d1071ff01b
Note, I temporarily kept the Utils.h in, because I have other local changes to be committed soon (sorry for this, but it shouldn't harm). git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15043 a95241bf-73f2-0310-859d-f6bbb57e9c96
529 lines
12 KiB
C++
529 lines
12 KiB
C++
//------------------------------------------------------------------------------
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// Copyright (c) 2001-2002, Haiku, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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// File Name: PicturePlayer.cpp
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// Author: Marc Flerackers (mflerackers@androme.be)
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// DarkWyrm <bpmagic@columbus.rr.com>
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// Description: Server class to interpret and play BPicture data. Based on
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// Marc Flerackers' TPicture class
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//------------------------------------------------------------------------------
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#include <stdio.h>
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#include <Region.h>
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#include "ServerBitmap.h"
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#include "DrawingEngine.h"
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#include "PictureProtocol.h"
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#include "PicturePlayer.h"
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BRect
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CalculatePolygonBounds(BPoint *pts, int32 pointcount)
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{
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if (!pts)
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return BRect(0,0,0,0);
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BRect r(0,0,0,0);
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// shamelessly stolen from Marc's BPolygon code and tweaked to fit. :P
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r = BRect(pts[0], pts[0]);
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for (int32 i = 1; i < 4; i++) {
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if (pts[i].x < r.left)
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r.left = pts[i].x;
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if (pts[i].y < r.top)
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r.top = pts[i].y;
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if (pts[i].x > r.right)
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r.right = pts[i].x;
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if (pts[i].y > r.bottom)
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r.bottom = pts[i].y;
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}
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return r;
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}
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// #pragma mark -
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PicturePlayer::PicturePlayer(DrawingEngine *d,void *data, int32 size)
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: fData(data, size)
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{
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fdriver=d;
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stipplepat=0xFFFFFFFFFFFFFFFFLL;
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clipreg=NULL;
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}
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PicturePlayer::~PicturePlayer()
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{
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delete clipreg;
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}
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int16 PicturePlayer::GetOp()
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{
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int16 data;
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fData.Read(&data, sizeof(int16));
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return data;
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}
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bool PicturePlayer::GetBool()
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{
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bool data;
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fData.Read(&data, sizeof(bool));
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return data;
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}
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int16 PicturePlayer::GetInt16()
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{
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int16 data;
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fData.Read(&data, sizeof(int16));
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return data;
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}
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int32 PicturePlayer::GetInt32()
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{
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int32 data;
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fData.Read(&data, sizeof(int32));
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return data;
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}
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float PicturePlayer::GetFloat()
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{
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float data;
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fData.Read(&data, sizeof(float));
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return data;
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}
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BPoint PicturePlayer::GetCoord()
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{
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BPoint data;
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fData.Read(&data, sizeof(BPoint));
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return data;
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}
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BRect PicturePlayer::GetRect()
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{
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BRect data;
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fData.Read(&data, sizeof(BRect));
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return data;
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}
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rgb_color PicturePlayer::GetColor()
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{
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rgb_color data;
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fData.Read(&data, sizeof(rgb_color));
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return data;
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}
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void PicturePlayer::GetData(void *data, int32 size)
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{
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fData.Read(data, size);
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}
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status_t PicturePlayer::Play(int32 tableEntries,void *userData, DrawState *d)
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{
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if(!userData || !d)
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return B_ERROR;
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int16 op;
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int32 size=fData.Seek(0,SEEK_END);
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fData.Seek(0,SEEK_SET);
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off_t pos;
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fldata=*d;
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ServerFont dummyFont;
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while (fData.Position() < size)
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{
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op = GetOp();
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size = GetInt32();
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pos = fData.Position();
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switch (op)
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{
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case B_PIC_MOVE_PEN_BY:
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{
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BPoint where = GetCoord();
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fldata.SetPenLocation(fldata.PenLocation() + where);
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break;
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}
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case B_PIC_STROKE_LINE:
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{
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BPoint start = GetCoord();
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BPoint end = GetCoord();
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fdriver->StrokeLine(start,end,&fldata);
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break;
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}
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case B_PIC_STROKE_RECT:
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{
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BRect rect = GetRect();
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fdriver->StrokeRect(rect,&fldata);
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break;
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}
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case B_PIC_FILL_RECT:
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{
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BRect rect = GetRect();
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fdriver->FillRect(rect,&fldata);
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break;
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}
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case B_PIC_STROKE_ROUND_RECT:
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case B_PIC_FILL_ROUND_RECT:
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{
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BRect rect = GetRect();
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BPoint radii = GetCoord();
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fdriver->DrawRoundRect(rect, radii.x, radii.y,
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&fldata, op == B_PIC_FILL_ROUND_RECT);
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break;
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}
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case B_PIC_STROKE_BEZIER:
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case B_PIC_FILL_BEZIER:
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{
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BPoint control[4];
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GetData(control, sizeof(control));
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fdriver->DrawBezier(control, &fldata,
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op == B_PIC_FILL_BEZIER);
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break;
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}
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case B_PIC_STROKE_POLYGON:
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case B_PIC_FILL_POLYGON:
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{
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int32 numPoints = GetInt32();
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BPoint *points = new BPoint[numPoints];
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GetData(points, numPoints * sizeof(BPoint));
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bool closed = true;
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if (op == B_PIC_STROKE_POLYGON)
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closed = GetBool();
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fdriver->DrawPolygon(points, numPoints,
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CalculatePolygonBounds(points, numPoints),
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&fldata, op == B_PIC_FILL_POLYGON,
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closed);
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delete points;
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break;
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}
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case B_PIC_STROKE_SHAPE:
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case B_PIC_FILL_SHAPE:
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break;
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case B_PIC_DRAW_STRING:
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{
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int32 len = GetInt32();
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char *string = new char[len + 1];
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GetData(string, len);
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string[len] = '\0';
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float deltax = GetFloat();
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float deltay = GetFloat();
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// TODO: The deltas given are escapements. They seem to be called deltax and deltay
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// despite the fact that they are space and non-space escapements. Find out which is which when possible.
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// My best guess is that deltax corresponds to escapement_delta.nonspace.
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escapement_delta delta;
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delta.nonspace = deltax;
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delta.space = deltay;
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fdriver->DrawString(string, len, fldata.PenLocation(), &fldata, &delta);
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delete string;
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break;
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}
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case B_PIC_DRAW_PIXELS:
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{
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// Equivalent of DrawBitmap().
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// Normally, we wouldn't explicitly play around with ServerBitmap's buffer memory, but
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// we don't want the overhead of going through the pool allocator for a quick bitmap.
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BRect src = GetRect();
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BRect dest = GetRect();
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int32 width = GetInt32();
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int32 height = GetInt32();
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int32 bytesPerRow = GetInt32();
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int32 pixelFormat = GetInt32();
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int32 flags = GetInt32();
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ServerBitmap sbmp(BRect(0,0,width-1,height-1), (color_space)pixelFormat, flags, bytesPerRow);
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sbmp._AllocateBuffer();
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GetData(sbmp.Bits(), size - (fData.Position() - pos));
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fdriver->DrawBitmap(&sbmp, src, dest, &fldata);
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sbmp._FreeBuffer();
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break;
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}
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case B_PIC_DRAW_PICTURE:
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{
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// TODO: Implement
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printf("DEBUG: PicturePlayer::Play(): B_PIC_DRAW_PICTURE unimplemented!\n");
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break;
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}
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case B_PIC_STROKE_ARC:
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case B_PIC_FILL_ARC:
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{
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BPoint center = GetCoord();
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BPoint radii = GetCoord();
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float startTheta = GetFloat();
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float arcTheta = GetFloat();
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fdriver->DrawArc(BRect(center.x - radii.x,
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center.y - radii.y,
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center.x + radii.x,
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center.y+radii.y),
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startTheta, arcTheta, &fldata,
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op == B_PIC_FILL_ARC);
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break;
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}
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case B_PIC_STROKE_ELLIPSE:
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case B_PIC_FILL_ELLIPSE:
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{
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BRect rect = GetRect();
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BPoint center;
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BPoint radii((rect.Width() + 1) / 2.0f, (rect.Height() + 1) / 2.0f);
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center = rect.LeftTop() + radii;
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fdriver->DrawEllipse(rect, &fldata, op == B_PIC_FILL_ELLIPSE);
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break;
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}
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case B_PIC_ENTER_STATE_CHANGE:
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{
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// This simply signals that only state stuff will follow until
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// B_PIC_EXIT_STATE_CHANGE is encountered. This doesn't affect us AFAIK,
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// so we'll do absolutely nothing.
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break;
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}
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case B_PIC_CLIP_TO_PICTURE:
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{
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//TODO: Implement
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break;
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}
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case B_PIC_PUSH_STATE:
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{
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//TODO: Implement
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break;
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}
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case B_PIC_POP_STATE:
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{
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//TODO: Implement
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break;
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}
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case B_PIC_SET_CLIPPING_RECTS:
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{
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// TODO: Find out how the data will be stored and implement
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break;
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}
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case B_PIC_CLEAR_CLIPPING_RECTS:
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{
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SetClippingRegion(NULL, 0);
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break;
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}
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case B_PIC_SET_ORIGIN:
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{
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BPoint pt = GetCoord();
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forigin=pt;
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break;
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}
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case B_PIC_SET_PEN_LOCATION:
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{
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BPoint pt = GetCoord();
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fldata.SetPenLocation(pt);
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break;
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}
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case B_PIC_SET_DRAWING_MODE:
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{
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int16 mode = GetInt16();
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fldata.SetDrawingMode((drawing_mode)mode);
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break;
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}
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case B_PIC_SET_LINE_MODE:
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{
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cap_mode lineCapMode;
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join_mode lineJoinMode;
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GetData(&lineCapMode, sizeof(cap_mode));
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GetData(&lineJoinMode, sizeof(join_mode));
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fldata.SetLineCapMode(lineCapMode);
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fldata.SetLineJoinMode(lineJoinMode);
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fldata.SetMiterLimit(GetFloat());
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break;
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}
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case B_PIC_SET_PEN_SIZE:
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{
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float size = GetFloat();
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fldata.SetPenSize(size);
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break;
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}
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case B_PIC_SET_SCALE:
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{
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float scale = GetFloat();
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fldata.SetScale(scale);
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break;
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}
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case B_PIC_SET_FORE_COLOR:
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{
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rgb_color color = GetColor();
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fldata.SetHighColor(color);
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break;
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}
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case B_PIC_SET_BACK_COLOR:
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{
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rgb_color color = GetColor();
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fldata.SetLowColor(color);
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break;
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}
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case B_PIC_SET_STIPLE_PATTERN:
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{
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pattern p;
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GetData(&p, sizeof(p));
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stipplepat=*((uint64*)p.data);
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break;
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}
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case B_PIC_ENTER_FONT_STATE:
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{
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// We don't really care about this call, so do nothing
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break;
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}
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case B_PIC_SET_BLENDING_MODE:
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{
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int16 alphaSrcMode = GetInt16();
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int16 alphaFncMode = GetInt16();
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fldata.SetBlendingMode((source_alpha)alphaSrcMode,
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(alpha_function)alphaFncMode);
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break;
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}
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case B_PIC_SET_FONT_FAMILY:
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{
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//TODO: Implement
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/* int32 len = GetInt32();
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char *string = new char[len + 1];
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GetData(string, len);
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string[len] = '\0';
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((fnc_Pc)callBackTable[37])(userData, string);
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delete string;
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*/ break;
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}
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case B_PIC_SET_FONT_STYLE:
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{
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//TODO: Implement
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/* int32 len = GetInt32();
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char *string = new char[len + 1];
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GetData(string, len);
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string[len] = '\0';
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((fnc_Pc)callBackTable[38])(userData, string);
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delete string;
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*/ break;
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}
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case B_PIC_SET_FONT_SPACING:
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{
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dummyFont.SetSpacing(GetInt32());
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fldata.SetFont(dummyFont, B_FONT_SPACING);
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break;
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}
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case B_PIC_SET_FONT_ENCODING:
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{
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dummyFont.SetEncoding(GetInt32());
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fldata.SetFont(dummyFont, B_FONT_ENCODING);
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break;
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}
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case B_PIC_SET_FONT_FLAGS:
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{
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dummyFont.SetFlags(GetInt32());
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fldata.SetFont(dummyFont, B_FONT_FLAGS);
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break;
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}
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case B_PIC_SET_FONT_SIZE:
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{
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dummyFont.SetSize(GetFloat());
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fldata.SetFont(dummyFont, B_FONT_SIZE);
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break;
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}
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case B_PIC_SET_FONT_ROTATE:
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{
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dummyFont.SetRotation(GetFloat());
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fldata.SetFont(dummyFont, B_FONT_ROTATION);
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break;
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}
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case B_PIC_SET_FONT_SHEAR:
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{
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dummyFont.SetShear(GetFloat());
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fldata.SetFont(dummyFont, B_FONT_SHEAR);
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break;
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}
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case B_PIC_SET_FONT_FACE:
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{
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dummyFont.SetFace(GetInt32());
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fldata.SetFont(dummyFont, B_FONT_FACE);
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break;
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}
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default:
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break;
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}
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// If we didn't read enough bytes, skip them. This is not a error
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// since the instructions can change over time.
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if (fData.Position() - pos < size)
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fData.Seek(size - (fData.Position() - pos), SEEK_CUR);
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}
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return B_OK;
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}
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void PicturePlayer::SetClippingRegion(BRect *rects, int32 numrects)
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{
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// Sets the player's clipping region to the union of the rectangles passed to it.
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// Passing NULL or 0 rectangles to the function empties the clipping region. The clipping
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// region is also emptied if there is no union of all rectangles passed to the function.
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if(!rects || numrects == 0)
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{
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delete clipreg;
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clipreg=NULL;
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return;
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}
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if(!clipreg)
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clipreg=new BRegion();
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else
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clipreg->MakeEmpty();
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*clipreg=rects[0];
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BRegion temp;
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for(int32 i=1; i<numrects; i++)
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{
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temp=rects[i];
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clipreg->IntersectWith(&temp);
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}
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if(clipreg->CountRects()==0)
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{
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delete clipreg;
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clipreg=NULL;
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}
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}
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