haiku/headers/os/interface/Rect.h
Axel Dörfler a01d14b2db Cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12954 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-04 15:15:42 +00:00

214 lines
4.5 KiB
C++

//------------------------------------------------------------------------------
// Copyright (c) 2001-2005, Haiku
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: Rect.h
// Author: Frans van Nispen (xlr8@tref.nl)
// Description: BRect represents a rectangular area.
//------------------------------------------------------------------------------
#ifndef _RECT_H
#define _RECT_H
#include <SupportDefs.h>
#include <Point.h>
#include <math.h>
class BRect {
public:
float left;
float top;
float right;
float bottom;
BRect();
BRect(const BRect &r);
BRect(float l, float t, float r, float b);
BRect(BPoint lt, BPoint rb);
BRect &operator=(const BRect &r);
void Set(float l, float t, float r, float b);
void PrintToStream() const;
BPoint LeftTop() const;
BPoint RightBottom() const;
BPoint LeftBottom() const;
BPoint RightTop() const;
void SetLeftTop(const BPoint p);
void SetRightBottom(const BPoint p);
void SetLeftBottom(const BPoint p);
void SetRightTop(const BPoint p);
// transformation
void InsetBy(BPoint p);
void InsetBy(float dx, float dy);
void OffsetBy(BPoint p);
void OffsetBy(float dx, float dy);
void OffsetTo(BPoint p);
void OffsetTo(float x, float y);
// expression transformations
BRect& InsetBySelf(BPoint);
BRect& InsetBySelf(float dx, float dy);
BRect InsetByCopy(BPoint);
BRect InsetByCopy(float dx, float dy);
BRect& OffsetBySelf(BPoint);
BRect& OffsetBySelf(float dx, float dy);
BRect OffsetByCopy(BPoint);
BRect OffsetByCopy(float dx, float dy);
BRect& OffsetToSelf(BPoint);
BRect& OffsetToSelf(float dx, float dy);
BRect OffsetToCopy(BPoint);
BRect OffsetToCopy(float dx, float dy);
// comparison
bool operator==(BRect r) const;
bool operator!=(BRect r) const;
// intersection and union
BRect operator&(BRect r) const;
BRect operator|(BRect r) const;
bool Intersects(BRect r) const;
bool IsValid() const;
float Width() const;
int32 IntegerWidth() const;
float Height() const;
int32 IntegerHeight() const;
bool Contains(BPoint p) const;
bool Contains(BRect r) const;
};
// inline definitions ----------------------------------------------------------
inline BPoint
BRect::LeftTop() const
{
return *(const BPoint *)&left;
}
inline BPoint
BRect::RightBottom() const
{
return *(const BPoint *)&right;
}
inline BPoint
BRect::LeftBottom() const
{
return BPoint(left, bottom);
}
inline BPoint
BRect::RightTop() const
{
return BPoint(right, top);
}
inline
BRect::BRect()
{
top = left = 0;
bottom = right = -1;
}
inline
BRect::BRect(float l, float t, float r, float b)
{
left = l;
top = t;
right = r;
bottom = b;
}
inline
BRect::BRect(const BRect &r)
{
left = r.left;
top = r.top;
right = r.right;
bottom = r.bottom;
}
inline
BRect::BRect(BPoint leftTop, BPoint rightBottom)
{
left = leftTop.x;
top = leftTop.y;
right = rightBottom.x;
bottom = rightBottom.y;
}
inline BRect &
BRect::operator=(const BRect& from)
{
left = from.left;
top = from.top;
right = from.right;
bottom = from.bottom;
return *this;
}
inline void
BRect::Set(float l, float t, float r, float b)
{
left = l;
top = t;
right = r;
bottom = b;
}
inline bool
BRect::IsValid() const
{
return left <= right && top <= bottom;
}
inline int32
BRect::IntegerWidth() const
{
return (int32)ceil(right - left);
}
inline float
BRect::Width() const
{
return right - left;
}
inline int32
BRect::IntegerHeight() const
{
return (int32)ceil(bottom - top);
}
inline float
BRect::Height() const
{
return bottom - top;
}
#endif // _RECT_H