* BMenu now scrolls when you press page up/down, if possible.
* BMenuWindow no longer uses a fixed scroll step - instead, the menu sets it to the height of its first item. * Cleanup. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31389 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
parent
9515252e02
commit
4e23bc0383
@ -1,13 +1,13 @@
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/*
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* Copyright 2001-2006, Haiku, Inc.
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* Copyright 2001-2009, Haiku, Inc.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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* Marc Flerackers (mflerackers@androme.be)
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* Stefano Ceccherini (burton666@libero.it)
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*/
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#ifndef __MENUWINDOW_H
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#define __MENUWINDOW_H
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#ifndef MENU_WINDOW_H
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#define MENU_WINDOW_H
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#include <Window.h>
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@ -22,34 +22,39 @@ class BMenuScroller;
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class BMenuWindow : public BWindow {
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public:
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BMenuWindow(const char *name);
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virtual ~BMenuWindow();
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public:
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BMenuWindow(const char* name);
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virtual ~BMenuWindow();
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virtual void DispatchMessage(BMessage *message, BHandler *handler);
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void AttachMenu(BMenu *menu);
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void DetachMenu();
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void AttachScrollers();
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void DetachScrollers();
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virtual void DispatchMessage(BMessage* message,
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BHandler* handler);
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bool CheckForScrolling(const BPoint &cursor);
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bool TryScrollBy(const float &step);
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private:
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BMenu *fMenu;
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BMenuFrame *fMenuFrame;
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BMenuScroller *fUpperScroller;
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BMenuScroller *fLowerScroller;
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float fValue;
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float fLimit;
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bool _Scroll(const BPoint &cursor);
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void _ScrollBy(const float &step);
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void AttachMenu(BMenu* menu);
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void DetachMenu();
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void AttachScrollers();
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void DetachScrollers();
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void SetSmallStep(float step);
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void GetSteps(float* _smallStep, float* _largeStep);
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bool HasScrollers() const;
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bool CheckForScrolling(const BPoint& cursor);
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bool TryScrollBy(const float& step);
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private:
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bool _Scroll(const BPoint& cursor);
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void _ScrollBy(const float& step);
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BMenu* fMenu;
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BMenuFrame* fMenuFrame;
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BMenuScroller* fUpperScroller;
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BMenuScroller* fLowerScroller;
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float fScrollStep;
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float fValue;
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float fLimit;
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};
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} // namespace BPrivate
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#endif // __MENUWINDOW_H
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#endif // MENU_WINDOW_H
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@ -1,5 +1,5 @@
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/*
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* Copyright 2001-2008, Haiku, Inc.
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* Copyright 2001-2009, Haiku, Inc.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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@ -8,6 +8,8 @@
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* Rene Gollent (anevilyak@gmail.com)
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*/
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#include <Menu.h>
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#include <new>
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#include <ctype.h>
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#include <string.h>
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@ -18,13 +20,13 @@
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#include <FindDirectory.h>
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#include <Layout.h>
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#include <LayoutUtils.h>
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#include <Menu.h>
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#include <MenuBar.h>
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#include <MenuItem.h>
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#include <Messenger.h>
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#include <Path.h>
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#include <PropertyInfo.h>
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#include <Screen.h>
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#include <ScrollBar.h>
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#include <Window.h>
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#include <AppServerLink.h>
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@ -819,9 +821,7 @@ BMenu::MessageReceived(BMessage *msg)
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switch (msg->what) {
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case B_MOUSE_WHEEL_CHANGED:
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{
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//float deltaX = 0
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float deltaY = 0;
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//msg->FindFloat("be:wheel_delta_x", &deltaX);
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msg->FindFloat("be:wheel_delta_y", &deltaY);
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if (deltaY == 0)
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return;
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@ -830,7 +830,9 @@ BMenu::MessageReceived(BMessage *msg)
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if (window == NULL)
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return;
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window->TryScrollBy(deltaY);
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float smallStep;
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window->GetSteps(&smallStep, NULL);
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window->TryScrollBy(deltaY * smallStep);
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break;
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}
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default:
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@ -890,6 +892,21 @@ BMenu::KeyDown(const char *bytes, int32 numBytes)
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}
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break;
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case B_PAGE_UP:
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case B_PAGE_DOWN:
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{
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BMenuWindow *window = dynamic_cast<BMenuWindow *>(Window());
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if (window == NULL || !window->HasScrollers())
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break;
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int32 deltaY = bytes[0] == B_PAGE_UP ? -1 : 1;
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float largeStep;
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window->GetSteps(NULL, &largeStep);
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window->TryScrollBy(deltaY * largeStep);
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break;
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}
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case B_ENTER:
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case B_SPACE:
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if (fSelected) {
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@ -1426,6 +1443,13 @@ BMenu::_Show(bool selectFirstItem)
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fAttachAborted = false;
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window->AttachMenu(this);
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if (ItemAt(0) != NULL) {
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float width, height;
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ItemAt(0)->GetContentSize(&width, &height);
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window->SetSmallStep(ceilf(height));
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}
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// Menu didn't have the time to add its items: aborting...
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if (fAttachAborted) {
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window->DetachMenu();
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@ -2213,7 +2237,7 @@ BMenu::_CalcFrame(BPoint where, bool *scrollOn)
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if (frame.right > screenFrame.right)
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frame.OffsetBy(screenFrame.right - frame.right, 0);
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}
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if (!scroll) {
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// basically, if this returns false, it means
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// that the menu frame won't fit completely inside the screen
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@ -2221,10 +2245,10 @@ BMenu::_CalcFrame(BPoint where, bool *scrollOn)
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// not left/right
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scroll = screenFrame.Height() < frame.Height();
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}
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if (scrollOn != NULL)
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*scrollOn = scroll;
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return frame;
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}
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@ -2286,7 +2310,7 @@ BMenu::_InvokeItem(BMenuItem *item, bool now)
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rootMenu = parent;
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parent = rootMenu->Supermenu();
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} while (parent != NULL);
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if (rootMenu->LockLooper()) {
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item->Invoke();
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rootMenu->UnlockLooper();
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@ -1,5 +1,5 @@
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/*
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* Copyright 2001-2007, Haiku, Inc.
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* Copyright 2001-2009, Haiku, Inc.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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@ -14,6 +14,8 @@
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#include <ControlLook.h>
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#include <Debug.h>
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#include <Menu.h>
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#include <MenuItem.h>
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#include <MenuPrivate.h>
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#include <WindowPrivate.h>
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@ -23,7 +25,7 @@ namespace BPrivate {
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class BMenuScroller : public BView {
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public:
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BMenuScroller(BRect frame);
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bool IsEnabled() const;
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void SetEnabled(const bool &enabled);
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private:
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@ -34,11 +36,11 @@ class BMenuScroller : public BView {
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class BMenuFrame : public BView {
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public:
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BMenuFrame(BMenu *menu);
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virtual void AttachedToWindow();
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virtual void DetachedFromWindow();
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virtual void Draw(BRect updateRect);
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private:
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friend class BMenuWindow;
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@ -67,14 +69,13 @@ using namespace BPrivate;
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const int kScrollerHeight = 10;
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const int kScrollStep = 19;
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BMenuScroller::BMenuScroller(BRect frame)
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: BView(frame, "menu scroller", 0, B_WILL_DRAW | B_FRAME_EVENTS),
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fEnabled(false)
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{
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SetViewColor(ui_color(B_MENU_BACKGROUND_COLOR));
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SetViewColor(ui_color(B_MENU_BACKGROUND_COLOR));
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}
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@ -112,11 +113,11 @@ UpperScroller::Draw(BRect updateRect)
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if (IsEnabled())
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SetHighColor(0, 0, 0);
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else
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SetHighColor(tint_color(ui_color(B_MENU_BACKGROUND_COLOR),
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SetHighColor(tint_color(ui_color(B_MENU_BACKGROUND_COLOR),
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B_DARKEN_2_TINT));
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FillRect(Bounds(), B_SOLID_LOW);
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FillTriangle(BPoint(middle, (kScrollerHeight / 2) - 3),
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BPoint(middle + 5, (kScrollerHeight / 2) + 2),
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BPoint(middle - 5, (kScrollerHeight / 2) + 2));
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LowerScroller::Draw(BRect updateRect)
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{
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SetLowColor(tint_color(ui_color(B_MENU_BACKGROUND_COLOR), B_DARKEN_1_TINT));
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BRect frame = Bounds();
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// Draw the lower arrow.
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if (IsEnabled())
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@ -164,16 +165,16 @@ BMenuFrame::BMenuFrame(BMenu *menu)
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fMenu(menu)
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{
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}
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void
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BMenuFrame::AttachedToWindow()
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{
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BView::AttachedToWindow();
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if (fMenu != NULL)
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AddChild(fMenu);
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ResizeTo(Window()->Bounds().Width(), Window()->Bounds().Height());
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if (fMenu != NULL) {
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BFont font;
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@ -181,7 +182,7 @@ BMenuFrame::AttachedToWindow()
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SetFont(&font);
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}
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}
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void
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BMenuFrame::DetachedFromWindow()
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@ -240,10 +241,11 @@ BMenuWindow::BMenuWindow(const char *name)
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// The window will be resized by BMenu, so just pass a dummy rect
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: BWindow(BRect(0, 0, 0, 0), name, B_BORDERED_WINDOW_LOOK, kMenuWindowFeel,
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B_NOT_ZOOMABLE | B_AVOID_FOCUS),
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fMenu(NULL),
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fMenu(NULL),
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fMenuFrame(NULL),
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fUpperScroller(NULL),
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fLowerScroller(NULL)
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fLowerScroller(NULL),
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fScrollStep(19)
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{
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SetSizeLimits(2, 10000, 2, 10000);
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}
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@ -279,7 +281,7 @@ BMenuWindow::AttachMenu(BMenu *menu)
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void
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BMenuWindow::DetachMenu()
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{
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DetachScrollers();
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DetachScrollers();
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if (fMenuFrame) {
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RemoveChild(fMenuFrame);
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delete fMenuFrame;
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@ -296,30 +298,30 @@ BMenuWindow::AttachScrollers()
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// menu frame already existing.
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if (!fMenu || !fMenuFrame)
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return;
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fMenu->MakeFocus(true);
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BRect frame = Bounds();
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if (fUpperScroller == NULL) {
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fUpperScroller = new UpperScroller(
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BRect(0, 0, frame.right, kScrollerHeight - 1));
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AddChild(fUpperScroller);
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}
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if (fLowerScroller == NULL) {
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fLowerScroller = new LowerScroller(
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BRect(0, frame.bottom - kScrollerHeight + 1, frame.right,
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frame.bottom));
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AddChild(fLowerScroller);
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}
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fUpperScroller->SetEnabled(false);
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fLowerScroller->SetEnabled(true);
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fMenuFrame->ResizeBy(0, -2 * kScrollerHeight);
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fMenuFrame->MoveBy(0, kScrollerHeight);
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fValue = 0;
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fLimit = fMenu->Bounds().Height() - (frame.Height() - 2 * kScrollerHeight);
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}
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@ -330,7 +332,7 @@ BMenuWindow::DetachScrollers()
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{
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// BeOS doesn't remember the position where the last scrolling ended,
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// so we just scroll back to the beginning.
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if (fMenu)
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if (fMenu)
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fMenu->ScrollTo(0, 0);
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if (fLowerScroller) {
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@ -343,7 +345,36 @@ BMenuWindow::DetachScrollers()
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RemoveChild(fUpperScroller);
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delete fUpperScroller;
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fUpperScroller = NULL;
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}
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}
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}
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void
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BMenuWindow::SetSmallStep(float step)
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{
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fScrollStep = step;
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}
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void
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BMenuWindow::GetSteps(float* _smallStep, float* _largeStep)
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{
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if (_smallStep != NULL)
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*_smallStep = fScrollStep;
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if (_largeStep != NULL) {
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if (fMenuFrame != NULL)
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*_largeStep = fMenuFrame->Bounds().Height() - fScrollStep;
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else
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*_largeStep = fScrollStep * 2;
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}
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}
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bool
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BMenuWindow::HasScrollers() const
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{
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return fMenuFrame != NULL && fUpperScroller != NULL
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&& fLowerScroller != NULL;
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}
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@ -352,39 +383,38 @@ BMenuWindow::CheckForScrolling(const BPoint &cursor)
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{
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if (!fMenuFrame || !fUpperScroller || !fLowerScroller)
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return false;
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return _Scroll(cursor);
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}
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bool
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BMenuWindow::TryScrollBy(const float &step)
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BMenuWindow::TryScrollBy(const float& step)
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{
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if (!fMenuFrame || !fUpperScroller || !fLowerScroller)
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return false;
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_ScrollBy(step);
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return true;
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}
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bool
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BMenuWindow::_Scroll(const BPoint &where)
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BMenuWindow::_Scroll(const BPoint& where)
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{
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ASSERT((fLowerScroller != NULL));
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ASSERT((fUpperScroller != NULL));
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const BPoint cursor = ConvertFromScreen(where);
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BRect lowerFrame = fLowerScroller->Frame();
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BRect upperFrame = fUpperScroller->Frame();
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if (fLowerScroller->IsEnabled() && lowerFrame.Contains(cursor)) {
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if (fLowerScroller->IsEnabled() && lowerFrame.Contains(cursor))
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_ScrollBy(1);
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} else if (fUpperScroller->IsEnabled() && upperFrame.Contains(cursor)) {
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else if (fUpperScroller->IsEnabled() && upperFrame.Contains(cursor))
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_ScrollBy(-1);
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} else
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else
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return false;
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snooze(5000);
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@ -394,7 +424,7 @@ BMenuWindow::_Scroll(const BPoint &where)
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void
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BMenuWindow::_ScrollBy(const float &step)
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BMenuWindow::_ScrollBy(const float& step)
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{
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if (step > 0) {
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if (fValue == 0) {
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@ -402,17 +432,15 @@ BMenuWindow::_ScrollBy(const float &step)
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fUpperScroller->Invalidate();
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}
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if (fValue + kScrollStep >= fLimit) {
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// If we reached the limit, we don't want to scroll a whole
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// 'step' if not needed.
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if (fValue + step >= fLimit) {
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// If we reached the limit, only scroll to the end
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fMenu->ScrollBy(0, fLimit - fValue);
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fValue = fLimit;
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fLowerScroller->SetEnabled(false);
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fLowerScroller->Invalidate();
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} else {
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fMenu->ScrollBy(0, kScrollStep);
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fValue += kScrollStep;
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fMenu->ScrollBy(0, step);
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fValue += step;
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}
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} else if (step < 0) {
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if (fValue == fLimit) {
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@ -420,15 +448,14 @@ BMenuWindow::_ScrollBy(const float &step)
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fLowerScroller->Invalidate();
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}
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if (fValue - kScrollStep <= 0) {
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if (fValue + step <= 0) {
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fMenu->ScrollBy(0, -fValue);
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fValue = 0;
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fUpperScroller->SetEnabled(false);
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fUpperScroller->Invalidate();
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} else {
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fMenu->ScrollBy(0, -kScrollStep);
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fValue -= kScrollStep;
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fMenu->ScrollBy(0, step);
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fValue += step;
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}
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}
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}
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Loading…
Reference in New Issue
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