..
BitmapPrivate.h
* With Rudolf's information about relocating overlays, I changed the way memory
2006-04-22 16:41:12 +00:00
BMCPrivate.h
Sorry, this fixes the build. I accidentally commited headers/os/interface
2009-03-25 14:53:10 +00:00
clipping.h
replaced usage of floor() and ceil() to convert from
2006-03-19 22:26:17 +00:00
ColorConversion.h
* Rewrote BeBuild.h which had "a few" consequences (got rid of all those class
2007-10-15 20:13:55 +00:00
ColorTools.h
* Rewrote BeBuild.h which had "a few" consequences (got rid of all those class
2007-10-15 20:13:55 +00:00
ColumnListView.h
* Introduced methods ResizeColumnToPreferred() and
2009-05-09 18:47:19 +00:00
ColumnTypes.h
takes into account the column title width
2008-11-02 12:33:32 +00:00
DefaultColors.h
* There is now a server_read_only_memory structure that is placed in a (surprise!)
2006-04-25 20:12:06 +00:00
DirectWindowPrivate.h
now uses DIRECT_BUFFER_INFO_AREA_SIZE as the direct_buffer_info area size
2008-11-05 23:40:29 +00:00
DraggerPrivate.h
* Implemented BDragger::{Show|Hide}AllDraggers() and its backend in the app_server.
2007-02-21 07:57:21 +00:00
FontPrivate.h
input_globals.h
* Rewrote BeBuild.h which had "a few" consequences (got rid of all those class
2007-10-15 20:13:55 +00:00
InterfacePrivate.h
Moved functions declarations to InterfacePrivate.h
2009-07-30 16:46:19 +00:00
MenuPrivate.h
Some cleanups: made the bitmaps static, moved variables around. No functional change.
2009-08-01 08:14:18 +00:00
MenuWindow.h
* BMenu now scrolls when you press page up/down, if possible.
2009-07-03 12:09:16 +00:00
Palette.h
Fix extra token at end of #endif
2007-11-21 22:57:33 +00:00
PictureDataWriter.h
Added an (empty) destructor. Use a const BRegion (since we can now), honour
2009-07-28 16:56:29 +00:00
PicturePlayer.h
* Rewrote BeBuild.h which had "a few" consequences (got rid of all those class
2007-10-15 20:13:55 +00:00
PictureProtocol.h
Added some debug output to PicturePlayer. Since checking the table size for every op is very slow, now we do that only at the beginning, and use a custom op table if needed. The best case (which is the one used when drawing a picture with BView::DrawPicture()) is very fast since it only requires one check.
2007-08-16 09:14:03 +00:00
RegionSupport.h
* fix the build, forgot to commit this...
2007-07-19 17:22:53 +00:00
ShapePrivate.h
* fix weird Shape op/point allocation
2007-08-17 11:17:29 +00:00
TextViewSupportBuffer.h
ToolTip.h
* Added a basic tool tip API, and implementation.
2009-08-03 14:47:41 +00:00
ToolTipManager.h
* Added a basic tool tip API, and implementation.
2009-08-03 14:47:41 +00:00
ToolTipWindow.h
* Added a basic tool tip API, and implementation.
2009-08-03 14:47:41 +00:00
truncate_string.h
utf8_functions.h
Save one check in certain situations.
2008-10-14 13:16:44 +00:00
ViewPrivate.h
Begun to use structs for the BView<->app_server communication. This makes
2009-04-05 14:59:43 +00:00
WidthBuffer.h
* Moved the global BPrivate::WidthBuffer from BTextView into BPrivate as
2008-11-06 11:31:40 +00:00
WindowInfo.h
* extend Haiku specific client window info to include the tab height and border size
2009-01-27 21:03:32 +00:00
WindowPrivate.h
* Added a new window feel kPasswordWindowFeel that is above all other feels.
2008-10-22 11:51:23 +00:00