/* * Copyright 2005, Haiku, Inc. All rights reserved. * Distributed under the terms of the MIT License. * * Authors: * Stephan Aßmus */ #include "OffscreenWindowLayer.h" #include "ServerBitmap.h" #include "OffscreenServerWindow.h" OffscreenServerWindow::OffscreenServerWindow(const char *title, ServerApp *app, port_id clientPort, port_id looperPort, int32 handlerID, ServerBitmap* bitmap) : ServerWindow(title, app, clientPort, looperPort, handlerID), fBitmap(bitmap) { } // destructor OffscreenServerWindow::~OffscreenServerWindow() { } // SendMessageToClient void OffscreenServerWindow::SendMessageToClient(const BMessage* msg, int32 target, bool usePreferred) const { // We're a special kind of window. The client BWindow thread is not running, // so we cannot post messages to the client. In order to not mess arround // with all the other code, we simply make this function virtual and // don't do anything in this implementation. } WindowLayer* OffscreenServerWindow::MakeWindowLayer(BRect frame, const char* name, window_look look, window_feel feel, uint32 flags, uint32 workspace) { return new OffscreenWindowLayer(fBitmap, name, this); }