haiku/src/servers/app/WinBorder.h
2005-09-08 16:53:42 +00:00

185 lines
4.4 KiB
C++

/*
* Copyright (c) 2001-2005, Haiku, Inc.
* Distributed under the terms of the MIT license.
*
* Author: DarkWyrm <bpmagic@columbus.rr.com>
* Adi Oanca <adioanca@cotty.iren.ro>
* Stephan Aßmus <superstippi@gmx.de>
*/
#ifndef _WINBORDER_H_
#define _WINBORDER_H_
#include <Rect.h>
#include <String.h>
#include "Layer.h"
#include "SubWindowList.h"
#include "Decorator.h"
// these are used by window manager to properly place window.
enum {
B_SYSTEM_LAST = -10L,
B_FLOATING_APP = 0L,
B_MODAL_APP = 1L,
B_NORMAL = 2L,
B_FLOATING_ALL = 3L,
B_MODAL_ALL = 4L,
B_SYSTEM_FIRST = 10L,
};
class ServerWindow;
class Decorator;
class DisplayDriver;
class Desktop;
class WinBorder : public Layer {
public:
WinBorder(const BRect &frame,
const char *name,
const uint32 look,
const uint32 feel,
const uint32 flags,
const uint32 workspaces,
ServerWindow *window,
DisplayDriver *driver);
virtual ~WinBorder();
virtual void Draw(const BRect &r);
virtual void MoveBy(float x, float y);
virtual void ResizeBy(float x, float y);
virtual void ScrollBy(float x, float y)
{ // not allowed
}
virtual void SetName(const char* name);
virtual bool IsOffscreenWindow() const
{ return false; }
#ifndef NEW_CLIPPING
virtual void RebuildFullRegion();
#endif
void UpdateStart();
void UpdateEnd();
inline bool InUpdate() const
{ return fInUpdate; }
inline const BRegion& RegionToBeUpdated() const
{ return fInUpdateRegion; }
inline const BRegion& CulmulatedUpdateRegion() const
{ return fCumulativeRegion; }
void SetSizeLimits(float minWidth,
float maxWidth,
float minHeight,
float maxHeight);
void GetSizeLimits(float* minWidth,
float* maxWidth,
float* minHeight,
float* maxHeight) const;
#ifdef NEW_INPUT_HANDLING
virtual void MouseDown(const PointerEvent& evt);
virtual void MouseUp(const PointerEvent& evt);
virtual void MouseMoved(const PointerEvent& evt, uint32 transit);
#else
click_type MouseDown(const PointerEvent& evt);
void MouseMoved(const PointerEvent& evt);
void MouseUp(const PointerEvent& evt);
#endif
void UpdateColors();
void UpdateDecorator();
void UpdateFont();
void UpdateScreen();
virtual bool HasClient() { return false; }
inline Decorator* GetDecorator() const { return fDecorator; }
inline int32 Look() const { return fLook; }
inline int32 Feel() const { return fFeel; }
inline int32 Level() const { return fLevel; }
inline uint32 WindowFlags() const { return fWindowFlags; }
inline uint32 Workspaces() const { return fWorkspaces; }
// 0.0 -> left .... 1.0 -> right
void SetTabLocation(float location);
float TabLocation() const;
void HighlightDecorator(bool active);
inline void QuietlySetWorkspaces(uint32 wks) { fWorkspaces = wks; }
void QuietlySetFeel(int32 feel);
SubWindowList fSubWindowList;
#ifdef NEW_CLIPPING
public:
virtual void MovedByHook(float dx, float dy);
virtual void ResizedByHook(float dx, float dy, bool automatic);
private:
void set_decorator_region(BRect frame);
virtual bool alter_visible_for_children(BRegion &region);
virtual void get_user_regions(BRegion &reg);
BRegion fDecRegion;
bool fRebuildDecRegion;
#endif
public:
virtual void SetTopLayer(Layer* layer);
inline Layer* TopLayer() const
{ return fTopLayer; }
protected:
friend class Layer;
friend class RootLayer;
click_type _ActionFor(const PointerEvent& evt) const;
bool _ResizeBy(float x, float y);
Decorator* fDecorator;
Layer* fTopLayer;
BRegion fCumulativeRegion;
BRegion fInUpdateRegion;
int32 fMouseButtons;
int32 fKeyModifiers;
BPoint fLastMousePosition;
BPoint fResizingClickOffset;
bool fIsClosing;
bool fIsMinimizing;
bool fIsZooming;
bool fIsDragging;
bool fBringToFrontOnRelease;
bool fIsResizing;
bool fIsSlidingTab;
bool fInUpdate;
bool fRequestSent;
int32 fLook;
int32 fFeel;
int32 fLevel;
int32 fWindowFlags;
uint32 fWorkspaces;
float fMinWidth;
float fMaxWidth;
float fMinHeight;
float fMaxHeight;
int cnt; // for debugging
};
#endif