/* * Copyright (c) 2001-2005, Haiku, Inc. * Distributed under the terms of the MIT license. * * Author: DarkWyrm * Adi Oanca * Stephan Aßmus */ #ifndef _WINBORDER_H_ #define _WINBORDER_H_ #include #include #include "Layer.h" #include "SubWindowList.h" #include "Decorator.h" // these are used by window manager to properly place window. enum { B_SYSTEM_LAST = -10L, B_FLOATING_APP = 0L, B_MODAL_APP = 1L, B_NORMAL = 2L, B_FLOATING_ALL = 3L, B_MODAL_ALL = 4L, B_SYSTEM_FIRST = 10L, }; class ServerWindow; class Decorator; class DisplayDriver; class Desktop; class WinBorder : public Layer { public: WinBorder(const BRect &frame, const char *name, const uint32 look, const uint32 feel, const uint32 flags, const uint32 workspaces, ServerWindow *window, DisplayDriver *driver); virtual ~WinBorder(); virtual void Draw(const BRect &r); virtual void MoveBy(float x, float y); virtual void ResizeBy(float x, float y); virtual void ScrollBy(float x, float y) { // not allowed } virtual void SetName(const char* name); virtual bool IsOffscreenWindow() const { return false; } #ifndef NEW_CLIPPING virtual void RebuildFullRegion(); #endif void UpdateStart(); void UpdateEnd(); inline bool InUpdate() const { return fInUpdate; } inline const BRegion& RegionToBeUpdated() const { return fInUpdateRegion; } inline const BRegion& CulmulatedUpdateRegion() const { return fCumulativeRegion; } void SetSizeLimits(float minWidth, float maxWidth, float minHeight, float maxHeight); void GetSizeLimits(float* minWidth, float* maxWidth, float* minHeight, float* maxHeight) const; #ifdef NEW_INPUT_HANDLING virtual void MouseDown(const PointerEvent& evt); virtual void MouseUp(const PointerEvent& evt); virtual void MouseMoved(const PointerEvent& evt, uint32 transit); #else click_type MouseDown(const PointerEvent& evt); void MouseMoved(const PointerEvent& evt); void MouseUp(const PointerEvent& evt); #endif void UpdateColors(); void UpdateDecorator(); void UpdateFont(); void UpdateScreen(); virtual bool HasClient() { return false; } inline Decorator* GetDecorator() const { return fDecorator; } inline int32 Look() const { return fLook; } inline int32 Feel() const { return fFeel; } inline int32 Level() const { return fLevel; } inline uint32 WindowFlags() const { return fWindowFlags; } inline uint32 Workspaces() const { return fWorkspaces; } // 0.0 -> left .... 1.0 -> right void SetTabLocation(float location); float TabLocation() const; void HighlightDecorator(bool active); inline void QuietlySetWorkspaces(uint32 wks) { fWorkspaces = wks; } void QuietlySetFeel(int32 feel); SubWindowList fSubWindowList; #ifdef NEW_CLIPPING public: virtual void MovedByHook(float dx, float dy); virtual void ResizedByHook(float dx, float dy, bool automatic); private: void set_decorator_region(BRect frame); virtual bool alter_visible_for_children(BRegion ®ion); virtual void get_user_regions(BRegion ®); BRegion fDecRegion; bool fRebuildDecRegion; #endif public: virtual void SetTopLayer(Layer* layer); inline Layer* TopLayer() const { return fTopLayer; } protected: friend class Layer; friend class RootLayer; click_type _ActionFor(const PointerEvent& evt) const; bool _ResizeBy(float x, float y); Decorator* fDecorator; Layer* fTopLayer; BRegion fCumulativeRegion; BRegion fInUpdateRegion; int32 fMouseButtons; int32 fKeyModifiers; BPoint fLastMousePosition; BPoint fResizingClickOffset; bool fIsClosing; bool fIsMinimizing; bool fIsZooming; bool fIsDragging; bool fBringToFrontOnRelease; bool fIsResizing; bool fIsSlidingTab; bool fInUpdate; bool fRequestSent; int32 fLook; int32 fFeel; int32 fLevel; int32 fWindowFlags; uint32 fWorkspaces; float fMinWidth; float fMaxWidth; float fMinHeight; float fMaxHeight; int cnt; // for debugging }; #endif