haiku/src/servers/app/OffscreenServerWindow.cpp
Axel Dörfler 85096c8acb Some cleanup:
* look/feel are now window_look/window_feel instead of int32.
* removed the level stuff, I don't think this is needed.
* some other minor stuff.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15261 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-01 12:07:28 +00:00

50 lines
1.2 KiB
C++

/*
* Copyright 2005, Haiku, Inc. All rights reserved.
* Distributed under the terms of the MIT License.
*
* Authors:
* Stephan Aßmus <superstippi@gmx.de>
*/
#include "OffscreenWindowLayer.h"
#include "ServerBitmap.h"
#include "OffscreenServerWindow.h"
OffscreenServerWindow::OffscreenServerWindow(const char *title,
ServerApp *app,
port_id clientPort,
port_id looperPort,
int32 handlerID,
ServerBitmap* bitmap)
: ServerWindow(title, app, clientPort, looperPort, handlerID),
fBitmap(bitmap)
{
}
// destructor
OffscreenServerWindow::~OffscreenServerWindow()
{
}
// SendMessageToClient
void
OffscreenServerWindow::SendMessageToClient(const BMessage* msg, int32 target,
bool usePreferred) const
{
// We're a special kind of window. The client BWindow thread is not running,
// so we cannot post messages to the client. In order to not mess arround
// with all the other code, we simply make this function virtual and
// don't do anything in this implementation.
}
WindowLayer*
OffscreenServerWindow::MakeWindowLayer(BRect frame, const char* name,
window_look look, window_feel feel, uint32 flags, uint32 workspace)
{
return new OffscreenWindowLayer(fBitmap, name, this);
}