a BApplication you first construct the object and then begin its
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message loop by calling the Run() method. The Run() method
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continues until the application is told to quit. Once Run() returns you
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should then delete the BApplication object to free its memory usage.
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Typically, you initialize the BApplication object in the programs main()
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function. A typical main() function looks something like this:
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\code
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#include Application.h
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main()
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{
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/* Vendor is your vendor name, application is your application name */
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BApplication app("application/x-vnd.vendor-application");
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app->Run();
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delete app;
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return 0;
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}
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\endcode
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*/
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/*!
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\fn BApplication::BApplication(const char *signature)
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\brief Initialize a BApplication with the passed in \a signature.
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The new BApplication is, by default, not running yet. If you have
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everything set up properly call Run() to start the application.
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You should call InitCheck() to check for constructor initialization
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errors.
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\param signature The \a signature of the application.
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*/
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/*!
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\fn BApplication::BApplication(const char *signature, status_t *_error)
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\brief Initialize a BApplication with the passed in \a signature and a
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pointer to an error message.
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Any error that occurs while constructing the BApplication will be
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set to the \a _error pointer. If \a _error points to a \c status_t
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error then you should not call Run().
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Alternately, you can call InitCheck() to check for constructor
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initialization errors.
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\param signature The \a signature of the application.
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\param _error A pointer to a \c status_t set by the BApplication
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constructor.
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*/
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/*!
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\fn status_t BApplication::InitCheck() const
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\brief Returns the status of the constructor.
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\returns If initialization succeeded returns \c B_OK, otherwise returns an
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error status.
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*/
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/*!
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\name Archiving
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*/
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//! @{
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/*!
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\fn BApplication::BApplication(BMessage *data)
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\brief Initialize a BApplication object from a message.
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The message must contain the signature of the application you wish to
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initialize in the "mime_sig" variable.
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\param data The message to initialize the BApplication from.
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*/
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/*!
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\fn status_t BApplication::Archive(BMessage *data, bool deep) const
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\brief Archive the BApplication object into a BMessage.
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\sa BArchivable::Archive()
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*/
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/*!
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\fn BArchivable* BApplication::Instantiate(BMessage* data)
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\brief Restores the BApplication object from a BMessage.
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\sa BArchivable::Instantiate()
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*/
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//! @}
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/*!
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\fn BApplication::~BApplication()
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\brief Destructor Method
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*/
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/*!
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\name Message Loop Control
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*/
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//! @{
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/*!
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\fn thread_id BApplication::Run()
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\brief Starts the message loop in the thread that it is called from,
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and doesn't return until the message loop stops. Run() does not spawn
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a new thread.
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\returns the thread_id of the thread that the BApplication is called from.
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*/
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/*!
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\fn void BApplication::Quit()
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\brief Tells the thread to finish processing the message queue, disallowing
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any new messages.
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Quit() doesn't kill the looper thread. After Quit() returns, it doesn't wait
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for the message queue to empty. Run() will be then able to return.
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Quit() doesn't delete the BApplication object after Run() is called. You
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should delete the BApplication object yourself one Run() returns.
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However Quit() does delete the object if it's called before the message loop
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starts i.e. before Run() is called.
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*/
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//! @}
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/*!
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\name Hook Methods
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*/
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//! @{
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/*!
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\fn bool BApplication::QuitRequested()
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\brief Hook method that gets invoked when the BApplication receives a
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\c B_QUIT_REQUESTED message.
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BApplication sends a QuitRequested() message to each of its BWindow objects.
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If all of the BWindow s return \c true then the windows are
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each destroyed (through BWindow::Quit()) and QuitRequested() returns
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\c true. If any of the BWindow returns \c false, the BWindow s
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are not destroyed and QuitRequested() returns \c false.
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\retval true The application quit.
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\retval false The application failed to quit.
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*/
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/*!
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\fn void BApplication::ReadyToRun()
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\brief Hook method that's invoked when the BApplication receives a
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\c B_READY_TO_RUN message.
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The ReadyToRun() method is automatically called by the Run() method. It is
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sent after the initial \c B_REFS_RECEIVED and \c B_ARGV_RECEIVED messages
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(if any) have already been handled. ReadyToRun() is the only message that
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every running application is guaranteed to receive.
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The default version of ReadyToRun() is empty. You should override the
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ReadyToRun() method to do whatever you want to do. If you haven't
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constructed any windows in your application yet then this would be a good
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place to do so.
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*/
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/*!
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\fn void BApplication::ArgvReceived(int32 argc, char **argv)
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\brief Hook method that gets invoked when the application receives a
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\c B_ARGV_RECEIVED message.
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If command line arguments are specified when the application is launched
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from the the shell, or if \c argv/argc values are passed to
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BRoster::Launch(), then this method is executed.
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\warning ArgvReceived() is not called if no command line arguments are
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specified, or if BRoster::Launch() was called without any \c argv/argc
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values.
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The arguments passed to ArgvReceived() are the constructed in the same way
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as those passed to command line programs. The number of command line
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arguments is passed in \a argc and the arguments themselves are passed as an
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array of strings in \a argv. The first \a argv string is the name of the
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program and the rest of the strings are the command line arguments.
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BRoster::Launch() adds the program name to the front of the \a argv array
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and increments the \a argc value.
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The \c B_ARGV_RECEIVED message (if sent) is sent only once, just
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before the \c B_READY_TO_RUN message is sent. However, if you try to
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relaunch an application that is already running and the application is set
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to \c B_EXCLUSIVE_LAUNCH or \c B_SINGLE_LAUNCH then the application will
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generate a \c B_ARGV_RECEIVED message and send it to the already running
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instance. Thus in this case the \c B_ARGV_RECEIVED message can show
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up at any time.
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*/
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/*!
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\fn void BApplication::AppActivated(bool active)
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\brief Hook method that gets invoked when the application receives
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\c B_APP_ACTIVATED message.
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The message is sent whenever the application changes its active application
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status. The active flag set to is \c true when the application becomes
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active and is set to \c false when the application becomes inactive.
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The application becomes activated in response to a user action such as
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clicking on or unhiding one of its windows. The application can have its
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active status set programmatically by calling either the BWindow::Activate()
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or BRoster::ActivateApp() methods.
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This method is called after ReadyToRun() provided the application is
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displaying a window that can be set active.
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*/
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/*!
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\fn void BApplication::RefsReceived(BMessage *message)
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\brief Hook method that gets invoked when the application receives a
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\c B_REFS_RECEIVED message.
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The message is sent in response to a user action such as a user
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drag-and-dropping a file on your app's icon or opening a file that the
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application is set to handle. You can use the IsLaunching() method to
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discern whether the message arrived when the application is launched or
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after the application has already been running.
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The default implementation is empty. You can override this method to do
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something with the received refs. Typically you create BEntry or BFile
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objects from the passed in refs.
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\param message contains a single field named "be:refs" that contains one or
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more entry_ref (\c B_REF_TYPE) items, one for each file sent.
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*/
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/*!
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\fn void BApplication::AboutRequested()
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\brief Hook method that gets invoked when the BApplication receives a
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\c B_ABOUT_REQUESTED message.
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You should override this method to pop an alert to provide information
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about the application.
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The default implementation pops a basic alert dialog.
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*/
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//! @}
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/*!
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\name Cursor
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*/
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//! @{
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/*!
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\fn BApplication::ShowCursor()
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\brief Restores the cursor.
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*/
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/*!
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\fn void BApplication::HideCursor()
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\brief Hides the cursor from the screen.
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*/
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/*!
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\fn void BApplication::ObscureCursor()
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\brief Hides the cursor until the mouse is moved.
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*/
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/*!
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\fn bool BApplication::IsCursorHidden() const
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\brief Returns whether or not the cursor is hidden.
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\returns \c true if the cursor is hidden, \c false if not.
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*/
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/*!
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\fn void BApplication::SetCursor(const void *cursor)
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\brief Sets the \a cursor to be used when the application is active.
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You can pass one of the pre-defined cursor constants such as
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\c B_HAND_CURSOR or \c B_I_BEAM_CURSOR or you can create your own pass
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in your own cursor image. The cursor data format is described in the BCursor
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class.
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\param cursor The cursor data to set the cursor to.
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*/
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/*!
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\fn void BApplication::SetCursor(const BCursor *cursor, bool sync)
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\brief Sets the \a cursor to be used when the application is active
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with \a sync immediately option.
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The default BCursors to use are \c B_CURSOR_SYSTEM_DEFAULT for the hand
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cursor and \c B_CURSOR_I_BEAM for the I-beam cursor.
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\param cursor A BCursor object to set the \a cursor to.
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\param sync synchronize the cursor immediately.
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*/
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//! @}
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/*!
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\name Info
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*/
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//! @{
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/*!
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\fn int32 BApplication::CountWindows() const
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\brief Returns the number of windows created by the application.
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\returns the number of windows created by the application.
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*/
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/*!
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\fn BWindow* BApplication::WindowAt(int32 index) const
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\brief Returns the BWindow object at the specified index in the
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application's window list.
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If index is out of range, this function returns \c NULL.
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\warning Locking the BApplication object doesn't lock the window list.
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\param index The \a index of the desired BWindow.
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\returns The BWindow object at the specified \a index or \c NULL
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if the \a index is out of range.
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*/
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/*!
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\fn int32 BApplication::CountLoopers() const
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\brief Returns the number of BLoopers created by the application.
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\warning This method may return \c B_ERROR.
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\returns The number of BLoopers in the application.
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*/
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/*!
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\fn BLooper* BApplication::LooperAt(int32 index) const
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\brief Returns the BLooper object at the specified index in the
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application's looper list.
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If index is out of range, this function returns \c NULL.
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\returns The BLooper object at the specified \a index or \c NULL
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if the \a index is out of range.
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*/
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//! @}
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/*!
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\name Status
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*/
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//! @{
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/*!
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\fn bool BApplication::IsLaunching() const
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\brief Returns whether or not the application is in the process of
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launching.
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\returns \c true if the application is launching, \c false if the
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application is already running.
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*/
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/*!
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\fn status_t BApplication::GetAppInfo(app_info *info) const
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\brief Fills out the \a info parameter with information about the
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application.
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This is equivalent to
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be_roster->GetRunningAppInfo(be_app->Team(), info);
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\returns \c B_NO_INIT on an error or \c B_OK if all goes well.
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\sa BRoster::GetAppInfo()
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*/
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/*!
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\fn BResources* BApplication::AppResources()
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\brief Returns a BResources object for the application.
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*/
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//! @}
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/*!
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\name Message Mechanics
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*/
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//! @{
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/*!
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\fn void BApplication::MessageReceived(BMessage *message)
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\sa BHandler::MessageReceived()
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*/
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/*!
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\fn void BApplication::DispatchMessage(BMessage *message,
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BHandler *handler)
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\sa BLooper::DispatchMessage()
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*/
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//! @}
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/*!
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\name Pulse
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*/
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//! @{
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/*!
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\fn void BApplication::Pulse()
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\brief Hook method that gets invoked when the BApplication receives a
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\c B_PULSE message.
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An action is performed each time app_server calls the Pulse() method.
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The pulse rate is set by SetPulseRate(). You can implement Pulse() to do
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anything you want. The default version does nothing. The pulse granularity
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is no better than once per 100,000 microseconds.
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\sa SetPulseRate()
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*/
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/*!
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\fn void BApplication::SetPulseRate(bigtime_t rate)
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\brief Sets the interval that the \c B_PULSE messages are sent.
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If the \a rate is set to 0 then the \c B_PULSE messages are not sent.
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The pulse rate can be no faster than once per 100,000 microseconds or so.
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\param rate The rate \a B_PULSE messages are sent to the application.
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*/
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//! @}
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/*!
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\name Scripting
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*/
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//! @{
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/*!
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\fn BHandler* BApplication::ResolveSpecifier(BMessage *message, int32 index,
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BMessage *specifier, int32 what, const char *property)
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\sa BHandler::ResolveSpecifier()
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*/
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/*!
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\fn status_t BApplication::GetSupportedSuites(BMessage *data)
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\sa BHandler::GetSupportedSuites()
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*/
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//! @}
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