85096c8acb
* look/feel are now window_look/window_feel instead of int32. * removed the level stuff, I don't think this is needed. * some other minor stuff. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15261 a95241bf-73f2-0310-859d-f6bbb57e9c96
50 lines
1.2 KiB
C++
50 lines
1.2 KiB
C++
/*
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* Copyright 2005, Haiku, Inc. All rights reserved.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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* Stephan Aßmus <superstippi@gmx.de>
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*/
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#include "OffscreenWindowLayer.h"
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#include "ServerBitmap.h"
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#include "OffscreenServerWindow.h"
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OffscreenServerWindow::OffscreenServerWindow(const char *title,
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ServerApp *app,
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port_id clientPort,
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port_id looperPort,
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int32 handlerID,
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ServerBitmap* bitmap)
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: ServerWindow(title, app, clientPort, looperPort, handlerID),
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fBitmap(bitmap)
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{
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}
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// destructor
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OffscreenServerWindow::~OffscreenServerWindow()
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{
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}
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// SendMessageToClient
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void
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OffscreenServerWindow::SendMessageToClient(const BMessage* msg, int32 target,
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bool usePreferred) const
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{
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// We're a special kind of window. The client BWindow thread is not running,
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// so we cannot post messages to the client. In order to not mess arround
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// with all the other code, we simply make this function virtual and
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// don't do anything in this implementation.
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}
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WindowLayer*
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OffscreenServerWindow::MakeWindowLayer(BRect frame, const char* name,
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window_look look, window_feel feel, uint32 flags, uint32 workspace)
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{
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return new OffscreenWindowLayer(fBitmap, name, this);
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}
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