3b3bcbf7aa
- Switch to Python3 - Switch to mawk instead of gawk - Update ffmpeg (there are several new dependencies) - Update ICU - Fix various pre-existing problems with packages not being properly declared for gcc2 (but somehow it ended up working) - remove curl, subversion, mercurial Confirmed that both nightly and release images are building fine on both 32 and 64bit. However, non-x86 architecture may require re-bootstrapping to do a complete nightly or release image build (the minimal profile should be fine) Fixes #16751. Change-Id: Iacac92923c4113b3e0a49a64b0b4cc1b8e2f5e2e Reviewed-on: https://review.haiku-os.org/c/haiku/+/3871 Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
286 lines
9.2 KiB
Markdown
286 lines
9.2 KiB
Markdown
Building Haiku
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==========================
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This is a overview into the process of building HAIKU from source.
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An online version is available at <https://www.haiku-os.org/guides/building/>.
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Official releases of Haiku are at <https://www.haiku-os.org/get-haiku>.
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The (unstable) nightly builds are available at <https://download.haiku-os.org/>.
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We currently support the following platforms:
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* Haiku
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* Linux
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* FreeBSD
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* macOS
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Required Software
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----------------------------
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Tools provided within Haiku's repositories:
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* `jam` (Jam 2.5-haiku-20111222)
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* Haiku's cross-compiler
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The tools to compile Haiku will vary, depending on the platform that you are
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using to build Haiku. When building from Haiku, all of the necessary
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development tools are included in official releases (e.g. R1/beta1) and in the
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nightly builds.
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* `git`
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* `gcc`/`g++` and binutils (`as`, `ld`, etc., required by GCC)
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* (GNU) `make`
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* `bison` (2.4 or better)
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* `flex` and `lex` (usually a mini shell script invoking `flex`)
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* `makeinfo` (part of `texinfo`, only needed for building GCC 4)
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* `autoheader` (part of `autoconf`, needed for building GCC)
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* `automake` (needed for building GCC)
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* `awk` (GNU awk is most tested, but other implementations should work)
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* `nasm`
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* `wget`
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* `[un]zip`
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* `xorriso`
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* `mtools` (<https://gnu.org/software/mtools/intro.html>)
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* case-sensitive file system
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Whether they are installed can be tested by running them in a shell with
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the `--version` parameter.
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The following libraries (and their respective headers) are required:
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* `zlib`
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### Haiku for ARM
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If you want to compile Haiku for ARM, you will also need:
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* `mkimage` (<http://www.denx.de/wiki/U-Boot/WebHome>)
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### On macOS
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Disk Utility can create a case-sensitive disk image of at least 3 GiB in size.
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The following ports need to be installed:
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* `expat`
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* `gawk`
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* `gettext`
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* `libiconv`
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* `gsed`
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* `cdrtools`
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* `nasm`
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* `wget`
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* `less`
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* `mpfr`
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* `gmp`
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* `libmpc`
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* `bison` (updated to the latest version)
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More information about individual distributions of Linux and BSD can be found
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at <https://haiku-os.org/guides/building/pre-reqs>.
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Downloading Haiku's sources
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--------------------------------------------------
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There are two parts to Haiku's sources — the code for Haiku itself and a set
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of build tools for compiling Haiku on an operating system other than Haiku.
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The buildtools are needed only for non-Haiku platforms.
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Anonymous checkout:
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```
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git clone https://review.haiku-os.org/haiku.git
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git clone https://review.haiku-os.org/buildtools.git
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```
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If you have commit access:
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```
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git clone ssh://git.haiku-os.org/haiku
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git clone ssh://git.haiku-os.org/buildtools
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```
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Building Jam
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-------------------------------------------
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(*This step applies only to non-Haiku platforms. Haiku already ships with the correct version of Jam*)
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Change to the `buildtools` folder and run the following commands to
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generate and install `jam`:
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```
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cd buildtools/jam
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make
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sudo ./jam0 install
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```
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Or, if you don't want to install `jam` systemwide:
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```
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./jam0 -sBINDIR=$HOME/bin install
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```
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Configuring the build
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-------------------------------------
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The `configure` script generates a file named `BuildConfig` in the
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`generated/build` directory. As long as `configure` is not modified (!) and the
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cross-compilation tools have not been updated, there is no need to call it again.
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For rebuilding, you only need to invoke `jam` (see below). If you don't
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update the source tree very frequently, you may want to execute `configure`
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after each update just to be on the safe side.
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Depending on your goal, there are several different ways to configure Haiku.
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The first way is to call configure from within your Haiku checkout's root. That
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will prepare a folder named 'generated', which will contain the compiled objects.
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Another option is to manually created one or more `generated.*` folders and run
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configure from within them. For example, imagine the following directory setup:
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```
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buildtools/
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haiku/
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haiku/generated.x86gcc2
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```
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### Configure an x86_64 (GCC 8) build
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```bash
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cd haiku/generated.x86_64
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../configure --cross-tools-source ../../buildtools --build-cross-tools x86_64
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```
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### Configure a 32-bit GCC 2.95/GCC 8 Hybrid, from a non-Haiku platform
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```bash
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cd haiku/generated.x86gcc2
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../configure \
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--cross-tools-source ../../buildtools/ \
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--build-cross-tools x86_gcc2
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--build-cross-tools x86
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```
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### Configure a 32-bit GCC 2.95/GCC 8 Hybrid, from Haiku
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```bash
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cd haiku/generated.x86gcc2
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../configure --target-arch x86_gcc2 --target-arch x86
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```
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Additional information about GCC Hybrids can be found on the website,
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<https://www.haiku-os.org/guides/building/gcc-hybrid>.
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### Configure options
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The various runtime options for configure are documented in its onscreen help
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```bash
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./configure --help
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```
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Building via Jam
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----------------------------
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Haiku can be built in either of two ways, as disk image file (e.g. for use
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with emulators, to be written directly to a usb stick, burned as a compact
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disc) or as installation in a directory.
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### Running Jam
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There are various ways in which you can run `jam`:
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* If you have a single generated folder, you can run 'jam' from the top level of Haiku's trunk.
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* If you have one or more generated folders, (e.g. generated.x86gcc2),
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you can `cd` into that directory and run `jam`.
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* In either case, you can `cd` into a certain folder in the source tree (e.g.
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src/apps/debugger) and run jam -sHAIKU_OUTPUT_DIR=<path to generated folder>
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Be sure to read `build/jam/UserBuildConfig.ReadMe` and `UserBuildConfig.sample`,
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as they contain information on customizing your build of Haiku.
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### Building a Haiku anyboot file
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```
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jam -q @anyboot-image
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```
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This generates an image file named `haiku-anyboot.image` in your output
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directory under `generated/`.
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### Building a VMware image file
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```
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jam -q @vmware-image
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```
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This generates an image file named `haiku.vmdk` in your output
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directory under `generated/`.
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### Directory Installation
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```
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HAIKU_INSTALL_DIR=/Haiku jam -q @install
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```
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Installs all Haiku components into the volume mounted at "/Haiku" and
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automatically marks it as bootable. To create a partition in the first place
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use DriveSetup and initialize it to BFS.
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Note that installing Haiku in a directory only works as expected under Haiku,
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but it is not yet supported under Linux and other non-Haiku platforms.
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### Building individual components
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If you don't want to build the complete Haiku, but only a certain
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app/driver/etc. you can specify it as argument to jam, e.g.:
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```
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jam -q Debugger
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```
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Alternatively, you can `cd` to the directory of the component you want to
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build and run `jam` from there. **NOTE:** if your generated directory is named
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something other than `generated/`, you will need to tell `jam` where it is:
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```
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jam -q -sHAIKU_OUTPUT_DIR=<path to generated folder>
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```
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You can also force the rebuild of a component by using the `-a` parameter:
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```
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jam -qa Debugger
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```
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Bootstrap Build
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----------------
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New architectures (and occasionally existing ones) will require a bootstrap
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build to compile *build packages*. (Catch-22 software packages which are needed
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to compile Haiku, but need to be initially compiled under Haiku)
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### Pre-requirements
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* All of the standard tools in the Required Software section above.
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* The following repositories on disk in the same general location
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* haiku (https://git.haiku-os.org/haiku)
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* buildtools (https://git.haiku-os.org/buildtools)
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* haikuporter (https://github.com/haikuports/haikuporter.git)
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* haikuports.cross (https://github.com/haikuports/haikuports.cross.git)
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* haikuports (https://github.com/haikuports/haikuports.git)
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### Setting Up a Bootstrap build
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Create a clean build directory under the haiku repo.
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```
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mkdir generated.myarch && cd generated.myarch
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```
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Configure Haiku's build system for a bootstrap build specifying the location
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of all of the repositories above.
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```
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../configure -j4 \
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--build-cross-tools myarch ../../buildtools \
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--bootstrap ../../haikuporter/haikuporter ../../haikuports.cross ../../haikuports
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```
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Once the build system is configured for bootstrap, we now can begin building
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the bootstrap image.
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```
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jam -q @bootstrap-raw
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```
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If you are bootstrapping for an architecture Haiku already boots on, the generated
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disk image can be used to compile *build packages* needed for the standard
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Haiku build.
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If you are bootstrapping for a new architecture which doesn't build yet, you will
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need to leverage the ```unbootstrap.sh``` script to hack the generated bootstrap
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packages into non-bootstrap packages which can be temporarily used as
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*build packages*.
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Running
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----------------
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Generally there are two ways of running Haiku: on real hardware using a
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partition, and on emulated hardware using an emulator (like VirtualBox, or QEMU).
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### On Real Hardware
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If you have installed Haiku to its own partition you can include this
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partition in your bootmanager and try to boot Haiku like any other OS you
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have installed. To include a new partition in the Haiku bootmanager, start
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the BootManager configurator by running:
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```
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BootManager
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```
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### On Emulated Hardware
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For emulated hardware you should build a disk image (see above). How to set up
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this image depends on your emulator. If you use QEMU, you can usually just
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provide the path to the image as command line argument to the `qemu`
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executable.
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